Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Tournament of Honor > Thread: - New Map: Twilight World -
Thread: - New Map: Twilight World - This thread is 6 pages long: 1 2 3 4 5 6 · «PREV / NEXT»
Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted August 31, 2008 08:22 AM

Quote:
but 5 balrogs is too much and the calculating system is not trustworthy

Just what is their power rating? I estimate something above 50.000, which means 8 phoenixes.

Unfortunatelly alcis' power calculator doesn't work with my open office.

Zilo, you are wrong about NCF creatures, there are many of tier8 already just to put them on a custom map. They don't have to be a random toy anymore.

Still, I know no NCF-based map yet, apart from the one I'm working on atm.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Zilonite
Zilonite


Famous Hero
posted August 31, 2008 04:10 PM
Edited by Zilonite at 16:11, 31 Aug 2008.

Quote:
Still, I know no NCF-based map yet, apart from the one I'm working on atm.


Hehe, thats my main point here But if you want, feel absolutely free to use Balrogs on your map

Powerrating = 50000

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
fiur
fiur


Promising
Supreme Hero
Map Creator
posted August 31, 2008 05:46 PM

for those how wanna see the Balrogs in action.....replay

I'M Ingvar  fraudatio the "balrogs"
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
fraudatio
fraudatio


Famous Hero
posted August 31, 2008 10:01 PM

Quote:

I'M Ingvar  fraudatio the "balrogs"


LOL, I am laugh of the day It took a while before i managed to think about the strike and return, lameness in action

BTW ZILO - Found one bug - the sylvannas ancient before the balrog garrison on my side, whatever that was, blue i think, is not accessible.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Zilonite
Zilonite


Famous Hero
posted September 01, 2008 09:34 AM

Firsty, glad you two took a look at Twilight

Nice replay, too. Fred did some mistakes, true, but Fiur did really good job - taking out Balrogs without resurrection, wow.. (although he got really lucky with terrain as well ) Which week it was? 4 or 5?

Btw, to see the replay correctly, you have to put Twilight World map in you Maps folder

Regarding that bug - damn, test or no test, some bugs always squize through Will check it out ASAP and post updated version of the map soon.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
sphere
sphere


Supreme Hero
posted September 01, 2008 03:14 PM
Edited by sphere at 16:24, 01 Sep 2008.

Hi,

Nice map, Zilo, very nice indeed although I would like if you could mix the dark waters with some blue/light. In my opinion it would up the whole feeling of the water area. Anyway just my 2 cents .
I have only played it in SP a few times so far but I have really enjoyed it.

I have a few questions though.

- When do people usually fight/break :

1) the pack of 7's guarding the 2-way monolith ? Since the resources are scares ( as explained in the .pdf ) I am really having a hard time breaking . - Still having a bit of a struggle early week 2 ( unless it's undead Dragons or Seraphs )

2)Same goes with the mixed stack, guarding the relic at your main island.  - Doh..disregard



Well I am of to give it another go


- Guz

____________
Who is this General Failure, and why is he looking at my disk ?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Zilonite
Zilonite


Famous Hero
posted September 02, 2008 01:20 PM
Edited by Zilonite at 13:22, 02 Sep 2008.

Glad you like it, Sphere

Regading lvl 7's break - as this was the very last addition to the map, i don't have much game experience here myself. However my usual plan here is something like this:
~Day 5 is for shipyard break and then going for lvl 6 dwell (and/or gold mine, and/or directly to the mines area - depending with which town you are playing and how things are going). Accordingly those lvl 7's are most likely left for first home-coming around week 3-4.
As a plan B  - if it seems real to make them ~day 8, then its day 8 and sailing away with main hero only then. So you are not alone with early week 2 problems here!

Regarding lighter water - will try to implement it with some balance/design changes, which should take place after there will be more impressions about general balance issues and things like that (in a month or so).

Also fixed that sylvanna tree bug that Fraudatio found. Here is updated version of the  map:
Twilight World (version 1.2)

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Zilonite
Zilonite


Famous Hero
posted September 05, 2008 07:53 PM
Edited by Zilonite at 14:11, 06 Sep 2008.

Spend countless hours ("with my family...", "drinking vodka with friends..", "pumping up my comp-freak muscles.." - err, no) wathcing AI and cursing Ubi-val, lol. Yet finally I managed to improve AI's performance on Twilight significantly. AI now has a few bonuses, acts more agressively and stay away from Balrogs (at least, in most cases...).

