Heroes of Might and Magic Community
please log in.! Register | Today's Posts | Search! | FAQ/Rules | AvatarList | MemberList | Profile

<a href="http://www.game-advertising-online.com/" target=_blank>Game Advertising Online</a><br> banner requires iframes

Heroes 1 (Heroes 2 (Heroes 3 (Heroes 4 (Heroes 5 (Heroes 6 ()

Login:     Username:     Password:    
Heroes Community > Heroes 5 - Modders Workshop > Thread: ~ QUESTIONS Topic and FAQ - Modders Workshop ~
Thread: ~ QUESTIONS Topic and FAQ - Modders Workshop ~ [ This thread is 103 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 (62) 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 ]
alcibiades
alcibiades

Hero of Order
Really, Ubisoft?
posted March 04, 2009 12:48 PM
Edited by alcibiades at 12:51, 04 Mar 2009.

Kainc, I've modded skill structures several times, but it seems to me that they added some new tags come TotE - under Dark Ritual, I see this paragraph:

Quote:

<ID>HERO_SKILL_DARK_RITUAL</ID>
<obj>
<Texture>
<Item href="/Textures/HeroScreen/Perks/Invocation_DarkRitual_grey.xdb#xpointer(/Texture)"/>
<Item href="/Textures/HeroScreen/Perks/Invocation_DarkRitual.xdb#xpointer(/Texture)"/>
</Texture>
<CommonTexture/>
<NameFileRef>
<Item href="/Text/Game/Skills/Unique/Invocation/DarkRitual/Name.txt"/>
</NameFileRef>
<CommonNameFileRef href=""/>
<DescriptionFileRef>
<Item href="/Text/Game/Skills/Unique/Invocation/DarkRitual/Description.txt"/>
</DescriptionFileRef>
<CommonDescriptionFileRef href=""/>
<SkillType>SKILLTYPE_CLASS_PERK</SkillType>
<HeroClass>HERO_CLASS_WARLOCK</HeroClass>
<spellBuffs/>
<BasicSkillID>HERO_SKILL_INVOCATION</BasicSkillID>
<SkillPrerequisites/>


The problem comes with the fact that Dark Ritual ties directly back to Invocation, which is only available for Warlocks.

What you COULD probably do is tieing it on to another skill - say, Dark Magic - and then add allowances for other classes also. You would probably need the skill type from CLASS_PERK to SPECIAL_PERK, I don't know if that would add any conflicts in game. Problem would be, of course, that this would remove the skill from Invocation (and thus effectively cutting it off from Warlock).

I don't know whether you can tie the same skill on to two skills, but I doubt it. That's what I could make of it in 5 minutes.
____________
Heroes 7 - News overview | Heroes 7 - Discussion thread

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted March 04, 2009 01:32 PM

Crap...  I looked through my files and it appears this process isn't going to work on class skills or ultimates at all.  Sorry, but it's back to the drawing board I'm afraid.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
kainc
kainc


Famous Hero
posted March 04, 2009 01:50 PM
Edited by kainc at 13:55, 04 Mar 2009.

Got it to work!

<ID>HERO_SKILL_DARK_RITUAL</ID>
<obj>
<Texture>
<Item

href="/Textures/HeroScreen/Perks/Invocation_DarkRitual_grey.xdb#xpointer(/Texture)"/>
<Item

href="/Textures/HeroScreen/Perks/Invocation_DarkRitual.xdb#xpointer(/Texture)"/>
</Texture>
<CommonTexture/>
<NameFileRef>
<Item

href="/Text/Game/Skills/Unique/Invocation/DarkRitual/Name.txt"/>
</NameFileRef>
<CommonNameFileRef href=""/>
<DescriptionFileRef>
<Item

href="/Text/Game/Skills/Unique/Invocation/DarkRitual/Description.txt"/>
</DescriptionFileRef>
<CommonDescriptionFileRef href=""/>
<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
<HeroClass>HERO_CLASS_WARLOCK</HeroClass>
<spellBuffs/>
<BasicSkillID>HERO_SKILL_LEARNING</BasicSkillID>
<SkillPrerequisites>
<Item>

<Class>HERO_CLASS_DEMON_LORD</Class>
<dependenciesIDs>
<Item>HERO_SKILL_DEMONIC_FIRE</Item>
</dependenciesIDs>
</Item>
</SkillPrerequisites>


So now Inferno hero need to have both Learning and Demonic Fire in order to aquire Dark Ritual But now Warlock has to have learning too

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
alcibiades
alcibiades

Hero of Order
Really, Ubisoft?
posted March 05, 2009 06:17 AM

Exactly, that's what I thought. Until we find a way to add new skills to the ID database, I don't think we'll be able to have a perk appear twice under different skills.
____________
Heroes 7 - News overview | Heroes 7 - Discussion thread

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Vojthus
Vojthus


Adventuring Hero
Waking Up
posted March 07, 2009 01:33 PM

Can somebody tell me what are the bones for Vindicator sword?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
kainc
kainc


Famous Hero
posted March 09, 2009 03:25 AM
Edited by kainc at 08:25, 11 Mar 2009.

