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Heroes Community > Tavern of the Rising Sun > Thread: HC Carnage - War house
Thread: HC Carnage - War house This thread is 17 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 · «PREV / NEXT»
RedSoxFan3
RedSoxFan3


Admirable
Legendary Hero
Fan of Red Sox
posted April 20, 2009 04:12 PM
Edited by RedSoxFan3 at 16:13, 20 Apr 2009.

The second one would only encourage people to mass HP rather than get defense or resistance.

If you want to prevent one-shotting, 20 HP at the beginning of the game is the best way to go.
____________
Go Red Sox!

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Evasion
Evasion


Famous Hero
Groovy!
posted April 20, 2009 04:15 PM
Edited by Evasion at 20:11, 21 Apr 2009.

Good idea RSF. Let's just add 10 HP on everyone, and for newcomers they'll start with 20 HP

@DC: Wow, sounds amazing I can fix some spell icons...

Level 1 Battle spells

Holy Bolt

Deals damage to your opponent and heals you for 15% of all the damage dealt with the spell.
Mana cost: 2

Void Missile

Deals a large amount of damage to your opponent, and 25% of all damage dealt will be reflected to you.
Mana cost: 1

Blades of Wrath

Deals 50% damage given of your attack and 50% damage of your current spell power.
Mana cost: 1

Level 2 Battle spells

Minor Nova

Deals damage to all of the enemy fighters in the other team. Also, you have a 10% chance to hit yourself. If Minor Nova will deal recoil damage, your damage on opponents will be increased.
Mana cost: 3

Giant's Magic Fist

Deals damage to your opponent (deals damage depending on target's defense, not magic resistance)
Mana cost: 2

Level 3 Battle spells

Stormshock

Deals a HUGE damage to your opponent, but it has a 35% chance to reflect on you.
Mana cost: 5

Mirror of Revenge

If your enemy casted a spell the turn before, 75% of the damage dealt of that spell will be reflected on the enemy when you'll cast this. Also, 20% of the damage taken from the spell last round will count as healed amount of health.
Mana cost: 5

Level 4 Battle spells

Mana Nightmare

Steals 30% of the target's remaining mana.
Mana cost: 7

Major Nova

Deals damage to all of the enemy fighters in the other team. Also, you have a 20% chance to hit yourself. If Major Nova will deal recoil damage, your damage on opponents will be increased. (deals much more damage than the minor one)
Mana cost: 7

Level 5 Battle spells

Storm Vengeance

Deals a HUGE damage to all enemy fighters in the coliseum, but it has a 35% chance to reflect on you (and the allied members in your team)
Mana cost: 11

Level 1 Curse spells

Discouraging Shout

Your enemy target has a 20% chance to forget his/her next attack.
Mana cost: 1

Suffering(need a new name for this one )

Your enemy target's stats will be decreased with 8% every round.
Mana cost: 1

Lesser Poison

Your enemy target's health will be decreased with 13% every round.
Mana cost: 2

Level 2 Curse spells

Drain Health

Steals 12% of the enemies' total health.
Mana cost: 2

Dampen Damage

Decreases the enemies spellpower with 15%.
Mana cost: 3

Level 3 Curse spells

Magic Torture

The enemies attack & spellpower will be decreased with 17%, and your attack & spellpower will increase with 8,5%
Mana cost: 5

Painful Moment

The enemies agility & initiative will be decreased with 17%, and your agility & initiative will increase with 8,5%
Mana cost: 6

Level 4 Curse spells

Song of Death

If your opponent has below 15% health left, you will instantly kill him/her with this spell
Mana cost: 7

