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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Future Necropolises and replacements
Thread: Future Necropolises and replacements This thread is 4 pages long: 1 2 3 4 · NEXT»
LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted July 01, 2010 08:04 PM
Edited by LizardWarrior at 22:23, 02 Jul 2010.

Future Necropolises and replacements

Well,every homm,brought in small or high measure changes in Necropolis,here are all changes around homm series:

HOMM II -Necropolis Appear
HOMM III-Wight/Wraith and Black/Dread Knight appear
HOMM IV -necropolis is fusioned with Inferno,Zombie,Wight and Dread Knight disppear
HOMM V  -classic necropolis again,but Dread Knight is replaced by Wraith

That's changes of Necropolis in time,but what reserve the future series?First let's examine every unit around all HOMM series:

1.Skeleton
heroes 2

heroes 3

heroes 4

heroes 5

Overview:Skeleton is basicaly the same in all HOMM,good and cheap,the main unit in necromancers army.In great numbers,thanks to necromancy,strong level 1 unit,always beeter than zombies,usualy the wrost lvl 2 creature.

2.Zombie
heroes 2

heroes 3

heroes 4

heroes 5

Overview:Usualy the wrost lvl 2 creature,zobie is Mr.I beeter buy 2 skeleton instead.Weak and slow,always less in garnisson,because slowdown the army.

3.Ghost
heroes 2

heroes 4

heroes 5

Overview:Weak,but fast level 3 unit,tottaly absent in heroes 3(if we don't count wight/wraith and non-official h3 expansion)

4.Vampire

COMPARASION UNFINISHED



If you have an idea for a necropolis or replacament,post it here and it will be rated into one category.

1.Classic
Heroes VI Necropolis
Author:Lexxan
Tier 1: Zombie/Gargoyle
Tier 2: Ghost/Ghoul
Tier 3: Skeleton/Revenant
Tier 4: Mummy/Wraith
Tier 5: Lich/Acolyte
Tier 6: Death Knight/Vampire
Tier 7: Bone Dragon/Grim Reaper
2.Funny
Farm Necropolis
Author:LizardWarrior
Undead Chicken>Zombie Chicken/Ghost Chicken
Shadown Cat>Spectral Cat/Vampire Cat
Rotten Pig>Plague Pig>Skeleton Pig
Dead Dog>Death Dog/Grave-Watcher-Dog
Deadly Cow>Zombie Bull/Plague Bull
Rotten Rider>Undead Rider/Death Rider
Bloody Farm Machine>Deadly Farm Machine>What the hell?



3.Weird
Skeletal Necropolis
Author:LizardWarrior
Skletal Dog>Skeletal Hound/Bone Bloodhound
Skeleton Archer>Skeleton Sniper/Horror Archer
Skeleton Warrior>Armored Skeleton/Horror Guard
Bone Pile>Bone Golem/Giant Skeleton
Lich>Archlich/Master Lich
Skeleton Rider/Dread Knight/Death Knight
Bone Dragon>Stonified Bone Dragon/Horror Dragon


4.Replacament
WH Tombkings Style:
Author:Jiriki9
An undead faction in style by ancient cultures, especially egypt. Inspired by warhammer's tomb kings.
1. Skeleton Warrior > Skeleton Archer OR Skeleton Captain
2. Tomb Swarm > Crypt Swarm or Venomous Swarm
3. Scorpion > Rotting Scorpion OR  Grave Scorpion
4. Tomb Guard > Pharao Guard OR Crypt Guard
5. Skeletal Rider > Bone Chariot OR Skeleton Knight
6. Bone Giant > Ancient Bone Giant OR Flesh Giant
7. Sphinx > Dread Sphinx or Golden Sphinx


Eternal Crusade:
Author:Jiriki9
Undeads fighting for the light, slightly inspired by devilwarriors "Deathknights" faction (concerning the principle). They stay on earth through pure will, to forever fight their war. They, therefore, would not have the traditional necromancy skill, but a skill reviving fallen units after combat (and maybe even in combat).

