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Heroes Community > Heroes 5 - Modders Workshop > Thread: ~ QUESTIONS Topic and FAQ - Modders Workshop ~
Thread: ~ QUESTIONS Topic and FAQ - Modders Workshop ~ This Popular Thread is 126 pages long: 1 20 40 60 ... 64 65 66 67 68 ... 80 100 120 126 · «PREV / NEXT»
SimonaK
SimonaK


Promising
Supreme Hero
posted May 25, 2009 01:13 AM
Edited by SimonaK at 01:14, 25 May 2009.

Quote:
Quote:
However NCF slots are limited to 500 yet. Surely you will have a better exe later.


You already increased it to 999 (I just forgot):

http://www.speedyshare.com/164189258.html


ok...and you want I increase this one (the 64 classes)?


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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted May 25, 2009 09:47 AM

Quote:
ok...and you want I increase this one (the 64 classes)?


I'm confused, I actually thought that was already the 64 classes exe, if you are sure it is not then yes, it would be great to have one allinone exe NCF3.1+levels+64 classes. (The latest exe from kronos also includes levels mod)

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Zehir1312
Zehir1312


Hired Hero
I have beard! Fear me)
posted May 25, 2009 12:40 PM

Simonak, Tell me, please, when the RTMG will be ready?

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SimonaK
SimonaK


Promising
Supreme Hero
posted May 26, 2009 06:04 AM

Quote:

I'm confused, I actually thought that was already the 64 classes exe, if you are sure it is not then yes, it would be great to have one allinone exe NCF3.1+levels+64 classes. (The latest exe from kronos also includes levels mod)




oh. I'm confused too. I think that is probably 64 classes exe. and yes I can hex-edited that for NCF 3.1, I'll be back with that.


Quote:
Simonak, Tell me, please, when the RTMG will be ready?


I need at least one month yet. I'm writing user manual and it's a little hard.


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SimonaK
SimonaK


Promising
Supreme Hero
posted May 27, 2009 04:29 AM
Edited by SimonaK at 11:41, 27 May 2009.

Hello magnomagus,

Here a hex-edition analysis of your exe (http://www.mediafire.com/download.php?0nvohznx4nd)
versus the original:


offset     original       yours         utility
--------   -----------    -----------   ----------------------------------------------
00000318   00 00 00 00    0A D7 23 3D   (unknown of me)
006558F0   09*            4A            (64 classes? however 4A (hex) means 74 (dec))
006CA781   B4 00          F4 01         (creature slots 180 to 500 (NCF Based 3.0))
006E1A20   B4 00          F4 01         (creature slots 180 to 500 (NCF Based 3.0))
006E1DE0   09*            4A            (64 classes? however 4A (hex) means 74 (dec))
0074BBB2   F3             FF            (probably levels mod)
0074BBCD   10 2F E1       18 03 40      (probably levels mod)



BTW, I replaced offset value 006CA781 and 006E1A20 by « E8 03 » to fix NCF Based 3.1 with slots limit to 999
even if I wonder why Kronos doesn't do it heself considering he does the remainder.

http://www.speedyshare.com/703218740.html


*P.S. About offsets 006558F0 and 006E1DE0, your first exe from your DualClasses Necro Demo had « 11 » as value instead of « 09 » but « 11 » means 17 in decimal then I understand that exe already was ready for 16 classes.

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted May 28, 2009 12:44 AM

Thanks Simonak!

But did you also take a look at the exe you uploaded on speedyshare earlier?


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SimonaK
SimonaK


Promising
Supreme Hero
posted May 28, 2009 01:36 AM

Quote:
Thanks Simonak!

But did you also take a look at the exe you uploaded on speedyshare earlier?




I don't think, I don't remember.

but each time I uploaded, I uploaded an exe ready for NCF 3.1


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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted May 30, 2009 10:13 PM
Edited by Cepheus at 22:13, 30 May 2009.

I've created a hero as a final boss, designed to be ridiculously powerful.  Not only can he cast Destructive Magic, he also has the Shatter skill so his opponent has no chance of wielding the school against him.  