So here comes 1.3 version of the map (mainly dedicated to single player):

Download 1.3 version of the Twilight World here

Change log for version 1.3:
In order to improve AI:
- increased Balrogs power-rating;
- very slightly tweaked garnizon guards to encourage AI;
- gave AI few other bonuses.

Slightly changed Balrogs animation (tnx to great advise from Fiur here )

Also fixed one bug that was created by 1.2 version (one of the garnizons in 1.2 was neutral instead of player controlled)

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jinxer
Jinxer


Legendary Hero
*****
posted September 05, 2008 08:06 PM

lol.. I just got and posted 1.2 version!  
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Elit
Elit


Famous Hero
posted September 05, 2008 08:36 PM

Quote:
lol.. I just got and posted 1.2 version!  


Poor you

Cool to see map is update and improved so fast.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Zilonite
Zilonite


Famous Hero
posted September 05, 2008 09:32 PM
Edited by Zilonite at 18:59, 06 Sep 2008.

Quote:
lol.. I just got and posted 1.2 version!  

lol, damn, I was actually glad that I made 1.3 before you posted 1.2 on ToH map page Will send it to your email right away
Quote:
Cool to see map is update and improved so fast.

Hehe, usually its not that cool, because it means that still there are some problems with the map
But, anyway, its better to react fast and make updates, so, if ppl are ready to invest their 10+ hrs here, they will get the best out of it
____________
Elephants commonly have a bad eyesight. Yet with their bulk this is not a major problem for them.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
sphere
sphere


Supreme Hero
posted September 06, 2008 05:55 PM

Hi,
Great map, Zilo ( and Signe ) I just had another go at it yesterday and am still learning new things. Cool indeed

- Guz
____________
Who is this General Failure, and why is he looking at my disk ?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Zilonite
Zilonite


Famous Hero
posted September 22, 2008 07:25 PM
Edited by Zilonite at 10:40, 23 Sep 2008.

After 4 amazing games with Kispagat got nuff material to adjust some balance issues. Btw, those games were ultimate fun (despite the fact that first 3 were suicides and in last one some time before final fight he lost 300+ gremlins to garnizon and I lost 2/3 of my whole 4 weeks army in next turn ).

So here goes 1.4 version of the Twilight World:

DOWLOAD 1.4 VERSION HERE or HERE)

Change log:

Garnizons/Guards:
- very marginally increased guards to the center (Titans/Wolves and Stormlords/Air Elems)
- added 200 assasins, 400 goblins and 2 Black Dragons to lower center garnnizon;
- added 300 imps to upper center garnnizon;
- removed 2 balrogs from ultimate center garnizon
- doubled amount of guards in Staff of Netherworld garnizon.

Gold:
- added 1 gold mine near sands mega-dwell and 1 gold mine near mega-dwell in tunnels;
- 1 or 2 gold piles near all mega-dwells and in the center near joining Death Knights will give 4000 gold each.

Balrogs:
- decreased defense of Balrogs by 5

Joiners:
- added 4 always-joining sprites nearby Balrogs in home area.
- reduced numbers of joining Balrogs in the center from 3-4 to 2-3
- increased number of joining Death Knights in the center from 5-12 to 5-17

Artifacts:
- replaced Ring of Banishment with Random Minor Artifact

Starting town/area:
- added magic well to home island;
- replaced prebuild lvl 2 dwell with prebuild marketplace

Monsters:
- Runelords, Air Elems, Water Elems, Wolves, Mummies and Phonixes can appear in places of random monsters of respective level

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Kispagat
Kispagat


Famous Hero
posted September 23, 2008 01:09 PM

This  map is for experts, or anyone who wanna become real good. This is the bad and the good side of it.Moria is a legendary place to conquer, not easy task.

I find it amazingly fun, with opponent controlled garrisons the game is very interactive. It has ratrace feeling in a sense that you can see how your opponent proceed.

Balrogs are really strong, if u underestimate them, you die.

I look forward to our second tour in Suicide World.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Zilonite
Zilonite


Famous Hero
posted October 09, 2008 03:39 PM
Edited by Zilonite at 17:25, 09 Oct 2008.

Some more games with Kisp here and one more update of the map. Basically only one major change - banned "Snatch" perk from map.

