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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Skillwheel Theorycrafting
Thread: Skillwheel Theorycrafting This thread is 10 pages long: 1 2 3 4 5 6 7 8 9 10 · «PREV / NEXT»
Neovius
Neovius


Adventuring Hero
posted April 10, 2015 06:33 PM

You were right when you said it's just the H6 system but aligned in a wheel, except that instead of getting spells, you gain upgraded versions of them.
Inb4 magic skill abilities will be just a mass version of spells.
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Aionb
Aionb


Known Hero
posted April 10, 2015 06:34 PM
Edited by Aionb at 18:35, 10 Apr 2015.

I'm starting to get a nasty H6 smell here (pick z, increase x by y etc.). I really, really, really hope to be proven wrong.

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Protolisk
Protolisk


Promising
Famous Hero
posted April 10, 2015 06:35 PM

Neovius said:
You were right when you said it's just the H6 system but aligned in a wheel, except that instead of getting spells, you gain upgraded versions of them.
Inb4 magic skill abilities will be just a mass version of spells.


I really hope this is not the case. Though there probably will be, sadly. Going off this system, it might have some spells gaining some extra skill, but I really hope there are more "universal" abilities, such as if you ever use an offensive fire spell, it causes a burning status, or SOMETHING. It would suck if either the abilities are just mass versions, or only affect a single spell like these Warcries do.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted April 10, 2015 06:40 PM

Quote:
GENERAL MECHANIC

Warcries are the counterpart to spells for Might Heroes (and they have the exclusivity for using them). Each skill rank (novice, expert, master) unlocks new Warcries, and abilities improve their efficiency.


Just unlocking new spells Warcries. Underwhelming, isn't it?

I have never been a fan of Warcries TBH.
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Neovius
Neovius


Adventuring Hero
posted April 10, 2015 06:42 PM
Edited by Neovius at 18:45, 10 Apr 2015.

@Protolisk: Yeah, that's what I thought it would be like.

@Storm-Giant: Maybe the skill ranks will have some additional bonuses... I hope.
This sentence is quite vague about it "As for magic skills, you will need to improve your warcries skill in the Skillwheel to be able use more of them and to grant them additional bonus effects. Skill effects are cumulative."
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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted April 10, 2015 07:15 PM

Indeed it is. Funny when you read again the first line of the article
Quote:
Hello Councilors,

Today we will introduce you the Warcries system in Heroes VII! It seems that many of you had questions about it so we hope this article will help you better understand this mechanic.

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mammothhunter
mammothhunter

Tavern Dweller
posted April 10, 2015 07:17 PM

PandaTar said:
Another question: as it seems, in this layout – I don't remember in H6, although I don't feel ashamed about it either – it seems you pick one skill and that's it. There's not a development of it in levels or mastery as we had back then or in MM games, right? Basic, Advanced etc. You pick skill and that's the thing you'll have.

Yes, same as with spells and passives, they improved with your level and class (blood/tears).
http://www.heroesofmightandmagic.com/heroes6/Abilities See might group warcries school. Blue numbers. Evasive maneuvers started at 10% all damage resistance and developed into 36% for tears class level 30. Blood class got less % in the end.

+X in the article sound very much like these blue figures.

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PandaTar
PandaTar


Responsible
Legendary Hero
Celestial Heavens Mascot
posted April 10, 2015 07:40 PM

And then they cap low levels, such as 30, all benefits? I don't feel like this game is making much progress. I can't even see past to H8 if it would ever make it.

They posted Warcries description in the blog and I yawned in such way that my jaw came back aquiver and lopsided.

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Zombi_Wizzard
Zombi_Wizzard


Famous Hero
posted April 10, 2015 09:16 PM
Edited by Zombi_Wizzard at 21:19, 10 Apr 2015.

Well ... while I like skill-wheels and all, I kinda feel underwhelmed by the warcries. I don't know about you guys but there seem so few (?) of them There's only 5. At first, I taught that it's only a sample but no ... looks like this is it.

And their functionality is nothing to boast about either - essentialy they are might version of Light Magic spells. Their function is the same. I wouldn't be surprised if we'll get these copy-pasted and renamed as Light magic spells.

True. The skills themselves alter and boost each one of them, which is something that I kinda like. But it all is pointless, when you consider there's 5 borring "spells" to improve. I kid you not, but even H6 had better warcries - the "Reinforcements" was realy interasting, and I had hope this trend will carry to H7 ... but no.

Realy UBI. You are starting to dissapoint me now. At first I had realy high expectations of H7, but as the release draws nearer and nearer, more underwhelmind stuff like this comes up. And it realy looks like H7 will be cut short on a lot of features, as it looks like no more stuff will be added. This is why I was against Vampire and Lich redesign. It dosen't bring much to the table, and cuts the already small ammounts of content further. And I KNOW the release date will not be postponed. Ubi want's game to be finished by their scedueled date (whenever that is), no matter how many warcries will they need to take out.

Afterall they are folowing the awsome moto, which gave us the bugs of H5 and the "awsomness" of H6, and this is: "Rush now! .... think ... latter"

Thanks but no thanks Ubi. I won't prepay to be your beta tester this time, and will buy the game when it will be finished (a year after release usualy), and at the price it deserves (25-30 EU) - considering it's repackage of H6, with unit models and all.

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Greenlore
Greenlore


Known Hero
posted April 10, 2015 09:23 PM

Overall the warcries aren't that interesting,but we should keep in mind that warcries don't have to rival the spells anymore.
In HVI the warcries were more like the alternative to spells for your might hero,while in H7 you can still learn a lot of basic spells even if you don't have any mastery in a magic school(and even then it wouldn't sound impossible to specialize in at least one magic school).


