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Heroes Community > Other Games Exist Too > Thread: Mass Effect 2
Thread: Mass Effect 2 This thread is 3 pages long: 1 2 3 · NEXT»
Adrius
Adrius


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Stand and fight!
posted January 25, 2010 10:35 PM

Mass Effect 2

IGN review

Oh... my... god

I'm still shaking with exitement.

Are you getting this game... or are you getting this game?
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TheDeath
TheDeath


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posted January 25, 2010 10:43 PM

There's a 15GB leak around, waay too big of a game.
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Adrius
Adrius


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Stand and fight!
posted January 25, 2010 10:45 PM
Edited by Adrius at 22:45, 25 Jan 2010.

So the game is big, And that's a bad thing?

I doubt it's because they haven't optimized the size very well, I think it's just because it's packed with so much awesomeness!
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TheDeath
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posted January 25, 2010 10:50 PM

I don't know I haven't played, not my style, my point was that for a 10-to-30 hour to finish game it's a bit big. I don't deny the amount of "awesomeness" it has, I only said it's big.
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Adrius
Adrius


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Stand and fight!
posted January 25, 2010 11:03 PM
Edited by Adrius at 22:40, 26 Jan 2010.

Right.

I'm not getting it on PC anyway so I don't mind the size. It's on two discs though haha, so I guess it's pretty damn big.

EDIT: Just ordered it, awesomeness will arrive on 29th January. Can't wait!
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Darkshadow
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posted January 28, 2010 11:23 AM
Edited by Darkshadow at 14:21, 28 Jan 2010.

Preordered it, have been playing it.

it sucks.

Honest.


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JoonasTo
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What if Elvin was female?
posted January 28, 2010 04:02 PM

Played it through.

I am disappoint.
Darksy is right. Sucks.
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Adrius
Adrius


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Stand and fight!
posted January 28, 2010 07:57 PM

I'll wait until I've played it before I judge you both as ignorant heathens but 'til then, would ya mind expanding on the "it sucks" part?

Without spoilers.
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Darkshadow
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posted January 28, 2010 08:29 PM
Edited by Darkshadow at 20:30, 28 Jan 2010.

Quote:
I'll wait until I've played it before I judge you both as ignorant heathens but 'til then, would ya mind expanding on the "it sucks" part?

Without spoilers.


Ill put it in a simple way

It's just Mass effect 1 repackaged, you might see improvement but mid game it just boils down to feel exactly the same

I guess after Dragon Age I expected way more...

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Adrius
Adrius


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Stand and fight!
posted January 28, 2010 08:49 PM
Edited by Adrius at 20:50, 28 Jan 2010.

Mass Effect 1 felt awesome so if the new one feels the same but the major flaws have been fixed I'm probably gonna like it.

Some questions for ya:

The weapons in the first game mostly felt like children's toys, no strength at all. I've heard the weapons in ME2 have a more heavy feeling to them, would you agree?

Doesn't the new biotics and tech give new tactics to combat or does effectiveness still only consist of Lift+shoot?

Does different weapons feel different or do they just have different casing?

If all of this has been fixed, what is it that still makes the game feel like nothing more than a simple repackaging?
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JoonasTo
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What if Elvin was female?
posted January 28, 2010 08:52 PM

More Shooter orientated.
You need heat sinks, no problem if playing on one of the easier difficulties but if you hit the difficulty higher. The weapons are so powerless that you'll notice that full ammo from a weapon is just enough to kill one enemy and then you have to change weapon.
They changed the way biotic and tech skills work. So now you have to shoot enemies shields/barriers and armor until they are gone and only then you're skill(s) can be used.
Streamlined missions: Enter, shoot, next room, shoot, next room, shoot, next room, shoot, next room, shoot, bigger room, shoot, end.

They removed most of the RPG elements.
Characters have only four skills, one of which is usually ammo skill and one is passive skill. So in truth most characters have two skills and other of them needs to be unlocked through a mission later in the game. So in the beginning you have characters with one skill. ONE!
They removed all items from the game. So no inventory. You heard me. NO INVENTORY!

They also removed the planet exploration.
Now all you get is a scanner that in truth is just an annoying mini-game and you can land on maybe 20 planets in the whole game. So you end up doing boring scanning on 500 planets and can land on few. And even those you can land have one half minute tube-run. I wasn't even interested in exploring new worlds since there is next to nothing to find. No quests, just some money and even the amount is pathetic.

Renovated the charm/intimidate thingy, now they are straightly connected to the paragon/renegade meters. It forces you to act just like that or just like this if you want to have good speaking skill. No freedom like in Mass Effect 1.

