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Heroes Community > Heroes 5 - Modders Workshop > Thread: ~ QUESTIONS Topic and FAQ - Modders Workshop ~
Thread: ~ QUESTIONS Topic and FAQ - Modders Workshop ~ This Popular Thread is 126 pages long: 1 20 40 60 80 100 ... 108 109 110 111 112 ... 120 126 · «PREV / NEXT»
frostymuaddib
frostymuaddib


Promising
Supreme Hero
育碧是白痴
posted February 25, 2015 09:12 PM

There is an undocumented script function GetObjectNamesByType(arg1) that can be used for this I think. (BTW, there is a thread with undocumented functions, it may be of interest to you: thread)

This function returns array of object names for objects of specific type that is named by arg1.

I think you can get an array with all monster names, and then get its length like this:

length(GetObjectNamesByType("CREATURE"))

This should give you what you need

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lotihoti
lotihoti


Famous Hero
posted February 25, 2015 09:31 PM
Edited by lotihoti at 21:43, 25 Feb 2015.

Need to check that

I hate when my editor crashes and crashes again...

My map (currently)

[/url]

May i share it once its finished... ^^

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frostymuaddib
frostymuaddib


Promising
Supreme Hero
育碧是白痴
posted February 25, 2015 10:09 PM

I'd like to play the map

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lotihoti
lotihoti


Famous Hero
posted February 26, 2015 07:02 PM

Meeee agööön:

Is there a way to create regions with different forms?
So far i can only create regions which have a square or rectangle form.

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frostymuaddib
frostymuaddib


Promising
Supreme Hero
育碧是白痴
posted February 26, 2015 07:08 PM

I think you can't.

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lotihoti
lotihoti


Famous Hero
posted February 26, 2015 07:38 PM

Ok thx

another problem:
I block a region (which works). How do i unblock it?
I use SetRegionBlocked("Regionname", false, -1);

If i open console - the following happens:

"Value was NIL when getting global with name "false""
What does that mean? How do i unblock it again?

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frostymuaddib
frostymuaddib


Promising
Supreme Hero
育碧是白痴
posted February 26, 2015 07:45 PM

I'm not certain of this, but I think false is actually defined as nil.

So, you can try this:

SetRegionBlocked("Regionname", nil, -1);

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lotihoti
lotihoti


Famous Hero
posted February 26, 2015 07:48 PM

Tried it right right after my post

But the region stays unblocked.

Edit: unblocked the false one -.- god im so stupid

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frostymuaddib
frostymuaddib


Promising
Supreme Hero
育碧是白痴
posted February 26, 2015 07:59 PM

No worries It happens

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lotihoti
lotihoti


Famous Hero
posted February 26, 2015 08:47 PM
Edited by lotihoti at 20:54, 26 Feb 2015.

Short last post for today xD

Got some nice other things now on my map. But im stuck again.
I want to teleport the hero which enters the specific region to teleport to some coordinates.
My problem is: How do i get the name of the object, which enters the region?

My function currently is:

function Telport1()
SetObjectPosition("missing",84,88);
end;

Please help me again (patiens xD with noobies is always hard).

I ll upload my map when its finished... i need to translate it then - cause im Italian and so noone rly understands my map xD

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frostymuaddib
frostymuaddib


Promising
Supreme Hero
育碧是白痴
posted February 26, 2015 09:04 PM

I'm glad I'm of help to you

You can use the Trigger function for this.

First, create a function that teleports your hero, that will be a handler for Trigger function. Note that it has an argument heroName, function Trigger passes that argument automatically when it calls your Teleport1 function:

function Telport1(heroName)
SetObjectPosition(heroName,84,88);
end;

Now, this is how Trigger function will look:

Trigger(REGION_ENTER_WITHOUT_STOP_TRIGGER, "YourRegionName", Teleport1);

It would be the same if you use REGION_ENTER_AND_STOP_TRIGGER event instead of this: REGION_ENTER_WITHOUT_STOP_TRIGGER.

I hope that this helps

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lotihoti
lotihoti


Famous Hero
posted February 26, 2015 09:27 PM
Edited by lotihoti at 21:31, 26 Feb 2015.

