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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Horn of the Abyss Proposals/Wishlists
Thread: Horn of the Abyss Proposals/Wishlists This thread is 24 pages long: 1 ... 5 6 7 8 9 ... 10 20 24 · «PREV / NEXT»
Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted April 29, 2015 03:41 PM

phoenix4ever said:
If you are really serious about the above I guess you only ever play with Crag Hack

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Spike
Spike


Hired Hero
posted April 29, 2015 03:52 PM
Edited by Spike at 16:10, 29 Apr 2015.

phoenix4vere said:
The 3 current sub. gates all work on water already, you can sail through them and appear under or over ground. Of course estetically they might look a bit strange on open water, but the ice gate could fit on water. I've placed it on water in my scenario and it looks good.


Like you said, ESTETICALLY it looks very strange...
I need a subterranean Gate wich i can place in middle of cliffs.

Actually in my map i use the Water 2ways teleportation portal and it works, but my wish it just cosmetic...

The object will looks like the Underground gate that HotA's team has already realised (with mushrooms) but a little bit different...
Just imagine an object like a mountain with a black hole on it, like a cavern entry...



phoenix4vere said:
Just for the lolz to answer our previous discussion: It is not possible to get 600 Arch Angels in my map, you would be lucky to get 60. So implosion IS powerful, at least in my map.


Yes answer and finish with this:

1) You are not THE ONLY ONE Mapmaker of the world...
Then don't take YOUR CASE as a GENERALITY...
Like You said Implosion is very powerfull in YOUR maps... and only in your maps...

2) Salamandre is right when he tell you that Vs a real human opponent cast this spell is not efficient...

3)Conclusion Sorcery is not really a good skill... Not bad, but not powerfull...

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 29, 2015 03:59 PM

gatecrasher said:
And this is - to get back to you initial question - why the HotA crew considers some balance tweaks.

But nobody forces you into going for Crag Hack as main.
You can always choose Gem, Malcom, Rion, Sanya, Astral, Daremyth, Serena, Tiva, Melodia, Geon, Nimbus ... in case you're out for a bigger challenge.


Looking forward to those changes.
It get's boring for me to always have to choose Crag Hack, Tazar, logistics specialists, Sir Mullich and other overpowered heroes and I know I can just choose a bad hero if I'm looking for a challenge, but I just like the heroes, skills, spells and towns to be more balanced and Heroes 3 is not exactly balanced if no rules are applied. Then it's more about luck than skill.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 29, 2015 04:05 PM
Edited by phoenix4ever at 16:07, 29 Apr 2015.

Spike said:


Like you said, ESTETICALLY it looks very strange...
I need a subterranean Gate wich i can place in middle of cliffs.

Actually in my map i use the Water 2ways teleportal portal and it works, but my wish it just cosmetic...

The object will looks like the Underground gate that HotA's team has already realised (with mushrooms) but a little bit different...
Just imagine an object like a mountain with a black hole on it, like a cavern entry...





Yes answer and finish with this:

1) You are not THE ONLY ONE Mapmaker of the world...
Then don't take YOUR CASE as a GENERALITY...
Like You said Implosion is very powerfull in YOUR maps... and only in your maps...

2) Salamandre is right when he tell you that Vs a real human opponent cast this spell is not efficient...

3)Conclusion Sorcery is not really a good skill... Not bad, but not powerfull...


The "mountain gate" sounds kinda cool, maybe HotA could implement that some day or you'll just have to do with sub. gates and monoliths.

I know my map is not the only one in the world, but you make it sound like Implosion is completely useless, that's not true. I know sorcery is not the best skill, but definitely not the worst either, but maybe just a small buff then.

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Macron1
Macron1


Supreme Hero
posted April 29, 2015 04:06 PM

The another way to balance heroes is to make them like in HMM2 (same bonus for all heroes of class) or no bonus at all (HMM1).

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Spike
Spike


Hired Hero
posted April 29, 2015 04:24 PM

phoenix4ever said:

The "mountain gate" sounds kinda cool, maybe HotA could implement that some day or you'll just have to do with sub. gates and monoliths.

I know my map is not the only one in the world, but you make it sound like Implosion is completely useless, that's not true. I know sorcery is not the best skill, but definitely not the worst either, but maybe just a small buff then.



Like Sala, Maurice or Gatecrasher said:
VS IA you can win all the maps with all the heroes.

But it is true too, that when you play multiplayer with other human, Magic heroes are weaker than might heroes because The bonus Allowed by Sorcery is ridiculous in comparison whit all the bonuses that a might hero can have in same time: Offence+Armorer+Archery...

That's why we say that againts a Human player whit Might hero you cannot win a battle if you play whit a magic Hero and cast Implosion spell...

Then i agree with you !!
Sorcery need a BIG buff ;-) (not a small ^^)

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 29, 2015 04:34 PM

Make Sorcery like Intelligence then, let's see what happens...

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 29, 2015 07:02 PM

I think it is wrong to always seek for balance the heroes and skills for only one purpose: battle. There are many parameters outside the battlefield which can strongly have an impact on the game.  Sorcery, as concept, should be the master of all skills, as is based on black magic, on selling your soul to some good/evil entity and acquire powerful secrets.

