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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Heroes of Might & Magic III: Horn of the Abyss
Thread: Heroes of Might & Magic III: Horn of the Abyss This thread is 99 pages long: 1 10 20 30 40 ... 42 43 44 45 46 ... 50 60 70 80 90 99 · «PREV / NEXT»
solitaire345
solitaire345


Promising
Famous Hero
posted August 11, 2012 04:35 PM

Quick translation:

Fixed bugs on hiring of Cove heroes, rescuing them from prison prison, or by AI in campaign.
Edited some texts in the campaign.
Updated HotA.dat.
Updated HotA.dll:
> Special death animation is not played when creature dies from simple shot.
> Special death animation is played when creature is killed by death cloud from Liches.
> Cove creatures get bonus of Clover field.
> Fixed a Sod crash when opening artifact merchants with hero who has less than 5 artifacts in backpack and first slot of backpack is empty.

Also a dll with lowered battle speed settings
hota.dll
____________

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pellish
pellish


Famous Hero
posted August 12, 2012 01:27 PM

Quote:
Quick translation:

Fixed bugs on hiring of Cove heroes, rescuing them from prison prison, or by AI in campaign.
Edited some texts in the campaign.
Updated HotA.dat.
Updated HotA.dll:
> Special death animation is not played when creature dies from simple shot.
> Special death animation is played when creature is killed by death cloud from Liches.
> Cove creatures get bonus of Clover field.
> Fixed a Sod crash when opening artifact merchants with hero who has less than 5 artifacts in backpack and first slot of backpack is empty.

Also a dll with lowered battle speed settings
hota.dll


Thanks for the translation.

Does anyone know what hota_ext.lod does?

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solitaire345
solitaire345


Promising
Famous Hero
posted August 12, 2012 05:04 PM

Enables creature accumulation in external dwellings.
____________

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pellish
pellish


Famous Hero
posted August 12, 2012 05:55 PM

And how does that work in practice?

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solitaire345
solitaire345


Promising
Famous Hero
posted August 12, 2012 05:57 PM

If you didn't buy creatures from external dwelling, on next week you will be able to recruit [CreatureGrowth]+[PreviousAmount] creatures
____________

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pellish
pellish


Famous Hero
posted August 12, 2012 06:07 PM

Quote:
If you didn't buy creatures from external dwelling, on next week you will be able to recruit [CreatureGrowth]+[PreviousAmount] creatures


Nice. I hope it works.

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OxFEA
OxFEA


Promising
Famous Hero
feanor on DF2.ru
posted August 12, 2012 07:43 PM

Quote:
recruit [CreatureGrowth]+[PreviousAmount] creatures


afaik, 0.5..0.75*[CreatureGrowth]+[PreviousAmount] with starting amount ~1.5*[CreatureGrowth]

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Furjoza
Furjoza

Tavern Dweller
posted August 12, 2012 09:44 PM

Quote:
Quote:
The thing that Heroes 3 really needs is Advanced Editor. Not only with new objects but also with new possibilites for winning/loss conditions  and many other things!

That's what a new HotA Map Editor would be like.


I hope so and Im waiting for it.

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pellish
pellish


Famous Hero
posted August 13, 2012 12:21 AM

Quote:
Quote:
Quote:
The thing that Heroes 3 really needs is Advanced Editor. Not only with new objects but also with new possibilites for winning/loss conditions  and many other things!

That's what a new HotA Map Editor would be like.


I hope so and Im waiting for it.

There is a picture on the unofficial HotA site of an "advanced map editor for Homm3" in which the HotA crew have created at least the campaign maps. I don't know why they haven't released it as it seems to be a fully functional one but I'm guessing they have their reasons. We'll just have to wait. :-)

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OxFEA
OxFEA


Promising
Famous Hero
feanor on DF2.ru
posted August 13, 2012 11:28 AM

Quote:
in which the HotA crew have created at least the campaign maps.

No

it seems to be a fully functional one.

No

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pellish
pellish


Famous Hero
posted August 13, 2012 11:47 AM

Quote:
No

Ok
Quote:
No

Ok

So what's the problem then?

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vnnhikute58
vnnhikute58

Tavern Dweller
posted August 14, 2012 12:26 PM

How can they add the standing animation to all units in battle ?

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kegolo
kegolo


Promising
Famous Hero
of infamy
posted August 14, 2012 05:36 PM

They added a new town, heroes, creatures, abilities...
And you're still wondering how they did stuff? They be smart.

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vnnhikute58
vnnhikute58

Tavern Dweller
posted August 14, 2012 05:53 PM

Quote:
They added a new town, heroes, creatures, abilities...
And you're still wondering how they did stuff? They be smart.

Ok you are so cute

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pellish
pellish


Famous Hero
posted August 16, 2012 09:52 PM

Any possible info about the Forge? I guess it won't be featured in the coming versions just yet but any small info that could be revealed would be greatly appreciated.

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don_komandorr
don_komandorr


Known Hero
posted August 17, 2012 08:36 AM

forge... We're working on this issue.


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Slayer
Slayer


Adventuring Hero
posted August 17, 2012 09:33 AM
Edited by Slayer at 09:33, 17 Aug 2012.

Still looks good, very very good just like cove.

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Spatiphillum
Spatiphillum


Hired Hero
Phytohobbit
posted August 17, 2012 09:45 AM

Yum-yum!
But why greeny-goo cube instead of original hangar? Or it's not ready yet?

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted August 17, 2012 09:50 AM

Oh man, it has some background! Finally.
____________
The future of Heroes 3 is here!

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don_komandorr
don_komandorr


Known Hero
posted August 17, 2012 10:27 AM

It's new creature lvl 5 dwelling. Dont forget - we know only 6 forge creatures. How the 7 tier should looks like is unknown So we made some replacements in tier. Tank is now lvl 7, jump troopers are lvl 6 and on lvl 5 we have new creature. But it's not new for heroes series overall.

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