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Heroes Community > Heroes 7+ Altar of Wishes > Thread: A creational game [masterpost on page 224]
Thread: A creational game [masterpost on page 224] This Popular Thread is 419 pages long: 1 ... 45 46 47 48 49 ... 50 100 150 200 250 300 350 400 419 · «PREV / NEXT»
Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 09, 2011 10:02 PM

fine. proceeding to the Fungal creature.

okay, here some proposals for this creature by me.

Parasitism (These creatures can grow themselves onto a large enemy creature any time. Every fungal turn, the enemy creature is damaged and the fungal is healed, including ressurection. The fungal has no other option of acting. The enemy creature and other enemy creatures can attack the fungal creature, still. However, ANY external damage (not coming from this ability) goes half to this creature half to the enemy it's parasiting. The ability lasts until half of the fungal creatures or the enemy stack are dead.)
OR
Fungal Spores (When fungal creatures attack an enemy, they leave spores in this enemy. Spores decrease enemy stats, and their effect increases every turn, while the spores spread in the enemy stack, up to a certain maximum)
OR
Fungal Growth (At the beginning of each week, a stack of fungal creatures grows a bit)
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Warlord
Warlord


Famous Hero
Lord of Image Spam
posted March 09, 2011 10:45 PM

Spores
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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 09, 2011 10:51 PM

So, any quick idea for a 2nd ability, or shall it be one of that before. If no soon idea comes, I'll go on to next creature...
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Warlord
Warlord


Famous Hero
Lord of Image Spam
posted March 09, 2011 10:54 PM

Parasitism
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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 09, 2011 11:08 PM

woah, fine.

We're at the spider now *grin*

Which of these abilities for it?

Crawling (the spider can crawl over many obstacles and over walls, but it won't avoid things like rivers, moats, etc. nor can it travel over enemies)
OR
Spider Venom (When a spider attacks, it inflicts the enemy with a wicked poison, dealing damage every turn)
OR
Spider Venom (When a spider attacks, it inflicts the enemy with a wicked poison, decreasing their initiative more and more)
OR
Spider Venom (When a spider attacks, it inflicts the enemy with a wicked poison, decreasing their defense more and more)
OR
Spider Venom (When a spider attacks, it inflicts the enemy with a wicked poison, decreasing their initiative)
OR
Spider Venom (When a spider attacks, it inflicts the enemy with a wicked poison, decreasing their defense)
OR
Crawling+any of the venoms, but we proceed to next creature then
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Warlord
Warlord


Famous Hero
Lord of Image Spam
posted March 09, 2011 11:11 PM

Crawling+first venom
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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 09, 2011 11:35 PM

Proceeding to Beholder...

I think Shooter is a must-have for a HoMM Beholder...

but what ability shall they else have?

No Ranged Penalty
OR
Gaze (Cannot shoot through obstacles)
OR
No Melee Penalty
OR
any combination of 2 or 3 of the abilities above (+proceeding to next creature)
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Lichking012
Lichking012


Known Hero
posted March 10, 2011 04:49 AM

No ranged penalty and Gaze.

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 10, 2011 09:06 AM

now, we come to the Manticore

It naturally has Flying. What Else?

Sting (Manticores have a poisonous sting, which will sometimes work in an attack. An enemy poisoned by a Manticore is slowed Down)
OR
A better idea by you
OR
Nothing more
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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted March 10, 2011 09:16 AM

Sting sounds all right, but I think the ability should also reduce the defense of the targeted unit stack (unless there's already a creature with that ability, or it's considered overpowered).

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 10, 2011 09:25 AM

I have no further idea for manticore. IF you have one now, you can give it, if not, we can go on...any idea?
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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted March 10, 2011 11:01 AM

How about:

Gluttony - When a manticore kills the last creature in a stack, it will "devour" it, removing the corpse from the battlefield which prevents revival/resurrection.

Wikipedia:
It devours its prey whole. It leaves no clothes, bones, or possessions of the prey behind. During the early centuries, it was often believed that when a person would go missing, it was evidence that it was caused by a manticore and that manticore were real.

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 10, 2011 11:07 AM
Edited by Jiriki9 at 11:33, 10 Mar 2011.

nice idea.

proceeding to FAceless now.

