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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Limbic's Town Screens
Thread: Limbic's Town Screens This thread is 50 pages long: 1 10 ... 12 13 14 15 16 ... 20 30 40 50 · «PREV / NEXT»
xerox
xerox


Promising
Undefeatable Hero
posted January 07, 2015 02:19 PM

More fields/houses in the back, smaller Elrath, move Jousting Range closer to the Stables and and turn the colours down a notch and it will be just fine. Shouldn't be that hard.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted January 07, 2015 02:32 PM

xerox said:
More fields/houses in the back, smaller Elrath, move Jousting Range closer to the Stables and and turn the colours down a notch and it will be just fine. Shouldn't be that hard.

It's Ubisoft we're talking about
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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted January 07, 2015 02:56 PM
Edited by Galaad at 22:01, 07 Jan 2015.

So I've been doing some tweaking myself as well, based on the feedback of this thread.



Edit : Removed the foreground (although I think is supposed to be covered with UI).
For moving everything, I don't know if I can, I mean, I would need empty background and each building and walls as separate layers.
Afraid I can't change much more than colors from this pic, resizing Elrath was already a pain in the @ss to do
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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted January 07, 2015 03:04 PM
Edited by Avirosb at 15:05, 07 Jan 2015.

That looks good but there's still the issues with town structure and scaling.
And that unnecessary foreground as well.

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted January 07, 2015 03:13 PM

Galaad said:
So I've been doing some tweaking myself as well, based on the feedback of this thread.


You got my vote with this.
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Maurice
Maurice

Hero of Order
Part of the furniture
posted January 07, 2015 04:33 PM

Avirosb said:
That looks good but there's still the issues with town structure and scaling.
And that unnecessary foreground as well.


Agreed. The empty foreground still takes up way too much space on the screen, which causes the buildings to be cramped together in the rest of the remaining screen.

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Greenlore
Greenlore


Known Hero
posted January 07, 2015 04:33 PM

I think the dragon size is perfect in this one.
It is not as gigantic as the current one,but still pretty big,fitting for a grail building
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Stevie
Stevie


Responsible
Undefeatable Hero
posted January 07, 2015 09:13 PM

Galaad said:
So I've been doing some tweaking myself as well, based on the feedback of this thread.





Civilian buildings is indeed a good addition but I don't think it's done well. What I imagine is that the population's houses would be inside and near the wall on the lower level of the town. And outside we would see fields of sunflower, grain, pumpkins and whatnot. And of course, windmills and other buildings... silos?

Then, a lot of buildings would have to be moved.

The Town Portal is literally obstructing the wall, they actually accommodated the wall so that the Town Portal could be outside, for whatever mysterious reasons. Wouldn't it have been better if the wall went all the way along the ridge up until the waterfall and have the Portal somewhere inside? Not like a ridge is the best place to build structures but...

Then the Transept, which is also outside, is on the forefront lower level. Highest military tier on the lower level. What's that if not counter-intuitive? Needs to be moved somewhere near the top.

The Cathedral of Light and the building next to it are built on the most unsafe place in the entire city, on the bank between the river forking into a cascade. Move and put some vegetation instead...

And many more other buildings which I won't bother mentioning. Bottom line is, the townscreen needs a lot of improvement. Make it more believable, more intuitive with the building positioning, and more alive! That's what I want to see, a real town! Not buildings thrown around
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cliff_nest
cliff_nest


Hired Hero
posted January 07, 2015 09:36 PM
Edited by cliff_nest at 21:36, 07 Jan 2015.

This concept fail with gates and entrance. Look at the one behind the mage guild. Run on the right side but abruptly stop on the left side. Then you have the front gates on the right side where the hall of heroes is used to hide probably previous assault on the gate.

I would rather have a castle on top acting like wall and moat. Would also help free space for clustered building along with what was said on foreground. I also don't know why a grotto is not representing the beast den. The mountain or the tree on the left would fit the design perfectly.

@Galaad the houses really work like a charm. The resource silo now look like a windmill

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Darkem
Darkem


Known Hero
posted January 07, 2015 10:57 PM

Oh c'mon guys, it's still far better than the abomination we've got in H6. All of the town screens (apart from Sanctuary's) were terrible. Limbic made a hug progress in H7.