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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted April 10, 2015 09:23 PM

while the warcries are far from what they should/i was hoping they would be, They still seem about as good as they can be as glorified spells. I mean they are boring and only give stat-bonuses (which is dull) but since there are few of them and they do very limited stuff they also won't overshadow spells and as such the entire identity of magic heroes but they're still going to be useful.

i'm actually kinda impressed. not great (i would prefer some special orders like pinning someone down with missile fire but whatevs) but also not spectacular. we don't want might heroes to fling spells and if this is all they get then i'm ok with it. they certainly beat h6 warcries...
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Stevie
Stevie


Responsible
Undefeatable Hero
posted April 11, 2015 02:35 PM
Edited by Stevie at 14:35, 11 Apr 2015.

I'm wondering if having skills displayed in a Skilwheel is actually the way to go. Up until Heroes 5 we had them displayed in brackets, which the classical approach with a much more practical feel to it. The necessity of having a Skillwheel arose from there being too complex prerequisite paths which were otherwise shown nowhere. But now that's out of the question in Heroes 7. So what's the need for it? The only thing I see it achieving so far is wasting space with its circular form that doesn't fit monitor screens. I think it would be best if they reverted to brackets, and fill the necessity of information with tooltips and the Heropedia they've been telling us about.
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cdiMaster
cdiMaster


Hired Hero
posted April 11, 2015 03:03 PM

Stevie said:
I'm wondering if having skills displayed in a Skilwheel is actually the way to go. Up until Heroes 5 we had them displayed in brackets, which the classical approach with a much more practical feel to it. The necessity of having a Skillwheel arose from there being too complex prerequisite paths which were otherwise shown nowhere. But now that's out of the question in Heroes 7. So what's the need for it? The only thing I see it achieving so far is wasting space with its circular form that doesn't fit monitor screens. I think it would be best if they reverted to brackets, and fill the necessity of information with tooltips and the Heropedia they've been telling us about.


I agree with you.

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Neovius
Neovius


Adventuring Hero
posted April 11, 2015 03:11 PM

Stevie said:
I'm wondering if having skills displayed in a Skilwheel is actually the way to go.

I was thinking about the same thing. It seems really pointless to have.
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Zombi_Wizzard
Zombi_Wizzard


Famous Hero
posted April 11, 2015 05:16 PM
Edited by Zombi_Wizzard at 17:27, 11 Apr 2015.

Yep- But they did skill-wheel arangement, because people wanted it. That's the Ubi way. They always give only things people want on surface, while in truth, if you look deeper, you will feel things lacking.

Same thing is with the vote things. Guess what, people only have option to vote for names of some magical creatures. That's right. It's naming. Not looks, not functionality, not none of that ... but names.

Want green dragon? Ok we give you green dragon. But it will not fly. In other words, it will not be green dragon. Only name will be given to it. Same with Lich, Vampire etc. "we will give you new Vampire, but it will still be Ashan Vampire." - In other words, no change at all.

Why am I writing this in Skill thread and not in lore or art or Ashan threads? Because I use unit looks only as example, coz this idea carries over to skill-wheel aspect of the game. The skill-wheel is only visual representation of skills, an aesthetic thing. I won't say it's bad UI by default, but it is something that does not have a deeper meaning. It's not skill-wheel - it only has name and circular looks.

Random skills aswell. Here: You have 30 skills and 30 levels. At this point it does not matter if they are random or not. Ok it's not exactley THAT bad, but only because they were not planning on giving us random skills at the start. I'm sure that would be the case, if they were.

This is also why I'm primarily not concerned and don't put much emphasis on superficial stuff like art, unit names, town screens, etc. What matters most is how the game plays. They can give me picture of a dragon, double wielding bazookas and shooting rainbow from his behind, I will not be impressed. Because it's only a picture. And I want to play the game. So in short. Skills can be aranged in circle, in line, horrizontaly, verticaly, like a tree, like a bush (yea specialy like a bush), as long as the UI is clear, intuitive and not annoying, and you can find things fast, it does not matter. What REALY matters, is how many skills there are and what they do. And if UBI won't deliver here, I will decide not to buy - I have one year after release minimum to ponder, afterall.

EDIT: Off - topic - I'm stupid and can't figue out how to put picture in signature place. All I get is text. I want my Erwan sig aswell.

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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted April 11, 2015 09:59 PM

kinda just noticed, but the bloodrage skill description doesn't specify stronghold creatures, but rather "friendly" creatures. racial skills won't affect only the hero faction?

awesome

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted April 11, 2015 10:08 PM
Edited by Storm-Giant at 22:11, 11 Apr 2015.

Zombi_Wizzard said:
EDIT: Off - topic - I'm stupid and can't figue out how to put picture in signature place. All I get is text. I want my Erwan sig aswell.

Just copy this in your profile:


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Pawek_13
Pawek_13


Supreme Hero
Maths, maths everywhere!
posted April 11, 2015 10:09 PM

kiryu133 said:
kinda just noticed, but the bloodrage skill description doesn't specify stronghold creatures, but rather "friendly" creatures. racial skills won't affect only the hero faction?

awesome

I think this description meant that creatures of Stronghold that are not Orcs/Goblins/Cyclopses would still have bonuses connected with that ability, so don't get too optimistic in that matter.

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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted April 11, 2015 10:13 PM

way too vague. shouldn't it at least say "friendly stronghold creatures" then? or "barbarian creatures" or something? it just says friendly. possibly a placeholder but i really hope it's not. i've wanted this for a long time now.

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natalka
natalka


Supreme Hero
Bad-mannered
posted April 13, 2015 05:08 PM

What is this stupid skill/perk that gives +5 movement to all heroes in town area of control. Isn`t it it too much?

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