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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Pros/cons of your favourite town
Thread: Pros/cons of your favourite town This thread is 4 pages long: 1 2 3 4 · «PREV / NEXT»
sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted January 25, 2008 10:16 PM

Okay, I'll post my true Pros/Cons.

Pros
- Undead makes all units immune to mind control and poison.
- They're on the upper half of the growth scale.
- They have Liches.
- They stay alive permanently with Raise Dead.
- Have units that bust morale and luck.
- Immune to Curse of the Netherworld.
- Have one of the greatest heroes in the game (Markal).
- Town design is amazing.
Okay, well now i'm getting personal.

Cons
- Very much weaker than all other factions in terms of brute strength.
- Are vulnerable to Word of Light.
- Heroes short on mana if not boasting Enlightenment.
- Incredibly resource dependant buildings.
- Have a useless tier 2.
- Vulnerable to destructive magic.
- Grows weaker as the game goes on.
- Limited racial ability due to Dark Energy restrictions.

@infernoX880- Well, actually, the Dwarves are my 2nd favorite faction.

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HartZa
HartZa


Known Hero
watchout graveyards!
posted January 25, 2008 10:51 PM

none havent mentioned that Necropolis troops are slows -> they often have to suffer first strike. Still they have a quite good specials(sleep, incorporeal, raise dead, etc) and pretty ok ATK/DEF stats for they lvl. Necros heroes has usually very low attack with raise dead and Dark energy makes sure that undeads dmg potential comes from their "overhelmed" numbers.

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InfernoX880
InfernoX880


Promising
Famous Hero
posted January 25, 2008 11:41 PM

I really like the Dwarves...in their late game. They have many things that need resolving especially since they aren't exactly the best creepers on Heroic difficulty, but their WhiteBear Riders now boast incredible strength. Unfortunately, due to the extreme amount of Crystals needed for late devlopment, they have terrible units in the mid game when the enemy is boasting his Tier 7s. I guess they play like Necro in terms of resource necesity, with low gold costs (Necro for units, Fortress for buildings) and high precious resource needs. However, Fortress has nothing to truly make up for the difficulties it faces in the mid game.

If you pull through however, they have an extremely amusing late game, especially if you managed to get Logistics.

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Undead_Warrior
Undead_Warrior


Known Hero
I hear voices in my head.
posted January 28, 2008 12:16 PM

Sith_of_ziost you said that they "Grows weaker as the game goes on.".
My opinion is that they grow stronger as the game goes on. For the simply fact that they loose less units in a battle because of the Raise dead spell and they raise some opponents at the end of the battle. And when your enemy gets weaker, you get stronger.
And at the e nd of the fight you might keep 1-2 low level enemy creatures on the battlefield and raise all your dead troops with your hero and Lich Masters. And you do not loose anything. Not mentioning that after that you raise some troops too. This is just evil
____________
I miss our castle...

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 28, 2008 12:45 PM

Not stronger compared to other factions. Others gain an even better advantage which is why you'd rather deal with them about midgame.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Undead_Warrior
Undead_Warrior


Known Hero
I hear voices in my head.
posted January 28, 2008 12:50 PM

I must disagree with you here Elvin. From my experience with Necropolis is allways better to fight other factions as latest as you can in the game. They will have some advantages ofcourse, but you will usualy have a much stronger army and lots od dark magic spells and lots of spellpower.
____________
I miss our castle...

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted January 28, 2008 12:57 PM

Completely wrong. You will most likely lose a long game and necropolis' power decreases over time.

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Undead_Warrior
Undead_Warrior


Known Hero
I hear voices in my head.
posted January 28, 2008 01:01 PM

Bulls**t! When do we met in a game to prove that you are wrong?
____________
I miss our castle...

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DarkShadow
DarkShadow


Legendary Hero
Cerise Princess
posted January 28, 2008 01:05 PM

i have to agree with undead,necropolis power grows if you let them.only thing that migth be problematic is Dungeon,only skeletons are good at good resistance.

