Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 6 - The New Beginning > Thread: Patch 1.8 in the making - provisional release notes
Thread: Patch 1.8 in the making - provisional release notes This thread is 6 pages long: 1 2 3 4 5 6 · «PREV / NEXT»
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 04, 2012 11:39 PM

Tactics not yet but the angels are fine now if memory serves. I could be wrong, I always mixed them up.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
ChrisD1
ChrisD1


Supreme Hero
posted October 05, 2012 11:27 AM

Quote:
Quote:

as for mother breeders i think proliferation and a full range attack would make more sense for this obesse, slow movign creature, than mobile shooter.
Oh, come on. Nearly every sshooter has full range these days. That's boring.


every magic shooter (xxcept crossbow men) has full range, because magic troops are less than might troops. so when playing with a magic hero and you are focusing only on magic troops full range is needed in my opinion. for example when i play inferno magic , i equip my hero with lilims and breeders only! maybe with maniacs too. the rest of the might creatures go to my might hero who can use them better. still mobile shooter for mother breeders is so off. it's like giving the centaurs the lighting bolt ability so they can cast it with 3 charges or something

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
ChrisD1
ChrisD1


Supreme Hero
posted October 05, 2012 11:33 AM

Quote:
Tactics not yet but the angels are fine now if memory serves. I could be wrong, I always mixed them up.


before the 1.7 patch the seraphs had the blade of mercy ability which ressurected allies for one charge. the celestials had the blade of epiphany which did that but with two charges. and you had a reason to upgrade the seraphs. now they have switched it. which gives you no reason at all to upgrade.:/

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted October 05, 2012 11:50 AM

Quote:
Quote:
Quote:

as for mother breeders i think proliferation and a full range attack would make more sense for this obesse, slow movign creature, than mobile shooter.
Oh, come on. Nearly every sshooter has full range these days. That's boring.


every magic shooter (xxcept crossbow men) has full range, because magic troops are less than might troops. so when playing with a magic hero and you are focusing only on magic troops full range is needed in my opinion. for example when i play inferno magic , i equip my hero with lilims and breeders only! maybe with maniacs too. the rest of the might creatures go to my might hero who can use them better. still mobile shooter for mother breeders is so off. it's like giving the centaurs the lighting bolt ability so they can cast it with 3 charges or something
I don't think it's off at all, considering that they are slimy balls of gelatinous flesh. They simply slime themselves off, if an opponent makes contact.
Half range is fine, since full range is sacrificed for the passive ability to leech Mana. Of course it would have been more fitting to create their own mobile ahooter abiliy - "Gelatinous Form: Creature may move up to X squares before or after shooting", but creating new abilities was outside the scope of possibilities for the patches.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
ChrisD1
ChrisD1


Supreme Hero
posted October 05, 2012 12:08 PM

Quote:
Quote:
Quote:
Quote:

as for mother breeders i think proliferation and a full range attack would make more sense for this obesse, slow movign creature, than mobile shooter.
Oh, come on. Nearly every sshooter has full range these days. That's boring.


every magic shooter (xxcept crossbow men) has full range, because magic troops are less than might troops. so when playing with a magic hero and you are focusing only on magic troops full range is needed in my opinion. for example when i play inferno magic , i equip my hero with lilims and breeders only! maybe with maniacs too. the rest of the might creatures go to my might hero who can use them better. still mobile shooter for mother breeders is so off. it's like giving the centaurs the lighting bolt ability so they can cast it with 3 charges or something
I don't think it's off at all, considering that they are slimy balls of gelatinous flesh. They simply slime themselves off, if an opponent makes contact.
Half range is fine, since full range is sacrificed for the passive ability to leech Mana. Of course it would have been more fitting to create their own mobile ahooter abiliy - "Gelatinous Form: Creature may move up to X squares before or after shooting", but creating new abilities was outside the scope of possibilities for the patches.


"Bestowed upon Ur-Mespharoth, the Demon Overlord of Proliferation, the Breeder is an obese, pulsing mass of flesh that continually creates Imps. The Imps that she births are “spit” from the various orifices that randomly appear on her body.

Though this demon is almost incapable of movement, she constantly twitches and contracts with her insatiable need to procreate"

if the official description was different i wouldn't obeject to mobile shooter. i think they are ok even without full range.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 05, 2012 12:14 PM

It would be if they weren't so incredibly easy to block. The curse of large shooters..
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted October 05, 2012 12:27 PM

Also, a regular movement allowance of 5 seems to be in contradiction to that descrption, considering that there are many slower units.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
ChrisD1
ChrisD1


Supreme Hero
posted October 05, 2012 12:27 PM

Quote:
It would be if they weren't so incredibly easy to block. The curse of large shooters..


everybody seems to ignore proliferation. free reinforcements!!! yes large creature easier to block. but it has proliferation.
centaurs: big creatures easier to block but they don't have proliferation, they have mobile shooter. which makes sense since they can move freely being horselike.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
ChrisD1
ChrisD1


Supreme Hero
posted October 05, 2012 12:32 PM

Quote:
Also, a regular movement allowance of 5 seems to be in contradiction to that descrption, considering that there are many slower units.


ok i get you, nice counter-arguement and thanks for that. still i don't see breeders as agile creatures that move around when hit.:/

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 05, 2012 12:47 PM

I find it a bit of stretch too that breeders would become mobile shooters, mainly because they don't slide around not to mention those awkward stubby legs. But gameplay-wise I feel that it is for the better, also definitely more fun. Proliferation is good but breeders in melee are still useless, the only thing they were good at was in providing more flesh for the opponent to pound on. I would have liked a support proliferation activated ability that could be used to boost the numbers of other stacks, that would have been awesome.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
ChrisD1
ChrisD1


Supreme Hero
posted October 05, 2012 12:53 PM
Edited by ChrisD1 at 12:55, 05 Oct 2012.

