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Heroes Community > Heroes 7+ Altar of Wishes > Thread: A creational game [masterpost on page 224]
Thread: A creational game [masterpost on page 224] This Popular Thread is 419 pages long: 1 50 100 ... 115 116 117 118 119 ... 150 200 250 300 350 400 419 · «PREV / NEXT»
vitorsly
vitorsly


Known Hero
Joker!
posted May 16, 2011 11:24 PM
Edited by vitorsly at 23:25, 16 May 2011.

Ship control!
It is better explained by images:
= blank space       =enemy units




when you use the ability it becomes:




OR




OR




OR





At basic you can use it 1 time. At advanced 2 times and at expert 3 times for every battle!

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted May 16, 2011 11:32 PM

I do not understand AT ALL what that means O.o the enemy units are moved? O.o

However, from now, we first do 3-4 basic sub-skills for every main skill. After that we'll go to the sub-skills with prerequesites.

Now, for which main skill shall we do the basic sub-skills next?

Wood Magic
Metal Magic
Fire Magic
Water Magic
Earth Magic
Dark Magic
Light Magic
Skill reducing the mana cost of casting spells for Heroes

Offense (gives troops an attack/damage bonus)
Defense  (increased effect of "defense" command)
Rush (Increases the speed/movement of your units)
Leadership (Increases Morale of Troops)
Art of War (Increases the Luck of your troops/their chance for critical hits)
Battle Lore (Your troops get stat boni against certain unit types (because the hero knows well about them)
Logistics (Increases the (land) army movement per day)
Scout/Scouting (Increases the Sight Range of the Hero)
One collective "War Machines" Skill
Enlightenment/Learning (Decreases the number of EXP a hero needs for a Level-up)
Diplomacy (Lets some enemy creatures join you before battle.)
Anti-Magic/Resistance (Gives the hero's troops a magical Resistance against negative spells)
Battle/Fighting (Increases the damage a hero does in battle and allows him to get might-based combat abilities)
Nobility (INcreases the weekly growth of creatures in a town the hero has been assigned, too (Nirmally, only 1 per hero)
Estates (The hero gains a certain amount of Gold per Turn)
____________
ICTC announced

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vitorsly
vitorsly


Known Hero
Joker!
posted May 16, 2011 11:39 PM

Leadership
and when you use an ability it moves every enemy creature in one direction of your choose.

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted May 17, 2011 12:10 AM

and it costs one hero turn, normally?!
...it seems a bit more like an advanced sub-skill (=one having other sub-skills as prerequesites)

Cascade.

1. Which of these shall be a basic Leadership Sub-SKill?

Valor (Inspired by your hero's valor, your troops can never have negative moral.)
OR
Encourage/Chain of Command/better name (Increases the Initiative of your units a bit)
OR
Discipline (Lowers the Chances for Negative morale to occur)
OR
Comradship (The hero is both a leader and a comrade to their troops, so they start with a huge initiative bonus for the first turn)
OR
Hearten/Encourage (Using this ability in combat, the hero can allow a friendly unit that has allready acted this turn to act again.) [note: could, because it's strong, also be a sub-skill requiring another sub-skill first]
OR
Uniter/better name (Reduces the penalty/penalties which come through having units of different factions in the army)

2. Choose a second one from the List above.

3. Choose a third basic sub-skill for leadership freely.

4. Choose a fourth basic sub-skill for leadership freely, say it shall have only 3, or postpone it.

5. Choose the next main skill for which we do the basic sub-skills
____________
ICTC announced

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MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted May 17, 2011 12:20 AM

1. Uniter (how about: "Alliances", "Peace Keeper" or "Treaty" ?)

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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted May 17, 2011 12:43 AM

2. Valor
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted May 17, 2011 07:13 AM
Edited by alcibiades at 07:26, 17 May 2011.

Way too many weak abilities here. That's what happens when you take lousy abilities like Estates and Navigation out to give them their own skill.
____________
What will happen now?

