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Warmonger
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Promising
Legendary Hero
fallen artist
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posted March 01, 2009 07:29 AM |
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I have a little problem: Manticores in my game appear to have some ridiculous power rating, so every time I check tooltip descriptiion it says "high treat" or "lethal".
No, I have no maps that could do anything with the creatures.
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fiur
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Promising
Supreme Hero
Map Creator
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posted March 01, 2009 07:32 AM |
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Quote: I have a little problem: Manticores in my game appear to have some ridiculous power rating, so every time I check tooltip descriptiion it says "high treat" or "lethal".
No, I have no maps that could do anything with the creatures.
Just a question.....
If you got my map (The Giant's) in map folder that will appear for sure..
It may appear even if you got it in your /Editor/H5Mmods folder....
not sure....
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Warmonger
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Promising
Legendary Hero
fallen artist
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posted March 01, 2009 07:37 AM |
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Right, I have, but never played it
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Rapan
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Tavern Dweller
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posted March 01, 2009 12:29 PM |
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... and i was wondering where i can download the campaign maps from HoMM5 to have a look at the scripts and everything.
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Warmonger
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Promising
Legendary Hero
fallen artist
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posted March 01, 2009 01:06 PM |
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Rapan
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Tavern Dweller
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posted March 01, 2009 01:17 PM |
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thx. i hope i find a clue to my prob.
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kainc
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Famous Hero
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posted March 04, 2009 02:57 PM |
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Edited by kainc at 15:01, 04 Mar 2009.
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I want to add (@ Skills.xdb) <ID>HERO_SKILL_DARK_RITUAL</ID> for Demonlord (Beastmaster in my Mod) without removing it from Warlock.
Can it be done with following methods?
method A:
<HeroClass>HERO_CLASS_WARLOCK, HERO_CLASS_DEMON_LORD</HeroClass> (which should be correct case in XML)
method B:
<HeroClass>HERO_CLASS_WARLOCK</HeroClass>
<HeroClass>HERO_CLASS_DEMON_LORD</HeroClass>
+
Adding
<Item>
<Class>HERO_CLASS_DEMON_LORD</Class>
<dependenciesIDs>
<Item>HERO_SKILL_XXX</Item>
</dependenciesIDs>
</Item>
So it would be redirected from skill "XXX".
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DarkCrystal
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Promising
Supreme Hero
Staright out of line
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posted March 04, 2009 03:03 PM |
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I'm not a good in heroes, skills and such (I'm specialising on creatures ), but your method 100% won't work. In first case you will have DB error because of invalid class and in second it would take a fisrt class, warlock. But I'm sure this problem can be solved somehow. Maybe modifying hero classes xdb files, if such files exists. So ask anybody else, I can't help with that. ![](images/smilies/frown.gif)
EDIT: for the additional method, don't know, I have never modifyed hero xdb.
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Sometimes I'm about to yell: "It is flat you idiots!" But I don't wanna die in fire.
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kainc
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Famous Hero
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posted March 04, 2009 03:12 PM |
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Edited by kainc at 15:19, 04 Mar 2009.
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Hmmm... I now used just
<SkillPrerequisites>
<Item>
<Class>HERO_CLASS_DEMON_LORD</Class>
<dependenciesIDs>
<Item>HERO_SKILL_CRITICAL_STRIKE</Item>
</dependenciesIDs>
</Item>
without changing anything to <HeroClass>
but for some reason I can't aquire that CRITICAL_STRIKE (aka. Excruciating Strike) in game anymore. Oh, error in code ![](images/smilies/tongue.gif)
I'll try to make DarkRitual2.xdb and proceed from there.
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DarkCrystal
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Promising
Supreme Hero
Staright out of line
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posted March 04, 2009 03:19 PM |
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Well, as I said I'm not good in modifying heroes cuz I've never do that. So ask somebody else. But I'm 100% sure this problem can be solved.
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Sometimes I'm about to yell: "It is flat you idiots!" But I don't wanna die in fire.
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Cepheus
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Honorable
Legendary Hero
Far-flung Keeper
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posted March 04, 2009 03:34 PM |
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I'm pretty sure there's a mistake you're making but I can't check it out for you now, as I'm not at home. But it's definitely possible to do what you want - I've rearranged the skills table more than once.