1. Faithful > Faithful Warrior OR Returned Soldier
2. Skeleton > Skeleton Crusader OR Skeleton Bowman
3. Bone Rider > Light Rider OR Flagbearer
4. Good Sould > Valor Soul OR Honour Soul
5. Deathpriest > Death Zealot OR Eternal Inquisitor
6. Reaper > Angel of Death OR Soulkeeper
7. Undead champion > Undead Paladin OR Deathlord

Cemetery
Author:LizardWarrior
Cemetery is the town of lesser undeads,summoned by cultists or secret necromancers.They're lead by ankous(a type of Grim Reapar)
1.Wisp>Orb/Light Sphere
2.Corpse>Zombie/Ghoul
3.Apparition>Ghost/Soul
4.Tombstone Bearer>Cross Bearer/Grave Bearer
5.Cultis>Ocultist/Necroocultist
6.Corpse Ghater>Zombie Ghater/Plague Ghater
7.Reaper>Grim reaper/Ankou

New Necropolis
Author:MatIII
1. Zombie > Zombie Clubber / Festering Zombie      normal speed, but don't retaliate
2. Zombie Warrior > Plague Warrior / Zombie Archer      normal speed, and do retaliate
3. Ghoul > Blood Ghoul / Bonewing Ghoul      fast vicious scavengers
4. Deadman Warrior > Deadman Archer / Deadman Soldier      Black Knights on foot
5. Deadman Rider > Deadman Lancer / Black Rider      Black Knights
6. Black Serpent > Black Devourer / Black Chrysopela      snakes made from the ribs of humanoids and riding beasts
7. Boniform > Fleshiform /Steeliform      big piles of 'stuff'
Combinations
Necropolis + Inferno: Underworld:

1 Imp > Vermin/Familiar
2 Zombie > Ghoul/Rotten Zombie
3 Lost Soul > Ghost/Tortured Soul
4 Hell Hound > Cerberus/Ghostly Hound
5 Black Priest > Heretic/Lich
6 Black Rider > Black Knight/Hell Knight
7 Greater Demon > Archdemon/Fallen Angel


Necropolis + Mages: Greed for Power&Knowledge:

Necromancy, at last, is just a form of magic. What if the magi wouldn't ban it, but greet the Necromancers as powerful mages? ...the society of both could change drastically!

1 Skeleton Worker > Skeleton Warrior/Skeleton Builder
2 Gargoyle > Bone Gargoyle/Obsidian Gargoyle
3 Stone Golem > Flesh Golem/Iron Golem
4 Mage > Lich/Archmage
5 Djin > Wraith/Djin Sultan
6 Arcane Knight > Deathknight/Winged Knight
7 Giant > Giant Cadavre/Titan


Necropolis + Stronghold: Death & Destruction:

It seems unlikely, but what if the necromancers confess the Barbarians to work together and bring destruction and death on earth ... the barbarians kill and the necromancers raise, ain't that a pretty combination?

1 Goblin > Goblin Marauder/Ghoul
2 Orc Warrior > Berserker/Undead Orc
3 Wolf zombie > Zombie Rider/Werewolf
4 Vampire > Orc Vampire/Vampire Prince
5 Shaman > Firebringer/Lich
6 Ogre > Two-headed Ogre/Ogre Skeleton
7 Cyclops > Furious Cyclops/Blood Giant

Undead Elves - the Crypt:

1 Walking Dead > Elf Zombie/Zombie Warrior
2 Centaur Cadavre > Skeletal Centaur/Nefarious Centaur
3 Elven Skeleton > Skeleton Hunter/Boneblade
4 ?
5 Dead Tree > Decayed Oak/Bare-Branched Tree
6 Ghost of the Ancestors > Ghost of the Ancient/Elder Ghost
7 Bone Dragon > Ghost Dragon/Bone Dragon Knight


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Danny
Danny


Famous Hero
posted July 02, 2010 01:09 PM

It's the most cliché faction in the game, so tired of it. The options for "reinvention" are limited, other than bringing the Mummy back or do undead "other creatures" like Bone Dragon, it's a dead end. Merging with Inferno was cool, the comeback in HOMMV was disappointing, not only they didn't even add anything to the campaign storyline, it was stupid to make a creature that's "death itself" but put it below the Bone Dragon. Maybe they can take inspiration from Blizzard, who managed to make the undead faction interesting.
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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted July 02, 2010 02:42 PM

@danny: no it ain't - Castle/Haven is even more cliché, less changed, etc. Also, it's just fitting. AND I hated the HIV death! didn't found it so fitting, allthough the general idea of merging with inferno ain't bad, but - as complete HIV - very poorly realized. That's just my humble opinion, but I want necropolis to be kept somehow. It just belongs to HoMM...