Personally I made a map, TEW 4 (empire of the world) where there is a faction dedicated to master sorcerers, and they indeed rule the world. They can cast summon portals on map, they can launch map spells, double cast, improve the spells for resource infinitively, and so on. Sure such thing is not for a classical heroes game, but my example suggest that an ability should be considered from all perspectives.
____________
Era II mods and utilities

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted April 29, 2015 07:36 PM

Well, sorcery should at least increase the spell damage by 50%/100%/200%, however it would still be shadowed by offense and armorer. Some nice bonuses would be increasing damage to some magic units like mages, liches, monks, enchanters, ogre magi and so on, or reduce the spell cost by 1/2/3 or something. I'm pretty sure it's doable in WoG, but I'm too lazy to write a script for it

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husham123
husham123


Famous Hero
Yes
posted April 29, 2015 08:17 PM

One thing really would be awsome to have in:
The option to LET THE HERO SURVIVE without town.
I mean really, how comes it is in ERA, and in HotA there is no option ?
____________
What the darn-diddily-doodily did you just say about me, you little witcharooney? I’ll have you know I graduated top of my class at Springfield Bible College, and I’ve been involved in numerous secret

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted April 29, 2015 08:41 PM

husham123 said:
I mean really, how comes it is in ERA, and in HotA there is no option ?

Maybe because it is not the same thing? ERA offers countless options you can choose to enable or disable before playing. HotA has a different goal.
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husham123
husham123


Famous Hero
Yes
posted April 29, 2015 08:49 PM

But HotA for example, let's say that you made a map in it, and it's about someone crushing with the ship on an abandoned island, and you have a special victory condition/or want to do something, but you don't want to add a town. This should be the only thing from ERA that needs to be added there
____________
What the darn-diddily-doodily did you just say about me, you little witcharooney? I’ll have you know I graduated top of my class at Springfield Bible College, and I’ve been involved in numerous secret

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gatecrasher
gatecrasher


Famous Hero
posted April 29, 2015 09:02 PM

Not a bad idea. You can somewhat work around this already however by placing a town with all buildings disabled in an inaccessible outlyng spot.

You'd have to counteract the 500 gold daily income though.

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted April 29, 2015 09:25 PM

Daily event that takes 500 gold everyday?

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husham123
husham123


Famous Hero
Yes
posted April 29, 2015 09:25 PM

We know, you could put a timed event and take 500 gold. But I don't want to add events, or add towns, that was the idea I talked
____________
What the darn-diddily-doodily did you just say about me, you little witcharooney? I’ll have you know I graduated top of my class at Springfield Bible College, and I’ve been involved in numerous secret

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markmasters
markmasters


Famous Hero
Dragon of justice
posted April 29, 2015 10:08 PM

LizardWarrior said:
Daily event that takes 500 gold everyday?


I've been working on such a concept for a few months now....you better didn't give others ideas :@

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Lth3
Lth3


Known Hero
posted May 11, 2015 10:41 AM

my suggestion for HotA:

-Introduce ability to switch between melee and shoot for Titan to make better tactical choice in battle, maybe for other no melee penalty units as well

it makes sense to use melee more often in end fight and it also depend on heroe capability and obviously is better if you need to move creature but still want to deal damage on that turn

-Introduce ability for other units to choose between ability/spells, like:

Harpy Hag to strike and return or strike and remain in place

Master Genie choose the type of random buff needed by splitting into category:

1) defense (shield, stone skin, air shield, cure, prayer)
2) attack (haste, bloodlust, bless, precision, prayer)
3) support (fortune, mirth, counterstrike, fire shield, magic mirror)

remove anti-magic and absolutely frenzy. you want buffs to help troops and not kill it. unexpected frenzy can be an absolute devastator and early loss of game

so yeah it would be more like in heroes 4 with harpy and melee/ranged troops and with interface like with faery dragon pressing on key and choosing magic

if its possible it would be great to see this implementation. it would bring much more strategy and balance into the game

thank you for listening

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Darkem
Darkem


Known Hero
posted May 11, 2015 11:27 AM

I'm not in a mood for a constructive post, so here it goes: Please, do something with Conflux. Change basic 4 elementals and make the town more original, visuals will be enough. There are plenty of "elemental creatures" that could be used. Kelpies, Claymen, Salamandres, Wind Serpents, etc. Just think about it if you're not planning to add completely new towns anytime soon.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted May 12, 2015 09:27 PM

Does anyone know if the HotA team are planning to add new damage spells or tweak existing ones?
I'm especially thinking about damaging spells in the Water and Fire department which are seriously lacking behind Implosion, Meteor Shower and Chain Lightning. I know Armageddon is the most damaging spell, but I don't really count that, if anything Armageddon is cheating...
But it would be really cool with a 4 or 5 level Water Spell, could be an Avalanche or Tsunami for example. Fire already have a lot of damage spells, but they don't deal much damage (Again not counting Armageddon) Inferno has potential to hit a lot of units, but the damage is still very low compared to Meteor Shower and Chain Lightning of the same level.
With the 50% damage orbs allowed the difference between the schools get even more amplified, making Water and Fire damage pretty useless when there is "empowered" Implosion, Meteor Shower and Chain Lightning.
So just to even schools out make a powerful Water Spell and maybe buff Inferno some and maybe Fireball and Frost Ring a little.
And in my oppinion Armageddon should be removed completely, when towns like Conflux, Dungeon and Inferno can abuse it so bad.  

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husham123
husham123


Famous Hero
Yes
posted May 12, 2015 09:35 PM

Tsunami sounds good
____________
What the darn-diddily-doodily did you just say about me, you little witcharooney? I’ll have you know I graduated top of my class at Springfield Bible College, and I’ve been involved in numerous secret

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