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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: ~ Heroes 7 - Discussion thread ~
Thread: ~ Heroes 7 - Discussion thread ~ This MEGA THREAD is 1635 pages long: 1 ... 198 199 200 201 202 ... 400 600 800 1000 1200 1400 1600 1635 · «PREV / NEXT»
Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted October 10, 2014 12:36 PM

It's not about well implemented or not. H3 had some problems as well as H5.
H6 was just a big downgrade of everything. And some people enjoyed it.

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cleglaw
cleglaw


Famous Hero
posted October 10, 2014 12:49 PM

i simply disagree.

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted October 10, 2014 12:50 PM

So you advocate H6's gameplay over-simplifaction ? I don't think I need to explain ??

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RMZ1989
RMZ1989


Supreme Hero
posted October 10, 2014 12:59 PM

Galaad said:
So you advocate H6's gameplay over-simplifaction ? I don't think I need to explain ??

I don't think he ever said that, but on the other hand you said that H6 was "simply downgrade of everything".

Elvin even had opened a huge thread in H6 forums where he was talking about stuff that H6 did right and stuff that were a lot better in H5. A lot of people agreed on some of the subjects.

You are pointing finger at H6, saying how everything is wrong with it, and when people ask "what do you mean by everything", your answer is gameplay? No, it really isn't that simple.
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Stevie
Stevie


Responsible
Undefeatable Hero
posted October 10, 2014 01:00 PM

I'd say stay away from town conversion for the time being. Demolishing and rebuilding could come as mods.

Also, what's that talk about only 3 spell levels. I hope that's not true.

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cleglaw
cleglaw


Famous Hero
posted October 10, 2014 01:03 PM
Edited by cleglaw at 13:06, 10 Oct 2014.

even it was a short run for me(comparing to other heroes games), i really enjoyed H6.

i loved the action of teleports through map, i loved the control over desired skills. i really loved some arts and creatures it had(some of them are the best in series to me. few examples: inferno town screen & its adventure map animaton. griffins, unupgraded minotaurs, lamasu, sentinels.)

side topic: i felt horror to my bones when i saw that 3 level magic. i hope its not like that.

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted October 10, 2014 01:04 PM
Edited by Galaad at 13:06, 10 Oct 2014.

RMZ1989 said:
You are pointing finger at H6, saying how everything is wrong with it, and when people ask "what do you mean by everything", your answer is gameplay? No, it really isn't that simple.

Indeed, not only gameplay was wrong. And for me the few good things doesn't make it against all major changes.


@Cleglaw : I enjoyed H6 for a few hours, while I keep playing H3.

edit : side topic,

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Wellplay
Wellplay


Famous Hero
Poland Stronk
posted October 10, 2014 01:12 PM
Edited by Wellplay at 13:12, 10 Oct 2014.

Oh yeah the teleportation action, where enemy could teleport away from you cause you where 1 move to short.

While taking your base or running away thanks to it.

It was hella frustrating mechanic.

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted October 10, 2014 01:20 PM
Edited by blob2 at 13:20, 10 Oct 2014.

I voted Fury (though it wasn't my first choice), I love Bambi, yet I hate town conversions and global recruitment.

What does that make me?

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted October 10, 2014 01:23 PM
Edited by blob2 at 13:23, 10 Oct 2014.

Wellplay said:
Oh yeah the teleportation action, where enemy could teleport away from you cause you where 1 move to short.


Yeah, hated that too, but even in H3 or H4 those were irritating...

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted October 10, 2014 01:23 PM

@Wellplay : Moreover it rendered secondary heroes useless. There was a time when you needed to be a powerful Wizard to benefit such convenience as town portal.

@blob2 : it makes you half of an heretic

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Wellplay
Wellplay


Famous Hero
Poland Stronk
posted October 10, 2014 01:27 PM

Galaad said:
@Wellplay : Moreover it rendered secondary heroes useless. There was a time when you needed to be a powerful Wizard to benefit such convenience as town portal.

@blob2 : it makes you half of an heretic


I hope this mechanic won't be in H7.

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted October 10, 2014 01:28 PM
Edited by blob2 at 13:29, 10 Oct 2014.

Galaad said:
@blob2 : it makes you half of an heretic


Or an eccentric

Enough to burn me at the stake though...

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cleglaw
cleglaw


Famous Hero
posted October 10, 2014 01:29 PM
Edited by cleglaw at 13:31, 10 Oct 2014.