The story and characters are unnatural.
I didn't get any feel to them. No connection. Just shells. In original Mass Effect I was urged to take Tali on every mission because she simply grew on me. I liked her. we had a connection. I also felt that Garrus was an idiot and didn't want to take him on on my missions. Trustworthy, but an idiot. Now it's the one and the same who the two squad mates are. They're just target bots for the enemy, it's not like they could do anything anyways.
When two team mates fight with each other, you pull them apart, they go to their quarters and you go to speak to them they have nothing to say?
If you do something that deeply contradicts someone's beliefs they are ok and have nothing to say?
The main character has no quarrels about joining the cerberus, not even my main character whose whole unit was killed on Akuze because of cerberus!
After meeting some old team mates all they have to say is heard you died, nice meeting you?

And the game is over in 20 hours with every side quest done. Original Mass Effect took me 60 hours.

And the ending(s) is(are) lame.

Seems like they rushed the game. Probably used most of their rime on dragon age origins. Too bad. Should have made one good game instead of one mediocre and one lousy. Need to tell which one was the lousy?

So if you played original Mass Effect you'll be disappointed in this.
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JoonasTo
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What if Elvin was female?
posted January 28, 2010 09:02 PM

Quote:
Mass Effect 1 felt awesome so if the new one feels the same but the major flaws have been fixed I'm probably gonna like it.

Some questions for ya:

The weapons in the first game mostly felt like children's toys, no strength at all. I've heard the weapons in ME2 have a more heavy feeling to them, would you agree?

Doesn't the new biotics and tech give new tactics to combat or does effectiveness still only consist of Lift+shoot?

Does different weapons feel different or do they just have different casing?

If all of this has been fixed, what is it that still makes the game feel like nothing more than a simple repackaging?

No. It doesn't feel anything at all. Your regular shooter is the feeling.

Nope, Actually the weapons have been toned town from Mass Effect. At normal difficulty you need half-a-clip to drop one guy. At hardest diffculty full ammo in a weapon and in reserve might not be enough.

New biotics and tech? They merged most of the tech together and removed biotic. So sabotage and overload are in the same now. No more static field. Now there are more secondary powers like biotic charge and invisibility(practically works as a damage boost for your next sniper shot though). I didn't notice any new combinations. Some old ones just have vanished because of lesser skills.

I wouldn't say repackaging. I would say cheap ripoff.
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Adrius
Adrius


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Stand and fight!
posted January 28, 2010 09:35 PM
Edited by Adrius at 22:09, 28 Jan 2010.

Thanks.

Quote:
More Shooter orientated.
You need heat sinks, no problem if playing on one of the easier difficulties but if you hit the difficulty higher. The weapons are so powerless that you'll notice that full ammo from a weapon is just enough to kill one enemy and then you have to change weapon.


Hmm... well that doesn't sound nice, but in the first game if I ran into something that was a bit annoyingly strong and took ages to kill with bullets (like a krogan warrior) I'd lift and throw him, letting gravity do the work. How does the interaction with the enviroment work in ME2?
Quote:
They changed the way biotic and tech skills work. So now you have to shoot enemies shields/barriers and armor until they are gone and only then you're skill(s) can be used.


Sounds like you actually need techies for more than decrypting and electronics now, yay. (as in overloading shields and then using biotics.)
Quote:
Streamlined missions: Enter, shoot, next room, shoot, next room, shoot, next room, shoot, next room, shoot, bigger room, shoot, end.

I guess if the combat is not too repetitive that isn't too much of a problem, but aren't there at least some situations that can be solved with words instead of bullets?
Quote:
They removed most of the RPG elements.
Characters have only four skills, one of which is usually ammo skill and one is passive skill. So in truth most characters have two skills and other of them needs to be unlocked through a mission later in the game. So in the beginning you have characters with one skill. ONE!

I don't think the the amount of skills is the all too important. In ME1 some skills (mainly Singularity) were simply so powerful that the other skills didn't matter. What is important imo is that all skills stay useful.

Quote:
They removed all items from the game. So no inventory. You heard me. NO INVENTORY!

Well the inventory was annoying as hell. Kill enemy, get item, check if item is good, turn into omnigel, repeat. It really ruined the pace of the first game.

So from what I've read you equip your items before battle right? Well I guess that's a bit more realistic, you normally don't really have the luxory of changing your outfit in a hostile enviroment.
Quote:

They also removed the planet exploration.

That was boring anyway.
Quote:
Now all you get is a scanner that in truth is just an annoying mini-game and you can land on maybe 20 planets in the whole game. So you end up doing boring scanning on 500 planets and can land on few. And even those you can land have one half minute tube-run. I wasn't even interested in exploring new worlds since there is next to nothing to find. No quests, just some money and even the amount is pathetic.

