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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Fred79's Object Patch
Thread: Fred79's Object Patch This thread is 47 pages long: 1 2 3 4 5 ... 10 20 30 40 ... 43 44 45 46 47 · «PREV / NEXT»
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted June 08, 2017 08:01 AM

Nice to see you posting, fred. Keep in mind that you don't have to post in all forums, but in those where it matters and where people appreciate you.

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FfuzzyLogik
FfuzzyLogik


Adventuring Hero
posted July 15, 2017 03:24 PM

Good evening Fred,

I downloaded two or three times the pack of objects (with new things in) and I've done this recently again for modding artifact's look. There are many things some of intrest for me and some I don't use. That's normal, its a pack.
I thank you for this and Salamandre for hosting the pack.

I just have a question, when I mod, I need to change artifacts, the .def for each and an other for the look when equipped (it countains bigger images).
I've found all the ones for each artifact but not the one for the look "equipped". With the number of .def are there, I don't find the "recapitulative one" whitch stores the frames for the looking like when equipped.
Maybe its in but I don't find him or maybe you haven't placed it in the pack.
Can you please tell me if its in what its name or if its not in the pack.

Thanks alot and I hope to be able to give something well done to community soon.

Best wishes,
FfuzzyLogik.
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FfuzzyLogik.

If I'm crazy ? Sure, because its madness to be normal...

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fred79
fred79


Promising
Undefeatable Hero
posted July 15, 2017 09:17 PM

i never made those. sorry. you could just take a frame from each def, and make them(even though they'll be smaller than the usual 45x45). i haven't started scripting artifacts yet, so i haven't bothered, myself.

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verriker
verriker


Honorable
Legendary Hero
Jonny Come Sometime
posted September 03, 2017 04:31 PM

hey what's up with the fred's object patch mate, I'd love to use that for a few maps and suchlike and also to ask into the origin of some of the objects if possible, what is the good word mate lol
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NimoStar
NimoStar


Promising
Famous Hero
Modding the Unmoddable
posted October 18, 2017 03:28 AM

I'd say someone needs to help to make those extra artifact looks also be visible on hero screen (doesn't matter if smaller)
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted October 23, 2017 11:39 PM

Some new screen from Doc's map.


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DoC_Sumann
DoC_Sumann

Tavern Dweller
posted October 29, 2017 11:30 AM

Salamandre said:
Some new screen from Doc's map.




and one more...


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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted October 29, 2017 12:30 PM
Edited by Warmonger at 12:30, 29 Oct 2017.

It's just crazy!
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The future of Heroes 3 is here!

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avatar
avatar


Promising
Famous Hero
posted October 29, 2017 12:59 PM

Still better than Disciples 3 maps...!

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DoC_Sumann
DoC_Sumann

Tavern Dweller
posted October 29, 2017 08:16 PM
Edited by DoC_Sumann at 20:18, 29 Oct 2017.

Warmonger said:
It's just crazy!


believe me - it's still the old good Heroes 3

that scene is just a part of larger underground region


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DoC_Sumann
DoC_Sumann

Tavern Dweller
posted October 29, 2017 08:32 PM
Edited by DoC_Sumann at 20:43, 29 Oct 2017.

here I experimented with uploading new terrain



and most interesting was combining standard isometric view of game with
optical perspective.
it could be done on isolated location, psychicaly isolated from the rest of map...




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Erdamon
Erdamon


Hired Hero
posted October 29, 2017 10:06 PM

DoC_Sumann said:
here I experimented with uploading new terrain



and most interesting was combining standard isometric view of game with
optical perspective.
it could be done on isolated location, psychicaly isolated from the rest of map...






My mind is playing tricks on me. I admire your vast knowledge.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted October 29, 2017 10:48 PM

Will be great map. The difficulty will be to match creative design with good plot and battles. Looking forward to this

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted October 29, 2017 11:49 PM

Why do I even try to make a map.

Very unique designs, will definitely play this when is out.
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DoC_Sumann
DoC_Sumann

Tavern Dweller
posted October 30, 2017 06:56 AM

Salamandre said:
Will be great map. The difficulty will be to match creative design with good plot and battles. Looking forward to this


without a doubt, it will be a huge one
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fred79
fred79


Promising
Undefeatable Hero
posted October 31, 2017 02:17 AM

very interesting. i like the use of varying height terrain; but how do you intend to maintain the illusion once a hero is moving over it?

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DoC_Sumann
DoC_Sumann

Tavern Dweller
posted October 31, 2017 06:45 AM

fred79 said:
very interesting. i like the use of varying height terrain; but how do you intend to maintain the illusion once a hero is moving over it?


hero wouldn't be allowed to move into the depth of that picture.
he could move just in front of it.
for example, on that part with dwarf fort, he could only visit fort, but couldn't go to the mountains  in perspective direction.
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fred79
fred79


Promising
Undefeatable Hero
posted October 31, 2017 07:05 AM
Edited by fred79 at 07:07, 31 Oct 2017.

I was referring to the terrain you were testing. Unless maybe you created a specific path for the hero, I don't see how it would look natural. The hero would move from flat terrain to slanted/angled terrain without a slant in the hero. I have similar issues trying to resolve underwater and planeswalker hero movement. The only solution I can think of is a script/add-on that places a transparent air bubble over the hero while they traverse underwater or on a different plane. The solution would undoubtedly have to be solved using vcmi; just like with the underground hero shadow issue. I'm definitely looking forward to a possible solution. Only so much can be done using optical illusion.

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DoC_Sumann
DoC_Sumann

Tavern Dweller
posted October 31, 2017 08:06 PM

fred79 said:
IThe hero would move from flat terrain to slanted/angled terrain without a slant in the hero.


as I said - hero wouldn't/couldn't move over slanted/angled terrain.
that part of terrain will always be (in) background.


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fred79
fred79


Promising
Undefeatable Hero
posted November 01, 2017 06:33 AM

i don't think you're referring to the same image i am. this is the one i mean:



if you DO mean this image, could you show me the passability for that image, from the map editor?

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