I suggest faceless is the Caster of the faction, since we ain't got a caster creature in the lineup yet. agreed?
YEs OR No^^
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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted March 10, 2011 01:05 PM

YES

Just what are the Faceless anyway? Are they literally faceless or Cthulhian abominations?

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 10, 2011 01:44 PM

looks & unit backgroudn will be defined (proably much) later. However, in my eyes, in terms of HoMM, faceless are rather sinister, shadowy humanoids who have no face, in some way...

Ah, to remember. Faceless are, necessarily, IMMUNE to Blind...cannot blind someone without face^^

now, they may have another ability, allthoguh that allready are 2.

Which of these do you see fitting?

Command (Once per battle, the faceless can sacrifice their turn to give one command to any unit, friend or foe. Friends perform the command directly, yet loose their next turn (so they just act earlier), foes will act like commanded at their next turn, if possible. That command may not include attacking allies of the target creature and such.)
OR
Dark Arts (Whenever someone else than the faceless casts a dark magic spell, they regain a bit mana, depending on the spell - mightier spells will let them regenerate more mana)
OR
An idea by you
OR
No more ability for unupgraded Faceless
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evinin
evinin


Supreme Hero
Servant of Asha
posted March 10, 2011 01:56 PM

Dark arts.
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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 10, 2011 02:20 PM

=)

Now, we come to the *dark, hollow laugh* SOULLESS

WHich of these Abilities shall it have

Teleport (Shadow Lords move as shadows. NOTHING can hinder them in their movement, they just seem to appear at the target position within their movement Range)
OR
Shadow (This creature is not only immune to any kind of dark/shadow damage, it even absorbs 50% of it as healing)
OR
Immune to Dark (This creature is immune to all kind of Dark damage)
OR
Immune to Dark (This creature is immune to all kind of Dark damage and Dark Magic.)
OR
Shadow (This creature is not only immune to any kind of dark/shadow damage and dark magic, it even absorbs 50% of it as healing - for dark magic: it turns the negative effects into positive effects)
OR
Shadow Body ("Shadow" or "Immune to Dark" [both in any wished form] + this creature's damage is 50% physical, 50% dark damage)
OR
Teleport + Shadow [In any wished form]
OR
Teleport + Immune to Dark [In any wished Form]
OR
Teleport + Shadow Body [In any wished Form] This would make us proceed to the next creature...
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Minnakht
Minnakht


Known Hero
Green eyed monster
posted March 10, 2011 02:48 PM

Teleport + Immune to dark 1

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 10, 2011 02:58 PM

ah. and which of these?

Darkness Striking (When a Shadow Lord attacks, a random Dark Magic Curse is cast on the target enemy creature BEFORE the attack)
OR
Darkness Striking (When a Shadow Lord attacks, a random Dark Magic Curse is cast on the target enemy creature AFTER the attack, but before the retaliation)
OR
Darkness Striking (When a Shadow Lord attacks, a random Dark Magic Curse is cast on the target enemy creature AFTER the attack & Retaliation
OR
Darkness Striking (When a Shadow Lord attacks, a random Dark Magic Curse or Damage Spell is cast on the target enemy creature BEFORE the attack)
OR
Darkness Striking (When a Shadow Lord attacks, a random Dark Magic Curse or Damage Spell is cast on the target enemy creature AFTER the attack, but before the retaliation)
OR
Darkness Striking (When a Shadow Lord attacks, a random Dark Magic Curse or Damage Spell is cast on the target enemy creature AFTER the attack & Retaliation)
OR
Shadow Cloak (Activated ability. The ability remains active until the Shadow Lord moves, attacks or acts, or when an enemy moves into the Shadow Cloak. As long as it's active, the enemy cannot see or target the shadow Lord or any creature adjacent to it. Creatures other than the shadow Lord under the cloak can still cast spells, range-attack and use abilities, whithout revealing their position (the animation will come from the middle of the cloak)
OR
An idea by you
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Minnakht
Minnakht


Known Hero
Green eyed monster
posted March 10, 2011 03:06 PM
Edited by Minnakht at 15:07, 10 Mar 2011.

Touch of Darkness - Activated ability. The Shadow Lord performs a melee attack like it would normally, but instead of dealing damage, the target creature loses a turn and has 1-3 random curses cast on it.

Functions similarly to Harm Touch the H5 Wraiths had.

oh, and I'm nearly done with writing another faction idea! I'll add it to my existing thread

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