About foreground - isn't it obvious that this part is going to be covered by UI?

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted January 07, 2015 11:01 PM

Darkem said:
Oh c'mon guys, it's still far better than the abomination we've got in H6. All of the town screens (apart from Sanctuary's) were terrible. Limbic made a hug progress in H7.

I don't believe Townscreens are made by Limbic.

And to be honest, it would be difficult to make them worse than H6.
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Stevie
Stevie


Responsible
Undefeatable Hero
posted January 07, 2015 11:02 PM

It's undoubtedly better than Heroes 6, but it can be even better! The potential is there, why not use it?!

And yea, the UI's gonna cover that part, but that doesn't mean it should be disregarded. What if you could toggle the UI?
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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted January 07, 2015 11:05 PM

Storm-Giant said:
I don't believe Townscreens are made by Limbic.

What do you mean by that ?
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Stevie
Stevie


Responsible
Undefeatable Hero
posted January 07, 2015 11:06 PM

He probably means they're made by the Ubisoft team.
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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted January 07, 2015 11:12 PM

Galaad said:
Storm-Giant said:
I don't believe Townscreens are made by Limbic.

What do you mean by that ?

I think they are outsourced, made by other company, just like creature models are made by puppetworks. (or at least H6 models were).
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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted January 08, 2015 08:21 AM

I think they hired some independent artist from deviantArt.
No disrespect, that's what they did with H6.

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Steyn
Steyn


Supreme Hero
posted January 08, 2015 08:45 AM

What I am wondering is why the champion buildings are in different locations. As you can build only one out of two, wouldn't it be logical to build them on the same spot? I think the Transept of Elysium would fit much better on the spot of the Hall of Glory. (and remove the door from the transept, it looks really ridiculous in that spot)

Imo the Garrison would look great as castle, replacing that ugly gate. This would create space for the cathedral of light to be moved to the upper district. Also those towers would look much better if they were part of the wall, instead of guarding totally random places.
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Stevie
Stevie


Responsible
Undefeatable Hero
posted January 08, 2015 05:31 PM

Steyn said:
What I am wondering is why the champion buildings are in different locations.


I think it's better that way, it's more diverse and aesthetic. And no additional problems with potential mods unlocking both buildings at the same time.
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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted January 08, 2015 06:27 PM
Edited by Avirosb at 18:27, 08 Jan 2015.

Stevie said:
What I am wondering is why the champion buildings are in different locations.
In the case of Academy, it makes the image look uneven.
There'll be far too much detail on the right side compared to the left if Arcane Vortex isn't built.

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Zombi_Wizzard
Zombi_Wizzard


Famous Hero
posted January 08, 2015 06:52 PM
Edited by Zombi_Wizzard at 19:04, 08 Jan 2015.

well to be hornest I think there is a perfectly valid explanation as to why buildings in ashan can be that big. It's the gravity. It is much lower than the one on Earth.

Ashan is located on a planet much smaller than earth - naturaly smaller planet means lower gravity. - Also time is almost totaly realistic when playing game. Days take but a few hours and months but a couple of days. You play a game than takes in-game few months but irl few days ... it's actualy real!

Dragons in our world would not be able to fly, because they would be too heavy .... hovewer reduce gravity ... and there you go!

How come ppl can wield oversized weapons and have armor that heavy, witouth bothering them? ... Gravity!

low gravity is also reason things like Beholders and Liches can float like that!

Immagine a single stone brick as we know castles are made of. Now immagine it's made of styrofoam - that's how bricks feel in Ashan
They are still sturdy bricks mind you, but coz of low gravity that's how light the seem. How do you think ppl can open that huge doors of capitol? You think it's hard? Pha ... it's not like normal door but one man can do it no sweat. How do you think all those ppl come and go?

You can see ppl being thrown into the air by simple sword attacks in cinematics. Now ofc this may seem impossible .... but low gravity, and it's totaly ok! All evidence is there and you have been blind all this years.

This town is totaly realistic for Ashan.

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