Oh. Well that doesn't sound like an improvement, sounds more like they replaced crap with crap. Most reviewers seem to prefer the new system though.
Quote:
Renovated the charm/intimidate thingy, now they are straightly connected to the paragon/renegade meters. It forces you to act just like that or just like this if you want to have good speaking skill. No freedom like in Mass Effect 1.

Question is does it matter? Intimidate options are most often extreme versions that only really suit Renegade characters. With my goody goodshoes Shephard I only once used a Renegade option (sticked my pistol up the fan's nose, couldn't resist. Some people need to learn their place). I do value freedom, but if no one really uses that freedom (cuz it doesn't suit their character) what's the point?

Moreover, people who wanted zeh badass characters in the first game didn't invest in charm/intimidate skills anyway since you gained them through your actions. To me it seems like Bioware removed two skills that most people didn't really care about.

That's no excuse for Bioware of course, they should've improved instead of remove.

Quote:

The story and characters are unnatural...


Can't really say something here. I liked Kaidan btw, been preparing my Vanguard for importion to the 2nd game and made sure that he survived instead of little miss xenophobe.
Quote:

And the game is over in 20 hours with every side quest done. Original Mass Effect took me 60 hours.

Ya sure? I guess that depends on how you play. I'm sitting here with a PC Gamer review and the reviewer says he spent 30 hours and didn't complete everything.

I bet there's some replay value though, right?

EDIT:
Quote:
New biotics and tech? They merged most of the tech together and removed biotic. So sabotage and overload are in the same now. No more static field. Now there are more secondary powers like biotic charge and invisibility(practically works as a damage boost for your next sniper shot though). I didn't notice any new combinations. Some old ones just have vanished because of lesser skills.

Hmm... what about the arching throw thingy, the pull skill and the shockwave thingy? (you know, the one that kinda explodes forward in multiple waves?) I saw these in a video. Those are kinda new Biotics.

Aren't the "freezethrower" and flamethrower part of the Engineer's tech skills? They seem like more offensive skills than debuffing skills though, but at least the techie-man has some more toys right?

I think that seems like a major improvement. Some might argue that you can be an engineer and still have fun cuz other people in your group has those awesome biotic skills and firepower, but you want to badass. You don't want anyone else to do the awesomeness, it's gotta be YOU! And that's why I never played an engineer in the first game. Now every class seems to have something that makes them special and not just a class with the weaker skills of the pure classes.

The Soldier still looks kinda boring though.
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JoonasTo
JoonasTo


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Undefeatable Hero
What if Elvin was female?
posted January 28, 2010 10:19 PM
Edited by JoonasTo at 22:20, 28 Jan 2010.

Quote:
Thanks.

Quote:
More Shooter orientated.
You need heat sinks, no problem if playing on one of the easier difficulties but if you hit the difficulty higher. The weapons are so powerless that you'll notice that full ammo from a weapon is just enough to kill one enemy and then you have to change weapon.


Hmm... well that doesn't sound nice, but in the first game if I ran into something that was a bit annoyingly strong and took ages to kill with bullets (like a krogan warrior) I'd lift and throw him, letting gravity do the work. How does the interaction with the enviroment work in ME2?
No enviroment interaction. I don't think it even has a physics engine. You can't be lifting stuff up like in ME1. Falls from air don't do damage. And Krogan take ages to kill since you will run out of ammo halway through his armor layer.
Quote:
They changed the way biotic and tech skills work. So now you have to shoot enemies shields/barriers and armor until they are gone and only then you're skill(s) can be used.


Sounds like you actually need techies for more than decrypting and electronics now. Yay.
Yeah, you won't be needing techies for for decryption or electronics. Those are always done by mini-game now. No choice since there is no skill for either. And not all techies have overload not that it matters since the overload damage is too low to make a difference anyways
Quote:
Streamlined missions: Enter, shoot, next room, shoot, next room, shoot, next room, shoot, next room, shoot, bigger room, shoot, end.

I guess if the combat is not too repetitive that isn't too much of a problem, but aren't there at least some situations that can be solved with words instead of bullets?
Not any that come to mind. It's one way or the other. You can't choose.
Quote:
They removed most of the RPG elements.
Characters have only four skills, one of which is usually ammo skill and one is passive skill. So in truth most characters have two skills and other of them needs to be unlocked through a mission later in the game. So in the beginning you have characters with one skill. ONE!

I don't think the the amount of skills is the all too important. In ME1 some skills (mainly Singularity) were simply so powerful that the other skills didn't matter. What is important imo is that all skills stay useful.
No more singularity btw. Most skills are useless because they don't do enough damage for them to matter. I ignored skills almost completely.