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kainc
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Famous Hero
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posted March 04, 2009 03:51 PM |
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Quote: I'm pretty sure there's a mistake you're making but I can't check it out for you now, as I'm not at home. But it's definitely possible to do what you want - I've rearranged the skills table more than once.
Ok.
Is there a way to add new <ID>s like <ID>HERO_SKILL_DARK_RITUAL2</ID>? Where exactly this <ID> is pointing to? Hard-coded data perhaps?
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Cepheus
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Honorable
Legendary Hero
Far-flung Keeper
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posted March 04, 2009 04:06 PM |
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No, I'm afraid you can only work with the given IDs. It is indeed hard-coded and I don't think anyone could manage to work out how to duplicate a skill's effects anyway.
Maybe in 2018 someone will have figured it out
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kainc
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Famous Hero
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posted March 04, 2009 04:13 PM |
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Quote: Maybe in 2018 someone will have figured it out ![](images/icons/icon15.gif)
Indeed... but I guess Nival / Ubi has given us change to mod within these limits (they could have hard-code those .xdb infos if they wanted). Well... It doesnt matter.
But if you know a solution to this, please tell (when you have time)
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Cepheus
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Honorable
Legendary Hero
Far-flung Keeper
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posted March 04, 2009 04:21 PM |
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Edited by Cepheus at 16:23, 04 Mar 2009.
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No problem, I'll probably be available to investigate around 7:00 GMT.
In the meantime you could try setting it to HERO_CLASS_NONE and see what happens?
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kainc
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Famous Hero
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posted March 04, 2009 05:00 PM |
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Edited by kainc at 17:21, 04 Mar 2009.
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Quote: In the meantime you could try setting it to HERO_CLASS_NONE and see what happens?
It should work but it would make it free for all other factions as well... and that would make our poor Warlocks go like ![](images/icons/icon9.gif)
And it's binded to Warlock special skill, Elemental Chains. So in order to open it for Oblivion, I'd have to link it with some common spell... unless... *came up with a theory and went to see how it works*
Nah wont work. Anyways I've highlighted those values that I think causes it (I have succeeded to add for example Twilight and Nature’s Wrath for hero so I somewhat know what I'm doing).
...<SkillType>SKILLTYPE_CLASS_PERK</SkillType>
<HeroClass>HERO_CLASS_WARLOCK</HeroClass>
<spellBuffs/>
<BasicSkillID>HERO_SKILL_INVOCATION</BasicSkillID>
<SkillPrerequisites>
<Item>
<Class>HERO_CLASS_DEMON_LORD</Class>
<dependenciesIDs>
<Item>HERO_SKILL_GATING</Item>
</dependenciesIDs>
</Item>
</SkillPrerequisites>...
Hey, just crossed my mind, can we do this:
<HeroClass>
<Item>
<Class>HERO_CLASS_WARLOCK</Class>
<Class>HERO_CLASS_DEMON_LORD</Class>
</Item>
?
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Cepheus
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Honorable
Legendary Hero
Far-flung Keeper
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posted March 04, 2009 05:24 PM |
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Quote: <HeroClass>
<Item>
<Class>HERO_CLASS_WARLOCK</Class>
<Class>HERO_CLASS_DEMON_LORD</Class>
</Item>
That's definitely worth a try. You should test it. I can't see any obvious reason why it shouldn't work, unless the game just outright rejects two classes per ID.
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fiur
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Promising
Supreme Hero
Map Creator
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posted March 04, 2009 05:38 PM |
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Quote:
Quote: <HeroClass>
<Item>
<Class>HERO_CLASS_WARLOCK</Class>
<Class>HERO_CLASS_DEMON_LORD</Class>
</Item>
That will not work for sure...
____________
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kainc
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Famous Hero
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posted March 04, 2009 05:49 PM |
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Yup, it didn't. But I think it's because the value SKILLTYPE_CLASS_PERK instead of normal SKILLTYPE_SPECIAL_PERK that can be added for others. Changing it should do the trick.
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Cepheus
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Honorable
Legendary Hero
Far-flung Keeper
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posted March 04, 2009 05:51 PM |
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I really need to get to my files so I can figure this out properly
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