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Heroes Community > Heroes 5 - Modders Workshop > Thread: ~ QUESTIONS Topic and FAQ - Modders Workshop ~
Thread: ~ QUESTIONS Topic and FAQ - Modders Workshop ~ This Popular Thread is 116 pages long: 1 10 20 30 ... 36 37 38 39 40 ... 50 60 70 80 90 100 110 116 · «PREV / NEXT»
Seraf
Seraf


Hired Hero
away til august:(
posted July 13, 2008 08:52 AM

Um.. I actually didnt understand the whole thing.. So if I have to add one more effect what should I do? Could u please explain this step by step for a noob?
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Kill'em and grill'em!

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Fauch
Fauch


Responsible
Undefeatable Hero
posted July 14, 2008 04:16 PM

do someone know how to make the ability "scatter arrows" works with another creature than the archer?

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted July 14, 2008 04:40 PM

Quote:
do someone know how to make the ability "scatter arrows" works with another creature than the archer?


Seems lack of a 'specability' animation causes the problem.
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Fauch
Fauch


Responsible
Undefeatable Hero
posted July 14, 2008 09:11 PM

seriously? I've never seen the game crash because a creature missed an animation ?!?

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted July 24, 2008 09:34 PM
Edited by Warmonger at 21:34, 24 Jul 2008.

If you mean this graphical mod, it works simply if you installed it correctly. So what's the problem now?

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Fauch
Fauch


Responsible
Undefeatable Hero
posted July 26, 2008 11:25 AM

is there an effect which looks like a laser going through everything (especially creatures)? it's for a melee attack, a kind of laser breath.

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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted July 26, 2008 03:35 PM

I think the Lich's shot would look the best. Use that god-awful pink laser to redeem itself .

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VokialBG
VokialBG

Hero of Order
First in line
posted July 26, 2008 03:45 PM

Sith said Lich, I'll add Bloodeyed Cyclops (I like it's colour)
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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted July 26, 2008 03:59 PM

I don't think either of those could work for a breath attack, though.

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Fauch
Fauch


Responsible
Undefeatable Hero
posted July 26, 2008 04:06 PM

my 1st try was the fire elemental shooting effect, but it doesn't go through stacks (or maybe it can? I remember shooting effects can go through stacks, but only with the magic attack)

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VokialBG
VokialBG

Hero of Order
First in line
posted July 26, 2008 08:00 PM

Quote:
I don't think either of those could work for a breath attack, though.


Me too if his idea is something like "blaster dragon"
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Fauch
Fauch


Responsible
Undefeatable Hero
posted July 26, 2008 08:13 PM

it's a dragon, but not a blaster

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cougar
cougar

Tavern Dweller
posted July 26, 2008 10:21 PM
Edited by cougar at 22:40, 26 Jul 2008.

Hi there (again for a long time). I have some guestions concerning this new creature - making. First of all, I'm terribly sorry if I ask guestions that has already been answered, I just couldn't find them (yes, I'm aware there's a search function ).

In GameMechanics\Creature\Creatures\Neutrals I have this definition file for my new creature, and in that file I have a tag <MonsterShared>. Could someone point out what it actually is? Am I right if I say this refers to how this creature appears on the map (-editor)? And if I leave this tag blank, they're only usable as random creatures?

And another guestion, when I'm at, lets say _(BasicSkelAnim)/Creatures/Necropolis/Death_Knight, and I open attack00.(BasicSkelAnim) which, I suppose, is the definition file for skeletal animation when attacking (whoa, messy ), I find the following tags:

<SrcName href="/models/Creatures/Necropolis/DeathKnight.mb"/>
<ExpSrcClip href=".../Clip/DeathKnight.attack00.ma"/>
<ExpSettingsFile href=".../settings_character_anim.ges"/>

Could someone tell me what exactly are those .mb, .ma and .ges files?

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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted July 26, 2008 11:24 PM

The names of the source files that Nival created - they're not shipped with the game.

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted July 28, 2008 02:44 PM

I don't even understand why the .xdbs use up memory to hold their names when they don't even exist Furthermore those lines even confuse modders at start (like Cougar)
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Fauch
Fauch


Responsible
Undefeatable Hero
posted July 28, 2008 03:10 PM

they were too lazy to modify the source code. or maybe hundreds of xdb files.

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fiur
fiur


Promising
Supreme Hero
Map Creator
posted July 30, 2008 04:41 AM

1 question for some of the masterminds here....
I wanna add the visual water element effects to another creature...
how can I do that...(the water splash who is surrounding the water element....)
I've tried to search for help but no luck....

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Hack and Slash....

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cougar
cougar

Tavern Dweller
posted July 30, 2008 09:54 AM
Edited by cougar at 10:09, 30 Jul 2008.

Fiur: Have you seen the tutorial already?

http://www.heroesofmightandmagic.com/heroes5/modding_wiki/modding_tutorials:adding_effects_to_creatures

BTW. Is there any explanation of the files needed for a new creature? let's say GameMechanics\CreatureVisual\Creatures\Neutrals\X.xdb doesn't tell much about what the file actually does. Trying to figure out the meaning by browsing file's content doesn't always work. I'd also like to see which files are minimum required in order to have a new creature, since some modded creatures have more files (to make 'em look better etc.) than others.

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Fauch
Fauch


Responsible
Undefeatable Hero
posted July 30, 2008 02:49 PM

fiur : open an anim file.
(for example T1_Gremlin_Saboteur-arena-idle00.xdb)
they are in Characters or in _(BasicSkelAnim) most of the time

find that line : <Effect/>

open an anim file of the water elemental, find the effect line, copy the link and paste it in the anim file of the creature you are making. do that for each anim file needed.

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fiur
fiur


Promising
Supreme Hero
Map Creator
posted August 01, 2008 02:06 PM

Quote:
fiur : open an anim file.
(for example T1_Gremlin_Saboteur-arena-idle00.xdb)
they are in Characters or in _(BasicSkelAnim) most of the time

find that line : <Effect/>

open an anim file of the water elemental, find the effect line, copy the link and paste it in the anim file of the creature you are making. do that for each anim file needed.


Ty alot Fauch that works... (the only thing is that the origianl creature also got this effect now)   so I guess I need to change some file names an references....  
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Hack and Slash....

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