Mass Suffering

All enemy targets stats will be decreased with 18% every round.
Mana cost: 6

Level 5 Curse spells

Curse of the Death Knight

Your enemies stats will be lowered by 45%.
Mana cost: 10

Level 1 Blessings

Elemental Restoration

Increases your total spellpower with 20% for two rounds
Mana cost: 1

Mana Spiral

Increases your total mana with 10%
Mana cost: 1

Holy Armor

Increases your health and defense with 7% every round.
Mana cost: 2

Level 2 Blessings

Retaliation Power

Doubles your damage on retaliations for 2 rounds
Mana cost: 2

Dispel

Removes two curses from you or your allies.
Mana cost: 2

Level 3 Blessings

Renew Powers

When this spell is activated, your health and mana will regenerate with 25% every round.
Mana cost: 5

Heavenly Defense

Increases your defense with an additional 25% when fortifying after this spell is casted.
Mana cost: 5

Level 4 Blessings

Rage Ward

You will now take 15% less damage from melee attacks.
Mana cost: 6

Storm Ward

You will now take 15% less damage from spells and curses has 8% less effects on you.
Mana cost: 6

Level 5 Blessings

Double Power

Increases all your stats with 25%. Also, you're immune to curses for 2 rounds.
Mana cost: 9

The secret surprise comes tomorrow...
____________
R

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DarkCrystal
DarkCrystal


Promising
Supreme Hero
Staright out of line
posted April 20, 2009 04:26 PM

Quote:
If you want to prevent one-shotting, 20 HP at the beginning of the game is the best way to go.
Yes, I was going to do that too. But even in that way, people with much SP on one stat would be much more powerful than people with balansed stats.
____________
Sometimes I'm about to yell: "It is flat you idiots!" But I don't wanna die in fire.

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RedSoxFan3
RedSoxFan3


Admirable
Legendary Hero
Fan of Red Sox
posted April 20, 2009 04:29 PM
Edited by RedSoxFan3 at 16:32, 20 Apr 2009.

Just because you cut the damage in half, I'd still kick Lucky's ass. Cause he'd be dealing 1-2 damage and I'd be dealing 6-7 damage.

He shouldn't be putting lots of stats in spell power, attack, and agility. It's simply a waste of points. I don't think you need to balance the game for putting zero thought into your stat build.
____________
Go Red Sox!

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DarkCrystal
DarkCrystal


Promising
Supreme Hero
Staright out of line
posted April 20, 2009 04:32 PM

Well, you are right. But anyway, I think that the adventues mode will balanse game a lot.
____________
Sometimes I'm about to yell: "It is flat you idiots!" But I don't wanna die in fire.

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RedSoxFan3
RedSoxFan3


Admirable
Legendary Hero
Fan of Red Sox
posted April 20, 2009 04:35 PM

Agree. Adventure mode will be a lot of fun.

I would love to work on this with you.

I had an idea about making the world based on HC.

We could have creatures enemies like Pandora the Smurf, Bob the Second Admin, Mvass the Fire Elemental of Destruction.
____________
Go Red Sox!

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RedSoxFan3
RedSoxFan3


Admirable
Legendary Hero
Fan of Red Sox
posted April 20, 2009 04:40 PM

Quote:
Good idea RSF. Let's just add 10 HP on everyone, and for newcomers they'll start with 20 HP

@DC: Wow, sounds amazing I can fix some spell icons...

--this is a spot reserved for spell icons, will edit the post later--
This has been recommended on numerous occasions. If you had simply read the thread, you would have seen all of the great suggestions.
____________
Go Red Sox!

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DarkCrystal
DarkCrystal


Promising
Supreme Hero
Staright out of line
posted April 20, 2009 04:45 PM

Quote:
I had an idea about making the world based on HC.

We could have creatures enemies like Pandora the Smurf, Bob the Second Admin, Mvass the Fire Elemental of Destruction.
Nah, this is not exactly HC. But your idea has sense.
____________
Sometimes I'm about to yell: "It is flat you idiots!" But I don't wanna die in fire.

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B-E-T-A
B-E-T-A


Promising
Legendary Hero
Guess Who is Back?
posted April 20, 2009 04:54 PM

So...I have not looked on this thread in awhile(been busy) and now I wonder what kind of changes have happened since last time?
____________
There is no good or evil, only madness. The question is "Just how mad are you?"

