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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Fred79's Object Patch
Thread: Fred79's Object Patch This thread is 48 pages long: 1 2 3 4 5 ... 10 20 30 40 ... 44 45 46 47 48 · «PREV
fred79
fred79


Promising
Undefeatable Hero
mr. skeltal
posted February 07, 2018 12:12 PM
Edited by fred79 at 03:59, 08 Feb 2018.

if you're anything like me and you like to replace graphics that sometimes won't have the same passability afterward, it's nice to have an improved DEFAULT.def in order to find exactly where you need to place your graphic fixes in any of your existing maps(since the original DEFAULT.def can be lost underneath layers, mountains, or other graphics, and can be hard to spot regardless in a solidly decorated map such as mine). these defs really come in handy, and will be in the 1.3 release(an older version exists in 1.2, in case you're wondering, but it doesn't function as good as the new one does).




really only useful to modders/mapmakers, but whatever. the 1.2 version is only black, red, and blue(and the entire def isn't clickable, which can be a hassle sometimes. the 1.3 version is entirely clickable except for the upper left cyan pixel, and the 4 green pixels[the green box, in this slightly older version).

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i replaced/fixed/added 22 new trees from millidor, and i have more waiting in the wings if i need them. now, to work them into the existing clusters. i'll most likely make another set of trees, since my deciduous/coniferous set is being replaced with a purely deciduous set.

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markkur
markkur


Responsible
Legendary Hero
Once upon a time
posted February 08, 2018 04:59 PM

Fine work Fred.

The Ice...impacting to me. Your colors work well. The break that was mentioned earlier looks like the difference between shallow & deep. I appreciate the color of the shore-ice very much.

For what that's worth.

Keep making it great. Cheers  

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fred79
fred79


Promising
Undefeatable Hero
mr. skeltal
posted February 08, 2018 10:46 PM
Edited by fred79 at 05:57, 13 Feb 2018.

thanks.

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a new forest set, using millidor trees(recolored, since their tree palette is more on the yellower side. also debuts my own leprechaun dwelling that i made the day the hota team let everyone know they'd be coming out with a leprechaun):




here's what i have so far for the asteroid belt road. it's still in it's initial stages(and incomplete atm, i'm working on it now). i'll keep fine-tuning it until the appearance is right.


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markkur
markkur


Responsible
Legendary Hero
Once upon a time
posted February 11, 2018 11:58 PM

Those trees do look awesome. Great work

Forgive me for not looking but does your effort work in H3 Complete?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 12, 2018 12:16 AM

What you call complete? The Era is Heroes complete + mods support, which means you get the original game + fred's patch ONLY, if you wish. But to install it without Era platform, no (at least not without doing tons of boring manipulations which will certainly screw your vanilla)

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fred79
fred79


Promising
Undefeatable Hero
mr. skeltal
posted February 12, 2018 01:52 AM

thanks, markkur. and sal's right. in order to use the patch, you have to have era installed. you can install it over homm3 complete tho; that's what i have myself. just be sure to specify your game directory when adding it. i'm not sure, but it might be a different path based on different versions of era(i use an older version for easier access to the .lod file, which is where i add objects and whatnot). i can't remember atm.

also, make a backup of your original homm3 complete folder, so that if anything goes wrong, you'll won't have to re-install the game via the disc or whatever. not that anything will go wrong, but just as a precaution.

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markkur
markkur


Responsible
Legendary Hero
Once upon a time
posted February 12, 2018 03:21 PM

Thanks gentlemen

I meant the 1st Complete...the H3 Collectors-Edition-Disc.

NRN


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fred79
fred79


Promising
Undefeatable Hero
mr. skeltal
posted February 12, 2018 03:25 PM
Edited by fred79 at 05:58, 13 Feb 2018.

the same rules apply, as far as i know.


-----

i have 48 defs done for the asterod belt road. i have 32 left to do to complete it. once it's done, i'll post a screen.

edit: damn. ran into an issue with the original horizontal road template during visual testing: the hero isn't standing on the road:



the vertical and diagonal road tiles work just fine visually(the hero connects with the road), but i'll have to tweak the horizontal tile templates. which means, that the "T" junctions will have to be reworked. and more than that, fixing this error is going to throw the connecting point for all tiles to horizontal road sections off.

it's clear, that what i'm going to have to do, is widen and reset the road templates through trial and error now.

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