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Heroes Community > Dimension Gates > Thread: [DoC] - Herald of the Void
Thread: [DoC] - Herald of the Void This thread is 56 pages long: 1 10 ... 17 18 19 20 21 ... 30 40 50 56 · «PREV / NEXT»
Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted June 12, 2013 08:23 PM

Now thats a huge difference!!!
I don't want a Pao strategy My malik is based on this already, well this and void bombs
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 12, 2013 08:31 PM

I have yet to get him, I could make a good rusher out of him Of the new heroes I have only tried Dhamiria and she is quite nice. Special not as useful as I'd have thought but a good failsafe nonetheless.
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RedEmperor30
RedEmperor30


Famous Hero
posted June 13, 2013 09:27 AM

Quote:
Lulz, I think he means deathseekers


DOAH yes the DEATH seekers!!!!

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RMZ1989
RMZ1989


Supreme Hero
posted June 13, 2013 10:22 AM

Quote:
Pao Hunters?
Sounds interesting... Any links to a build?

Yeah, he meant Deathseekers. And here is the link: http://www.mmdoc.net/show_deck/4233/

It can be played as control/OTK, it is really disgusting. Especially when later in the game he uses 3-4x Hall of Torment and click "creatures", then he use Wasteland and also click "creatures", that is 12 damage already, and then he use Throne of Renewal, and wipe the table. If he has 3 Pao Deathseekers in the hand in the next round(and he almost ALWAYS does), it is over.
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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted June 14, 2013 03:08 PM
Edited by Dave_Jame at 15:14, 14 Jun 2013.

Im really getting board wwith the god damned boaring necro decks
80% of games I play are necro
Overpowerd nergal who need a nerf bad. or  even better give him the abilitie he had in cloased beta and  not these overpowerd poison cuontes that are better then 99,9999% abilities in the game.
Necro needs a nerf bad and by bad I mean really bad
Not talking about Flasbeam Incorporals, Namtaru control.  Ariana control...... Adar malik....
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RMZ1989
RMZ1989


Supreme Hero
posted June 14, 2013 03:41 PM

Agree completely, I also meet Nergal creature deck most of the time, and I lose majority of the time. Don't really understand why they don't give resource cost to those hero abilities that do damage, like Kelthor's Enrage counters damage, Nergal's poison counter and Ishuma's damage on immobilize units, at least 1 resource would be good, so they don't instant kill something in the early game where it matters the most.

Overall, creatures are ok, but Dark Magic spells are just too good, together with those Heroes specials and Magic School combinations...
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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted June 14, 2013 04:22 PM

Ishuma and Kelthor atleast have a restricton "Have something"
Nergal is an instant, it can be done anytime and can do more dammage then anything else.
Either they give it a cost or bring back the old "Deal one damage to all creatures with poison counters on them" abilitie he used to have
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RedEmperor30
RedEmperor30


Famous Hero
posted June 14, 2013 04:30 PM

Nergal is certainly not infallible. I am playing in the 1200 - 1300 and do have a Nergal deck.

I would guess in the below 1001 range nergal will be very potent however these are the following weaknesses to name but a few:

Kelthor rush
Haven with purity
Dhamiria control deck
dhamiria fire mag deck with fortune
day of sanctuary
fleshbane control
ariana control

In fact as much strat as there is for nergal there are against, which is why this game is still playable?

I would agree however that all hero abilities should have a resource value.

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted June 14, 2013 04:48 PM

Quote:
Kelthor rush
Haven with purity
Dhamiria control deck
dhamiria fire mag deck with fortune
day of sanctuary
fleshbane control
ariana control


@Kelthor: Rush decks can be stoped very easylly with high health necro creatures
@Haven: Disspell, he has access to it
@Dhamiria: Dhamiria discard  VS necro grave diging. not that good of an idead
@Day of sanctuary: TO random, one turn only chance based on the number of cards you play, and they are not that good to play them at all times imho.

Fhlesbane and Ariana are necros aswell, so no points for them.
Other options
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The_Polyglot
The_Polyglot


Promising
Supreme Hero
Nuttier than squirrel poo
posted June 14, 2013 08:12 PM

Well, if I have a good hand with Ishuma, I generally beat him, in the 1000-1200 ELO range. Creature Nergal, that is, Spell Nergal I can only beat when going second, getting out magic creatures early, AND having Wild Spirits trigger at exactly the right times.

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redemperor30
redemperor30


Famous Hero
posted June 14, 2013 09:41 PM

Shot polyglot, Dave these decks and scenarios are a few of the combos that have decimated my nergal, just sharing, the streams in twitch also show some really mad alternate decks dispel is a choice but on a creature hungry deck, sacrificing for dispel is not ideal.

