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Heroes Community > Heroes 6 - The New Beginning > Thread: Patch 1.8 in the making - provisional release notes
Thread: Patch 1.8 in the making - provisional release notes This thread is 6 pages long: 1 2 3 4 5 6 · «PREV / NEXT»
Ghetto
Ghetto


posted October 10, 2012 09:27 AM
Edited by Ghetto at 09:29, 10 Oct 2012.

Quote:
Nonsense, no single spell can be overpowered just because some item makes it such. Your "analysis" makes it sound like that you're actually better off without all these boosts.


What a total load of b.s. by saying no single item makes a spell overpowered.  Ok, why was this dynasty weapon nerfed if what you say is true?

Also, I can get better "boosts" off of different dynasty "weapons".  I really don't care one way or another that this was "nerfed", but I'd rather play a "game" where the people who "create" it know how to "balance" the "game".  To take this dynasty weapon to a mere 40% is an insult to any "person" who knows basic "math".

 
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 10, 2012 10:13 AM

Meh, dynasty weapons have never been balanced in way. As such who cares about nerfing them, they are not meant for balanced games. When you can start a game with a lvl 5 artifact and up to three high level traits the game is a joke. Which is why I never bothered to review how balanced the traits or DW are,
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Ghetto
Ghetto


posted October 10, 2012 10:50 AM

Your wrong, the traits and weapons are meant for a balanced game. I'm not talking about pvAI, it's called pvp.  All that is left with out those two things a sorry excuse for a game.  
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 10, 2012 11:33 AM

Initially they might have been but their design allows anything but a balanced game. Even if it was just traits, if you do not have the same dynasty level as your opponent then you are in extreme disadvantage. And the bonus some DW give in creeping or an earlygame rush? Laughable.
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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted October 10, 2012 11:54 AM

A lvl 1 hero summoning about 20 Ravagers in the first week of the game is not what I call ,,balanced"

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ChrisD1
ChrisD1


Supreme Hero
posted October 10, 2012 12:47 PM

Quote:
A lvl 1 hero summoning about 20 Ravagers in the first week of the game is not what I call ,,balanced"


this weapon was balanced so the summoning ability scales with the level of the hero.

Quote:
Initially they might have been but their design allows anything but a balanced game. Even if it was just traits, if you do not have the same dynasty level as your opponent then you are in extreme disadvantage. And the bonus some DW give in creeping or an earlygame rush? Laughable.


i think by now everyone has reached the higher dynasty level and has bought at least the dynasty traits. and no one will enter a dynasty bonuses pvp game without having trained his weapons (now there is choice to lock a dynasty weapon to a hero so you don't switch all the time) and have his hero have some cool dynastry traits. so if staff of asha's eightfold will be fixed or something i think it's a matter of strategy on what dynasty traits and weapons will you use.
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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted October 10, 2012 02:23 PM

Quote:
Quote:
A lvl 1 hero summoning about 20 Ravagers in the first week of the game is not what I call ,,balanced"


this weapon was balanced so the summoning ability scales with the level of the hero.


Nice, thanks for the info, I didn't play the game for some time (waiting for patch 1.8), so I didn't know that...

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ChrisD1
ChrisD1


Supreme Hero
posted October 10, 2012 05:43 PM

Quote:
Nice, thanks for the info, I didn't play the game for some time (waiting for patch 1.8), so I didn't know that...


check it out because even arachne was totally fixed!! you will be surprised! almost every weapon got balanced, with most of the skills going with the hero level (like ice barrier from staff of the tides)!
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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted October 10, 2012 10:45 PM

Quote:
What a total load of b.s. by saying no single item makes a spell overpowered.  Ok, why was this dynasty weapon nerfed if what you say is true?

Also, I can get better "boosts" off of different dynasty "weapons".  I really don't care one way or another that this was "nerfed", but I'd rather play a "game" where the people who "create" it know how to "balance" the "game".  To take this dynasty weapon to a mere 40% is an insult to any "person" who knows basic "math".
What a total load of quotation marks!
Seeing that you're not in friendly terms with the reading comprehension, I'll quote myself and explain with more words:
Quote:
no single spell can be overpowered just because some item makes it such. Your "analysis" makes it sound like that you're actually better off without all these boosts.
... which reads as "no spell as such can be (called) overpowered just because some external variable like a dynasty weapon boosts its effectiveness excessively if the said spells are not exhibiting signs of imbalance on their own", which in turn means that the spells are fine without the said weapon and become too powerful (be it for one turn) only with it, which in turn means that not the spells but the weapon has to be re-balanced. Q.E.D. Questions?

