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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes 5: Temple of Ashan Weekly Tribes of the East Quiz
Thread: Heroes 5: Temple of Ashan Weekly Tribes of the East Quiz This thread is 41 pages long: 1 2 3 4 5 ... 10 20 30 ... 37 38 39 40 41 · «PREV / NEXT»
TDL
TDL


Honorable
Supreme Hero
The weak suffer. I endure.
posted March 26, 2008 11:12 PM

Short notice: At the moment Radar is leading the scoreboard with inferno and falkenstein behind his back. Unfortunately they are 6+ points behind this far in the round so we might soon be seeing our new omniscient winner. However, I encourage everyone and especially the two follow-up players to think everything through as closely as possible.
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edwin_yang
edwin_yang


Known Hero
posted March 27, 2008 02:41 AM

19.shooter vs large shield
  precise shoot vs armoured
  Crippling wound vs dash
  sabotage vs repair
  aura of element vulnerability vs magic proof
  Rider charge vs shield wall
  cowardice vs enraged
  hexing attack vs purge
  immunity to blind vs blinding attack
  evil-eye vs wheel of fortune
  hold ground vs paw strike

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phinex
phinex


Adventuring Hero
for sylvan
posted March 27, 2008 04:06 AM

8.
The target is undead,mechanical or elemental.

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GenieLord
GenieLord


Honorable
Legendary Hero
posted March 27, 2008 03:19 PM

No more creative questions remained.
Anyway, the one with the magic mirror was an excellent one. You have my appreciation, Edwin_Yang, and whoever invented this question.

And TDL, I don't play for points, I play for fun. I don't want the point, just give it to radar.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 27, 2008 03:41 PM

Good try with 19. There are more of course, if anyone else comes up with more he gets a point as well. However there should be at least 4 correct answers.
Edwin_Yang +1 points!

That's one partial solution with 8. However the more interesting case would be about living units, it would be pointless from my side to ask about the units that have an immunity to fear.

@GenieLord
Glad you liked it, figured a few like these would be fun for the final round. About the points a game is a game, we can't just transfer the points. Besides you are not the only one who participated for the fun of it.
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GenieLord
GenieLord


Honorable
Legendary Hero
posted March 27, 2008 04:06 PM

Quote:
Glad you liked it, figured a few like these would be fun for the final round. About the points a game is a game, we can't just transfer the points. Besides you are not the only one who participated for the fun of it.
I knew I can't... But it was worth a try.

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edwin_yang
edwin_yang


Known Hero
posted March 27, 2008 04:21 PM

thnaks to GenieLord and Elvin..the game is very funny,questions are very good .what a pity that I had missed the last several games.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 27, 2008 04:29 PM
Edited by Elvin at 16:33, 27 Mar 2008.

You would probably have gotten a few more I certainly enjoyed helping with the quiz and coming up with some crazy questions. But let's save the speeches for after the final round is over

A few more questions remaining:

8. How can you ensure that a whitebear rider will never cause fear on its target? Assume we are talking about a living unit.

13. When can trap not trigger? Yes the unit will walk on it first

19. Which creature abilities can be considered opposite? Mention 4 examples.
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kk2583
kk2583

Tavern Dweller
posted March 27, 2008 06:52 PM

19.
poison vs regeneration
aura of bravery vs fear aura (nightmare ability)
harpoon strike vs force arrow or paw strike (harpoon pulls target closer the other push them away)
aura of elemental vulnerability vs magnetism (increase/decrease damage to neighbors)
range penalty vs no range penalty (most obvious one )


8. Overkill... make sure the target dies on your attack and there are no neighboring enemy creatures.

17. summon pitlords on a dead stack of pitlords

repair only works on golems/warmachines which are not living creatures.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 27, 2008 07:17 PM

Nice, 19 is correct.
kk2583 + 1 points!

Ok I'll simplify 8 a bit more. The bears will attack the living unit, not kill it and have zero chances to cause fear to it. How?

17 has been answered and the summoned pitlords are still not the same as the original unit.
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GenieLord
GenieLord


Honorable
Legendary Hero
posted March 28, 2008 12:44 PM
Edited by GenieLord at 13:25, 28 Mar 2008.

I have a guess for number 8, but I'm not sure it's correct.

Quote:
8. How can you ensure that a whitebear rider will never cause fear on its target? Assume we are talking about a living unit.

When the attacked creature is undead? I mean, undead creatures are supposed to be unaffected by mind-control effects, thus they can't be frightened?

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Merovingian
Merovingian

Tavern Dweller
posted March 28, 2008 12:48 PM

Quote:
I have a guess for number 8, but I'm not sure it's correct.

Quote:
8. How can you ensure that a whitebear rider will never cause fear on its target? Assume we are talking about a living unit.

When the attacked creature is undead? I mean, undead creatures are supposed to be unaffected by mind-control effects, thus they can't be frightened?
Which part of "Assume we are talking about a living unit." don't you understand

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GenieLord
GenieLord


Honorable
Legendary Hero
posted March 28, 2008 01:25 PM

Oops, I didn't notice that, lol.

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edwin_yang
edwin_yang


Known Hero
posted March 28, 2008 02:57 PM
Edited by edwin_yang at 15:52, 28 Mar 2008.

8.hmmm...when the units entangled by the treants that the whitebear can not cause fear on them

edit: when the mountain guards use the hold ground ability.

19.seduction vs immunity to puppet master
  mark of the fire vs fire proof 50%
  teleportation vs teleport other
  take roots vs berserk rage
  shield alies vs scatter shot
  bravery vs deathe stare

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GenieLord
GenieLord


Honorable
Legendary Hero
posted March 28, 2008 06:28 PM

Quote:
8.hmmm...when the units entangled by the treants that the whitebear can not cause fear on them

edit: when the mountain guards use the hold ground ability.
They won't be able to run away, but the frightening effect can effect them: they won't retaliate and their initiative will be reduced.

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phinex
phinex


Adventuring Hero
for sylvan
posted March 29, 2008 05:29 AM

When attack the creatures which immunity to mind control but living,include black dragon,gaint and urgs,of course,mountain guard is caculated because its ability "Hold Ground",or the living creatues with Vampirism.
At last,when the whitebear rider with rune of battlerage,it will not cause fear.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 30, 2008 08:14 PM
Edited by Elvin at 20:17, 30 Mar 2008.

8. Nice suggestions so far. However there is something even more general, phinex got it The answer was rune of battlerage, I'm surprised nobody mentioned it earlier.

phinex + 1 points!

19 also correct,
Edwin+_Yang + 1 points! Btw don't answer the same one again

19 remains open if anyone wants to try and then there's 13. When 13 is answered the final round is over

Quote:
13. When can a trap not trigger?

19. Which creature abilities can be considered opposite? Mention 4 examples.

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Drunk_Lord
Drunk_Lord


Known Hero
very happy hero :)
posted April 01, 2008 02:17 PM

19.
Hexing attack and lay hands
Unlimited retaliation and Cowardice
Range Penatly and No Range Penalty hehe
Undead and Living creature
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted April 01, 2008 02:21 PM

Drunk_Lord +1 points!

The round will finish on Friday evening, wonder if anyone will guess the missing answer?
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Drunk_Lord
Drunk_Lord


Known Hero
very happy hero :)
posted April 01, 2008 02:27 PM

My first and last honorary point in this round
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