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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: ERA: 100+ mods available, links and previews
Thread: ERA: 100+ mods available, links and previews This thread is 72 pages long: 1 10 20 30 40 ... 43 44 45 46 47 ... 50 60 70 72 · «PREV / NEXT»
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 15, 2016 03:53 PM

Heroes of might and magic yet we go a screen with 3 rocks, 1 fish and tons of water.
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Era II mods and utilities

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fred79
fred79


Disgraceful
Undefeatable Hero
posted April 15, 2016 03:57 PM

lol. it's a simple, pretty picture; and very nice with the font. it's either that, or this. which one do you like better, sal?

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Macron1
Macron1


Supreme Hero
posted April 15, 2016 05:14 PM
Edited by Macron1 at 17:16, 15 Apr 2016.

Salamandre said:
Heroes of might and magic yet we go a screen with 3 rocks, 1 fish and tons of water.


Heroes Of Might & Magic III: Carribean Vacation

Fred79, I used Hero Of Light set of HMM3 buttons rid of background things. But yours edit of "Armageddon Blade" is cleaner, I hope you manage to clean all menu DEFs sometimes.

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fred79
fred79


Disgraceful
Undefeatable Hero
posted April 15, 2016 05:54 PM

@ macron: i responded to your post over in my object patch thread(as i had an update to post).

also, i'll post this here, in case anyone missed it(as the hcm hasn't been opened yet):

Quote:
could anyone who has contact with the DF2 forum, let axolotl know that i sent him an IM regarding sounds i made for one of his creatures?

thanks in advance.

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bloodsucker
bloodsucker


Legendary Hero
posted April 15, 2016 09:11 PM

Ok, pandora boxes are perfectly subtypable, I tested with one changed to subtype 2 (with coded battle and reward) and another unaltered with some archers and they both work.
Now I would like to ask your expert opinion about this: if I want to code difficulty levels from max crypt to above Unleashing Red Orb, in how many levels do you think I must divide the range?
I feel like 5 is too few and 20 too much but still can't decide the middle ground, would 10 be suitable? Or a bit more?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 15, 2016 10:13 PM
Edited by Salamandre at 22:16, 15 Apr 2016.

Don't understand, what is unleashing orb, what crypt, what levels?
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Era II mods and utilities

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bloodsucker
bloodsucker


Legendary Hero
posted April 15, 2016 11:52 PM
Edited by bloodsucker at 23:57, 15 Apr 2016.

Salamandre said:
Don't understand, what is unleashing orb, what crypt, what levels?

So, new pandora boxes
Pandora box of Level 1, can be:
1 - 6 Enchanters 4 MGs, 8 MGs, 4 MGs, 6 Enchanters;
2 - 15 Grand Elves, 8 Silver Pegassus, 4 War Unicorns, 8 Sps, 15 GEs;
3 - 8 Archmages, 6 MGs, 4 Naga Queens, 6MGs, 8 Archmages;
plus basic hero to support them

etc..
rewards: experience and random prims or mid level creatures or level 2 and three artifacts or gold and resources, etc...

Max Level

1 - 2500 x 7 Azures;
2 - 12000 Enchanters, 4000 SAs, 4000 LTs, 4000 Rusties, 4000 LTs, 4000 SAs, 12000 Enchanters;
plus Mega Hero to support them
etc...
rewards: offer of a new skill hero still don't have, new basic skills for commander, Commander Artifacts, ABs, AotDs, Cornucopias or other mega relics and huge stacks of level 8 creatures or super dragons.
How many levels do you think I should create between these two?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 16, 2016 12:59 AM
Edited by Salamandre at 01:00, 16 Apr 2016.

I would do it unlimited levels, based on the month you are:

month 1: monsters level 1-3, 1-2 artefacts, gold resources
month 2: level 4-6, 3-5 artefacts, gold resources
month 3 and later, level 7 x month, 1 relic (month n:2), gold resources

etc;
____________
Era II mods and utilities

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bloodsucker
bloodsucker


Legendary Hero
posted April 16, 2016 01:21 AM
Edited by bloodsucker at 01:47, 16 Apr 2016.

No, definetively no. One of the reasons I want this boxes is be able to level up differently prepared heroes at the same time, with quite different army values. I want the hability to choose a very minimal battle for a recently hired hero at the same time my main beats thousands of dragons before breakfast.
What could work but is an entirely different concept from what I was initially thinking was to add a counter to the hero and keep everything limited to serie of battles against mid level creatures (maybe with freeslots where to add new PowerFull stacks), whose numbers would increase according to the counter. It would be kind of the Karmic Battles, the more experienced you are the bigger the battles the boxes present to you.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 16, 2016 01:44 AM
Edited by Salamandre at 01:47, 16 Apr 2016.