Quote:
I find it a bit of stretch too that breeders would become mobile shooters, mainly because they don't slide around not to mention those awkward stubby legs. But gameplay-wise I feel that it is for the better, also definitely more fun. Proliferation is good but breeders in melee are still useless, the only thing they were good at was in providing more flesh for the opponent to pound on. I would have liked a support proliferation activated ability that could be used to boost the numbers of other stacks, that would have been awesome.


also in melee they could hit multiple targets given the fact that they have all those tentacles.that would make up for being large and slow.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted October 05, 2012 01:33 PM
Edited by blob2 at 13:37, 05 Oct 2012.

So they will increase the cost of Town Portals? But those were expensive to begin with! It jeopardizes town portals only useful function - quick hero's return in face of an enemy sneak attack (assuming you didn't build it before). Because of the creature pool town portal structures were pretty much useless to begin with imo and now they will cost even more. It's to late for that now, but it would probably be better to reintroduce the town portal spell, maybe with something like a 3 days cooldown for instance.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted October 05, 2012 03:11 PM

Quote:
So they will increase the cost of Town Portals? But those were expensive to begin with! It jeopardizes town portals only useful function - quick hero's return in face of an enemy sneak attack (assuming you didn't build it before). Because of the creature pool town portal structures were pretty much useless to begin with imo and now they will cost even more. It's to late for that now, but it would probably be better to reintroduce the town portal spell, maybe with something like a 3 days cooldown for instance.

You have to see that in the right perspective. The only interesting resource would be Crystals normally, and they have not changed. What has changed, though, are the costs of Elite and Champion dwellings: they got cheaper - WAY cheaper -, while money and common resource cost for TPs are now higher.
All in all you need less money and less resources now, so TPs are more expensive first and foremost in comparison with the creature dwellings, which is exactly what is intended. You are supposed to have more options.
Formerly, a complete set of Elite basic dwellins would cost you 15000 Gold, 40 common (split 27/13) resources and 18 Crystals (basic Champions dwelling having a comparable price),  while both TPs would cost 7500 gold , 10 commons (5/5) and 15 Crystals. Now, a set of Elites costs 11000 Gold, 27 Commons (18/9) and 12 Crystals, while TPs will cost 10500, 30 Commons (15/15) and 15 Crystals (Champion basic dwelling costing roughly the same).

All in all (not considering the rest), formerly this was 22500 Gold, 50 Commons and 33 Crystals all in all, while it's now 21500 gold, 57 Commons and 27 Crystals.

It means, in short, that the "sacrifice" for building TP is bigger in terms what you could have built INSTEAD. It's NOT more difficult to build them.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Zenithale
Zenithale


Promising
Famous Hero
Zen Mind
posted October 05, 2012 05:25 PM

Even if "Mobile shooter" is better than nothing, I still think "No Melee penalty" would be better (description and gameplay) for Breeders.
____________
TWITCH|YouTube | NewArenas2023 MOD

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted October 05, 2012 07:30 PM
Edited by blob2 at 19:31, 05 Oct 2012.

Quote:
You have to see that in the right perspective.(...)
It means, in short, that the "sacrifice" for building TP is bigger in terms what you could have built INSTEAD. It's NOT more difficult to build them.


I agree with you, but to tell you the truth, I usually didn't build TP unless I really had a lot of resources in stock. As I said before, because of TP uselessness and cost, I'd rather build something like a creature dwelling. So unless an enemy sneak attack, or a city being strategically positioned there was really no need to teleport back to some cities and thus no need for TP structure in the first place. And now, because it costs more, it is harder to respond for a sneak attack (because usually, in face of your other expenses, you have to use the marketplace to get just enough to build it). It's only my digression though, that's how I usually use TP...

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Anvi
Anvi

Tavern Dweller
posted October 05, 2012 07:37 PM

1.7.1 issues that I didn't see mentioned in 1.8 patch notes:
-Large creatures can't be moved back to grid in tactics
-Random game freeze when accessing Town/Fort by clicking
-D(efend) and W(ait) hotkeys randomly stop working in combat


____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Fauch
Fauch


Responsible
Undefeatable Hero
posted October 05, 2012 07:43 PM

Quote:
also in melee they could hit multiple targets given the fact that they have all those tentacles.that would make up for being large and slow.


mighty slam?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted October 05, 2012 08:40 PM

Quote:
Even if "Mobile shooter" is better than nothing, I still think "No Melee penalty" would be better (description and gameplay) for Breeders.
And that is because
a) Inferno doesn't have 3 4square melee fighters already
b) Only magic damage unit is Succubi (Melee damage for Breeders is MIGHT)
c) You have no reason to block a unit that does half damage ranged and full damage melee?

It's important for the Breeder to SHOOT because shooting will drain mana and do magic damage.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Zenithale
Zenithale


Promising
Famous Hero
Zen Mind
posted October 06, 2012 12:33 AM

Dear JJ, could I just give my opinion in public without more comment?
I think we have already discussed enough on the VIP forum but well...
____________
TWITCH|YouTube | NewArenas2023 MOD

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Fauch
Fauch


Responsible
Undefeatable Hero
posted October 06, 2012 01:50 AM

when you think that the breeder was probably the most original creature design

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 6 pages long: 1 2 3 4 5 6 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0520 seconds