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ChaosDragon
ChaosDragon


Famous Hero
posted January 28, 2008 01:06 PM
Edited by ChaosDragon at 13:07, 28 Jan 2008.

i like dungeon

pros:
very fast creeping ability
red dragon is cool (but very vulnerable to dark magic)

cons:
weak might potential

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Jabarkas
Jabarkas


Adventuring Hero
posted January 28, 2008 01:40 PM

Quote:
Pros/cons of your favourite town


Academy
Pro:
+One of the best town line'ups, where each creature has a role to play from early game to end game. I would say that only Sylvan rivals the Academy line'up.
+Mini-arties, allowing you to tweak your units in any way you want.
+Some of the most powerful unique skills from the relative common Magic Mirror to the totally imbalanced Arcane Omniscience ultimate.
+Library, increasing your chance to get those good spells that you want.
+Artifact vendor, giving you a good chance to get that last item to complete your set, or the Phoenix Feather Cape for Nathir.
+Creep killing with a tier 1 shooter, repairable golems and magic spells, giving you one of the better grinding machines. Not as good as Dungeon... but still quite decent.

Con:
-Focused so heavily on magic that you have a very poor chance to get some of the more powerful might skills, such as Logistics.
-Having probably the most powerful T6 unit of all, is a bit spoiled when you don't have the attack power to put a dent in the opponent.
-Yes, every unit is good, but no unit is exceptional. You don't really have a clear cut unit that you should get at all cost.
-Resources and more resources. You need to build up that mage guild, and you need some creatures along the way and those creature are balanced with mini-arties in mind. No resources, no power.

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forest001
forest001


Known Hero
posted January 28, 2008 02:20 PM

Quote:
I must disagree with you here Elvin. From my experience with Necropolis is allways better to fight other factions as latest as you can in the game. They will have some advantages ofcourse, but you will usualy have a much stronger army and lots od dark magic spells and lots of spellpower.


haha, in long game against might faction necro are week.
limited necromancy can't fill the gap in might power. if you will face late game sylvan or heaven you have something like two turns of live before all your army is gone, and believe me or not spellpower doesn't help you much, you can cast two spells that's not much :x.

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Veteranewbie
Veteranewbie


Adventuring Hero
posted January 28, 2008 02:23 PM
Edited by Veteranewbie at 14:31, 28 Jan 2008.

Quote:
Yeah? Since when?


Since v1.0

Quote:
Just the cerberi and imps, the rest is average or above.


Actually perhaps with the exceptions of demons and pit fiends, all inferno creatures have lowish hp for their tiers


Quote:
Most factions do - only Sylvan does not


I think in addition to Inferno, only Haven peasants and Necro Zombies can really qualify as useless. Other factions units such as Academy Gargoyles, Dungeon Minotaurs, Fortress Brawlers and Stronghold Goblins etc. all have their uses.

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phoenixreborn
phoenixreborn


Promising
Legendary Hero
Unicorn
posted January 28, 2008 02:31 PM

Quote:

Dungeon Minotaurs, Fortress Brawlers


Err, what use?


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DarkShadow
DarkShadow


Legendary Hero
Cerise Princess
posted January 28, 2008 02:47 PM
Edited by DarkShadow at 14:58, 28 Jan 2008.

minos greatly increase blood maiden/fury growth,not sure about brawlers tho...also sylvan dryads arent so usefull when you dont have treants.EDIT:elvin,did i hear someone say (unupergraded) skeletons?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 28, 2008 02:50 PM

Unfortunately some units have no use unless upgraded.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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phoenixreborn
phoenixreborn


Promising
Legendary Hero
Unicorn
posted January 28, 2008 03:39 PM

Quote:
minos greatly increase blood maiden/fury growth,


do you do that in practice or is that just theory?

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DarkShadow
DarkShadow


Legendary Hero
Cerise Princess
posted January 28, 2008 04:47 PM

i do it,i have no need for their bravery,i dont have shooters so nothing to protect.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 28, 2008 04:56 PM

Do you do it in good conscience though? I need all the meat I can get, a few more blood furies are not worth it.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted January 28, 2008 06:27 PM
Edited by Doomforge at 18:28, 28 Jan 2008.

Quote:
Bulls**t! When do we met in a game to prove that you are wrong?


I don't necessarily need to play against you to prove my point. That is a given. Pretty much like I don't have to gun you down to make you understand that bullets actually can kill people.

the facts are simple to understand.

It's a fact that necropolis can't stop the melee factions with their own army, boosted or not, if they allow them to grow, get good perks and abuse their specials.

It's a fact that dark magic won't help much when enemy can cleanse.

It's a fact that endgame Sylvan will mop the floor with your units within the first turn.

The reality is harsh. Live with it.

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