Wellplay said:
Oh yeah the teleportation action, where enemy could teleport away from you cause you where 1 move to short.

While taking your base or running away thanks to it.

It was hella frustrating mechanic.


i dont know how long you played it but i assume you didnt much.

there were traits and a skill to improve your move over land, and some artifacts.

and once i get used to it i started to make tactics.

divided army, used forts as teleport locations, sometimes rushed for advenced portal rather than buying creature building, set a conquer route for preventing sudden enemy heroes... and it provide me fun in the end. that kind of frustration, i didnt had much after.

but still i agree on with you some points. i expected teleport to be a harder thing. even my might hero casted it like a realm shifter lol.

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted October 10, 2014 01:32 PM
Edited by blob2 at 13:34, 10 Oct 2014.

cleglaw said:
divided army, used forts as teleport locations, sometimes rushed for advenced portal rather than buying creature building, set a conquer route for preventing sudden enemy heroes... and it provide me fun in the end. that kind of frustration, i didnt had much after.


It's not always possible to divide your army in such a way. Usually there are enemy Heroes that are unbeatable unless you use your full force (yet they still run from you ) or at least strong enough to defeat your garrisons. Remember, AI sees everything Besides there can always be more than two enemies. Yeah, if there was no other choice I had to divide my forces, but like I said, sometimes it's better to chase your enemy for an overwhelming victory, then to loose 2/3 of your smaller army...

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted October 10, 2014 01:35 PM
Edited by Galaad at 13:39, 10 Oct 2014.

cleglaw said:

there were traits and a skill to improve your move over land, and some artifacts.

and once i get used to it i started to make tactics.

divided army, used forts as teleport locations, sometimes rushed for advenced portal rather than buying creature building, set a conquer route for preventing sudden enemy heroes


I didn't play it much either but ofc I always picked logistics skills and pick up boots etc. Dividing armies in H6 ? The game where army's strenght had more influence than actual tactics ?

No clearly, ultimate win that was ALWAYS the same for me in H6 was :
1) rush for crystal mines
2) get more castles and dwellings asap
3) rest of the game is plain boring

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cleglaw
cleglaw


Famous Hero
posted October 10, 2014 01:45 PM

gathering army in same hero was easy as diving them. i remember teleporting 5 heroes to same town to gather back, and teleporting 1 to another town, and run to enemies main town from there.

btw, acctually it was generally easy for me, unlike h3 campaings. i have mixed feeling about this.

but i have to admit, ai annoyed me like hell with its cheats. esspecially when they gather horde-horde-pack army from nowhere, for countless times.

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted October 10, 2014 01:45 PM

Galaad said:
No clearly, ultimate win that was ALWAYS the same for me in H6 was :
1) rush for crystal mines
2) get more castles and dwellings asap
3) rest of the game is plain boring


You forgot about repeating battles with Elementals... or those orc Shamans that didn't use their spells...

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Wellplay
Wellplay


Famous Hero
Poland Stronk
posted October 10, 2014 01:48 PM

cleglaw said:
gathering army in same hero was easy as diving them. i remember teleporting 5 heroes to same town to gather back, and teleporting 1 to another town, and run to enemies main town from there.

btw, acctually it was generally easy for me, unlike h3 campaings. i have mixed feeling about this.

but i have to admit, ai annoyed me like hell with its cheats. esspecially when they gather horde-horde-pack army from nowhere, for countless times.


Horde pack army was thanks to genius global recruitment.

Another amazing idea.


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Zeki
Zeki


Supreme Hero
sup
posted October 10, 2014 01:54 PM

cleglaw said:
to give an example: if you really want a town to convert, like we say, you saw a really strategical need in that, you have to accept some consequences. waste both time & resources. not only resources. that conversion in h6, that magical instant conversion, is just plain wrong. capture it, convert it, recruit armies in 1 day is really wrong.

so how it can be done properly? make it risky and demanding. for example, it may require some "demolish" first. more the complexity of town, more the time it takes. meantime, it loses fortifications leaving itself and conquerer of that town, defenseless. when demolish finishes, you start to develope that town from zero.

this may also provide additional strategy: "raze the town". make use of your second(or third or whatever) hero, run to defenseless towns and capture them. until you leave, demolish some buildings and give a great pain to careless enemy.

That's more or less how it worked in WOG. While that way is imo clearly better than insta-conversion, it was in the end kinda useless, to be honest.
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