Well ok but imo thats dead end: when you already have a super hero with zounds of dragons, all you need to level a weak hero is to give him those dragons then attack some big stack, not a pandora box with weak monsters, giving 1 minor artefact while you already have all relics on your other heros. This is how I level new heroes in tew 3-4 maps, one fight and he becomes 40.

Now, if heroes game was realistic and for example would limit weak heroes in both wearing relics or commanding creatures then it would make sense. But a level 1 can command 1 million dragons, so just switch troops.

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bloodsucker
bloodsucker


Legendary Hero
posted April 16, 2016 01:51 AM
Edited by bloodsucker at 02:00, 16 Apr 2016.

Salamandre said:
Well ok but imo thats dead end: when you already have a super hero with zounds of dragons, all you need to level a weak hero is to give him those dragons then attack some big stack, not a pandora box with weak monsters, giving 1 minor artefact while you already have all relics on your other heros. This is how I level new heroes in tew 3-4 maps, one fight and he becomes 40.

Now, if heroes game was realistic and for example would limit weak heroes in both wearing relics or commanding creatures then it would make sense. But a level 1 can command 1 million dragons, so just switch troops.

I know, I have a problem with reality even in games... I prefer to level heroes like they all havr (more or less) started some other day 1. Your method is way, way more efficent (and I am trying to circunvent that a bit).

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 16, 2016 02:47 AM

Of course if you like it that way, do it. But if you plan to release mod, then just think what players would prefer, ask around. I would level the fastest way, no point in doing little fights middle game.
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Era II mods and utilities

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bloodsucker
bloodsucker


Legendary Hero
posted April 16, 2016 11:54 AM

Curiously, this is where our desagreement about commanders and henchmen has his big turn over: my low level heroes with skills from witch huts and prims from MoC, even if armed iwth the HA, are still quite weak to fight experienced high level creatures; some of their most important components would be killed and army would benefict less then half of what it should...

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zmudziak22
zmudziak22


Supreme Hero
Heroes 3 Fan
posted April 16, 2016 12:58 PM

If you have hero from Inferno/Necro/Dungeon/Stronghold/Fortress/Conflux, you can easy level up hero with Altar of Sacrifice. Use junks units/joiners and hero can easy level up to 25.

Good and Neutral Factions can exchange Artifacts for XP.

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Viviko
Viviko

Tavern Dweller
posted April 22, 2016 05:08 AM

I can't seem to download the WoG II from Box; everytime I try and click download it doesn't even respond. Anyone else have this problem?
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Plan. Think. Bide your time.
Old friends have not been forgotten.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 22, 2016 01:52 PM

Try from wakeofgods.org
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Era II mods and utilities

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Viviko
Viviko

Tavern Dweller
posted April 22, 2016 04:55 PM

Salamandre said:
Try from [url=http://wakeofgods.org/mods/Era%202.46.exe]wakeofgods.org[/url]


Thanks man!

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fred79
fred79


Disgraceful
Undefeatable Hero
posted April 26, 2016 06:09 AM
Edited by fred79 at 16:53, 26 Apr 2016.

so, testing a map... just docked a ship next to a creature, and it immediately fights me. only problem is:




...and i wasn't even fighting wights. tf?

running this on 1.8 + wog, btw(i know, i know, don't yell at me)...


edit: it happened again. i went to fight a different group that was near the group that disappeared. they were both labeled "few"(1-4), even though they had been sitting around for a couple months(i had placed them there myself in the map editor). could it be possible that they were actually set to "0" when the map loaded, or is this a sign of an issue with the map?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 27, 2016 01:22 PM
Edited by Salamandre at 13:23, 27 Apr 2016.

Advanced battle hints was updated, changed trigger from Ctrl/left click to Ctrl/right click, much more convenient. Thanks Igrik.

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zelurker
zelurker

Tavern Dweller
posted May 06, 2016 01:14 AM

Problem with safe sod in campaigns

Apparently "safe sod" doesn't work for me in campaigns, is it normal ?
It works excellently for the 1st map, with the dialog to ask if I want to wogify the map and then the options, but then when I win the map and switch to the 2nd map of the campaign, no more prompt to wogify, no more options, and the era plugins are apparently disabled !

I quickly tested this using the cheats menu to quickly win a map, it's always like that for me, no matter the enabled mods or the campagin played.
So what ? Is safe sod good only for single maps ?
Why are the original campaigns enabled again in this case ?

By the way it's even worse if I win the map during the compter turn, that is when he already lost all his towns and is forced to attack me during his turn. In this case when saving the final save I get an error message telling me that this save is done outside my turn and will probably not work, and if I try to load it, I learn it's a multiplayer save ! Anyway it has the same problem, when switching to the next map, all the mods are disabled.
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