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Heroes Community > Heroes 7+ Altar of Wishes > Thread: A creational game [masterpost on page 224]
Thread: A creational game [masterpost on page 224] This Popular Thread is 419 pages long: 1 ... 19 20 21 22 23 ... 50 100 150 200 250 300 350 400 419 · «PREV / NEXT»
evinin
evinin


Supreme Hero
Servant of Asha
posted February 14, 2011 09:10 PM

Blood rage with loosing control.
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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted February 14, 2011 09:17 PM

And the second?
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evinin
evinin


Supreme Hero
Servant of Asha
posted February 14, 2011 09:30 PM

Warcries
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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted February 14, 2011 09:36 PM

Next one. Dungeon.

Propose the first.
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Jabanoss
Jabanoss


Promising
Legendary Hero
Property of Nightterror™
posted February 14, 2011 09:46 PM
Edited by Jabanoss at 21:47, 14 Feb 2011.

EMPOWERED SPELLS! (note: this is possible for ALL(or only more) spells, for example resurrection and some other cool spells )

Edit: I suggest that the second racial skill for Dungeon is something that Non-magic heroes also benefits a ton from.
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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted February 14, 2011 10:00 PM

OK. SInce the first one seems a rather active, and magic, racial, teh second should imo be passive& more might-oriented. A bit difficult for Dungeon, maybe. I'll just give what comes to my mind.

Shadow Mantle (The hero is surrounded by a cloak of shadow, through which enemies can barely look = highly reduced enemy army sight. Sub-skills add effects to the Mantle, such as fear for the enemies, etc.)
OR
Slave Hunting (after a victorious battle, some enemy living creatures are taken slaves. You can decide if you want to sacrifice them (moral bonus), sell them (Money) or take some of them into your ranks with decreased stats.
OR
A BETTER idea by you
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evinin
evinin


Supreme Hero
Servant of Asha
posted February 14, 2011 10:01 PM

Slave hunting!
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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted February 14, 2011 10:09 PM

ok.

Proceeding to...where are we know?! I don'T know^^ I'm a bit tired...

PLease propose one racial for Keep (the knowledge-keeping lion-mages you remember?!)


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Lichking012
Lichking012


Known Hero
posted February 15, 2011 05:36 AM

Repair - after each battle they are able to spend a relatively small amount of resources to raise some their fallen troops. This only applies to non-living units.

Arcane spirit - minimal precious resource
Elemental - minimal wood
Crystal golem - minimal ore
and
Dragon Golem - wood and Ore.

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted February 15, 2011 11:36 AM

OK Now I think a mage faction should also have a magic skill. Here are some, and other ideas:

Double Casting (When casting a spell, the hero may, directly, cast another spell of his spell book)
OR
Ancient Spells (Single Spell School only for them)
OR
React (Name to be changed. The Archivist possesses the power to mimic spells and some abilities of enemy creatures directly)
OR
Archive (Similar to Eagle Eye, the archivist can learn spells, and certain abilities, from their enemies, creatures as heroes, after battle. (only used spells/abilities))
OR
Archive (Like Eagle Eye, the archivist can learn spells used by the enemy, creatures and heroes, after battle, but not abilities)
OR
Spell Hoard (THe archivist can create a spell hoard, Which acts once per turn and can cast spells)
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Hungarest
Hungarest


Known Hero
What? Why? I'm undefeatable
posted February 15, 2011 02:39 PM

Archive (Like Eagle Eye, the archivist can learn spells used by the enemy, creatures and heroes, after battle, but not abilities)
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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted February 15, 2011 02:56 PM
Edited by Jiriki9 at 16:09, 15 Feb 2011.

Proceeding to Sanctuary

Any ideas for the first?

Noone? So I have to think...

Rites (The Wizard can cast some spells as Rites, usually on the AM, giving them a more permanent effect, but also with higher cost (potentially also costing ressources, units or max mana))
OR
Spellforming (The WIzard has the abilities to form spells in the mage guild. Additional to spells he learns in normal ways, each wizard with spellforming can create a number of unique spells by defining target&effects&costs, and investing time, energy (could be max mana, a stat, or exp) and maybe ressources)
OR
Sacrificing (The Wizard can sacrifice friendly units for different boni)
OR
Spellbinding (The Wizard can bind spells into units. For the time the spell is bound to the unit, the unit gains unique abilities through the spell. (For example a unit to whom "lightning bolt" was bound, would deal aditional Lightning Damage)
OR
Spelldrawing (The Wizard can draw spells out of Ressources. By spending them, they can draw certain spells (depending on the spent ressources))
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evinin
evinin


Supreme Hero
Servant of Asha
posted February 15, 2011 04:11 PM

Spellbinding
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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted February 15, 2011 04:44 PM

2nd would be your choice again, but there didn't seem to be any ideas...

I must confess I don't have any further ideas, either, though. (So, where is hungarest, HE wanted 2 racials per faction )

...ok. I give it a try. It should be might-based...

Sacrifice (like described before)
OR
Honour Guard (Every WIzard has an honour guard, a special unit that does not need a stack placeholder, unless it's the last stack - so a wizard can survive with only their honour guard. Strength and number of the Guard depend on many things, but the hero level has greatest impact)
OR
A different idea by you (but might-based!!!)
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evinin
evinin


Supreme Hero
Servant of Asha
posted February 15, 2011 04:48 PM
Edited by evinin at 16:49, 15 Feb 2011.

Honour Guard.

Are you going to show us the "complete game" soon?
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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted February 15, 2011 04:50 PM
Edited by Jiriki9 at 16:56, 15 Feb 2011.

^^the "complete game"? I think we're pretty far from it

But I think you wish for a summary?! YOu may take a look at the first post on the first page Some things are missing still, I know. But most should be summarized there...

EDIT: I forgot the next task^^

and I see I made a mistake...we had proclaimed that gargoyle would be in undecided faction. than dwarves were declared that faction...but gargoyle ain't in them, now. So, what to do? Replace a unit?! Which?

Defender
OR
Kobold
OR
Giant Mole
OR
Giant Worm
OR
None, rather open up another faction
OR
Neglect the former decision (this will be an ABSOLUTE exception!!!!!!) and declare gargoyle neutral
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evinin
evinin


Supreme Hero
Servant of Asha
posted February 15, 2011 04:58 PM

Giant Mole!!!
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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted February 15, 2011 05:02 PM

=( *sniff* okay

And I think we haven't declared the Abyss hero yet...

Demon Lord
OR
Demoniac
OR
Heretic
OR
Summoner
OR
Hell Lord
OR
Blood Lord
OR
Slaughterer
OR
Slayer
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evinin
evinin


Supreme Hero
Servant of Asha
posted February 15, 2011 05:47 PM

Blood lord. (sorry for writing so late, I was out of posts)
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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted February 15, 2011 06:28 PM

Now for the Fortress Racials

Which of these shall be the First?

Runemagic (Like H5)
OR
Runemagic (Permanent effects through runes on stack, 1 rune per stack, higehr ressource costs maybe)
OR
Spellward (Enemy Spells have a certain Chance to Fail)
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