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RedSoxFan3
Admirable
Legendary Hero
Fan of Red Sox
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posted April 20, 2009 04:12 PM |
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The second one would only encourage people to mass HP rather than get defense or resistance.
If you want to prevent one-shotting, 20 HP at the beginning of the game is the best way to go.
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Go Red Sox!
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Evasion
Famous Hero
Groovy!
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posted April 20, 2009 04:15 PM |
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Edited by Evasion at 20:11, 21 Apr 2009.
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Good idea RSF. Let's just add 10 HP on everyone, and for newcomers they'll start with 20 HP
@DC: Wow, sounds amazing I can fix some spell icons...
Level 1 Battle spells
Holy Bolt
Deals damage to your opponent and heals you for 15% of all the damage dealt with the spell.
Mana cost: 2
Void Missile
Deals a large amount of damage to your opponent, and 25% of all damage dealt will be reflected to you.
Mana cost: 1
Blades of Wrath
Deals 50% damage given of your attack and 50% damage of your current spell power.
Mana cost: 1
Level 2 Battle spells
Minor Nova
Deals damage to all of the enemy fighters in the other team. Also, you have a 10% chance to hit yourself. If Minor Nova will deal recoil damage, your damage on opponents will be increased.
Mana cost: 3
Giant's Magic Fist
Deals damage to your opponent (deals damage depending on target's defense, not magic resistance)
Mana cost: 2
Level 3 Battle spells
Stormshock
Deals a HUGE damage to your opponent, but it has a 35% chance to reflect on you.
Mana cost: 5
Mirror of Revenge
If your enemy casted a spell the turn before, 75% of the damage dealt of that spell will be reflected on the enemy when you'll cast this. Also, 20% of the damage taken from the spell last round will count as healed amount of health.
Mana cost: 5
Level 4 Battle spells
Mana Nightmare
Steals 30% of the target's remaining mana.
Mana cost: 7
Major Nova
Deals damage to all of the enemy fighters in the other team. Also, you have a 20% chance to hit yourself. If Major Nova will deal recoil damage, your damage on opponents will be increased. (deals much more damage than the minor one)
Mana cost: 7
Level 5 Battle spells
Storm Vengeance
Deals a HUGE damage to all enemy fighters in the coliseum, but it has a 35% chance to reflect on you (and the allied members in your team)
Mana cost: 11
Level 1 Curse spells
Discouraging Shout
Your enemy target has a 20% chance to forget his/her next attack.
Mana cost: 1
Suffering(need a new name for this one )
Your enemy target's stats will be decreased with 8% every round.
Mana cost: 1
Lesser Poison
Your enemy target's health will be decreased with 13% every round.
Mana cost: 2
Level 2 Curse spells
Drain Health
Steals 12% of the enemies' total health.
Mana cost: 2
Dampen Damage
Decreases the enemies spellpower with 15%.
Mana cost: 3
Level 3 Curse spells
Magic Torture
The enemies attack & spellpower will be decreased with 17%, and your attack & spellpower will increase with 8,5%
Mana cost: 5
Painful Moment
The enemies agility & initiative will be decreased with 17%, and your agility & initiative will increase with 8,5%
Mana cost: 6
Level 4 Curse spells
Song of Death
If your opponent has below 15% health left, you will instantly kill him/her with this spell
Mana cost: 7
Mass Suffering
All enemy targets stats will be decreased with 18% every round.
Mana cost: 6
Level 5 Curse spells
Curse of the Death Knight
Your enemies stats will be lowered by 45%.
Mana cost: 10
Level 1 Blessings
Elemental Restoration
Increases your total spellpower with 20% for two rounds
Mana cost: 1
Mana Spiral
Increases your total mana with 10%
Mana cost: 1
Holy Armor
Increases your health and defense with 7% every round.
Mana cost: 2
Level 2 Blessings
Retaliation Power
Doubles your damage on retaliations for 2 rounds
Mana cost: 2
Dispel
Removes two curses from you or your allies.
Mana cost: 2
Level 3 Blessings
Renew Powers
When this spell is activated, your health and mana will regenerate with 25% every round.
Mana cost: 5
Heavenly Defense
Increases your defense with an additional 25% when fortifying after this spell is casted.
Mana cost: 5
Level 4 Blessings
Rage Ward
You will now take 15% less damage from melee attacks.
Mana cost: 6
Storm Ward
You will now take 15% less damage from spells and curses has 8% less effects on you.
Mana cost: 6
Level 5 Blessings
Double Power
Increases all your stats with 25%. Also, you're immune to curses for 2 rounds.
Mana cost: 9
The secret surprise comes tomorrow...
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R
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DarkCrystal
Promising
Supreme Hero
Staright out of line
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posted April 20, 2009 04:26 PM |
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Quote: If you want to prevent one-shotting, 20 HP at the beginning of the game is the best way to go.
Yes, I was going to do that too. But even in that way, people with much SP on one stat would be much more powerful than people with balansed stats.
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Sometimes I'm about to yell: "It is flat you idiots!" But I don't wanna die in fire.
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RedSoxFan3
Admirable
Legendary Hero
Fan of Red Sox
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posted April 20, 2009 04:29 PM |
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Just because you cut the damage in half, I'd still kick Lucky's ass. Cause he'd be dealing 1-2 damage and I'd be dealing 6-7 damage.
He shouldn't be putting lots of stats in spell power, attack, and agility. It's simply a waste of points. I don't think you need to balance the game for putting zero thought into your stat build.
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Go Red Sox!
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DarkCrystal
Promising
Supreme Hero
Staright out of line
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posted April 20, 2009 04:32 PM |
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Well, you are right. But anyway, I think that the adventues mode will balanse game a lot.
