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Heroes Community > Heroes 7+ Altar of Wishes > Thread: A creational game [masterpost on page 224]
Thread: A creational game [masterpost on page 224] This Popular Thread is 419 pages long: 1 ... 43 44 45 46 47 ... 50 100 150 200 250 300 350 400 419 · «PREV / NEXT»
evinin
evinin


Supreme Hero
Servant of Asha
posted March 08, 2011 08:19 PM

Random Blessing and Random Curse with the mana loosing thing.
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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 08, 2011 09:08 PM

wooot

So, the dragon then obviously has mana...or shall it use the hero mana?
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Minnakht
Minnakht


Known Hero
Green eyed monster
posted March 08, 2011 09:19 PM

Its own reserves, but due to the connection with the magic of the world, it regenerates some mana every turn.

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 08, 2011 09:32 PM

that would be another ability. But it will be amongst the coming proposals:

Astral Connection (Due to it's connection with the magical world, a fairy dragon regenerates a bit mana each turn)
OR
Mana Blood (When a Fairy Dragon dies, the mana is set free, and used to regenrate the mana of the stack and, if more mana is set free, of the hero)
OR
Astral Bond (Fairy Dragons have a special bond to their leader. When they have no mana left, they can use their ability with the hero mana)
OR
Arcane Eruption (when a fairy dragon dies, a random damaging spell is cast on the enemy who killed the dragon. If a fairy dragon dies through decay and similar effects, nothing happens. If several of them die, the spel is cast with more power (not multiple or different spells))
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Minnakht
Minnakht


Known Hero
Green eyed monster
posted March 08, 2011 09:39 PM

Astral Connection is a must.

Arcane Eruption is another thing, and it'd be cool if both were in.

Say, how much mana would one have? Hm... I'd say 40ish, with 4/turn from AC. That's with H5 spell costs, if it was H4 spell costs, then half that. I don't know.

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evinin
evinin


Supreme Hero
Servant of Asha
posted March 08, 2011 09:39 PM

Arcane Eruption.
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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 08, 2011 09:46 PM

More abilities can be added later. Spell cost will be defined much later...haven't even defined spells yet^^
Oh, we gotta LOT of work before us^^

Proceeding to phoenix. Phoenix is a flyer. Definitely.

Also, I think soem kind of revive is needed. But which?

Rise from the Ashes (When a stack of phoenixes has died, the whole stack revives anew.)
OR
Rise from the Ashes (When a stack of phoenixes has died, the whole stack revives anew, but, for this battle, with decreased stats)
OR
Rise from the Ashes (When a phoenix dies, it is revived, as long as the phoenix stack still has "Revive"-points. A stack starts a battle with as many revive points as phoenixes in the stack. A revive costs 1 point/revived phoenix.)
OR
Rise from the Ashes (When a stack of phoenixes is finished, al adjacent creatures are dealt fire damage and the whole stack revives anew, but, for this battle, with decreased stats)
OR
Rise from the Ashes (When phoenixes of yours had died in a battle, and you won that battle, the phoenixes are revived after battle)
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evinin
evinin


Supreme Hero
Servant of Asha
posted March 08, 2011 09:49 PM

Last one (I so hate this ability, so annoying...)
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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 08, 2011 09:59 PM

It's just a cassic

Okay, what about these abilities for phoenix?

Fire Breath (We knwo it, fire damage instead of physical one, and hits the tile behind the target, too)
OR
Phoenix Tears (When friendly units are target of negative spells or abilities and stand adjacent to a stack of phoenixes, the negative spell is taken from them - if the phoenix still has their retaliation left. The healing process uses up the retaliation)
OR
Fire of Life (When a phoenix flies over a living unit, it is healed a bit. If it flies over an undead unit, it gets a bit damage)
OR
a better idea by you
OR
None
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evinin
evinin


Supreme Hero
Servant of Asha
posted March 08, 2011 10:05 PM

Let's stick to Fire Breath.
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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 08, 2011 10:53 PM

okay

Also I'm getting tired. We better Cascade this...

Now for stronghold


1. We got the harpy here. Flying is definitely in.

Which of these shall be in as harpy ability?

