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Heroes Community > Heroes 5 - Modders Workshop > Thread: ~ QUESTIONS Topic and FAQ - Modders Workshop ~
Thread: ~ QUESTIONS Topic and FAQ - Modders Workshop ~ This Popular Thread is 126 pages long: 1 20 ... 21 22 23 24 25 ... 40 60 80 100 120 126 · «PREV / NEXT»
shinyhalo
shinyhalo


posted February 02, 2008 09:19 PM
Edited by shinyhalo at 03:11, 03 Feb 2008.

Quote:
@Shiny:
1.Impossible because creature amount is connected with spellpower, even if every creature would mean +1 extra spellpower, the calculation of the damage will prevent it from working that way. If you read the fanmanual you will understand the system better.


How about a workaround then...Is there any way I can add the animation from the Lightning Bolt spell to the Druid's regular ranged attack(shooter)?
I know how to make the Druid move in different ways through AnimSet, but I don't know how to add a spell effect to a regular ranged attack.
Thanks.

EDIT: I think I figured part of it out by myself. It seems simple at least for using the Lich's green ray. The files are here: GameMechanics\CreatureVisual\Creatures\
Simply paste a line from one creature over onto the other.

For the Lich ray it's this:
href="/GameMechanics/Shot/Creatures/Necropolis/Lich.xdb#xpointer

and it gets put into the AnimShot line like this:
<AnimShot href="/GameMechanics/Shot/Creatures/Necropolis/Lich.xdb#xpointer(/Shot)"/>

I still need help finding more of these "href" lines for other special effects like chain lightning or lightning bolt that will work inside the AnimShot line.
I have pasted some other href lines from effect files but they haven't worked so far.
Please tell me where more effects like the Lich Ray are lol.




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Seraphim
Seraphim


Supreme Hero
Knowledge Reaper
posted February 03, 2008 12:41 AM

Can someone tell me how to change the movement animation of the sovereign to vampire.OK I know hwo to get till to the editor but i can not get a step more with that after i got to shared than what?.
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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted February 03, 2008 01:08 AM

Okay, Seraphim. Here's a quick run-down of what steps to take.

1) Open the Editor
2) Place the Soveriegn on the map via the Tools Panel.
3) Now, make sure your not trying to place the Sovereign again and click the Soveriegn. He should turn totally red.
4) Click on the Map Properties. Its the button with green & red lines.
5) In the new panel, chose the option "Shared". It should go Pos, Rot, Floor, Name, Combatscript, pointlights, then SHARED.
6. Click the "..." on the right of the words. This brings up that Sovereigns data file.
7. In that data file, another string should say AnimSet. Again, click "..." again. A new menu should appear.
8. Now, on the left hand side, a bunch of folders should be there. Toward the top is the Creature Folder. Open that, then Necropolis. Find Vampire Lord (someone help me out here; don't know which one). There are actually three. I don't offhand know which one, so you'll have to guess and check. Click it and the Animset should be loaded into the Sovereign.
9. OK out of all panels. Save the map. Voila!
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Seraphim
Seraphim


Supreme Hero
Knowledge Reaper
posted February 03, 2008 01:20 AM

OK I presses shared and a new window showed and than pressed animset.
I got to the creatures necropolis but nosferatu appears only not vampire.Eitherwise I completed the thing with nosferatu still nothing changes.
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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted February 03, 2008 01:24 AM

Odd. Any thoughts sFidanza when u get on?
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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted February 03, 2008 01:44 AM

The Nosferatu files are probobally in a different place than the Vampire files.
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Seraphim
Seraphim


Supreme Hero
Knowledge Reaper
posted February 03, 2008 01:53 AM

Nothing changed.I did everything right,got to the vampire anim and nothing changed.
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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted February 03, 2008 02:00 AM

I also tried it (using vampire anim for sovereign) and nothing happened, while I'm sure i did it right. I tried to use vampire, vampire lord, giovanni: all failed.
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Seraphim
Seraphim


Supreme Hero
Knowledge Reaper
posted February 03, 2008 02:03 AM

Now,what?If it does not work,how should I do it than?
Maybe someone should create a mod about this.
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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted February 03, 2008 02:09 AM

I think we should wait until cepheus gives us the source of this idea, maybe more should be changed then the animset only.
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Seraphim
Seraphim


Supreme Hero
Knowledge Reaper
posted February 03, 2008 02:11 AM
Edited by VokialBG at 10:01, 03 Feb 2008.

See this thread.

its the thread with hero models.He showed me the way how to do it but did not mention anything extra.

Moderator Note: Please use the [url] code for links
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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted February 03, 2008 03:41 AM

You know, it may just not be compatible. Maybe the Sovereign was only designed to stand still and use no melee.
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Kronos1000
Kronos1000


Promising
Supreme Hero
Fryslân Boppe
posted February 03, 2008 10:21 AM

Quote:
Now,what?If it does not work,how should I do it than?
Maybe someone should create a mod about this.


You know I gave an attempt to do this GotP and the Vampire's walking Animation works very well only he drops his sword when moving.
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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted February 03, 2008 10:39 AM

@Kronos:

Can you post the necessary xml code. I already tried 4 animsets and
none of them worked, maybe I'm just picking the wrong ones.
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Kronos1000
Kronos1000


Promising
Supreme Hero
Fryslân Boppe
posted February 03, 2008 10:56 AM

Well there are multiple files so I uploaded the MOD for you, here you are:

MovingSovereign.h5u
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Guarder
Guarder


Supreme Hero
posted February 03, 2008 11:35 AM

I have a problem with a map i made. it don't workhttp://www.mediafire.com/?fx5yd2v3jfdThe problems is that the goals resets and the only playable characther is redplayer, while you should be orange.
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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted February 03, 2008 11:53 AM

@Kronos:

Thanks! I understand the problem now, you modded the animation files itself, while cepheus suggested simply to adress to the vampire animations.

@Guarder:

Your download link doesn't work
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Guarder
Guarder


Supreme Hero
posted February 03, 2008 12:04 PM
Edited by Guarder at 12:04, 03 Feb 2008.

Oh, well. Does this work?http://www.speedyshare.com/233679533.html
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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted February 03, 2008 12:17 PM
Edited by magnomagus at 12:18, 03 Feb 2008.

Yes it worked and I have taken a look,

I don't know if this is causing the problem, but the team set up is at least buggish.

you have skipped player 3 and 4 and used player 5. So the settings in the map properties window do not match with the map-tag.xdb

Another advise:

If you want the waters to be reflective go to map properties tree and set reflective waters to true. Then you don't need to paint everything with the river tool and it looks much better.

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Guarder
Guarder


Supreme Hero
posted February 03, 2008 12:18 PM

Oh, thanks. i will change it now
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