Other changes:
- reduced goblins weekly growth from 25 to 20;
- replaced prebuild marketplace with prebuild Mage Guild lvl 1
- some movement correction to maximize equality between both sides;
- some more garnizon tweaking.

VERSION 1.5 OF THE MAP (or HERE)

Also made special edition for those, who like to play Hero styled (especially taking into account coming Hero tourney finals).

Main differences from standart map:

- added several stables around the map;
- added boots of swift journey in front of the main town & sextant of sea elves near shipyard.
- replaced prebuild Tavern with prebuild creature dwells lvl 2-4

HERO-STYLED VERSION OF THE MAP

Finally, some replays from our games with Kisp:

Twilight Battles

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
DrOwnage
DrOwnage


Adventuring Hero
posted November 22, 2008 07:21 PM

I just want to thank the mapmaker for this great map. Of all the 2 player maps i like this one most. I like long games and very challenging fights like you created in the various garrisons and neutral encounters (600 Air Elementals + 40 Thanes ).

Might be that the 2-3 joining Balrogs are way to much ownage. We usually ban those suckers because the one and only game where one player fought with those freaks, he owned the 900 assasins garrison with 3 balrogs solo and afterwards owned the other player with them and the rest of his army. The Balrogs did most of the job in this pvp fight o_O.

We still haven't figured out how to incorporate the garrison in the water with the megadwelling in our game. Happened only once that a player conquered that thing. Most times it didn't seem to make sense to take it and lose a lot of time in the race for the middle.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Zilonite
Zilonite


Famous Hero
posted January 25, 2009 02:41 PM
Edited by Zilonite at 15:00, 25 Jan 2009.

Here goes 1.6 version of the map:

Twilight World (ver.1.6)

This is "hardcore" version which initially was developed only for our personal balrog hunting with Kisp and which will be used by Strider and Kisp in their Ceasars games. But if anyone else is interested in giving it a try, good luck!

Changes from 1.5 are not major:
- most late-game garnizons are way harder here
- "island" pixies and treants garnizon is reduced (to leave open option for real bravehearts take it out on week 2)
- removed Urghat from the map

2 DrOwnage: glad you like it and tnx for suggestions (great part of them is mirrored in 1.6 version of the map)


 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
DrOwnage
DrOwnage


Adventuring Hero
posted January 26, 2009 05:12 PM

Still the map i like most, but nobody wants to play it against me. So if somebody wants to play it, plz think of me too .

____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
DrOwnage
DrOwnage


Adventuring Hero
posted January 30, 2009 03:27 PM

Forgot something:
Player 1 can take gold mine on the isle, collect all piles of gold and get into the boat, whereever he lands. Under some circumstances player 2 gets stuck on isle when trying to collect everything on the gold isle, thus losing one turn to player 1. Maybe one could make the isle a bit smaller.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Duncan
Duncan


Famous Hero
The Pathfinder
posted February 02, 2009 10:52 AM

Undoubtedly, this is one brilliant map I've ever encountered in H5. I'd like to praise Zilo & Signe for their effort and accomplishment, this is certainly a major milestone in your map-maker career

And Fiur, what a marvelous job you've done with that uber creature, Balrog! Really full of imagination! You have my utmost respect as a great modder!

I have only tried v1.4, the one posted at TOH site where Elvin pointed me at. Haven't tried 1.5 or the new 1.6. But generally I like the idea of stables and boots at early stage of the game. In 1.4 the boots are way too deep that it practically has minimum value.

Here are some of my further comments:

1. As we know, crossing the sea, the map becomes full and rich of resources. Too rich, in fact. I just have a feeling that it deviates from what Moria should and might be. It somehow contradicts with the quotes from Gandalf "Orcs have often plundered Moria" where it tends to set a notion that the land ain't as rich as it is. But I dunno, that's just my feeling.

2. This is certainly not a map to play against AI. The AI is just to dumb and doesn't know how to beat Balrog  Well in fact it's also hard for AI to pass controlled garisson without major loss.

3. I'd like to hear comments from those who've played might factions such as Haven/Sylvan/Fortress. What is the earliest week you can break through? My impression is that magic factions (Inferno included due to their gating ability) have the upper hand in this map, because breaking is critical in the game. You cannot turtle. Summoning skill is also important, especially to take down Balrog.
____________
But now I have come to believe that the whole world is an enigma, a harmless enigma that is made terrible by our own mad attempt to interpret it.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 6 pages long: 1 2 3 4 5 6 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0630 seconds