Quote:
Can somebody tell me what are the bones for Vindicator sword?


I believe there are quite many of them. Try using Granny Viewer to figure them out (it wont display bones right after loading them into viewer, you must tick few options from the menu).

You can find out what bin code these bones are using by checking particular .xdb, and the look for the bin line. Then go to bin folder and find a file indentical to this code and load it up to Granny.

Does anyone know how to reset opening settings for .DDS files in Photoshop (to make that screenie appear again which asks the bit-mode you want to open dds-image). It's the Nvidia's Photoshop plugin.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted March 11, 2009 10:56 AM

Open a .dds file and save it, after the save DDS window appears, click on "Read Config" and tick "Show this dialog"
____________

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
kainc
kainc


Famous Hero
posted March 11, 2009 02:15 PM

Thank you Asheera, once again

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Xerox
Xerox


Promising
Undefeatable Hero
posted March 11, 2009 04:58 PM
Edited by xerox at 03:06, 12 Mar 2009.

Is it possible to modify the Arcane Archers Force Arrow (or whatever its called) and the Master Hunters Warding Arrow?

I would like to make "Focus Shot" only ignore like 50% armour and Warding Arrow to reduce iniative even more.

The plan is basically to make Arcane Archers the creeping upgrade and the Master Hunters the battle/conquest (or what you want to call it) upgrade.



Also I cant seem to make War Dancers and Wind Dancers swap position Only the stats are right, but not the model and the avatar/portrait.

This is the current changes:

1. Texture change for Dryads only. They are purple now and you can see them a few pages back.

2. Struggling with this one. Stats are fixed. Blade Dancer renamed Blade Twister. Trying to swap War Dancer and Wind Dancer positions. Wind Dancer will become the Tempest and War Dancers will become Blademasters.
Blademasters gain additional survivability and Unlimitied Retailation while Tempest gains a small boost to damage and attack.
War Dancers has purple clothes and black hair. Tempest have white cloths.

3. Hunter = Sentry, Master Hunter = Warden, Arcane Archer = Sharpshooter. Warding Arrows effect has been increased while Force Arrows effect has decreased.

4. The alternate upgrade is renamed Druid Mystic. You will see a picture of it soon. This is my favorite creature, it looks so awesome. The Dryad looks nice too, but Druid Mystic (formely known as Grove Keeper) takes the first prize so far.
Only texture change. Purple equipment.

5. Only texture change. Silver Unicorn becomes the Lunar Unicorn and the Pristine Unicorn becomes the Solar Unicorn. Silver Unicorn will get a slightly darker texture and the Solar Unicorn as slightly ligher. They change positions.

6. Beta treants. The Savage Treant is now has a purple texture. Both Treants are now immune to mind control.
Savage Treants now got a nice boost to min-max damage. Savage Treant is now known as Treant Avenger.

7. Emerald Dragon is now called Celestial Dragon and the Crystal Dragon is now called Eclipse Dragon.
Celestial Dragon is gold or white, I have not decidedd yet. Eclipse Dragon will be purple.
Emerald Dragons now got Fire Breath instead of Acid Breath due to new description and texture. Emerald Dragons also have Child of Light now, in addition to previous abilities.
____________
Over himself, over his own body and
mind, the individual is sovereign.
- John Stuart Mill

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted March 11, 2009 05:50 PM

Quote:
Is it possible to modify the Arcane Archers Force Arrow (or whatever its called) and the Master Hunters Warding Arrow?
Yes.

Open GameMechanics\RPGStats\DefaultStats.xdb and look for <WardingArrowsATBAffect> and <PiercingArrowCoef>
____________

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Xerox
Xerox


Promising
Undefeatable Hero
posted March 11, 2009 06:02 PM

Ok thanks.
____________
Over himself, over his own body and
mind, the individual is sovereign.
- John Stuart Mill

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted March 11, 2009 06:06 PM

btw You can also change <WardingArrows_ProcFactor> and <PiercingArrow_ProcFactor>, those two specify how often do those abilities trigger.

Read the "Triggering Creature Abilities" section of the Fan Manual if you don't know what I'm talking about.
____________

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Xerox
Xerox


Promising
Undefeatable Hero
posted March 12, 2009 12:42 PM

Does Immunity to Earth prevent Armegeddon?

Im planning to give Emerald Dragons (Celestial Dragons), Sprites, Dryads, Savage Treants (Treant Avenger) and Ancient Treants all immunity to Earth.


Emerald Dragons wont get a boost in stats anymore. Instead they get Child of Light.
Emerald/Celestial Dragons are going to be the spellcaster alternative.
____________
Over himself, over his own body and
mind, the individual is sovereign.
- John Stuart Mill

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
VokialBG
VokialBG

Hero of Order
First in line
posted March 12, 2009 12:44 PM
Edited by VokialBG at 12:45, 12 Mar 2009.