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ChrisD1
ChrisD1


Supreme Hero
posted October 11, 2012 10:42 AM

can somebody please explain to me why every other magic unit retaliates with magic attack and the only two magic creatures in inferno retaliate in might?
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Ghetto
Ghetto


posted October 11, 2012 10:50 AM

You fail to understand there is a min and max ratio to a spells base efficiency.  Simply taking such spells as the over powered ones I mentioned and tweaking them from [.5, 2] to [.5, 1.7] does a better job at balancing than shoe boxing a dynasty weapon.  

You also fail to understand that lightning rod is more powerful.  +13 spell power, plus a free triple lightning bolt is > than staff of asha.  I could go on and name about how most every single dynasty weapon is better than staff of asha when it had a 100% bonus.

Quite acting like a jerk.  Your post had nothing constructive, and the only intelligent thing you managed to do was use a quotation mark. Clap... clap...
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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted October 11, 2012 12:18 PM
Edited by Zenofex at 12:19, 11 Oct 2012.

And you fail to understand.* A spell is being balanced compared to the other spells without taking the artefacts into account because they (the artefacts) may or may not be found on the map while the spells are constantly at your disposal. The artefacts just improve the efficiency of the existing spells - if they have such capability in the first place - so a spell can't be imbalanced because of some artefact - an artefact on the other hand can be imbalanced because of the above reasons. Now google "logic" and enlighten yourself.

*full stop.

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Ghetto
Ghetto


posted October 11, 2012 01:54 PM

Get real! All those spells I mentioned are horribly imbalanced with high spell power.

You: "But ghetto, spells aren't overpowered it's the artifact".

Me: "Shut up! Spell power is what makes it imbalanced. This is why when you choose skills a person who maxes out spell power would deal more damage.  Forget the 100% efficiency boost that is just a big number for your thick skull."

If you can't fathom how a multi-target damage spell uses efficiency more than I give up.  Anyways, to educate the others on how a greater spell power is greater than a one time bonus I will show the math.


Formula for calculating efficiency with out knowing magic defense:
((((1+(Spell Power/100))^2.5)*1)*(0.101+0.031*(Level-1)))


The heroe demonstrating this is level 10 with 7 spell power.  

Using Lightning Rod +13 Magic power = 0.574762751




First spell w/ Staff of Asha = 0.460620206 x 2 = .921240412

Second spell = 0.429296002


Difference between Lightning Rod and second spell = .145466749

Difference between first spell and lightning rod = .346477661


I compared the highest potential spell power dynasty weapon to staff of asha, and rod of lightning would have almost equal potential by round 3.  At round 4 lightning rod begins its domination over staff of asha.  By round 5 lightning rods potential is what staff of asha's was.











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ChrisD1
ChrisD1


Supreme Hero
posted October 11, 2012 02:38 PM

guys the point is what will have to be done with staff of asha's eightfold? it's last ability was nerfed. should it be reverted? should they increase the percentage but keep it lower than 100%? should it be in scale with hero level? i didn't have the chance to test it that's why i'm asking.
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ChrisD1
ChrisD1


Supreme Hero
posted October 12, 2012 07:41 PM

those notes weren't provisional, they were the final notes!! oh gee...
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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted October 12, 2012 08:01 PM
Edited by JollyJoker at 20:01, 12 Oct 2012.

Feel priviledged!

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ChrisD1
ChrisD1


Supreme Hero
posted October 13, 2012 07:53 PM

Quote:
Feel priviledged!


LOL!
i wish they could make the upgraded vampires with no retaliation or bigger speed:/ and hell of a lot more
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 13, 2012 08:14 PM

Quote:
LOL!
i wish they could make the upgraded vampires with no retaliation

They have kind of done that
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ChrisD1
ChrisD1


Supreme Hero
posted October 13, 2012 08:41 PM

Quote:
Quote:
LOL!
i wish they could make the upgraded vampires with no retaliation

They have kind of done that


what?when?where?how??who?and also why?

you mean it's in the release notes for 1.8 and i missed it or the speed was even lower?
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 13, 2012 08:48 PM

Try them and you'll see what I am talking about
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