I have proposals for you, lizard:

WH Tombkings Style:

An undead faction in style by ancient cultures, especially egypt. Inspired by warhammer's tomb kings.

1. Skeleton Warrior > Skeleton Archer OR Skeleton Captain
2. Tomb Swarm > Crypt Swarm or Venomous Swarm
3. Scorpion > Rotting Scorpion OR  Grave Scorpion
4. Tomb Guard > Pharao Guard OR Crypt Guard
5. Skeletal Rider > Bone Chariot OR Skeleton Knight
6. Bone Giant > Ancient Bone Giant OR Flesh Giant
7. Sphinx > Dread Sphinx or Golden Sphinx

Hero: Necromancer

Eternal Crusade:

Undeads fighting for the light, slightly inspired by devilwarriors "Deathknights" faction (concerning the principle). They stay on earth through pure will, to forever fight their war. They, therefore, would not have the traditional necromancy skill, but a skill reviving fallen units after combat (and maybe even in combat).

1. Faithful > Faithful Warrior OR Returned Soldier
2. Skeleton > Skeleton Crusader OR Skeleton Bowman
3. Bone Rider > Light Rider OR Flagbearer
4. Good Sould > Valor Soul OR Honour Soul
5. Deathpriest > Death Zealot OR Eternal Inquisitor
6. Reaper > Angel of Death OR Soulkeeper
7. Undead champion > Undead Paladin OR Deathlord

Hero: Deathknight, Fallen Paladin, Death Paladin,

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted July 02, 2010 04:09 PM

Great,add they to first post.
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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted July 02, 2010 05:14 PM

thanks.

Here, considering that some don't want necropolis to come again, compeltely, here some merging options:

Necropolis + Inferno: Underworld:

1 Imp > Vermin/Familiar
2 Zombie > Ghoul/Rotten Zombie
3 Lost Soul > Ghost/Tortured Soul
4 Hell Hound > Cerberus/Ghostly Hound
5 Black Priest > Heretic/Lich
6 Black Rider > Black Knight/Hell Knight
7 Greater Demon > Archdemon/Fallen Angel

Place of Hell Hound & Lost Soul could be changed.
You see that for most units I tried to make one upgrade more undead and one more demonic. I think, this merging of inferno & necropolis could be better than the H4 one^^

Necropolis + Mages: Greed for Power&Knowledge:

Necromancy, at last, is just a form of magic. What if the magi wouldn't ban it, but greet the Necromancers as powerful mages? ...the society of both could change drastically!

1 Skeleton Worker > Skeleton Warrior/Skeleton Builder
2 Gargoyle > Bone Gargoyle/Obsidian Gargoyle
3 Stone Golem > Flesh Golem/Iron Golem
4 Mage > Lich/Archmage
5 Djin > Wraith/Djin Sultan
6 Arcane Knight > Deathknight/Winged Knight
7 Giant > Giant Cadavre/Titan

Again, the upgrade CAN get it undead - or not, just as you wish. Only exception the skeleton worker -didn't want ANY gremlin skeletons

Necropolis + Stronghold: Death & Destruction:

It seems unlikely, but what if the necromancers confess the Barbarians to work together and bring destruction and death on earth ... the barbarians kill and the necromancers raise, ain't that a pretty combination?

1 Goblin > Goblin Marauder/Ghoul
2 Orc Warrior > Berserker/Undead Orc
3 Wolf zombie > Zombie Rider/Werewolf
4 Vampire > Orc Vampire/Vampire Prince
5 Shaman > Firebringer/Lich
6 Ogre > Two-headed Ogre/Ogre Skeleton
7 Cyclops > Furious Cyclops/Blood Giant

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MattII
MattII


Legendary Hero
posted July 02, 2010 05:33 PM
Edited by MattII at 17:52, 02 Jul 2010.

