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Thread: Heroes 5 TotE latest patch information - Patch 3.1 | This thread is pages long: 1 10 ... 14 15 16 17 18 ... 20 23 · «PREV / NEXT» |
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Lexxan
Honorable
Undefeatable Hero
Unimpressed by your logic
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posted September 15, 2008 05:20 PM |
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MotW Works with Every Spell, Except Mass Spells, Puppet Master, Summon Elementals, Conjure Phoenix and Armageddon. This Includes Barrier, Arcane Chrystal, Fire Trap and Hive. All you need as a LLOT of Mana (but that is not much of a Problem, you'll have around 25 Knowledge (Includes Bonusses from Enlightement, Artefacts, etc) around lvl 20
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Coincidence? I think not!!!!
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jwallstone
Tavern Dweller
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posted September 20, 2008 05:47 PM |
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The Stormcaller ability on the Storm Titan now deals 20*N, where N is the number of Storm Titans. I don't know if the ranged damage reduction has been increased as well.
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Asheera
Honorable
Undefeatable Hero
Elite Assassin
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posted September 20, 2008 06:19 PM |
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No, I checked the internal files and it's still 10 per Storm Titan...
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted September 20, 2008 06:29 PM |
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Maybe it was week of fire and ice, in 3.0 abilities and spells from units were doubled. Including the titans' lightning.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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jwallstone
Tavern Dweller
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posted September 21, 2008 01:39 AM |
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Yes, you're right. It was the week of fire and ice. My apologies for the false call.
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WarLore
Famous Hero
servant of urgash
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posted September 22, 2008 10:05 PM |
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i'm not sure is this mentioned before,but battle griffins rush dives right after activation.you dont need wait no longer their next turn for rush dive.so they become far more useful.
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A Nightmare from below.A hero from Within
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Asheera
Honorable
Undefeatable Hero
Elite Assassin
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posted September 22, 2008 10:20 PM |
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I just tested and it's not like that, it's the same as before...
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted September 22, 2008 10:26 PM |
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Does not, where did you get the idea from?
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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Asheera
Honorable
Undefeatable Hero
Elite Assassin
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posted September 22, 2008 10:28 PM |
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Probably there were some Earth Elementals and the Griffin got Morale and acted twice
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antistar
Adventuring Hero
betrayer...
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posted September 23, 2008 08:03 AM |
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just tested : there's no way the griffin can dive in the same turn [first of all this would have been a powerful exploit] except with a morale triggered effect.
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He rides in battle against impossible odds, never stopping until he reaches his goal.
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Fauch
Responsible
Undefeatable Hero
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posted September 23, 2008 12:19 PM |
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I think there is one.
modding.
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WarLore
Famous Hero
servant of urgash
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posted September 23, 2008 03:16 PM |
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no i havent do any modding i'm dead serious,they dives just after activation,i dont know is there some problem in your game or mine,but i swear i dont lie,no modding,just updated version.They dives right after activation
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A Nightmare from below.A hero from Within
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Asheera
Honorable
Undefeatable Hero
Elite Assassin
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posted September 23, 2008 03:18 PM |
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Can you post a replay?Quote: first of all this would have been a powerful exploit
No, because it can be used only once per battle.
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broadstrong
Promising
Known Hero
Level 20 Vassal of Light
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posted September 23, 2008 03:25 PM |
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@WarLore,
I believe what you say, but in my best memory I also never saw battle griffins (the red-coloured upgrades) do the rush dive (move across battlefield, hitting creatures in line of attack, but only once per battle) immediately after being instructed to do so, their initiative is just not high enough for that.
For imperial griffins (the grey and orange upgrade) there is chance that they swoop down immediately after being instructed to battle dive (disappear and come down VERY hard on one unit, can do so multiple times), because of their high initiative (which can be boosted by initiative-boosting artifacts to insane number) and morale check (especially under expert leadership knight).
In v3.0 it is that way, in v3.1 it is still that way (at least for my game copy), and it is best to leave it that way (or battle griffin will become overwhelming choice of upgrade, just like crossbowman).
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WarLore
Famous Hero
servant of urgash
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posted September 23, 2008 03:47 PM |
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Edited by WarLore at 19:15, 23 Sep 2008.
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okey,now here is two replays just in case you believe ME.see stats,nothing havent changed
first
http://rapidshare.com/files/147704779/Battlegriffins.sav.html
second
http://rapidshare.com/files/147705155/battlegriffins2.sav.html
they do rush dive after activation,AND NO MODDING
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A Nightmare from below.A hero from Within
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Asheera
Honorable
Undefeatable Hero
Elite Assassin
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posted September 23, 2008 03:52 PM |
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lol that's strange
Are you sure you don't have any maps in the Maps folder as well? Some of them act like Mods
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antistar
Adventuring Hero
betrayer...
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posted September 23, 2008 04:00 PM |
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Quote: Can you post a replay?Quote: first of all this would have been a powerful exploit
No, because it can be used only once per battle.
Indeed you use this only once, but it would be instant cripple of an enemy stack, like an empowered implosion casted freely.
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He rides in battle against impossible odds, never stopping until he reaches his goal.
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WarLore
Famous Hero
servant of urgash
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posted September 23, 2008 07:16 PM |
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Quote: lol that's strange
Are you sure you don't have any maps in the Maps folder as well? Some of them act like Mods
only random map generator's made maps
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A Nightmare from below.A hero from Within
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DREAD
Tavern Dweller
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posted September 23, 2008 08:07 PM |
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i cant understand
In the new manual its written that purge can dispel puppet master,is it on your own units or the enemy's units?
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radar
Responsible
Legendary Hero
Castle/Haven player
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posted September 23, 2008 08:54 PM |
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It's explained in the very page.
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