Quote:
They removed all items from the game. So no inventory. You heard me. NO INVENTORY!

Well the inventory was annoying as hell. Kill enemy, get item, check if item is good, turn into omnigel, repeat. It really ruined the pace of the first game. You used it wrong then. I only checked it when I liked. Like between two hours or so. And only turned them to omni-gel like once in a playthrough.

So from what I've read you equip your items before battle right? Well I guess that's a bit more realistic, you normally don't really have the luxory of changing your outfit in a hostile enviroment. No, you don't equip anything. They just are. There isn't anything to equip. You got nothing. No items in the game. Want to buy a gun? Sorry, not gonna happen.
Quote:

They also removed the planet exploration.

That was boring anyway.
Quote:
Now all you get is a scanner that in truth is just an annoying mini-game and you can land on maybe 20 planets in the whole game. So you end up doing boring scanning on 500 planets and can land on few. And even those you can land have one half minute tube-run. I wasn't even interested in exploring new worlds since there is next to nothing to find. No quests, just some money and even the amount is pathetic.

Oh. Well that doesn't sound like an improvement, sounds more like they replaced crap with crap. Most reviewers seem to prefer the new system though.
It sucks. Last time you got to ride around in your Mako, do tricks, climb mountains, see the planet. Now you look at a round ball that has absolutely no difference than colour. And if you want resources you need you have to do it. Hard to eplain what it really is if you haven't seen it.
Quote:
Renovated the charm/intimidate thingy, now they are straightly connected to the paragon/renegade meters. It forces you to act just like that or just like this if you want to have good speaking skill. No freedom like in Mass Effect 1.

Question is does it matter? Intimidate options are most often extreme versions that only really suit Renegade characters. With my goody goodshoes Shephard I only once used a Renegade option (sticked my pistol up the fan's nose, couldn't resist. Some people need to learn their place). I do value freedom, but if no one really uses that freedom (cuz it doesn't suit their character) what's the point?
No one is really as extreme? Like me. It bothers me that if I want to be able to do something later I have to do otherwise now. Like saving the rachni in ME1. I saved the queen. If it had been in ME2 doing that would have hurt my character since he wuoldn't be able to intimidate a thug later.

Moreover, people who wanted zeh badass characters in the first game didn't invest in charm/intimidate skills anyway since you gained them through your actions. To me it seems like Bioware removed two skills that most people didn't really care about.
You do that if you are a power gamer and want all the skills for combat perks. If you play mostly for the character like I do, the conversation perks are more important to you.

That's no excuse for Bioware of course, they should've improved instead of remove.

Quote:

The story and characters are unnatural...


Can't really say something here. I liked Kaidan btw, been preparing my Vanguard for importion to the 2nd game and made sure that he survived instead of little miss xenophobe.
Quote:

And the game is over in 20 hours with every side quest done. Original Mass Effect took me 60 hours.

Ya sure? I guess that depends on how you play. I'm sitting here with a PC Gamer review and the reviewer says he spent 30 hours and didn't complete everything.
That's because of the exploration, scanning the planets takes a looooooooooooooooooooooong time. I didn't scan nearly all of them thoroughly, and even left some systems untouched. There simply isn't anything there. Planets to scan for resources and maybe one half-minute walk/shoot for 3 hours of just scanning planets? No thank you.

I bet there's some replay value though, right?
I don't know. Not that much since you have so few quests and nigh all side quests are go there, pick that up, come back. All battles are just the same as the enviroment is what it is. And you can't skip some videos/conversations. Most you can but the longest and most tedious ones you cant. Thought about replaying it then I noticed the 10 minute beginning video can't be skipped. Thought OK, it's the intro no big deal. Got to a lenghty conversation of 5 minutes. Can't skip. Decided to let the game to rot. There is really quite little replay value. Different character choices don't make practically any difference since you'll be shooting all the time anyways and the shooting isn't that well done. I'd rather replay FarCry for the hundredth time. Has more variation than this.
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Adrius
Adrius


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Stand and fight!
posted January 28, 2010 10:48 PM
Edited by Adrius at 22:58, 28 Jan 2010.

Quote:
No enviroment interaction. I don't think it even has a physics engine. You can't be lifting stuff up like in ME1. Falls from air don't do damage. And Krogan take ages to kill since you will run out of ammo halway through his armor layer.

WHAT? I've seen many videos of ME2 where they lift people up...  The whole thing about biotics is making people fly around so if there is no physics engine that is simply impossible.

Or do I suck at detecting sarcasm?