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted May 17, 2011 09:56 AM
Edited by Jiriki9 at 15:37, 17 May 2011.

@mr. Dragon: good suggestions

1. Choose a third basic sub-skill for leadership freely.

2. Choose a fourth basic sub-skill for leadership freely, say it shall have only 3, or postpone it.

3. Choose the next main skill for which we do the basic sub-skills

EDIT: Nobody? O.o at least 3 of you wished for this^^
____________
ICTC announced

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Minnakht
Minnakht


Known Hero
Green eyed monster
posted May 17, 2011 03:56 PM
Edited by Minnakht at 15:57, 17 May 2011.

I didn't.

1. Pressure Resistance (When a friendly stack is attacked and has many casualties, that stack gains a short-time damage bonus and its turn comes quicker. Also better resistance to stun effects and displacement)

It's a sub-skill, so... the effects of that can scale.

Also, Jiiiiiiiiiiiiiiiiiiriki... I don't want to be pushy, but
____________
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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted May 17, 2011 04:06 PM

1. Choose a fourth basic sub-skill for leadership freely, say it shall have only 3, or postpone it.

2. Choose the next main skill for which we do the basic sub-skills

but what?^^
____________
ICTC announced

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Minnakht
Minnakht


Known Hero
Green eyed monster
posted May 17, 2011 06:29 PM

That's enough for Leadership, seeing as no one can even answer...

...I post that link in my signature everywhere, and no one ever checks it...
____________
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted May 17, 2011 06:49 PM

Good job, Minnakht!
____________
What will happen now?

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted May 17, 2011 06:54 PM
Edited by Jiriki9 at 00:03, 18 May 2011.

well...I thought I allready made it clear I'm rather occupied with rl these days^^ one may recognize I'm not too active in this thread, either.

for leadership...note we WILL return to it, but for advanced sub-sills then (=those which have others as prerequesites, maybe also skill-crossing prereqs)

I must be off in minutes, so I quicken this into a short cascade:

We take Offense as next main skill

1. Which of these shall be basic offense sub-skill?

Archery (increases ranged attack/Damage)
OR
Battle Frenzy (Further damage increase[fixed])
OR
Battle Frenzy (Strong damage increase on cost of defense loss)
OR
Preparation ("Defend" becomes "Prepare" command, increasing attack instead of defense)
OR
Offensive Tactics (Allows your hero to place their troops further [like in tactics], but only when he is the attackt) [Note: would automatically lead to the opposite skill for defense]
OR
Tactics (As we know it)

2. choose another one of the list

3. choose another one freely

4. Shall the Main Skill level determine how many skills of a skill onethe hero can have? [10 being the total cap]
____________
ICTC announced

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted May 18, 2011 07:26 AM

1: Archery, obviously!
____________
What will happen now?

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted May 18, 2011 08:55 AM
Edited by Jiriki9 at 14:41, 18 May 2011.

1. choose another one of the list

2. choose another one freely

3. Shall the Main Skill level determine how many skills of a skill onethe hero can have? [10 being the total cap]

EDIT: despite having won the vote, with 3 people having voted for it, this seems to be a very slow-going topic^^ I find that a bit strange^^
____________
ICTC announced

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted May 18, 2011 03:04 PM

Battle Frenzy (Strong damage increase on cost of defense loss)

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted May 18, 2011 03:11 PM

1. choose another one freely

2. Shall the Main Skill level determine how many skills of a skill onethe hero can have? [10 being the total cap]
____________
ICTC announced

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted May 18, 2011 03:18 PM

I kinda wish Melee was a skill, but I wouldn't know how to implement it.

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted May 18, 2011 03:21 PM

What should it do, basically? increase melee attack/damage?

for the next question:
Shall the Main Skill level determine how many skills of a skill onethe hero can have? [10 being the total cap]
____________
ICTC announced

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted May 18, 2011 03:23 PM
Edited by Avirosb at 15:40, 18 May 2011.

^^ That's seems to be the most logical solution.

And yes.

EDIT: And Yes VVV

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