My question is: does anyone know for certain what happens when a hero has both a magic skill and the shatter?  Does the shatter skill weaken his spells as well as his enemy's?  Does it only affect the enemy and not him?  My tests suggest it's the latter but I'd like to be absolutely sure.

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kainc
kainc


Famous Hero
posted May 30, 2009 10:29 PM

Is Flame Wielder's id HERO_SPEC_WIELDER_OF_FIRE or HERO_SPEC_WEILDER_OF_FIRE as seen here? is the typo in the tutorial or in game itself?

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted May 30, 2009 10:32 PM

That one is Nival's fault - the tutorial is coretc.  Er, I mean, correct.

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kainc
kainc


Famous Hero
posted May 30, 2009 10:38 PM

Quote:
That one is Nival's fault - the tutorial is coretc.  Er, I mean, correct.


thnaks.

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SimonaK
SimonaK


Promising
Supreme Hero
posted May 30, 2009 10:38 PM
Edited by SimonaK at 22:40, 30 May 2009.

Quote:
I've created a hero as a final boss, designed to be ridiculously powerful.  Not only can he cast Destructive Magic, he also has the Shatter skill so his opponent has no chance of wielding the school against him.  

My question is: does anyone know for certain what happens when a hero has both a magic skill and the shatter?  Does the shatter skill weaken his spells as well as his enemy's?  Does it only affect the enemy and not him?  My tests suggest it's the latter but I'd like to be absolutely sure.


I use my « All Skills/Perks for All Heroes » MOD and never I noticed a problem with that. So, I say you can create a Hero using Magic and Shatter skills without problems.

If you have doubts you can just test about of where you can think that could not work.

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted May 30, 2009 11:12 PM

Okay, thanks SimonaK

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MPaBkaTa
MPaBkaTa


Adventuring Hero
Cow lover
posted June 01, 2009 09:19 PM

Removing of models

How can a part of a creature model be removed like say the Troglodyte creature has removed the Imps wings?

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SimonaK
SimonaK


Promising
Supreme Hero
posted June 01, 2009 11:11 PM
Edited by SimonaK at 23:11, 01 Jun 2009.

Quote:
How can a part of a creature model be removed like say the Troglodyte creature has removed the Imps wings?


you must put tranparence on them in the DDS picture file..

This thread shows how:

http://heroescommunity.com/viewthread.php3?TID=24765

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Zehir1312
Zehir1312


Hired Hero
I have beard! Fear me)
posted June 03, 2009 08:40 AM

Simonak, i know, what you doing dwellings for creatures! Can you show them?Sorry for tiresomeness......

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SimonaK
SimonaK


Promising
Supreme Hero
posted June 03, 2009 11:03 PM
Edited by SimonaK at 23:04, 03 Jun 2009.

Quote:
Simonak, i know, what you doing dwellings for creatures! Can you show them?Sorry for tiresomeness......


I personnaly don't create NCF dwellings....

RTMG automatically creates them during the NCF importing by using a default model
and then it allows to edit the model and effects of, if desired.

so each user will be able to decide their own NCF dwellings visual.

anyway..all of that will be explained into RTMG user manual that I'm actually writing.

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Lich_King
Lich_King


Honorable
Supreme Hero
posted June 10, 2009 02:17 AM

Hello, I've recently returned playing Homm5, and what always bugged me was that heroes couldn't use their full spell capacity in normal difficulty. So I've found this advanced Ai mod and so far it worked great, however I came upon a bug (or not), but it seems AI stopped building mage guild entirely. Even if I did a test map with infinite resources, the AI wouldn't want to build it anyway.

So in the end I've tried uninstalling mod, but AI still built mage guild buildings really rarely. My question would be: did anybody noticed this AI behavior regarding mage guild buildings before, and is it possible to mod just the part which allows PC use all 5 level spells in combat regardless difficulty.

Thank You, in advance.
____________

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triplebigfoot
triplebigfoot


Hired Hero
posted June 19, 2009 03:10 PM
Edited by triplebigfoot at 15:10, 19 Jun 2009.

Is there an existing mod that allows the Random map generator to place NCF on the map ?

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted June 19, 2009 05:17 PM

Try SimonaK random map genertor.

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