Hmmm let me check that:

First i created 2 Triggers:

Trigger(REGION_ENTER_AND_STOP_TRIGGER,"Teleporter1","Telport1");
Trigger(REGION_ENTER_AND_STOP_TRIGGER,"Teleporter2","Telport2");

After that i created 2 functions:

function Telport1("heroname")
SetObjectPosition("heroname",84,88,-1);
end;

and:

function Telport2("heroname")
SetObjectPosition("heroname",133,90,-1);
end;

I get this ingame:
ERROR: `...' expected;
lasttoken read: "heroname" at line 62 in string "DoString script"
Script failed: unknown error


Edit: I removed the "" on heroname and its working

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frostymuaddib
frostymuaddib


Promising
Supreme Hero
育碧是白痴
posted February 26, 2015 10:33 PM

Yeah. When you use ", that means that value in between them is a string. When you leave them out, you have an argument of the function (a variable).

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markkur
markkur


Honorable
Legendary Hero
Once upon a time
posted February 27, 2015 12:59 PM
Edited by markkur at 15:58, 27 Feb 2015.

Success! After some problems with the Editor. Here's what happened, this is for other rookies that may be following along;

*When I copied the script into the Map I hosed-up the 2nd and 3rd days by using Day instead of day for the text files for the 2nd and 3rd days, instead of making sure the "letter-case" in the script and text files matched
*Worse yet, once I saw my error...I could not edit that script w/o the Editor crashing. TG I had the previous experience of "keeping a virgin copy before starting" (I anticipated the possibility of corruption problems and it happened) --- So I made my corrections to the text files, repasted the script and things are sweet now.

My thanks again Frosty

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lotihoti
lotihoti


Famous Hero
posted February 28, 2015 11:01 AM
Edited by lotihoti at 11:33, 28 Feb 2015.

Hey there,

Is it possible to increase the size of an existing map?

Because my map has a size of 216*216... But for my additional content i need more space... May i can increase her to 320x320?

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markkur
markkur


Honorable
Legendary Hero
Once upon a time
posted February 28, 2015 12:28 PM

Probably not what you want to hear; here's my earlier response to a similar question.

I've copied objects-only from inside a map description and created a larger new map but that copies XY locations. So to even bother with that you would need the reason that I did "of wanting to have more land around a layout." But even then, by default the additional land goes to the original XY, so the new land on a larger map is added to the North and East only as all objects are placed as in their original XYs.

and add;

This is objects only...you have to recreate the land and dig out the objects out of the underground.

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lotihoti
lotihoti


Famous Hero
posted February 28, 2015 12:47 PM

Adding on north and east will be fine...

I dont want to recreate the map... that would be so much work

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markkur
markkur


Honorable
Legendary Hero
Once upon a time
posted February 28, 2015 12:58 PM

lotihoti said:
Adding on north and east will be fine...

I dont want to recreate the map... that would be so much work


Yeah, you don't. <L> I did it ONCE. Never again. You have to have both maps at hand and duplicating like this is tedious at best. And I can think of stronger words to describe that fun.

Although I'm doing something now, nearly as crazy.

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lotihoti
lotihoti


Famous Hero
posted February 28, 2015 01:19 PM
Edited by lotihoti at 14:24, 28 Feb 2015.

So let me get it:

1. Create a map which is 320 x 320.
2. Save
3. You copy all things in Editor/H5MMods/mapname/
4. You copy all things to the other map which is 320x320.

But doesnt the other map overwrite the other?

Edit:
I know now, what files have to be copied - and how...
And what work has to be done again... Intresting - ill share it when im finished.

Its even possible to create maps with different size of underground...

The size of the map is located in: groundTerrain and UndergroundTerrain.

If u copy just this file from another map - the size changes. So to increase the size, you have to do the texture and land modelling part again... All Objects are in if you copy the other files

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Sligneris
Sligneris


Supreme Hero
posted March 02, 2015 12:23 AM
Edited by Sligneris at 00:19, 09 Mar 2015.

How do I change objects and animations used in a cutscene? I want to make some fixes in a few game cutscenes I don't know where to start.

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