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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Beta-bugs II - Post bugs from the 2nd Beta here.
Thread: Beta-bugs II - Post bugs from the 2nd Beta here. This thread is 5 pages long: 1 2 3 4 5 · NEXT»
Dies_Irae
Dies_Irae


Supreme Hero
with the perfect plan
posted August 26, 2015 12:33 PM
Edited by Dies_Irae at 12:35, 26 Aug 2015.

Beta-bugs II - Post bugs from the 2nd Beta here.

The title says it all.

Please use this topic only to report bugs, not discuss them. For that, we have the Beta Discussions-thread.
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Dies_Irae
Dies_Irae


Supreme Hero
with the perfect plan
posted August 26, 2015 05:58 PM

Here's my own report, things I have discovered during my rather brief experience of H7's 2nd Beta:

Click
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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted August 26, 2015 11:23 PM

Once a spell has been selected in combat no other action can take place except choosing a different one. No way of cancelling spellcasting.
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It is with a heavy heart that I must announce that the cis are at it again.

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frostymuaddib
frostymuaddib


Promising
Supreme Hero
育碧是白痴
posted August 26, 2015 11:43 PM

kiryu133 said:
Once a spell has been selected in combat no other action can take place except choosing a different one. No way of cancelling spellcasting.

Press escape

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 27, 2015 12:34 AM
Edited by Elvin at 00:37, 27 Aug 2015.


- The game sometimes refuses to center stone spikes over the target I want when targeting multiple units. That is an issue when I want the central tile to hit a specific target because I am counting on the double damage.

- Some choppy movement animations on flyers like gold dragon and dryads. It's like they are abruptly stepping on the brakes

- Hiring screen won't allow you to read the ability descriptions!! You can see unit stats and abilities by right clicking but you cannot read what they do!

- When you upgrade a unit, the hiring screen will not show you its abilities. It only shows the abilities of the basic unit.

- When you pay for neutrals to join you, you get negative gold if they cost more than you can pay! The negative amount is subtracted from next day's income.
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frostymuaddib
frostymuaddib


Promising
Supreme Hero
育碧是白痴
posted August 27, 2015 12:36 AM

When I play against more than one player, after saving and loading the game, I can see one of the enemies during their turn.

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rohirrimelf
rohirrimelf


Hired Hero
posted August 27, 2015 09:38 AM
Edited by rohirrimelf at 17:10, 27 Aug 2015.

"fire wall" spell

When casting the "fire wall" spell (5 tiles of fire that do damage to units standing in it or moving through. The spell obstructs the view with the close up camera.
I fired twice with 2 ranged types and it also accured with melee units i beleave. You can`t see what`s happening. What you see if a screen full of fire instead of the fighting animations.


"minotaur" retaliation

"minotaurs" "retaliate" before getting hit does not show its affect properly when you attack it with melee. When "retaliate" says "no" the "minotaur" may still strike. Which might be the right thing to do with his special ability "Preemptive Strike". But the information when you hover your mouse about it is wrong at that time.


horse hero movement.

It is hard to explain this but the animation from horse driven heroes is not always right. Instead of moving forward in a natural way. The horse went forward like a crab does. "Amilcar" my governor hero left the town on the 4 player map with his horse head towards east. Instead of moving east he moved south. While from watching the animation he should move east.


Tekst "retribution spell"

Not showing tekst properly. Tekst is speaking in code. Like "%buff3.buff.d.min", "%buff3.buff.d.max", "%buff3.buff.d.icon"


AI combat

retaliation:

The AI does not take the "guardians" "oppertunity retaliation" into account when it attacks. If it should avoid it a lot of damage could be prevented against "havens" "guardians". The AI could have prevented it by attacking an unit next to it from the right angle.

walking around aimlessly:

Sometimes melee units walk away and let himself get shot down by ranged units. The most logically thing to do is move forward if you are faced with ranged units. It could take 2 turns before it starts moving forward. Taking unneccssary losses.

Game Balance

Haven faction: Stacking defence a lot can absorb most of the damage. On one of my battles i`ve split a 200 stack of legionares. Both 100 units. Together with a full light skill tree (most important are: light knowledge 2 and 3+chosen of the light) (paragon: armor) (righteous: united we stand). The spells "celestrial armor". And i`ve buffed my defence whenever i have a change to stack them with defence.