Quote:
It's the most cliché faction in the game, so tired of it. The options for "reinvention" are limited, other than bringing the Mummy back or do undead "other creatures" like Bone Dragon, it's a dead end. Merging with Inferno was cool, the comeback in HOMMV was disappointing, not only they didn't even add anything to the campaign storyline, it was stupid to make a creature that's "death itself" but put it below the Bone Dragon. Maybe they can take inspiration from Blizzard, who managed to make the undead faction interesting.
Have to say I disagree with most of this, it's no more cliché than the Christian Haven and it has a ton of options for revision (I've got 2 or 3 new creatures in my thread). Also, merging it with Inferno was a terrible idea, you'd probably have got better results with merging Fortress (Sylvan) and Tower (Academy).

Oh and Jiriki, merging factions doesn't work, you just end up with even more of a hodge-podge than are the normal factions.

Oh, and a few creatures you might want to consider:
Ghoul
Bone Serpent (big snake made from the ribs/ribcages of killed enemies)
Mounds (basically just piles of bones or lumps of flesh that can shamble about, but do damage all around)
Zombies (not new, but you could try making them look as though they 'haven't' come straight out of a zombie-apocalypse movie)
Headless (undead without heads, honestly, why would they need them, they mostly have neither eyes nor brains)
Mixes (basically chopping and changing, make a creature any shape you want)
Animals
Aviforms (look like birds, but bigger because they're made from bigger animals)

And that's only sticking with the current Necro. style, if you go for a different Necro. style there's no reason you can't have even more different creatures.

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted July 02, 2010 05:40 PM

@mattIII I don't think the idea of merging with inferno was bad, but it was DONE very very VEEEEERY bad...as complete H4 wasn't a burner

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MattII
MattII


Legendary Hero
posted July 02, 2010 06:01 PM

Okay, no, merging isn't bad, but simply swapping creatures is, because Necro is as much a faction as any other, so it'd look as weird as trying to swap, say Sylvan and Academy creatures, because they have totally different backgrounds.

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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted July 02, 2010 06:08 PM

I have no problems with the Skellies in any way whatsoever. Their general weakness is compensated by high numbers, and it should remain that way. Personally, IF skellies are the Tier 1 creature, they should be quick and agile (High speed due to their light weight), but rather harmless in 1vs1 battles (low Hp, Attack and Damage). IF their tier is increased, OR Necromancy is weakened, they should keep their speed, and become offencively oriented to compensate the loss of Mass Necromancy. IMO, they should be tier 2, and not 1, but that's just my opinion.

Zombies/Corpses should be the Tier 1 creatures imo. It just makes more sence. They are lumbering, weak by default, AND plentifull. I mean, which of the two are more common in horror games/Movies? Skeletons or Zombies? Go Figure.

However IF Zombies remain Tier two creatures, their tankiness should be boosted. Abilities like Fierce Retaliation, Unlimited Retaliation, Armored, Taunt (just to name some H5 specials) would all work well on Zombies, even for creatures of the second tier. It would boost their usefullness (as far as they had any, that is). Boosting Damage and Speed (not initiative) could also help.

Ghosts imo should be fast, and have (indirect) bonusses in fights with non-magical creatures. They should either be incorporeal, like in H5, OR Insubstanial, like in H4. Either one will work. Upgrades can get some Magic Counters (like the Spectre's Mana Drain Ability in H5). Their hit points and defence skills should be low, otherwise their insubtanciality/Incorporealness becomes broken. Speed and Attack should be high, Initiative and Damage moderate

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted July 02, 2010 06:24 PM

@mattII:

that's why I tried to avert such swapping.

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MattII
MattII


Legendary Hero
posted July 02, 2010 06:50 PM
Edited by MattII at 18:51, 02 Jul 2010.

Go for the Necro/Academy then, the other two don't feel right (Orcs don't feel magical to me, and I can't imagine Necro. and Inferno being the best of friends, more like barely tolerated enemies, ie, Hitler and Stalin).

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted July 02, 2010 07:26 PM

lol, that's a nice comparison.

...these are all just propositions, anyway. It seemed to me that lizard wanted to gather ideas, and I gave some

another one:
Undead Elves - the Crypt:

1 Walking Dead > Elf Zombie/Zombie Warrior
2 Centaur Cadavre > Skeletal Centaur/Nefarious Centaur
3 Elven Skeleton > Skeleton Hunter/Boneblade
4 ?
5 Dead Tree > Decayed Oak/Bare-Branched Tree
6 Ghost of the Ancestors > Ghost of the Ancient/Elder Ghost
7 Bone Dragon > Ghost Dragon/Bone Dragon Knight

Can't right now think of a Tier 4...