Quote:
No more singularity btw.

Really? Cuz the Mass Effect wikia states it as a skill for the Adept.

Clicky

Quote:
You do that if you are a power gamer and want all the skills for combat perks. If you play mostly for the character like I do, the conversation perks are more important to you.

True. I did that during my first playthrough but later I went powergamer.

I shall keep your thoughts in mind while I play it tommorow. Kinda hard discussing when I haven't played it.

EDIT:

This game got 96 on Metacritic, it's been called "The Avatar of video games" by Time magazine... isn't there anyone out there who actually likes it? Is Mass Effect 2 a global conspiracy to make us pay for a sucky game?
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JoonasTo
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What if Elvin was female?
posted January 28, 2010 11:11 PM

You can lift people. But not stuff like in ME1 where you could lift and throw boxes etc.

Ah, might be singularity is there for the player but none of the companions have it.

I've been wondering about the reviews myself.
It is much worse than ME1.
Maybe it just suits the casual gamer better?
I tend to be a little extreme in my way's.
I like playing a game for nonstop or reading a 1000-paged book from one sitting.
I like falling into the fantasy world that the game has and forgetting that I'm playing a game.
ME1 did that perfectly.
I didn't play original Mass Effect.
I lived it.

This? No chance. One of Bioware's worse games. Neverwinter nights are better, KotOR is better, Dragon Age Origins is better, Baldur's Gates are better and original Mass Effect is light years ahead of this one.
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Adrius
Adrius


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Stand and fight!
posted January 28, 2010 11:16 PM

Did you import a character from the first game?
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JoonasTo
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Undefeatable Hero
What if Elvin was female?
posted January 28, 2010 11:28 PM
Edited by JoonasTo at 23:29, 28 Jan 2010.

I did.

There are some moments that I felt like ripping the designer's heart out. Like the very beginning of the game with the talk with the illusive man and not being able to tell to him that he could go rot and die for what Cerberus did on Akuze.

But it wasn't all bad. There was one meeting in the game that made me feel such rapture I wouldn't have noticed if someone had cut me in half in the next five minutes.

All-in-all your old choices have zero impact on the game. I would have wanted more meaning. There are things like is someone alive but in gameplay terms it's just the same if you saved the counsil or you didn't. No difference.

Just cosmetic changes.
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Adrius
Adrius


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Stand and fight!
posted January 28, 2010 11:55 PM
Edited by Adrius at 23:58, 28 Jan 2010.

U-huh, most reviews I've read say that having played the 1st game really gives the atomosphere of the 2nd game a boost, perhaps it is just an illusion of your choices having an impact.

Still, it's pretty revolutionary. I've never heard of a game where the choices in the 1st game carried over to the sequel.

Btw it would be awesome if Tali was romanceable. She being a quarian and having to wear the hazard suit could create a very interesting plot. Can Shepard handle completely platonic love? How does her kind that she holds so dear tolerate interracial relationships? That kinda stuff.

I searched a bit for discussions on Tali romance and Patrick Weekes, a Bioware writer, posted this as a reply on the official forums:

Quote:

shep: so, tali... have i told you how attractive you are?
tali: you know sex with you would kill me, right?
shep: hey, baby, the sheepdawg is just barkin'. i mean, the way you rock that purple suit...
tali: black.
shep: uh... no, no, it's kind of purple.
tali: what the... oh, keelah. your eyes must see further into the uv range than ours do. it looks black to me!
shep: um, okay. well, no big. anyway, about your hips--
tali: dangit, they warned us about this before pilgrimage! i mean, we can't even see the asari due to their shade of black.
shep: blue. they're... okay, listen--
tali: only our most vile criminals wear purple! it's a symbol of shame they must wear at all times to remind everyone that they kicked puppies or got caught in bed with a geth or something! it's like in your ancient earth story about having to wear a badge or logo to advertise your shame.
shep: the scarlet letter?
tali: no, red dwarf. listen, nobody can find out about this! do you hear me? nobody!
liara: okay, even for the citadel, this is a long elevator.
tali: AAAAAAAAAH! HOW LONG HAS SHE BEEN THERE? WHAT DID YOU HEAR?
shep: hey, ladies, let's just not talk for awhile...


Genius
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Darkshadow
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Cerise Princess
posted January 29, 2010 08:28 AM

Quote:
This game got 96 on Metacritic, it's been called "The Avatar of video games" by Time magazine... isn't there anyone out there who actually likes it?



FYI, Avatar sucked aswell

Btw, certain rewievers *cough*Wonder what those might be*cough* already had set scores before they got their hands of the game.

Im still waiting for the final judgement by ZP

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