Armegeddon is fire spell

But, hey! Implosion is earth...
____________

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Xerox
Xerox


Promising
Undefeatable Hero
posted March 12, 2009 01:35 PM

Ok /cry

Guess that change wont make it through then
____________
Over himself, over his own body and
mind, the individual is sovereign.
- John Stuart Mill

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
fiur
fiur


Promising
Supreme Hero
Map Creator
posted March 14, 2009 06:26 AM
Edited by fiur at 07:44, 14 Mar 2009.

Hi I got a problem here....

Edit:
I manage to locate the error:
<uid>293FB5B0-A98B-4AF4-BB9F-78D08820F838</uid>
I've tested with another <uid>XXXXXXX</uid> and now it works but the animation looks kinda weird...

I wanna give Manticore range attack... (as you all know that creature does'nt have that ability) so I added the feature like this:
Characters/Creatures/Neutral/H5A1
Black_Scorpio-arena-rangeattack.xdb

the file looks like this:
.....................................................................

<?xml version="1.0" encoding="UTF-8"?>
<BasicSkelAnim>
<SrcName href="/H5A1/Models/Creatures/Neutrals/Mantikora.mb"/>
<uid>293FB5B0-A98B-4AF4-BB9F-78D08820F838</uid>
<ExpSrcClip href="/H5A1/Animations/Creatures/Neutrals/Mantikora/Clip/Mantikora.attack00.ma"/>
<ExpRootTransform>Global</ExpRootTransform>
<ExpFrameFirst>0</ExpFrameFirst>
<ExpFrameLast>0</ExpFrameLast>
<ExpSettingsFile href="/H:/Tools/MayaExportSettings/settings_character_anim.ges"/>
<MovementSpeed>0</MovementSpeed>
<SpeedFactor>1</SpeedFactor>
<Sound href="/Sounds/_(Sound)/Creatures/Neutrals/H5A1/Mantikora/attack00.xdb#xpointer(/Sound)"/>
<Effect href="/Effects/_(Effect)/Characters/Creatures/Academy/Titan/attack00.xdb#xpointer(/Effect)"/>
<SpeedLineFallTime>250</SpeedLineFallTime>
<SpeedLineMaterial/>
</BasicSkelAnim>
.....................................................................

also added this into the Mantikora-arena.xdb file:

<AnimSet>
<animations>
<Item>
<Kind>attack00</Kind>
<Anim href="Mantikora-arena-attack00.xdb#xpointer(/BasicSkelAnim)"/>
</Item>
<Item>
<Kind>idle00</Kind>
<Anim href="Mantikora-arena-idle00.xdb#xpointer(/BasicSkelAnim)"/>
</Item>
<Item>
<Kind>move</Kind>
<Anim href="Mantikora-arena-move.xdb#xpointer(/BasicSkelAnim)"/>
</Item>
<Item>
<Kind>hit</Kind>
<Anim href="Mantikora-arena-hit.xdb#xpointer(/BasicSkelAnim)"/>
</Item>
<Item>
<Kind>death</Kind>
<Anim href="Mantikora-arena-death.xdb#xpointer(/BasicSkelAnim)"/>
</Item>
<Item>
<Kind>rangeattack</Kind>
<Anim href="Black_Scorpio-arena-rangeattack.xdb#xpointer(/BasicSkelAnim)"/>
</Item>
</animations>
(as you can see I made an "new" creature named= Black Scorpio)
when I test it in game I can run 1 or several battles then the game crash...)  I got no clues here what causes the error hopefully someone know whats wrong here....
(I really like to give my "Black Scorpio" range attack...   )


____________
Hack and Slash....

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted March 14, 2009 10:10 AM

Well <uid> is the animation ID; what animation would you like to use when it shoots? Just copy paste that one's <uid> into your new file and it should work
____________

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
fiur
fiur


Promising
Supreme Hero
Map Creator
posted March 14, 2009 12:58 PM

well I now Asheera but that the problem... with some of the uid the game crash  
even with "blank" uid it crash....  it works with the one from titan, magi and some other I've tested....

____________
Hack and Slash....

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted March 14, 2009 03:29 PM

Using an <uid> from another creature is not really advisable, most of the time it ends up weird anyway.

I mean, could you use one of manticore's animations for shooting? Or you really want something else?
____________

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
fiur
fiur


Promising
Supreme Hero
Map Creator
posted March 14, 2009 06:43 PM
Edited by fiur at 05:29, 15 Mar 2009.

Edit:
found the reason.... (damn it)
I added some new abilities to the "Black Scorpio"
the "wound" ability made the game crash.....


I gonna try with one of the manticores ones tomorrow (but I'm sure I've tried and then I get error...)
I try again and report back here how it went
 
____________
Hack and Slash....

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
[ This thread is 103 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 (62) 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 ] < Prev Thread . . . Next Thread >
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.2408 seconds