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Heroes Community > Heroes 5 - Modders Workshop > Thread: ~ QUESTIONS Topic and FAQ - Modders Workshop ~
Thread: ~ QUESTIONS Topic and FAQ - Modders Workshop ~ This Popular Thread is 126 pages long: 1 ... 10 11 12 13 14 ... 20 40 60 80 100 120 126 · «PREV / NEXT»
Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted January 02, 2008 09:26 PM

I need to have a creature's model file as an effect, but its not in the effects folder (obviously).  How do I make it available?
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How exactly is luck a skill?

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Wulfstan8182
Wulfstan8182


Famous Hero
, eh?
posted January 02, 2008 09:50 PM

can you try that Cepheus? please? and after that, tell me how you did it. i tried to make them shorter but the game didn't like it, the bottom of them was missing and the top was 2D.
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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted January 02, 2008 09:51 PM
Edited by Cepheus at 22:04, 02 Jan 2008.

Sure, I'll try but don't expect miracles, it may well not work.

EDIT:  Sorry Wulfstan, I tried to shorten them but once again parts of the body are becoming transparent.  It's just not reasonably possible to totally remove the spikes from this particular model without a lot of time and patience.  Sadly some things just can't be done.
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"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

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sfidanza
sfidanza


Promising
Supreme Hero
posted January 02, 2008 10:21 PM

The problem with the spikes is that they are not in the textures, but in the geometry. Without textures, the dragon is grey (try to remove the materials links from the model file, you'll see it), and the textures are only painted on the surface, as Gnoll_Mage explains very nicely in his tutorial.
Whatever you poaint on the surface of a cone, even some transparent part, you can not remove it. To do that, you need to edit the geometry. Which is still out of reach, but it may become possible in the future, if we can reconstruct Maya files from granny2 files.

@Daystar: look at any Effect file. There is a <Models> node, which is a list of ModelInstance files. And a ModelInstance has <Model> node to link to the model, and a <SkelAnim> node to specify the BasicSkelAnim animation file. Try and guess from there, and ask again if it doesn't work (and if it does, you can explain how ).

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InfernoX880
InfernoX880


Promising
Famous Hero
posted January 02, 2008 11:12 PM

@Wulfstan
All right, below is a sloppliy done image of just a regular uncolored Crystal Dragon with the parts you wanted removed:

Yes, there are a few trifles, but I did this one in about half a minute. If this is what you are looking for than this is how I made it using GIMP.
1) Trim as much as you can those hairs. There are also two strands of hairs floating loosely in the texture. Delete them entirely. Those are the one that go at the end of the tail.
2) Use the blue/sharpen feature at a rate of 100 to sharpen the remaining "hairs" along the body so that they look more like the scales. Do this 2-3 times.


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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted January 02, 2008 11:15 PM

Yeah, that's exactly what I ended up with, but trimming the "hair" any further will result in see-through parts.

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InfernoX880
InfernoX880


Promising
Famous Hero
posted January 02, 2008 11:19 PM
Edited by InfernoX880 at 23:20, 02 Jan 2008.

Yes, that's what I got the first time (transparent). Just be careful how much you trim because at one point it just goes haywire. Still, that can easily be fixed by using one of the many other tools that will make the remaining hairs less noticable.

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leptomeninges
leptomeninges

Tavern Dweller
posted January 03, 2008 02:11 AM

Quick Question:

How do I add light to subterranean areas?

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted January 03, 2008 02:59 AM

Use point lights.  For more information check the map editor documentation .pdf file callled "Editor Practical Guide" near the end.
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How exactly is luck a skill?

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Wulfstan8182
Wulfstan8182


Famous Hero
, eh?
posted January 03, 2008 03:12 AM

You know what Daystar, even though you are not a MOD, you still do what sfidanza did, answer the questions clearly.
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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted January 03, 2008 07:12 AM
Edited by Daystar at 07:12, 03 Jan 2008.

What people don't seem to realize is that anyone can direct people to the questions thread, give help, and improve HC.  No Sword, No Sheild, No Powers.  Take all that away, and what's left?  

Us.

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pandora
pandora


Honorable
Legendary Hero
The Chosen One
posted January 03, 2008 07:15 AM

That's a great attitude Daystar!

And since I don't know a thing about modding, but find myself holding a sword and shielf in here too - I would appreciate all the help I can get from the members with answering questions etc
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"In the end, we will remember not the words of our enemies, but the silence of our friends."

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Cleave
Cleave


Promising
Famous Hero
Raging Blood
posted January 03, 2008 02:24 PM

I'd like to change the color of Zehir's elephant. Would it be possible to make it pink?

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted January 03, 2008 02:26 PM

Sure you can, but... a pink elephant?  Anyway the texture is located in

data.pak\Characters\Heroes\Zehir-Zehir_Elefant.(Texture).dds

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Kronos1000
Kronos1000


Promising
Supreme Hero
Fryslân Boppe
posted January 03, 2008 02:26 PM
Edited by Kronos1000 at 14:27, 03 Jan 2008.

Of course you can it is in data.pak:Characters/Heroes/Zehir-Zehir_Elefant.(Texture).dds then colour it the way you want and put it with the same sub-folders in a .h5u file in the UserMODs folder.

Edit: Lol you beat me Cepheus while I already coloured it once for Karador.
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Hwær cwom mearg? Hwær cwom mago?
Hwær cwom maþþumgyfa? - 'The Wanderer'

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted January 03, 2008 02:30 PM

Man, now that's what I call a close one.
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"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

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Cleave
Cleave


Promising
Famous Hero
Raging Blood
posted January 03, 2008 02:41 PM

Quote:
Sure you can, but... a pink elephant?



Thanks a lot!!! (That's impressive)!

I'm customizing Zehir to be my main hero in hotseat games. Can't wait to see the faces of my friends when they see Zehir's mount.

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted January 03, 2008 04:28 PM

Oh lord...

Here's a question: Is it possible to make a creature invisible only for certain parts of its animation?

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Kronos1000
Kronos1000


Promising
Supreme Hero
Fryslân Boppe
posted January 03, 2008 04:30 PM

Quote:
Here's a question: Is it possible to make a creature invisible only for certain parts of its animation?


Could you write your question more clearly? I might be able to help, but can you give me an example I don't think I understand you correctly.
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Hwær cwom mearg? Hwær cwom mago?
Hwær cwom maþþumgyfa? - 'The Wanderer'

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted January 03, 2008 04:31 PM

I guess it's not possible (certainly not directly), unless you manage the difficult task of creating a creature out of effects alone.  Then you can determine which parts of the creature will be visible during each animation.

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