Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 6 - The New Beginning > Thread: First Expansion announced!! (Standalone!)
Thread: First Expansion announced!! (Standalone!) This Popular Thread is 126 pages long: 1 20 40 60 80 ... 93 94 95 96 97 ... 100 120 126 · «PREV / NEXT»
Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted April 03, 2013 01:14 PM

After more than a month without news, I almost forgot how purple is this expansion

An improve invisibility? Well, at least it's changed from Haven special...
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted April 03, 2013 01:20 PM

It never was close to guardian angel.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted April 03, 2013 05:09 PM
Edited by DoubleDeck at 17:10, 03 Apr 2013.

Quote:
There's also damage reduction if an enemy unit bumps on your invisible units and 'accidentally' attacks them.

So it's similar to H5 in that unit get's revealed after being 'bumped'?

Dungeon racial: Shroud of Malassa

Player may choose one of his units, hide it from the opponent and increase its damage dealing potential, making it a powerful force to strike from the shadows and take out important enemy assets.


Hmmm I always thought it was Invisibility!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
xerox
xerox


Promising
Undefeatable Hero
posted April 03, 2013 10:08 PM

the unupgrades look so much better lol, just look at that Manticore!
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted April 03, 2013 11:47 PM

Quote:
the unupgrades look so much better lol, just look at that Manticore!


Yeah, I'm in love with it! It's design that is

And it looks like (some other guy said that after a SoD presentation on PAX) Dungeon is weak first tier, hard hitting (and probably expensive) upper tiers type of faction (wonder about the balance).

I suppose racial is not a big surprise. Wonder what it's ultimate form is: damage boost, bonus initiative/movement, or maybe something else?

I wonder about the (hinted) rest of neutrals (or one "classic" neutral if I remember correctly). Are we in for a surprise or not?

On a side note, it's a shame that Academy won't probably make it into Heroes VI...


 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted April 03, 2013 11:48 PM

Quote:
the unupgrades look so much better lol, just look at that Manticore!

So true.

I would like to believe that Ubisoft could change that in the future, but I too much they won't change it, at least significantly
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted April 04, 2013 01:07 AM

Oh hai, yet another scantily clad female humanoid unit

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted April 04, 2013 01:15 AM

God, I hate the feminization of Ashan, is so stupid
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted April 04, 2013 01:15 PM

Chauvinist pig
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
The_Polyglot
The_Polyglot


Promising
Supreme Hero
Nuttier than squirrel poo
posted April 04, 2013 01:24 PM

Feminization my sweet, rose-scented derriere, this is honest-to-Ashan snowization, a la Soul Calibur.
____________
Sanity through drugs. Order yours today!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted April 04, 2013 01:35 PM

Quote:
On a side note, it's a shame that Academy won't probably make it into Heroes VI...

You never know, there could be a 2nd expansion...

With the racial, we only know it triggers invisibility and damage of unit.

I am wondering if, when invisible, a unit's attack has no retaliation...

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted April 04, 2013 01:49 PM

The no-retaliation effect of an invisible unit's attack is, if you think about it, the MAIN PURPOSE of it.
Also, when considering, what is filling the gauge: attacks that cannot be retaliated.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
The_Polyglot
The_Polyglot


Promising
Supreme Hero
Nuttier than squirrel poo
posted April 04, 2013 01:56 PM

I'm thinking the opposite of Honor: The less targets You attack/the less retals You suffer, the more the gauge grows?
____________
Sanity through drugs. Order yours today!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted April 04, 2013 02:10 PM

No, Honor needs you to attack as many DIFFERENT targets as possible.

Malassa's Veil or whatever it's called now, needs you to make attacks that cannot be retaliated for whatever reason, including ranged attacks which makes it rather convenient, that you have 2 ranged core units plus a melee walker starting a battle invisible.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted April 04, 2013 03:51 PM

Makes sense how it fills.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted April 04, 2013 04:07 PM

So not only the shooters that have no retaliation, but so do the minotaurs as their special!

It does seem strange though that you use the gauge to fill the gauge....if Invisibility gives no retaliation and then no retaliation fills the gauge....

@JJ -> That's why I asked if Invisibility gives no retaliation....to me the main purpose of it is not no retal, but to manoeuvre into the enemy's troops and block shooters or use other strategies like prolonging troops when using destructive warlock (speaking from H5)

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted April 04, 2013 04:37 PM

Quote:
Malassa's Veil or whatever it's called now, needs you to make attacks that cannot be retaliated for whatever reason, including ranged attacks which makes it rather convenient, that you have 2 ranged core units plus a melee walker starting a battle invisible.


It simply encourages you to attack a single unit, cause it cannot retaliate more then once (not counting hero abilities or special unit abilities of course). An opposite of Honor

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
The_Polyglot
The_Polyglot


Promising
Supreme Hero
Nuttier than squirrel poo
posted April 04, 2013 04:39 PM

Yep, that's what I meant. Thanks for the confirmation anyway.
____________
Sanity through drugs. Order yours today!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted April 04, 2013 07:26 PM

The racial makes me wonder about Dark Elven idea of "honor". First some pale (and purple) wimpy guys in hoods gang up on (for instance) a pacifistic Vestal. If things go out of hand, like a bit of a "real" warrior shows up, all they do is run crying behind Minotaur backs to protect themselves. Talk about your typical bullies

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted April 04, 2013 08:46 PM

Quote:
So not only the shooters that have no retaliation, but so do the minotaurs as their special!

It does seem strange though that you use the gauge to fill the gauge....if Invisibility gives no retaliation and then no retaliation fills the gauge....

@JJ -> That's why I asked if Invisibility gives no retaliation....to me the main purpose of it is not no retal, but to manoeuvre into the enemy's troops and block shooters or use other strategies like prolonging troops when using destructive warlock (speaking from H5)
No, you are missing the big picture, and the others who talk about "being encouraged to attack the same target" miss it as well.
a) Faceless have no retaliation anyway, so that's a unit that will fill the gauge no matter what.
b) Assassins start the battle invisible, so their first attack will fill the gauge.
c) ranged troops fill the gauge.
d) all remaining troops have a no-retal special attack (that comes with a cooldown, but you don't want "gauge overkill" either)
e) The gauge gives you a chance to hand out a no-retal attack -> helping to fill the gauge.

(Btw, Stalker upgrade has no-melee-penalty).

So the bottom line is, that you can steer things quite well and don't need to attack the same target to fill the gauge, since you have enough ways to fill it.

And, no, the main purpose is not to move unseen, because moving to block sacrifices a no-retal attack. Also, since you need to fill the gauge with attacks - hero doesn't count - invisibility as a means to play destructive Warlock is quite limited.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This Popular Thread is 126 pages long: 1 20 40 60 80 ... 93 94 95 96 97 ... 100 120 126 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0991 seconds