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Thread: A creational game [masterpost on page 224] [ This thread is pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 (115) 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 ] |
Jiriki9

    
      
Honorable
Undefeatable Hero
Altar Dweller
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posted May 16, 2011 03:39 AM |
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Edited by Jiriki9 at 04:54, 16 May 2011.
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alci was quicker. Also, though I understand you know, since the equipment will not give abilities, but stats, there is not SO much place for exceptions, I think...also these could also be covered by the combined effects...
On to Abyss and Gating
With proceeding Racial, what is changed? Choose 1-4
PErcentage of creatures a stack will call through Gating
OR
Tier of Creatures that can Gate
OR
Number of Times a creature can use gating in battle
OR
Range on battlefield in which can be gated
EDIT: COmeon, we're almost through Also, I added detailed sections for the unupgraded creatures and the abilities into these.
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Minnakht

 
  
Known Hero
Green eyed monster
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posted May 16, 2011 05:41 AM |
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First two. The other ones should be set at one and everywhere respectively, IMO, but it's not like I can decide that now.
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Jiriki9

    
      
Honorable
Undefeatable Hero
Altar Dweller
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posted May 16, 2011 06:17 AM |
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1. When shall Elite Creatures be able to gate?
Advanced Gating
OR
Expert Gating
?
2. When shall Champion Creatures be able to gate?
Expert Gating
OR
Master Gating
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Minnakht

 
  
Known Hero
Green eyed monster
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posted May 16, 2011 06:23 AM |
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Edited by Minnakht at 06:24, 16 May 2011.
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2. Master Gating
other decision is up to whoever else comes and answers it
Nee, Jiiiiiiiiriki, I made that aerial faction you asked for
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Jiriki9

    
      
Honorable
Undefeatable Hero
Altar Dweller
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posted May 16, 2011 06:31 AM |
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When shall Elite Creatures be able to gate?
Advanced Gating
OR
Expert Gating
?
I noticed. I WILL comment, but currently, I'm still finishing creating a presentation - which I have to hold in 3 and a half hours^^. Thus I'm a bit occupied
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MrDragon

 
    
Supreme Hero
Eats people with Ketchup
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posted May 16, 2011 06:34 AM |
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Edited by MrDragon at 06:37, 16 May 2011.
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Gonne be a little difficult, as usual, sorry Jiriki.
Advanced Gating at 50% efficiency of Core units.
Expert Gating at the same efficiency as Core units.
Edit:
Example, "Hero X" has say 100 core units spawn 40 gated, then a "hero X" with advanced gating gets from 100 elites 20 gated.
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Jiriki9

    
      
Honorable
Undefeatable Hero
Altar Dweller
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posted May 16, 2011 06:41 AM |
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it's ok.^^
Anway...we coem to the last racial now (YEAH):
Soul Gathering (for every being with a soul killed by the blood lord or his units, the blood Lord gains a Soul. With souls, powerfull abilities can be used)
What shall improve with the racial? choose 1-4
The maximum of souls the Bloodlord can "carry"
OR
THe abilities that can be used
OR
The effect of the abilities
OR
the soul cost of abilities (decreasing, of course)
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Minnakht

 
  
Known Hero
Green eyed monster
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posted May 16, 2011 06:45 AM |
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Edited by Minnakht at 06:46, 16 May 2011.
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The usable abilities and the soul limit.
Additionally, the soul limit and the ability effects would probably be increased by hero level, but only the racial influences which ones can be used.
Ooh, a presentation? I held one a week ago, and it went pretty well. Good luck on yours!
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Jiriki9

    
      
Honorable
Undefeatable Hero
Altar Dweller
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posted May 16, 2011 06:53 AM |
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I make that a question: What shall influence the max number of souls carried? Choose 1 please
Knowledge
OR
Hero Level
OR
nothing, it's a fixed value
OR
nothing, there IS no limit
Thanks =) I don't know, I hope it will be a bit fun to listen, too and we will have soem minutes for discussion afterwards. The topic encourages it, imo (cannabis )
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Avirosb 

  
     
Promising
Legendary Hero
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posted May 16, 2011 06:54 AM |
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Jiriki9

    
      