My 200 "legionairs" (devided in 2 stacks of 100 men) blocked the path of a 1000 stack "Obsidan Gargoyles". The battle lasted about 10 turns. The "Obsidian Gargoyles" did so little damage each turn that only 1 legionair died in this battle. And only because i let him. Theoretically i could have killed the enemy stack with just my hero. (The legionairs i just use with the block +10 defence ability). In the battle i had a stack of 200 ranged core units to kill it off.

last edited 27-08 17.04 EST

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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted August 27, 2015 09:50 AM

frostymuaddib said:

Press escape


seriously? What was wrong with right-click?

Limbic, fix this pls.
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It is with a heavy heart that I must announce that the cis are at it again.

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Dies_Irae
Dies_Irae


Supreme Hero
with the perfect plan
posted August 27, 2015 10:18 AM
Edited by Dies_Irae at 10:26, 27 Aug 2015.

Despite everything I tried a little more today (and quickly gave up), yet there is one thing that's rather odd:

I attacked a neutral army consisting of 5 stacks of Trackers. Only two would actually perform a ranged attack, the others just...run towards my units for a Melee battle ...and they weren't blocked by my own units. So either there is something broken, or the AI can toggle between Ranged and Melee whenever one of his ranged units takes a turn.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 27, 2015 11:01 AM
Edited by Salamandre at 11:02, 27 Aug 2015.

The Win key doesn't instantly minimize the game. Ctrl+Alt+Del take ages to do same thing.

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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted August 27, 2015 01:07 PM
Edited by kiryu133 at 14:46, 27 Aug 2015.

right-clicking timer ends turn

EDIT:

occasionally when entering combat with neutral armies the game crashes/freezes while loading
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It is with a heavy heart that I must announce that the cis are at it again.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 27, 2015 02:07 PM

Salamandre said:
The Win key doesn't instantly minimize the game. Ctrl+Alt+Del take ages to do same thing.

Ugh don't remind me.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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TD
TD


Promising
Famous Hero
posted August 27, 2015 02:56 PM

Dies_Irae said:
Despite everything I tried a little more today (and quickly gave up), yet there is one thing that's rather odd:

I attacked a neutral army consisting of 5 stacks of Trackers. Only two would actually perform a ranged attack, the others just...run towards my units for a Melee battle ...and they weren't blocked by my own units. So either there is something broken, or the AI can toggle between Ranged and Melee whenever one of his ranged units takes a turn.


Same problems were in the demo too. The AI is dumb as a boot in the game at the moment. For example only 2 justicar stacks were willing to advance while rest just ran around at their end. They only started advance once I killed the first two stacks advancing... Like lambs to slaughter
Also the AI targetting priority is as bad as it ever was.

-If you load the dungeon artifact store loses all items and never gets them back.

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Steyn
Steyn


Supreme Hero
posted August 27, 2015 03:30 PM

kiryu133 said:

occasionally when entering combat with neutral armies the game crashes/freezes while loading

I experienced the same problem three times now.

- good morale bonus not applied on master hunters even though animation is shown

- the damage prediction tooltip of the ballista shows more damage that the thing actually does

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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted August 27, 2015 03:57 PM

a stack of neutrals on the bad neighbor map by the southern lake with a dragon skeleton guarding a mana nexus seems more prone to crashing the game.
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It is with a heavy heart that I must announce that the cis are at it again.

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keldaur
keldaur


Adventuring Hero
posted August 27, 2015 04:20 PM

Upgraded elven archers, sometimes only attack once.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 27, 2015 04:22 PM

They must kill at least one unit to shoot again.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Corak
Corak

Tavern Dweller
posted August 27, 2015 05:41 PM

The heroes should have more than 8 equippable slots. It used to be 13. Not a bug but a feature needed
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frostymuaddib
frostymuaddib


Promising
Supreme Hero
育碧是白痴
posted August 27, 2015 06:04 PM

Plenty of crashes: starting combat, casting spell or entering town...

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Valen-Teen
Valen-Teen


Famous Hero
UFOlolOgist
posted August 27, 2015 06:22 PM

"Ice storm" spell does not reduce creatures' speed to 1.
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Our hopes for Heroes VIII!

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