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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Duel Map Tournament
Thread: Duel Map Tournament [ This thread is 132 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 (108) 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 ]
tann_141
tann_141


Known Hero
posted March 07, 2009 04:08 PM

had my duels with asheera.. i got inferno both times! and normally i dont play well with inferno.. but i got some luck and it came out in my favor.. some great duels.. in the first duel she didnt attack the seducers with arcanes because she simply didnt see them in the fog.. that was probably what was the defining moment in that game

here is the link:

http://www.speedyshare.com/735547548.html

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Elvin
Elvin

Hero of Order
Stillness within Movement
posted March 07, 2009 04:47 PM
Edited by Elvin at 16:50, 07 Mar 2009.

First game is a bit of a paradox. It's an interesting build but why go defensive vs inferno when you can charge and butcher them where they stand Funny thing is that if druids acted before hero inferno would be slaughtered.

Second was fast and furious as inferno likes it Insane damage dishing from both sides.

Meanwhile I lost vs sq, his necro proved to sturdy to take down and those vampires broke my game. I hate princes Still Sq played wonderfully, respect

http://www.speedyshare.com/360986902.html
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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted March 07, 2009 04:58 PM

Quote:
First game is a bit of a paradox. It's an interesting build but why go defensive vs inferno when you can charge and butcher them where they stand
You're right, I shouldn't have tried this weird build. Also, I wanted to go for Light Magic to counter Inferno's curses (and Magic Immunity the Seducer's target), but it didn't pop at level up before level 16 and I had to take Destructive at that point to not risk and stay with no magic school.

Resurrection on Pristine Unicorns would have been sweet, along with an magic immunity on Arcanes, and because Inferno has a lack of shooters that situation would have been deadly.
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Elvin
Elvin

Hero of Order
Stillness within Movement
posted March 07, 2009 05:22 PM

Who am I to argue, I wasn't offered leadership in 20 levels with a knight.
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blizzardboy
blizzardboy


Honorable
Legendary Hero
Dudeman. Half dude. Half man.
posted March 07, 2009 08:04 PM

Gesh, 25 paladins getting a max charge bonus and luck and still only killing 6 ghost dragons at the start of the fight. Then endurance on top of it later. That is really rough. The magic immunity saved most of the friendly killing, but dispelling the buffs always hurts regardless.  
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"Freedom of speech does not apply"
-Elvin the Terrible

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Elvin
Elvin

Hero of Order
Stillness within Movement
posted March 07, 2009 08:05 PM

Should have seen when casting immunity on the crossbows took away haste allowing the vamps to attack first. Sad story.
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sq79
sq79


Famous Hero
posted March 08, 2009 04:15 AM
Edited by sq79 at 04:21, 08 Mar 2009.

The terrain sort of saved my ass as well, since i was able to protect my vampires from any first strike. It wasn't an easy game at all, elvin had good mana and high stats, took a long time to take down the troops he had
I learnt 1 valuable lesson here, vulnerability is dispelled by magical immunity , look at the replay, i didn't know that really

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TowerLord
TowerLord


Promising
Supreme Hero
Hero of Good, Slayer of Evil
posted March 08, 2009 04:45 AM

Haven is a pretty complex faction, and charging forward isn't the best thing to do against high defense factions, and especially against Necro, which has weak shooters, and slow, but powerful walkers.

On top of that, there is the usual duel map trouble: you have all the stacks pre-bought, so some good strategies are hard to execute, and with too big financial sacrifices. For instance, you cannot have two paladin stacks for removing the curses, while the crossbowmen weaken opponent a lot until he reaches Haven lines.

And in the end... the weak storm wind, helped Necro also.
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sq79
sq79


Famous Hero
posted March 08, 2009 05:00 AM

Yes splitting another stack of paladins would help maybe
So which troops to throw away ? That's the problem.