Honorable
Undefeatable Hero
Altar Dweller
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posted May 16, 2011 07:02 AM |
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And what shall influence the effect of the abilities? Choose 1-2
Hero level
OR
Spellpower Stat
OR
Nothing, it's fixed
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Minnakht

 
  
Known Hero
Green eyed monster
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posted May 16, 2011 07:16 AM |
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Jiriki9

    
      
Honorable
Undefeatable Hero
Altar Dweller
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posted May 16, 2011 07:18 AM |
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Edited by Jiriki9 at 07:45, 16 May 2011.
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so, before we go on - We have enough votes to continue, imo. but if someone still want sto vote...you get about 20 minutes 'til im out of the shower - Choos the name for the fire-water-elemental
Antagonist
OR
Paradoxic
OR
Antagonistic Elemental
OR
Paradox Elemental
OR
Energy Elemental
OR
Boiling Elemental
OR
A better idea by you
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Jabanoss

  
     
Promising
Legendary Hero
Property of Nightterror™
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posted May 16, 2011 07:52 AM |
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Boiling Elemental
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"Oooh Jaba" - Meroe
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Jiriki9

    
      
Honorable
Undefeatable Hero
Altar Dweller
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posted May 16, 2011 08:01 AM |
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Now, I can proudly present the results of the vote about how shall we go on:
I send messages to 18 people and got back 11 votes. That is more than 50% and so representable.
However, the win was bare:
We have decided that we go on with making Sub.Skills/Perks for our Main Skills. This got 2.5 votes and thus narrowly outreached both Religion and general mechanics. Next would be creature abilites with 1,5.
This proved to work quite well, so for future, I'll probably do it like this more often.
Now...I have to be gone right NOW unfortunately...yet what you can decide is...with which Main Skill shall we begin?
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Avirosb 

  
     
Promising
Legendary Hero
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posted May 16, 2011 08:10 AM |
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quote: Boiling Elemental
Steam copyrighted by Valve 
(Sorry, I just had to)
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Jiriki9

    
      
Honorable
Undefeatable Hero
Altar Dweller
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posted May 16, 2011 08:44 AM |
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by whom?^^
however, the question stays
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Minnakht

 
  
Known Hero
Green eyed monster
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posted May 16, 2011 09:04 AM |
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Steam

Valve
Steam is Valve's product - an online game retailing service. Basically, you can buy games without moving your rear off your seat, as all you need to do is pay online, then you can download the game, which is bound to your account on Steam - so you can download it anywhere you log in with your account, and play it when you're logged in. In fact, even if you buy a boxed game, what requires you to go outside, many of them still require you to register them on Steam. It also serves as an achievement tracker for the games it works with and such.
Basically, it's like the PlayStation Network, but for PCs - and it actually works.
As for the question... what are the choices?
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Jiriki9

    
      
Honorable
Undefeatable Hero
Altar Dweller
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posted May 16, 2011 09:08 AM |
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practically, all skills we have 
Wood Magic
Metal Magic
Fire Magic
Water Magic
Earth Magic
Dark Magic
Light Magic
Skill reducing the mana cost of casting spells for Heroes
Offense (gives troops an attack/damage bonus)
Defense (increased effect of "defense" command)
Rush (Increases the speed/movement of your units)
Leadership (Increases Morale of Troops)
Art of War (Increases the Luck of your troops/their chance for critical hits)
Battle Lore (Your troops get stat boni against certain unit types (because the hero knows well about them)
Logistics (Increases the (land) army movement per day)
Navigation (increases movement points on water)
Scout/Scouting (Increases the Sight Range of the Hero)
One collective "War Machines" Skill
Enlightenment/Learning (Decreases the number of EXP a hero needs for a Level-up)
Diplomacy (Lets some enemy creatures join you before battle.)
Anti-Magic/Resistance (Gives the hero's troops a magical Resistance against negative spells)
Battle/Fighting (Increases the damage a hero does in battle and allows him to get might-based combat abilities)
Nobility (INcreases the weekly growth of creatures in a town the hero has been assigned, too (Nirmally, only 1 per hero)
Estates (The hero gains a certain amount of Gold per Turn)
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Minnakht

 
  
Known Hero
Green eyed monster
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posted May 16, 2011 09:15 AM |
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