Hates Men (Additional damage against male humanoid creatures)
OR
Shriek (Once per battle. Harpies can use half their turn to let out a loud shriek. All hearing units (friend or foe) within range are afflicted by "Harpy Shriek" and are unable to move, retaliate or use abilities or cast spells in any way (e.g. not even Lizard Bite or such passive abilities). When it's their turn, they skip that turn and the "Harpy Shriek" effect wears off (effectively all hearing units are useless and vulnerable for one turn).)
OR
Strike and Return
OR
Strike and Move on (When attacking a unit that's not at the border of harpy's movement range, they may move at a chosen position after the attack (and retaliation) was performed)

2. Choose another ability from harpies from the list above, suggest an own one, or declare they should have no other ability...THIS CAN ONLY BE DONE IF POINT 1 IS ALLREADY DONE!

3. Wolf

Which Ability shall the Wolf have?

Pack Hunter (When one unit with pack hunter attacks an enemy creature, each friendly unit with pack hunter in reach will do so)
OR
Harrass (Instead of a normal attack, this unit can also perform a harrassing attack, dealing less damage, but decreasing the enemy unit's stats for a while)
OR
Follow (When an enemy standing adjacent to wolves moves away, for any reason, the wolfs will follow and attack that enemy)

4. Choose another ability from wolves from the list above, suggest an own one, or declare they should have no other ability...THIS CAN ONLY BE DONE IF POINT 3 IS ALLREADY DONE!

5. Axe-Thrower

Shooter is definitive.

Which of these shall be an ability for them?

No Melee penalty
OR
Strong Range Penalty
OR
No Melee penalty & Strong Range penalty
OR
Throw Running (The Orcs can choose to shoot from their position, or from any position in their movement range. Their damage is reduced, determined by how far they moved.)
OR
Strong Range Penalty & Throw Running
OR
No Melee Penalty & Throw Running
OR
No Melee penalty & Strong Range penalty & Throw Running

6. Choose freely another ability for Axe thrower (NOT from the list!) Or declare them having no further ability.

No ideas left. I wish you a good night.
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Warlord
Warlord


Famous Hero
Lord of Image Spam
posted March 09, 2011 03:37 AM

Number One-Shriek
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maral
maral


Known Hero
posted March 09, 2011 07:04 AM

strike and return
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maral
maral


Known Hero
posted March 09, 2011 08:49 AM

for wolf harrass

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 09, 2011 10:25 AM
Edited by Jiriki9 at 12:29, 09 Mar 2011.

@maral: sorry, only one answer per person at one time in a cascade.

However, Harpy has Shriek and Strike and Return now.

Which Ability shall the Wolf have?

Pack Hunter (When one unit with pack hunter attacks an enemy creature, each friendly unit with pack hunter in reach will do so)
OR
Harrass (Instead of a normal attack, this unit can also perform a harrassing attack, dealing less damage, but decreasing the enemy unit's stats for a while)
OR
Follow (When an enemy standing adjacent to wolves moves away, for any reason, the wolfs will follow and attack that enemy)

EDIT: Noone wnats to decide this?! O.o
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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted March 09, 2011 12:37 PM
Edited by Avirosb at 12:38, 09 Mar 2011.

Harrass (Instead of a normal attack, this unit can also perform a harrassing attack, dealing less damage, but decreasing the enemy unit's stats for a while)

EDIT: Should perhaps be named harassment.

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 09, 2011 12:43 PM
Edited by Jiriki9 at 14:26, 09 Mar 2011.

Edit: Asking for wishing abilities seems to be an epic fail^^
OK, again, which of these? (wolf)

Pack Hunter (When one unit with pack hunter attacks an enemy creature, each friendly unit with pack hunter in reach will do so)
OR
Follow (When an enemy standing adjacent to wolves moves away, for any reason, the wolfs will follow and attack that enemy)
OR
An own suggestion
OR
None more
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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted March 09, 2011 02:38 PM

Difficult choice, but wolves are social creatures, so...
Pack Hunter (When one unit with pack hunter attacks an enemy creature, each friendly unit with pack hunter in reach will do so)

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 09, 2011 02:53 PM

Now for Axe-Thrower

Shooter is definitive.

Which of these shall be an ability/abilities for them?

No Melee penalty
OR
Strong Range Penalty
OR
No Melee penalty & Strong Range penalty
OR
Throw Running (The Orcs can choose to shoot from their position, or from any position in their movement range. Their damage is reduced, determined by how far they moved.)
OR
Strong Range Penalty & Throw Running
OR
No Melee Penalty & Throw Running
OR
No Melee penalty & Strong Range penalty & Throw Running
____________
ICTC announced

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maral
maral


Known Hero
posted March 09, 2011 03:48 PM

for the axe-thrower no melee penalty

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