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Elvin
Elvin

Hero of Order
Stillness within Movement
posted March 08, 2009 05:46 AM

For that I'd kick out the peasants but I figured they would help with vitality and frenzy. A second paladin stack is something I often use in a game but not in duels there is also the matter of allowed maximum paladins. I remember back in the old duel version where I gave less money but did not have a cap in training and used 2 stacks of 16 champions against orcs, it was a slaughter. For the record I had the money because I didn't buy many artifacts but still. Now I wonder if I had kept a few paladins for lay on hands.

At any rate I don't think it is so much a matter of strategy but of how broken the vampire princes are. I suppose with the right timing a good shot from the archers would weaken them but they can keep torporing even in small numbers..
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TowerLord
TowerLord


Promising
Supreme Hero
Hero of Good, Slayer of Evil
posted March 08, 2009 05:53 AM
Edited by Towerlord at 05:55, 08 Mar 2009.

bad post
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TowerLord
TowerLord


Promising
Supreme Hero
Hero of Good, Slayer of Evil
posted March 08, 2009 05:55 AM

Torpor is so often only because of their big HPs, if you reduce them to 30-40 they will torpor a lot less, or at all(I mean with your troops, not on the map).
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Elvin
Elvin

Hero of Order
Stillness within Movement
posted March 08, 2009 06:09 AM

Yes I never had the chance here. I figured I could use immunity on crossbows but then I would miss an early mass spell and sq might puppet an adjacent target. Plus the units behind enemy lines needed the defense. Sq believes I should have tried mass haste but found it too risky, maybe if they had higher natural initiative..
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blizzardboy
blizzardboy


Honorable
Legendary Hero
Dudeman. Half dude. Half man.
posted March 08, 2009 06:26 AM

I'm not sure what the solution was other than just having more attack for Haven. Normally I would say the ballista is a good idea against necro, but now that armies are larger than ever, I question if War Machines would still be worthwhile. Probably no.
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"Freedom of speech does not apply"
-Elvin the Terrible

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Azagal
Azagal


Honorable
Undefeatable Hero
Smooth Snake
posted March 08, 2009 08:06 AM

You mean yes. War Machienes still make for a powerful asset in many fights which aren't too easy to bring down without cold death or you being a good SP destructive caster. Their initiative is their only true downside (10 isn't sooo good) but their dmg output can really help you.
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"The superior man is modest in
his speech but exceeds in his
actions." Confucius

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Elvin
Elvin

Hero of Order
Stillness within Movement
posted March 08, 2009 08:14 AM

I wouldn't depend on it, waste of skills when it comes to haven. And let's be realistic here knights only have moderate attack. To get more than 10 is a matter of luck and artifacts - I even had enlightenment.
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Azagal
Azagal


Honorable
Undefeatable Hero
Smooth Snake
posted March 08, 2009 08:18 AM
Edited by Azagal at 08:20, 08 Mar 2009.

Well yeah you'd have to have good stats to put them to good use. So Inferno and Stronghold are the natural candidates for it (Dungeon is a special case together with Fortress). And yeah a Knights Ballista (if he's not Vittoro or what his name is) isn't toooo powerful I believe.

But Warmachines are definetly not a thing of the past on this map. Besides they can get a real boost with the artefacts.
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"The superior man is modest in
his speech but exceeds in his
actions." Confucius

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blizzardboy
blizzardboy


Honorable
Legendary Hero
Dudeman. Half dude. Half man.
posted March 08, 2009 08:32 AM

30% attack still puts them slightly above average. War Machines is a logical pick if you're fighting necro or fortress, and sure they have to trade away precious might skills, but a magic faction has to trade away precious magic skills, so it's a trade-off no matter what faction you're using. What really matters is that the bigger the armies get, the more obsolete war machines become, which is why that skill tree dominates in early game and slacks off in late game.
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"Freedom of speech does not apply"
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Elvin
Elvin

Hero of Order
Stillness within Movement
posted March 08, 2009 08:40 AM

I wouldn't depend on flaming to do much against evasion, naturally high defense and endurance on top of it.
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sq79
sq79


Famous Hero
posted March 08, 2009 08:51 AM

Maybe its time to consider giving the money to the players to buy their troops A lot of advantages there.

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