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bloucester
bloucester


Famous Hero
MSN can go to hell
posted June 21, 2013 01:28 AM

Ok, so Stone Shield triggers separately, Hall of Torment triggers simultaneously. Great job, Ubi!

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted June 21, 2013 05:43 AM

What did you not understand on the text of stone shield?

Stone shiled will prevent all damage done to a hero in one turn, and at its end,it is discardedd. You can actually abuse this. since some cards take efect at the end of a turn, whyle other at the start.

Examples:
1: In one turn, you can play stone shield, kill an enemy void wraith, use the market of shados, prevent the week od austarity and Halls o torment. All these efects take part in the same turn
2: If you play an evil deck based on Paos, Void W. Cursed chain and immolation. And your enemy has a stone shiled, you can use one of your paos to trigger his shield in your turn, and let the cursed chain and Wraits deal damage to the enemy at the start of his turn

Btw. Martyr and celestial armor work exactly the same way
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The_Polyglot
The_Polyglot


Promising
Supreme Hero
Nuttier than squirrel poo
posted June 21, 2013 07:59 PM

Incoming Naga nerf next month, minor buff in December

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted June 21, 2013 08:15 PM

Naga nerf? why Naga!!! I want a necro nerf!!
____________
I'm just a Mirror of your self.

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We are many, and you can be one of us.

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RMZ1989
RMZ1989


Supreme Hero
posted June 21, 2013 10:49 PM

Quote:
Naga nerf? why Naga!!! I want a necro nerf!!

I just want to say that I got Nergal today from a Heroic pack on my alt account that doesn't have any good cards(one Pao Deathseeker and one Ghost Dragon are the best cards there, 0 good spells), and I seriously think that Nergal needs some nerfing. :/
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The_Polyglot
The_Polyglot


Promising
Supreme Hero
Nuttier than squirrel poo
posted June 21, 2013 11:05 PM

His ability's gonna cost 1 resource, big deal

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 22, 2013 12:18 AM

Here is all the information provided by the Developers in the chat today, for those who missed it:

