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Heroes Community > Heroes 7+ Altar of Wishes > Thread: A New Game?
Thread: A New Game? This thread is 3 pages long: 1 2 3 · NEXT»
Multivision
Multivision

Tavern Dweller
posted March 21, 2009 10:23 AM

Poll Question:
A New Game?

NOTE: this is somewhat of an essay, so I'll make my question brief and follow it up in depth.

Would you rather create a new game entirely? Or, do you want to stick with the same game you've been playing for the past (12?)-x years?

Personally, I would very much like to see some actual effort put into creating a brand new game instead of trying to optimize game development and ruining any chance of originality and creativity.

This is my full argument:


Ultimately, my wish-list consists of seeing a new game that overcomes the bounds of the new age contradiction, "Cheap and Effective".

As a huge fan of FF7 and HoMM3, I can see the resemblance between both of their latest incarnations, FF12 and HoMM5;

Both use overly ineffective graphics engines that halt or snail the gameplay, both are extremely lacking in the way of plot and both attempt "revolutionary" changes to the game's design that sorely lacks any real originality. These games sent us off playing the same old game with new bugs.

Rather than trying to stick with the same old dull formula, I would appreciate seeing an entirely new game with the creativity of HoMM. Originality should never be sacrificed to optimize, economize, or commercialize.


Smoother Graphics Engine:

A faster less resource draining engine that doesn't compromise gameplay needs to be developed for future releases. Having small cut scenes to enjoy in full CG animation have been very successful in the past. So, why has this been dropped?


Playable 1st Person Hero(not 3rd person whatsoever):

It would be nice to actually play the Hero in this tactical warfare game for the 1st time as apposed to commanding him from a 3rd person perspective. A combination of M&M and HoMM I suppose.


Real Time Strategy:

The problem I'm seeing currently with HoMM today is the predictability of warfare. There's nothing to letting the AI battle things out and let the hero give more basic commands and influence the battle in a more logical and subtle way.

The player has too much control over his units and needs to fight the battles a little more realistically as a tactician and commander would. And being cured of Combat/Travel mode swapping would definitely be nice.


More Uniqueness to Units and their uses:

Most of the units offer very little in the way of out of combat usefulness or in combat unique abilities. Most of them use far too similar tactics.

There's no unit created primarily for the purposes of engineering, commanding, tactical relay, logistics, etc.

                                -

I think most of the people who've shown they would rather play HoMM3 over HoMM5 have made themselves clear.

Instead of trying to recreate HoMM3 with slight changes when that's already been made(WoG), a new game should be developed with the style and creativity of HoMM.

In retrospect, I would say my wishlist is to see HoMM6 become a more realistic tactical game that's played from the perspective of a leader and not a God. Quality will be defined by how well it handles the aspects of it's design.

HoMM5 was clearly poorly designed graphically and not much in the way of original gameplay either. Whereas HoMM3 and it's fan-made Xpac counterpart haven't leaped forward whatsoever in gameplay or graphics.

We're living in the stone age with these guys. If we keep living here we're going to find ourselves smashing rocks together for entertainment via "magically glowing sparks."

                                    -

Well, that's my 2 cents. I think I can sum up my feelings on this sequel by saying, "Poorly designed games go hand in hand with Unoriginality". However, you can voice yourself here if you wish.

Vote and post your thoughts on the matter. You can even add onto this list if you decide to.

Responses:
Create a new game!
HoMM3: old school ftw!
HoMM5: Magic+Customization>Weak Graphics!
Other?
 View Results!

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isabel
isabel


Known Hero
Dragonblessed
posted March 21, 2009 10:50 AM

Quote:
Playable 1st Person Hero(not 3rd person whatsoever):

It would be nice to actually play the Hero in this tactical warfare game for the 1st time as apposed to commanding him from a 3rd person perspective. A combination of M&M and HoMM I suppose.


Real Time Strategy:

The problem I'm seeing currently with HoMM today is the predictability of warfare. There's nothing to letting the AI battle things out and let the hero give more basic commands and influence the battle in a more logical and subtle way.

The player has too much control over his units and needs to fight the battles a little more realistically as a tactician and commander would. And being cured of Combat/Travel mode swapping would definitely be nice.


That way it is no longer Heroes of Might and Magic. HOMM is a turn-based strategy game, not a real-time nor first person game.

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MattII
MattII


Legendary Hero
posted March 21, 2009 12:32 PM

Over my dead body. As Isabel said,do any of this and the game can no longer be regarded as part of the HoMM series.

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jiriki9
jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 21, 2009 12:43 PM

If you want to create a new game, create a new game, not a sequel/ a new part of a series!

As my preposters stated, there are some thigns that, changed, would make the game not be homm any more...