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Evasion
Evasion


Famous Hero
Groovy!
posted April 20, 2009 04:58 PM
Edited by Evasion at 16:58, 20 Apr 2009.

Quote:
So...I have not looked on this thread in awhile(been busy) and now I wonder what kind of changes have happened since last time?


I've been demiurge for a couple of weeks.
I retired. List: (if I've missed something, you can read the updated, new thread)

Skills

uhm... can't remember the rest

Btw, where have you been? Haven't seen you posting in a while...
____________
R

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Ednaguy
Ednaguy


Supreme Hero
My water just broke! No, wait.
posted April 20, 2009 05:36 PM

Quote:
[Damage = Attack - Defense] will not prevent oneshot fights, so what about this one: [Damage = (Attack - Defense)/2]?

Maybe second formula could be used when fortificating?
____________
"Edna, there's a special, tiny, tiny place in hell, waiting just for you... "

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DarkCrystal
DarkCrystal


Promising
Supreme Hero
Staright out of line
posted April 20, 2009 05:38 PM

Quote:
Quote:
[Damage = Attack - Defense] will not prevent oneshot fights, so what about this one: [Damage = (Attack - Defense)/2]?

Maybe second formula could be used when fortificating?
I dunno. But it seems that your idea will overpower fortifying.
____________
Sometimes I'm about to yell: "It is flat you idiots!" But I don't wanna die in fire.

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Ednaguy
Ednaguy


Supreme Hero
My water just broke! No, wait.
posted April 20, 2009 05:41 PM

1/2 damage received + 1/2 damage on retalation? I don't think that's overpowered. Besides, if opponent casts spell/fortificates, then the fortification anction is useless.
____________
"Edna, there's a special, tiny, tiny place in hell, waiting just for you... "

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DarkCrystal
DarkCrystal


Promising
Supreme Hero
Staright out of line
posted April 20, 2009 05:58 PM

Quote:
1/2 damage received + 1/2 damage on retalation? I don't think that's overpowered.
It is.
Quote:
Besides, if opponent casts spell/fortificates, then the fortification anction is useless.
You should know, who you are dealing with and choose correct actions.
____________
Sometimes I'm about to yell: "It is flat you idiots!" But I don't wanna die in fire.

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Evasion
Evasion


Famous Hero
Groovy!
posted April 20, 2009 09:32 PM

Done the spells. Look above for more information Will do the blessings tomorrow...
____________
R

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razor5
razor5


Famous Hero
Freezing...
posted April 20, 2009 09:47 PM
Edited by razor5 at 09:28, 21 Apr 2009.

Edna told me about this thread,and I hear about the new stat initiative,Father told me on HCM that I have 5 free SP,so add to my stats:

+1 Initiative (1SP)
+2 Spellpower (2SP)
+2 Mana       (2SP)

(according to the new rules:
Quote:
Players starts with 10 to health and 1 point for other stats and at the start of the game have 15 "stat points". You can use "stat points" to increase your stats. To increase any your stat by 1 point you need to loose 1 SP.
)

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DarkCrystal
DarkCrystal


Promising
Supreme Hero
Staright out of line
posted April 21, 2009 03:17 PM

@Evasion: looks interesting. I'll think about it.
____________
Sometimes I'm about to yell: "It is flat you idiots!" But I don't wanna die in fire.

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Evasion
Evasion


Famous Hero
Groovy!
posted April 21, 2009 07:20 PM

Updating Blessings, and a new surprise
____________
R

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mamgaeater
mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted April 22, 2009 01:00 AM

can we still double retaliate?

And what if fortify always acted first?
____________
Protection From Everything.
dota

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DarkCrystal
DarkCrystal


Promising
Supreme Hero
Staright out of line
posted April 22, 2009 12:44 PM

Quote:
can we still double retaliate?

Double retaliation? It always was half damage.
Quote:
And what if fortify always acted first?
I don't see what you mean. :s
____________
Sometimes I'm about to yell: "It is flat you idiots!" But I don't wanna die in fire.

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