* we will do the best we can to answer questions as fast as we can!
* UpiornyRycerz : sometimes some heroes are good because of their schools of magic, not only abilities
* About some weak cards, it's part of the game to discover which cards best suits your deck, and finding the combos that work well together
* some cards that look weak now may become useful in the future with new cards
* Ok let's choose a topic : How to get a single card
* Regarding trading cards/getting a single card, we have found a very interesting solution, we won't disclose it right now because it's still at a early stage of design, but we hope to release it before the end of the year
* it's not a joke, that kind of feature takes time to develop and it's a very delicate topic, we don't want to unbalance the economy and at the same time, getting a single card is very important, we are trying to find the right solution that won't take too much time to implement
* What faction would like to see in the game?
* we're taking notes
* Kimmundi - Dear devs, a lot of players have questions on card balancing and the current metagame, could it be the next subject?
* we are already working on the next expansion, and working on new features at the same time
* so here's some news about balancing, on the next update, we will nerf Nergal and Week of the Wild Spirit
* Nergal's ability will now cost 1 resource and Week of the Wild Spirits will now be an activated event with the cost of 1
* If Sanctuary is under-balanced, we will try to add more powerful creatures for the next expansion
* for each new series, we are trying to re-balance things, but we do that very carefully
* tsukei - would love to hear your opinions on the current strength of each faction
* tsuke: with the Wild Spirits nerf, we think it will be better balanced
* sorry, the opposite
* tsuke - we would love to hear your thoughts
* after Nergal's nerf, if Necro is still very powerful we will have a look at the other necro creatures
* Yanick wants to know if you guys like the new artworks of HOTV
* thanks art is also a part of the experience
* pwnfour - since we're talking about (un)balance: will you address the stall/OTK/mill decks that cause NPE?
* Ipwnfour : what do you mean by NPE ?
* Ipwnfour : thanks Rancord, OTK is a valid strategy, but we don't want it to be a dominant strategy, with HOTV, we put new mechanics that allow to deal better with that kind of decks, like Anchored, Fortune Ward and Cosmic Balance
* EliteAlphaToad : we will continue to add more answers to that strategy
* Shukfir - Looks like there is a mistake in card name "Sylvanna's Embrace". In Ashan world the name of Earth goddes is "Sylanna".
* Shukfir : you are damn right, we will correct that
* ogrimar---moi - don't you think they are to many possibilityes to clear the board today ? between insect swarm, the forbidden flame, the song of lost combo and the throne of renewal, the most games get 1 or more board clear.don't you think they are to many possibilityes to clear the board today ? between insect swarm, the forbidden flame, the song of lost combo and the throne of renewal, the most games get 1 or more board clear (with otk and with others decks. The most viable strategy currently is to clear the board !
* ogrimar---moi : we won't remove cards, but we might re-balance to make sure again, that board cleaning is not a dominant strategy
* About the Twitch SDK, this an awesome feature that is coming pretty soon
* You will be able to stream your game on Twitch directly from the game, without an XSplit license or other software
* At the same time, it will be an interesting tool for e-sport and competition
* Oblit3rate - Are you planning any new features to the game? If so when will they be released ?
* Oblit3rate : Actually, we will fix a few bugs on the new chat system, and we want to add a Challenge a Friend from the friendslist
* KimmundiI - have a question from our french player Oyau "Are you planning on adding Bo3 with a sideboard with associated leaderboards?"
* we agree that stall decks are not fun, we'll try to minimize their impact
* Ogrimar : the Nergal + Wild Spirits patch will come next month
* We want a Bo3 sideboards draft tournaments, we are fans, but it's unfortunately not in our top priority right now
* For the last 15 minutes, would you like to discuss features?
* tsuke - Other games have developer diaries. Can we get a thread from you detailing what you think the issues are in this game and how you plan to address them?
* tsuke: yes, today we released a video interview with the Producer, and I personnaly do (SpaceElephant) dome Developers Bulletin on the forums every months
* Spectator Mode : that's the kind of stuff that will helkp e-sport, very soon, we will have a client based spectator mode for official Ubi events, then we will implement it in the Swiss tournaments, then we will implement it for every games
* About campaign, we are actually very limited about AI, we would need to improve it in order to have duels with a challenging AI as good as you are
* tsuke - How do you plan to address player progression past lvl 50? All achievments stop there.
* tsuke : The Ģend game" question is very important to us, I hope that our single card solution will help, and also making the ELO a factor in what you can achieve in the game
* Live and online tournaments will also help (Road to Paris) and others to come
* Swiss tournaments bugs : we are fixing it right now for the next update
* elfaus - what about duel with more than 1 player ?
* ELfaus : duel with more than 2 people is not called a duel
* tsuke - Currently there is a situation where players intentionally lower their elo to get easier wins. Do you have any plans to address this? Higher gold for higher elo? Lower gold for lower elo?
* Tsuke : we are working on a design to incentivize players to play at their max possible ELO, that should fix the droppers
* elfaus - call it like you want Why implemant Guild, E-Sport with team background with only 1vs1 ?
* Elfaus : this an idea we like, but we need to fix stuff/add more features before getting there
* Oblit3rate - Currently you guys are working on alot of stuff it seems. Can we get ETAs on those features ?
* Oblit3rate : our top short/medium terms priorities are : how to get a single card, add tools for competition, and work on the next expansion
* and always balancing and balancing and bug fixing of course
* Cryxious - Roadmaps are nice and give players the insight you are listening. It would be nice.
* Cryxious: we'll try to give roadmaps as soon as we can, the only thing is that sometimes things change and we don't want to commit on things we can't deliver on time... (remember the HOTV iPad launch...)
* Oblit3rate - Will be there any daily/weekly achievements? that would be good to keep players playing if the rewards are good.
* Oblit3rate: Daily/weekly achievements is a good idea, and something we are considering
* Here's a last question for you guys : what would be YOUR top 3 priorities?
* we're taking notes as fast as we can
* Thanks for taking part in this guys! Let's do another session soon! thanks for the constructive comments
* Kimmundi - Bye guys, and thank you all !
* thanks to MoMCards, I guess we will se a summary on the website pretty soon



Awfully vague for the most part but we are getting somewhere. Eventually. As to wild spirits I'm with Le.Rancord, if a faction needs an event to be playable something is wrong to begin with. Not that it isn't playable mind you, just.. random. It is no surprise that herald introduced so many cards that allow them to manipulate the their deck.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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RMZ1989
RMZ1989


Supreme Hero
posted June 22, 2013 08:55 AM

Great, just when I got Nergal and wanted to play that Magic Deck with Week of the Wild spirits, they will nerf both. FML!

But I am actually glad that they are nerfing it, countless of games lost just because it is Nergal and not other hero. It will still be strong, just not overpowered, and we will probably see some old strategies being played with him(or new ones).

Dave, I saw that you were commenting on Nergal's ability from the Beta, what was it back then?
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Give a man a mask, and he'll
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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted June 22, 2013 10:00 AM

@Nergal
1 is nice but 3 would be even better

His abilitie in the beta was not to place poison counters (Agressive as it is now) but more connected to support the faction abilite "Pioson" when activated, Nergal did 1 damage to all cretures with an poison counter on them.¨
Alsso, if I remember correctly, he had different spell schools. (I think dark insted of prime)
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I'm just a Mirror of your self.

We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.

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