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Heroes Community > Library of Enlightenment > Thread: XXL patch. Play big maps.
Thread: XXL patch. Play big maps. This thread is 22 pages long: 1 ... 8 9 10 11 12 ... 20 22 · «PREV / NEXT»
AlexSpl
AlexSpl


Responsible
Supreme Hero
posted January 14, 2011 08:13 AM

Quote:
Just realised I uploaded only the XXL.exe!

Without diffs.txt, this executable do nothing

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TiesiogAs
TiesiogAs

Tavern Dweller
posted January 25, 2011 08:11 PM

Maybe someone can reupload files? The only one link that works is bymski link, but he only uploaded .exe file, without .txt one.
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brymski
brymski

Tavern Dweller
posted January 25, 2011 09:56 PM

Sorry guys, here are the [URL=http://www.filesonic.com/file/55969891/XXL.exe]XXL.exe[/URL] and [URL=http://www.filesonic.com/file/64507837/diffs.txt]diffs.txt[/URL]

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Lord_BrutalMan
Lord_BrutalMan

Tavern Dweller
posted February 11, 2011 11:16 PM

It's quite amazing to finally play a little bit more "LARGER" maps!
I've been looking for this, from years...
Thanks a lot for this amazing patch mate!
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AlexSpl
AlexSpl


Responsible
Supreme Hero
posted February 11, 2011 11:27 PM

You can find the latest version here.

There you can find a new 8MM6 template with full underground as well.

But be sure to backup your heroes3.exe as it may differ from that the patch is intended for.


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Kuma
Kuma


Promising
Supreme Hero
u can type so much text in her
posted February 12, 2011 12:36 AM

This seems like pretty great news. Will be sure to try it in my next game with Rych. Thx
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lednakashim
lednakashim

Tavern Dweller
posted February 21, 2011 12:09 AM

Does it work with HeroesHD?
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AlexSpl
AlexSpl


Responsible
Supreme Hero
posted February 21, 2011 12:34 AM

Yes, it works with HD mod and WoG. Read the thread.

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heromagic
heromagic

Tavern Dweller
posted February 23, 2011 08:39 AM

Cool, I finally got it too work with HOMMIII Complete!

For those who are confused, I hope the following instructions will help:

I downloaded the stuff from fester's link
http://www.megaupload.com/?d=UGXPJICS

and unzipped them all to the game folder. I then applied the HD Mod patch, ran the SOD version exe, created a random map, and exited the game. Then I ran the Complete version exe and played the map. The XXL map editor doesn't generate random maps, only editing existing ones.

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heromagic
heromagic

Tavern Dweller
posted February 24, 2011 10:46 AM

Created a random map and played it. But for some reason it kept crashing on the second turn. The map shouldn't have any problems because I verified it with the map editor. Other maps I could play a bit longer. Is there a fix for this?

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AlexSpl
AlexSpl


Responsible
Supreme Hero
posted February 24, 2011 11:29 AM

Quote:
Created a random map and played it. But for some reason it kept crashing on the second turn. The map shouldn't have any problems because I verified it with the map editor. Other maps I could play a bit longer. Is there a fix for this?


What version are you having problems with? If not WoG, give me a link to that map, and I'll see what the problem is. Personally, I recommend to play HD + XXL, if you are eager to play big randoms maps. Though, I don't like their quality at all

If you want to play already-created-with-the-map-editor random maps, just use HD mod only (no need to use XXL patch here).

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heromagic
heromagic

Tavern Dweller
posted February 24, 2011 08:34 PM

Quote:

What version are you having problems with? If not WoG, give me a link to that map, and I'll see what the problem is. Personally, I recommend to play HD + XXL, if you are eager to play big randoms maps. Though, I don't like their quality at all

If you want to play already-created-with-the-map-editor random maps, just use HD mod only (no need to use XXL patch here).


I'm using the Heroes Complete exe version 4.0 with only the HD patched applied (no WoG). I also tested the random map with a SOD exe prepatched with XXL and it also crashed at the end of the first or second turn.

Here's the link to the XXL random map: http://www.mediafire.com/?dajyb7d1yea5foo

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AlexSpl
AlexSpl


Responsible
Supreme Hero
posted February 24, 2011 11:36 PM

This map crashes the game even when playing it in the original H3. I found where the problem is. Someday later I'll try to find out why the game behaves so on this map

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heromagic
heromagic

Tavern Dweller
posted February 26, 2011 11:31 PM

Quote:
This map crashes the game even when playing it in the original H3. I found where the problem is. Someday later I'll try to find out why the game behaves so on this map


I think I've figured out what's wrong with the map: there are too many towns. I deleted the number of towns on that map until I got 48 remaining, which is the game's imposed limit, and then tested the map. There weren't any crashes after the first eight turns. I'm going to play it longer to see how well it goes.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted July 08, 2011 05:25 PM
Edited by Salamandre at 17:34, 08 Jul 2011.

AlexSp, have you any intentions/possibilities to change the limit of towns and other stuff for XXL maps? I need to know that before starting working on one, so I could adapt the design from scattered to stuffed.


Quote:
Map did well for me. Created 252 Clash of Dragons random, wogified it and played for 14 months and it worked fine apart from normal resolution.

The only issue was the content of treasure zones, which is 128 Utopias (counted), 50+ dwellings for each of Azure/Crystal dragons (before wogification, that is) and uncountable lots of relics, which become useless after a while. Replacing them with Emerald Towers and other goodies would be interesting. But I guess possibilities of editing RMG are limited?


Warmonger, you mean map did not crash if the allowed number of dwellings was increased?
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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted July 08, 2011 05:35 PM
Edited by Warmonger at 17:37, 08 Jul 2011.

Hey, how you were able to create random map with more than 48 castles? Does RMG ever allow it?

Quote:
Warmonger, you mean map did not crash if the allowed number of dwellings was increased?

No, game seems to allow them - however, there may be a cap of 256, needs testing.
Still, I was able to complete a number of games on these huge random map and they didn't feel more buggy than WoG sometimes is
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted July 08, 2011 05:40 PM

Yes, you can add >48 towns, just tested. Open any random XXL map from the package and start adding. Once the towns are grayed in the editor, you still can add them, but I wonder if map will not crash when playing.
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Era II mods and utilities

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted July 08, 2011 05:53 PM

Uhm...


However, if you send me the map, I may try it
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted July 08, 2011 06:09 PM
Edited by Salamandre at 18:14, 08 Jul 2011.

I think that restriction is removed in the rmg provided. Open any of the 2 random maps in the package and add towns. I went up to 160 when I got bored. But if you delete them all and start adding, there is a 48 limit. Strange
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Era II mods and utilities

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted July 08, 2011 06:12 PM

Uhm, which exact package do you mean? Few last links are corrupted or don't contain any new files for me.
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