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MattII
MattII


Legendary Hero
posted July 02, 2010 07:35 PM

Um, no, just, no. Academy is the best way to go, it really is.

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted July 02, 2010 07:37 PM

Quote:
I have no problems with the Skellies in any way whatsoever. Their general weakness is compensated by high numbers, and it should remain that way. Personally, IF skellies are the Tier 1 creature, they should be quick and agile (High speed due to their light weight), but rather harmless in 1vs1 battles (low Hp, Attack and Damage). IF their tier is increased, OR Necromancy is weakened, they should keep their speed, and become offencively oriented to compensate the loss of Mass Necromancy. IMO, they should be tier 2, and not 1, but that's just my opinion.

Zombies/Corpses should be the Tier 1 creatures imo. It just makes more sence. They are lumbering, weak by default, AND plentifull. I mean, which of the two are more common in horror games/Movies? Skeletons or Zombies? Go Figure.

However IF Zombies remain Tier two creatures, their tankiness should be boosted. Abilities like Fierce Retaliation, Unlimited Retaliation, Armored, Taunt (just to name some H5 specials) would all work well on Zombies, even for creatures of the second tier. It would boost their usefullness (as far as they had any, that is). Boosting Damage and Speed (not initiative) could also help.


I agree with Lexxan,Zombies are weak,slow and use just hands or small weapons.In necropolis must be more skeletons,like skeleton arche,warrior,knight,lich etc.
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MattII
MattII


Legendary Hero
posted July 02, 2010 07:46 PM

No, they just need to get rid of the idea that zombies have to be the slow lurching things out of zombie-apocalypse movies. Once they realise that zombies can move at a decent speed they can do soo much more with them. They can even have levels of zombiefication, ie, at low levels they're mindless rotting corpses, put a bit more magic in and you can stop them rotting and set them to more complex tasks like shooting a crossbow, and at high levels you can have them self-heal.

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted July 02, 2010 09:17 PM
Edited by LizardWarrior at 09:15, 10 Jul 2010.

Skeletons are better,the bones are stronger like iron,but they can are brittle,even this they can resist to cuts(the best way is to use a hammer ).Who need zombies,skeletons are future of the necropolis!There are soo many possible skeletons:
1.Skeleton Archer
2.Skeleton Warrior
3.Skeleton Mage
4.Skeleton Rider
5.Grim Reaper(well it's a skeleton )
6.Lich

and even more!!!

P.S:I will make tommorow artowirk of future Necropolis(if interent company who I'm register didn't fail,it must have to pay 25.000lei,around 7000euro)
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MattII
MattII


Legendary Hero
posted July 02, 2010 09:29 PM
Edited by MattII at 21:30, 02 Jul 2010.

Oh sure, they can be tough (as if a zombie can't), but they have practically no muscle, so they're only going to be able to tap at you, unlike a zombie who'll be able to put a sword through you, pommel first. BTW, Lichs are skeleton mages, so you only have 4 creatures (Grim Reaper doesn't count either, he's an anthropomorphic personification, not a corporeal being).

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted July 02, 2010 09:37 PM
Edited by LizardWarrior at 21:38, 02 Jul 2010.

No muscle,yes,but they're animated by magic so can make some damage.Zombies stink,full with files,with muscles who are eating by worms(yucks) who need them,skeletons are white and clean(well,by worms,but they leave the skeleton),they're perfect(yes,that's was a joke,if computers will have smell,I didn't want them,zombies)
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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted July 02, 2010 09:41 PM

I can't find the actual file where I'm keeping my fantasy version of H6, but my Ideal Necropolis will be looking like this

Tier 1: Zombie/Gargoyle
Tier 2: Ghost/Ghoul
Tier 3: Skeleton/Revenant
Tier 4: Mummy/Wraith
Tier 5: Lich/Acolyte
Tier 6: Death Knight/Vampire
Tier 7: Bone Dragon/Grim Reaper

(note: each player chooses between one base creature (EG Gargoyles and Zombies are mutually exclusiive), each of which has one default upgrade and an alternative one.)

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted July 02, 2010 09:49 PM

Like in heroes 4,but seven creatures and without demons.I love the idea of lvl 3 skeleton,also I like mummy in necropolis,looks good,but I want upragredes.
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