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Heroes Community > Heroes 7+ Altar of Wishes > Thread: ~ Heroes 6 - Public Closed Beta Impressions
Thread: ~ Heroes 6 - Public Closed Beta Impressions This thread is 33 pages long: 1 10 ... 13 14 15 16 17 ... 20 30 33 · «PREV / NEXT»
Nelgirith
Nelgirith


Promising
Supreme Hero
posted June 30, 2011 11:37 PM

I must make a screenshot of the funny bug I've had today ^^

They got the Kappas' ability totally wrong ^^ It does 5% less damage per square it jumps instead of 5% more

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Mitzah
Mitzah


Promising
Supreme Hero
of the Horadrim
posted July 01, 2011 12:08 AM

Quote:

The hero should have appeared one tile to the right.


Yep, I also stumbled across this one.
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| The HoMM Channel |

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Fauch
Fauch


Responsible
Undefeatable Hero
posted July 01, 2011 12:54 AM

funny all those mistakes with numbers. from what I read there is barely any numerical value in the game which is right. were they drunk when they made the game?

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Bas
Bas

Tavern Dweller
posted July 01, 2011 12:57 AM
Edited by Bas at 00:58, 01 Jul 2011.

currently playing the Broken alliance map (on easy) however all enemy heroes have 2-3 times a higher level then my hero

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yasmiel
yasmiel


Supreme Hero
Former Chessmaster
posted July 01, 2011 01:04 AM

Yes, the AI levels way faster than the player, regardless of difficulty. I assume it's bugged, because at least on normal difficulty - that is unacceptable. ON harder setting they can go wild with cheats but I'd prefer not to have yet another sequel without a "true normal" AI difficulty.

Difficulties themselves seem to be a mess. I haven't given it a try in public beta, but in closed one Sanctuary campaign was easier on hard than it was on Easy. Go figure.
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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted July 01, 2011 01:11 AM

They promised that the AI wasn't supposed to cheat on Easy or Medium, so yeah, it's probably a bug.

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GenyaArikado
GenyaArikado


Bad-mannered
Supreme Hero
posted July 01, 2011 01:49 AM

Does the beta have a NDA too?

And if it doesnt, does it says what is the third naga race
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Wckey
Wckey


Famous Hero
posted July 01, 2011 03:32 AM

Don't know why, every time my glory (the yellow one) attack a Poenix the game crashes. However if I use her ability the game continues without a problem.
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Come back soon, Elvin!

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exodustpa
exodustpa


Adventuring Hero
posted July 01, 2011 06:57 AM

I dont know is anyone having the same problems? My income for my kingdom is way off whack when playing Broken Alliance. I have 3 towns with 1 capitol and 2 town halls and 3 marketplaces but all im getting a turn is 4500gold. The crystals are even weirder, i have 4 mines and im getting no crystals a turn and wood and ore are similarly bugged. Also i have this problem of when the computer attacks me in my town and i have a visitng and garrisoned hero i cannot select the troops i want and then after that the battle appears with my turn indicator on top of where my spellbook/creature ability stuff are, forcing me to load game.

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SwampLord
SwampLord


Supreme Hero
Lord of the Swamp
posted July 01, 2011 07:08 AM

How do you guys feel about the creature pool being shared between towns?

I'm not a fan, personally, as it feels like it removes army logistics as a consideration to a degree. Maybe my mind will change with more playtime, but I really don't like the base concept.

It seems like they're doing away with many of the core gameplay tenets of Heroes at the same time, which is a little worrying, considering that the last game to do so was H4.
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They can take my swamp, they can take my town, but they will never take my FREEDOM!

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maddoctor
maddoctor


Adventuring Hero
posted July 01, 2011 08:35 AM

Yeah, this and also the town conversion are again oversimplification. Where are the good old caravans? Besides, when you capture/convert a few towns and forts the creature growth becomes ridiculous! For me, it was good, but if the AI converts all the towns and cheats at the same time, it will be scary!

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SwampLord
SwampLord


Supreme Hero
Lord of the Swamp
posted July 01, 2011 08:44 AM

I did think the caravans of HoF were a nice way to do it. It avoided the real pain in the butt that could be moving reinforcements in HIII, but at the same time forced players to still protect their routes of troop transport and actually consider troop logistics.

As it stands, while these are still concerns to a degree, they have been greatly reduced by communal recruitment.
____________
They can take my swamp, they can take my town, but they will never take my FREEDOM!

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted July 01, 2011 09:15 AM

Shared growth pools and instant conversion are bullsh*t that have nothing to do in a strategy game.

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Maurice
Maurice

Hero of Order
Part of the furniture
posted July 01, 2011 09:45 AM
Edited by Maurice at 09:46, 01 Jul 2011.

Quote:
Shared growth pools and instant conversion are bullsh*t that have nothing to do in a strategy game.


Fully agreed.

It totally throws immersion out of the window. It also kills off any strategical considerations with regards to capture and defense of towns, based on creature generation. Furthermore, a minor town with only 1 creature dwelling can still field a massive army from one turn to the next (even if it was captured only the turn before), by recruiting the entire pool across the player's kingdom for that type.

More and more, I'm getting a HoMM IV feeling about this game ...

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted July 01, 2011 10:58 AM

It's beta, guys. If this was the final version, I'd facepalm and wait a year until they patched it, but as for beta, it's acceptable for it to be a mess it is.

Instant conversion is total BS. It should simply differ depending on the size of the town. Big with lots of structures = long conversion. Simple.

As for external dwellings, they are a massive problem even without conversion (overpower core creatures a lot) and with it, it becomes plain ridiculous. I had sick amounts of cores with a few of those, getting elites and/or champions was just a waste of time.


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We reached to the stars and everything is now ours

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mechanic
mechanic

Tavern Dweller
posted July 01, 2011 12:13 PM

I agree with the above and also have to add to the complaints the hero leveling system,that now is not fun or good for multiplayer.
To aquire a new level now requires a lot of experience,the interval gaps between levels are ridiculous big and don't stimulate the multiplayer competitivity.
What to say more about the reputation speed,no comment.
Maibe a much more similar system with H3's would be an idea to start with.

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admira
admira


Promising
Famous Hero
posted July 01, 2011 12:14 PM

That is what beta testing main purpose. If they are planning on giving routine patching to fix things and balance things up. Like Blizzard did in the past on their Strategy games. It may have some hopes. Let's see what BH capable of (Let's hope they are also capable on making a proper town screen).

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exodustpa
exodustpa


Adventuring Hero
posted July 01, 2011 12:53 PM

I do agree instant conversion is sorta bullsnow, it should like take maybe 3 to 5 days depending on the level of the town.

Im quite fine with leveling as it is but i did choose faster hero xp so that might have made the difference.

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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted July 01, 2011 01:20 PM

Some comments:

external dwellings are customizable both globally and singularly by the mapmaker.
I suppose that one of these days the creature dwellings in BA will get smaller population.
In any event this ain't much of a balance thing, except for something like the "default setting" for dwelling population.

For conversion, this has many things going for it, but I'll make a thread to discuss an idea I had.

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maken
maken


Known Hero
Hail Hydra!
posted July 01, 2011 02:48 PM

Quote:
1 point of damage reduction for defending?
No, wolves didn't defend themselves.


no, as a result of some meager 'armor piercing'-like effect.

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