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Sometimes I'm about to yell: "It is flat you idiots!" But I don't wanna die in fire.
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RedSoxFan3
Admirable
Legendary Hero
Fan of Red Sox
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posted April 20, 2009 04:35 PM |
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Agree. Adventure mode will be a lot of fun.
I would love to work on this with you.
I had an idea about making the world based on HC.
We could have creatures enemies like Pandora the Smurf, Bob the Second Admin, Mvass the Fire Elemental of Destruction.
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Go Red Sox!
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RedSoxFan3
Admirable
Legendary Hero
Fan of Red Sox
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posted April 20, 2009 04:40 PM |
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Quote: Good idea RSF. Let's just add 10 HP on everyone, and for newcomers they'll start with 20 HP
@DC: Wow, sounds amazing I can fix some spell icons...
--this is a spot reserved for spell icons, will edit the post later--
This has been recommended on numerous occasions. If you had simply read the thread, you would have seen all of the great suggestions.
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Go Red Sox!
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DarkCrystal
Promising
Supreme Hero
Staright out of line
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posted April 20, 2009 04:45 PM |
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Quote: I had an idea about making the world based on HC.
We could have creatures enemies like Pandora the Smurf, Bob the Second Admin, Mvass the Fire Elemental of Destruction.
Nah, this is not exactly HC. But your idea has sense.
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Sometimes I'm about to yell: "It is flat you idiots!" But I don't wanna die in fire.
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B-E-T-A
Promising
Legendary Hero
Guess Who is Back?
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posted April 20, 2009 04:54 PM |
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So...I have not looked on this thread in awhile(been busy) and now I wonder what kind of changes have happened since last time?
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There is no good or evil, only madness. The question is "Just how mad are you?"
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Evasion
Famous Hero
Groovy!
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posted April 20, 2009 04:58 PM |
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Edited by Evasion at 16:58, 20 Apr 2009.
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Quote: So...I have not looked on this thread in awhile(been busy) and now I wonder what kind of changes have happened since last time?
I've been demiurge for a couple of weeks.
I retired. List: (if I've missed something, you can read the updated, new thread)
Skills
uhm... can't remember the rest
Btw, where have you been? Haven't seen you posting in a while...
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R
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Ednaguy
Supreme Hero
My water just broke! No, wait.
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posted April 20, 2009 05:36 PM |
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Quote: [Damage = Attack - Defense] will not prevent oneshot fights, so what about this one: [Damage = (Attack - Defense)/2]?
Maybe second formula could be used when fortificating?
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"Edna, there's a special, tiny, tiny place in hell, waiting just for you... "
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DarkCrystal
Promising
Supreme Hero
Staright out of line
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posted April 20, 2009 05:38 PM |
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Quote:
Quote: [Damage = Attack - Defense] will not prevent oneshot fights, so what about this one: [Damage = (Attack - Defense)/2]?
Maybe second formula could be used when fortificating?
I dunno. But it seems that your idea will overpower fortifying.
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Sometimes I'm about to yell: "It is flat you idiots!" But I don't wanna die in fire.
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Ednaguy
Supreme Hero
My water just broke! No, wait.
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posted April 20, 2009 05:41 PM |
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1/2 damage received + 1/2 damage on retalation? I don't think that's overpowered. Besides, if opponent casts spell/fortificates, then the fortification anction is useless.
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"Edna, there's a special, tiny, tiny place in hell, waiting just for you... "
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DarkCrystal
Promising
Supreme Hero
Staright out of line
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posted April 20, 2009 05:58 PM |
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Quote: 1/2 damage received + 1/2 damage on retalation? I don't think that's overpowered.
It is.
Quote: Besides, if opponent casts spell/fortificates, then the fortification anction is useless.
You should know, who you are dealing with and choose correct actions.
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Sometimes I'm about to yell: "It is flat you idiots!" But I don't wanna die in fire.
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Evasion
Famous Hero
Groovy!
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posted April 20, 2009 09:32 PM |
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Done the spells. Look above for more information Will do the blessings tomorrow...
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R
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razor5
Famous Hero
Freezing...
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posted April 20, 2009 09:47 PM |
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Edited by razor5 at 09:28, 21 Apr 2009.
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Edna told me about this thread,and I hear about the new stat initiative,Father told me on HCM that I have 5 free SP,so add to my stats:
+1 Initiative (1SP)
+2 Spellpower (2SP)
+2 Mana (2SP)
(according to the new rules:
Quote: Players starts with 10 to health and 1 point for other stats and at the start of the game have 15 "stat points". You can use "stat points" to increase your stats. To increase any your stat by 1 point you need to loose 1 SP.
)
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DarkCrystal
Promising
Supreme Hero
Staright out of line
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posted April 21, 2009 03:17 PM |
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@Evasion: looks interesting. I'll think about it.
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Sometimes I'm about to yell: "It is flat you idiots!" But I don't wanna die in fire.
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Evasion
Famous Hero
Groovy!
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posted April 21, 2009 07:20 PM |
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Updating Blessings, and a new surprise
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R
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mamgaeater
Legendary Hero
Shroud, Flying, Trample, Haste
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posted April 22, 2009 01:00 AM |
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can we still double retaliate?
And what if fortify always acted first?
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Protection From Everything.
dota
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DarkCrystal
Promising
Supreme Hero
Staright out of line
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posted April 22, 2009 12:44 PM |
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Quote: can we still double retaliate?
Double retaliation? It always was half damage.
Quote: And what if fortify always acted first?
I don't see what you mean. :s
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Sometimes I'm about to yell: "It is flat you idiots!" But I don't wanna die in fire.
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