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Heroes Community > Heroes 7+ Altar of Wishes > Thread: A creational game [masterpost on page 224]
Thread: A creational game [masterpost on page 224] This Popular Thread is 419 pages long: 1 ... 41 42 43 44 45 ... 50 100 150 200 250 300 350 400 419 · «PREV / NEXT»
Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 07, 2011 05:04 PM

Now for the Bone Guard (Which, remember, is a GIANT skeleton).

Whcih fo these shall be bone guard ability? (it's undead and large, definitely)

Skeletal body (Ignores 50% of ranged damage because the projectiles fly through the skeletal body)
OR
Skeletal body (Ignores 25% of ranged damage because the projectiles fly through the skeletal body)
OR
Shooter
OR
None more
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Minnakht
Minnakht


Known Hero
Green eyed monster
posted March 07, 2011 05:05 PM

Skeletal - 50% rendition


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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 07, 2011 05:08 PM

OK

And whcih fo these?

Shooter
OR
A good idea by you
OR
None more
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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted March 07, 2011 05:15 PM

just walker

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 07, 2011 05:24 PM

does that mean "No more abilities" or is that an ability?

Also, now for Wraith (A ghost-mage!).

Caster is obligatory.
Which of these shall be a wraith ability?

Incorporeal (This creature is incorporeal so any non-magical attack against it has only 50% chance of inflicting damage.)
OR
Incorporeal (This creature is incorporeal so any non-magical attack against it has only 50% chance of inflicting damage and friendly creatures can pass through this creature, as well as it can pass through many obstacles and walls.)
OR
Incorporeal (This creature is incorporeal so any non-magical attack against it or performed by it has only 50% chance of inflicting damage.)
OR
Incorporeal (This creature is incorporeal so any non-magical attack against it or performed by it has only 50% chance of inflicting damage and friendly creatures can pass through this creature, as well as it can pass through many obstacles and walls.)
OR
Incorporeal (This creature is incorporeal, so friendly creatures can pass through this creature, as well as it can pass through many obstacles and walls.)

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Zeki
Zeki


Supreme Hero
sup
posted March 07, 2011 05:32 PM

the second one
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Minnakht
Minnakht


Known Hero
Green eyed monster
posted March 07, 2011 05:34 PM

Second option.

Some kinda addition of "when passing through enemies, Wraiths cause them to feel deathly cold" which could have either a damaging or a morale-lowering effect, would be cool too.

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 07, 2011 05:47 PM

IT cannot pass through enemies, since these would attack them...but that could be an addition for an upgrade or for ghosts, which should be more might oriented...Wraith are caster, after all, not melees mainly...

And which of these for wraith?

Soul Drain (When an enemy living creature is killed, the wraiths regain a bit mana)
OR
Wraiths' Curse (Once per battle, the Wraiths can target an enemy creature and make it shiver in fear, lowering it's morale highly)
OR
A good idea by you (NOT walking through enemies, please)
OR
None more
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evinin
evinin


Supreme Hero
Servant of Asha
posted March 07, 2011 06:10 PM
Edited by evinin at 18:11, 07 Mar 2011.

The Curse one (killing morale ftw)
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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 07, 2011 06:23 PM

Now we're at the vampires.

Life Drain of some kind is a MUST for these. But how shall it work?

Life Drain (When dealing damage to an enemy living creature, vampires heal about a certain number of Hitpoints and can even ressurrect themselves in that act.)
OR
Life Drain (When dealing damage to an enemy living creature, vampires heal about a certain number of Hitpoints and can ressurrect themselves and even create new vampires in that act.)
OR
Life Drain (Activated ability, can be used unlimited. Using this ability the vampires can target any living stack. They deal less damage than in a normal attack, but this damage is converted to Hit Points 1:1, used to heal and even ressurrect themselves.)
OR
Life Drain (Activated ability, can be used unlimited. Using this ability the vampires can target any living stack. They deal less damage than in a normal attack, but this damage is converted to Hit Points 1:1, used to heal and ressurrect themselves and even create new vampires.)
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evinin
evinin


Supreme Hero
Servant of Asha
posted March 07, 2011 06:43 PM

Life Drain 3.
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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 07, 2011 06:56 PM

taht soudns a bit like a horror movie "Life Drain 3 - return of the vampires"

Another vampire ability?

Fly (coudl be in bat form )
OR
Teleport (like in H5)
OR
Soothing Call (Activated Ability. Target creature is charmed by the vampire and will not act or retaliate as long as this ability is active. The ability stays active for up to 3 turns. It ends immediately when the vampire is attacked, or attacks a different creature than the target creature, as well as when anyone but the vampire attacks the target creature or the creature is hit)
OR
A great idea by you
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evinin
evinin


Supreme Hero
Servant of Asha
posted March 07, 2011 07:01 PM

I want it to be a silver bat.
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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 07, 2011 07:19 PM

Noooooooooo
but I take that as option 1

Abomination (remember it's a weird, 2-legged- reptilean corpse with lot's of bones and spikes....this necro is quite corpsy, ain't it )

Which of these shall be an ability for it?

Impale (The long spikes impale any enemy coming to close. He will get damage when attacking an abomination or when being attacked by it)
OR
No Enemy Retaliation
OR
Strike and Return
OR
Leap (Can perform leap attacks on a shorter range than it's movement range. Leap attacks cannot be retaliated and the Abomination ignores and opponent or obstacle on the way)
OR
A great idea by you
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evinin
evinin


Supreme Hero
Servant of Asha
posted March 07, 2011 07:37 PM

No relation. BTW - this monster sure sucks. And BTW - bats are cool (ok, maybe not silver ones... )
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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 07, 2011 07:39 PM

bats are cool, silver bats are...uäh

no retaliation

Any further idea (agian, you can also use the ideas allready stated!) or wish? Or shall it have none othe?
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evinin
evinin


Supreme Hero
Servant of Asha
posted March 07, 2011 07:44 PM

Impale will do I guess... Stupid creature...
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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 07, 2011 08:05 PM

calm down, evi We now come to a REALLY COOL creature

The GRIM REAPER

First ability, this time, is your free choice.
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Minnakht
Minnakht


Known Hero
Green eyed monster
posted March 07, 2011 08:33 PM

Faith Drain: The attack of this unit dispels positive magic effects and lowers Morale. That is the power of the Grim Reaper - anyone attacked by one loses hope of getting away alive.

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 07, 2011 09:46 PM

Which of these?

Death Scythe (After damage of a reaper attack is dealt, there is a chance that for each grim Reaper in the stack, one more creature dies)
OR
Death Scythe (After damage of a reaper attack is dealt, for each grim Reaper in the stack, one more enemy creature dies, so at least as much creatures as Grim reapers are in stack are killed)
OR
Aura of Death (When Grim Reapers are on the battlefield, all enemy troops cannot have a morale higher than 0, unless they have "fearless" or "bravery" or such ability. These are instead neglected as long as the reapers are alive)
OR
Aura of Death (When Grim Reapers are on the battlefield, all undead units on your side gain +10% HP)
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