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Ednaguy
Ednaguy


Supreme Hero
My water just broke! No, wait.
posted March 21, 2009 12:45 PM

I agree with the above comments, however I'd like to see the idea with
"More Uniqueness to Units and their uses" in-game.
____________
"Edna, there's a special, tiny, tiny place in hell, waiting just for you... "

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xerox
xerox


Promising
Undefeatable Hero
posted March 21, 2009 02:42 PM

No please I want to stick to Ashan and be tradtional.
The old universe was so mesy for beginers and for the developers
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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stankelbenet
stankelbenet


Adventuring Hero
bringer of nostalgia & darknes
posted March 21, 2009 03:00 PM

A sequel should at least be the same kind of game. If HOMM 6 becomes a real time strategy, what should number 7 be, if the developers should do as you want: Always make a new type of game. If the creators also then should be innovative it could be a first person shooter(since they already made a first person rpg)

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mamgaeater
mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted March 21, 2009 03:36 PM

i must agree that an rts should be spinoff... genre swaps do horrors to most games...
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Protection From Everything.
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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted March 21, 2009 08:15 PM

I agree with the others. It's not a bad idea, but not for a Heroes of Might and Magic game. I mean look at Dark Messiah, for example: it's still in this world and it's a first person RPG, but it's not a Heroes of Might and Magic game (which is supposed to be TBS)
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Sherekhaan
Sherekhaan


Adventuring Hero
posted March 21, 2009 11:13 PM

Like all the rest, I enjoy HoMM for the turn based strategy; always been a fan of board games. An RTS would be a different game entirely and there are gajillions (yeah, you heard me) of them.

I like the different abilities ideas though. Maybe miners that you can leave in resource building to increase output by 10% etc. But then that's what doing new versions is about taking the first game and building more ideas into it, revamping the graphics and gameplay and generally making it more enjoyable. Well that's the plan anyway...
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mamgaeater
mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted March 21, 2009 11:29 PM

Quote:
Like all the rest, I enjoy HoMM for the turn based strategy; always been a fan of board games. An RTS would be a different game entirely and there are gajillions (yeah, you heard me) of them.



not as many rts' as there are tbs'
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Protection From Everything.
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MattII
MattII


Legendary Hero
posted March 21, 2009 11:55 PM

it depends how you define games like Emperor: Battle For Dune and such games, since they can play as both (turn based in global, real-time in tactical).

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Multivision
Multivision

Tavern Dweller
posted March 22, 2009 12:33 AM
Edited by Multivision at 00:38, 22 Mar 2009.

Edit: For the record, I'm not suggesting that the strategy concept in this game be flushed down the toilet. I just want to actually play the one hero for a change instead of seven or eight.

Think of it like this, say many of you guys liked HoMM1 and you never wanted to see any significant change. Would HoMM3 have been created if that was the consensus?

Look at HoMM3>4>5. The small changes apparent have hardly rocked the world of TBC. And many people still think HoMM3 is just the best game ever.

Subtle changes compared with originality is just a narrow viewpoint. If the latest iteration of this series had the same amount of effort as #3, we would probably all be playing #5 right now instead of reading my incoherent babble. Not that I'd be writing it.

The problem is, how much effort could really be put into a game designed purely around the basis of subtle changes? Not much I'd bet.

Look at FF8/9. It's not just that the expectations were so high. It's that nothing so significant was improved. Nothing really original or interesting caught many eyes.

Most people were really impressed by FF7 because it was such a deviation from everything else. It doesn't mean for a second it's a great game just because it's original. The amount of effort that went into this is obviously well beyond the average.

What is a great game? It means something that catches your attention and holds it? Maybe. But, I don't think WoW is such a great game. I don't know myself. I guess it's just something that's fun to play.

So, let me put this differently. How many of you guys think HoMM3 should be the baseline for HoMM6? If HoMM6 was actually going to be better than it's predecessor, why would you want to hold it back? Especially by having it reintroduce a game that you've already purchased?

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MattII
MattII


Legendary Hero
posted March 22, 2009 01:06 AM

Go pay M&M if you don't like HoMM, because you're going to find no support here for turning HoMM into a RTS game.

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Multivision
Multivision

Tavern Dweller
posted March 22, 2009 01:17 AM

Quote:
Go pay M&M if you don't like HoMM, because you're going to find no support here for turning HoMM into a RTS game.


Probably. Still it would be nice. I can't imagine a better TBC strat game than HoMM3. So I'd rather see a great RTS.

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Sherekhaan
Sherekhaan


Adventuring Hero
posted March 22, 2009 06:29 AM

I struggle going back to HOMM3 now. I am quite happy with HOMM5 TOE and would prefer that to be the baseline for HOMM6.

I guess I am one of the few that think HOMM has evolved well over the years (except HOMMIV).
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MattII
MattII


Legendary Hero
posted March 22, 2009 07:11 AM

H4 was too radical a step for most people to take enjoyably, and while some felt that returning to the H3 way was good, others probably felt that the loss of the history associated with the game was severely (hence the now dropped H5 mod being called Ghost of the Past).

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william
william


Responsible
Undefeatable Hero
LummoxLewis
posted March 22, 2009 07:15 AM

I actually think Multivisions idea is a good one. An RTS of the HOMM series would work quite well I think.
____________
~Ticking away the moments that
make up a dull day, Fritter and
waste the hours in an off-hand
way~

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MattII
MattII


Legendary Hero
posted March 22, 2009 07:27 AM

Yes, but he wants to 'make' HoMM6 a RTS game:
Quote:
Or, do you want to stick with the same game you've been playing for the past (12?)-x years?

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted March 22, 2009 10:18 AM

Yes, we want to keep playing new versions of the same game - if we wanted to play another game, we would play another game.
____________
What will happen now?

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