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Dies_Irae
Supreme Hero
with the perfect plan
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posted September 30, 2015 02:35 PM |
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alcibiades said:
Storm-Giant said: Bago Games: 90/100
A few highlights from this review:
Quote: As I stated in the Heroes 7 Beta preview, the visuals in the game are stunning. The overworlds, combat maps, and units are all very nicely detailed and colorful — But the crown jewel in my eyes has to be the city screens. Theses screens are 100% gorgeous and give me a nostalgic Heroes 2 & 3 feel.
(...)
Another great part about the cities is simply how many buildings you can have per city type. While Heroes 5 & 6 had few buildings per city type, Heroes 7 has around 30 different buildings for each kind of city.
I'm fully aware that reviews are subjective and that tastes differ, but this to me just goes to show that I put very little value in the score of this particular reviewer because we seem to have completely opposite opinions.
That doesn't have to mean that this reviewer's opinion is wrong, though. Our taste is just as subjective as that of the reviewers. What one sees as good is perceived as bad by the other...
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OmegaDestroyer
Hero of Order
Fox or Chicken?
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posted September 30, 2015 02:50 PM |
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Agreed. I am just interested in seeing what others have to say at this point; perhaps I can be persuaded to give it a shot after all.
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The giant has awakened
You drink my blood and drown
Wrath and raving I will not stop
You'll never take me down
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted September 30, 2015 05:26 PM |
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Dies_Irae said: That doesn't have to mean that this reviewer's opinion is wrong, though. Our taste is just as subjective as that of the reviewers. What one sees as good is perceived as bad by the other...
Absolutely.
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted October 01, 2015 01:11 AM |
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Edited by Galaad at 01:16, 01 Oct 2015.
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alcibiades said:
Dies_Irae said: That doesn't have to mean that this reviewer's opinion is wrong, though. Our taste is just as subjective as that of the reviewers. What one sees as good is perceived as bad by the other...
Absolutely.
Well yes but it doesn't mean wrong opinions does not exist either, you can't IE review a book if you only read the backcover.
ExServ (Gamekult) said:
This willingness to respect the original recipe at any cost is double-edged. The combat phases certainly are reminiscent of old titles of New World Computing. And if in the last century, one could describe as strategic choice to face front or through his opponent, it is more difficult to say the same today.
There is no flanking in games prior than h7, that's fact. The whole review has this tone, ExServ criticizes h6 and h7 features yet refers to them as coming from the NWC games. Objectively his opinion is wrong, because he doesn't know what he's talking about, mixing everything up.
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Albe
Promising
Adventuring Hero
Enrothian Conservative Party
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posted October 01, 2015 09:18 AM |
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Edited by Albe at 09:19, 01 Oct 2015.
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Quote: Another great part about the cities is simply how many buildings you can have per city type. While Heroes 5 & 6 had few buildings per city type, Heroes 7 has around 30 different buildings for each kind of city.
H5 had about as many building as H7 as far as I know. Only H6 was very low on buildings. Seems reviewers sometimes mix the different installments together...
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kiryu133
Responsible
Legendary Hero
Highly illogical
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posted October 01, 2015 09:27 AM |
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Edited by kiryu133 at 09:28, 01 Oct 2015.
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H7 ha a metric snowton of buildings. Definitely felt like way more than any other game with town levels going up over 40-something. Problem is the tech-tree, which suuuuucks.
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It is with a heavy heart that I must announce that the cis are at it again.
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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted October 01, 2015 01:45 PM |
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mErEnEfErEeee
Tavern Dweller
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posted October 01, 2015 08:37 PM |
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Here is a review in Polish from a big gaming website tvgry.pl
https://www.youtube.com/watch?v=GQ94zvV_S0s
Problems mentioned in the review:
Some stupid design ideas.
It is a secondary game for UBISOFT. The game is not important for them. Low budget can be noticed.
Limbic Entertainment is not expierienced studio to be given such a legendary title. Yes, they do try their best. But the choice of engine is not proper for this type of game. They are not experienced enough to create this title.
They couldn't manage Unreal Engine 3 properly.
The game doesn't look ugly, but it's not the top shelf, either.
Terrain textures look like "blurry crap".
Animations often look werid - coarse, hideous, rough, poor. They seem to levitate.
He didn't mention the AI, though , which is also very poor.
If you understand Polish, he mentiones all of this at the end of the film:
https://www.youtube.com/watch?v=GQ94zvV_S0s
He has mixed feelings, in general.
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TD
Promising
Famous Hero
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posted October 01, 2015 09:25 PM |
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Stevie
Responsible
Undefeatable Hero
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posted October 01, 2015 09:30 PM |
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EnergyZ
Legendary Hero
President of MM Wiki
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posted October 01, 2015 09:39 PM |
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Somebody had to do it. Harsh, but still business.
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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted October 01, 2015 09:41 PM |
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Life is harsh too.
Quote: Corpse-like animations
The full-screen cutscenes, whether procedurally generated as part of battles or in the stories told by Ivan’s advisers in the campaign, proved incredibly disappointing. They frankly look atrocious: clunky, ugly, reminiscent of games released a decade or more ago.
People are drawn as frozen statues, with little detail. None of the voice acting in campaign cutscenes animates at all; instead, the advisers are left frozen, mouths hanging open, as the game camera pans over them.
The tiny combat animations of your units typically look fine, if sometimes slow. But the chessboard-like battlefields they play on sometimes oddly de-rez, making the game board appear a bit rough.
If this were a tiny indie title, perhaps I could forgive the faults due to lack of financial backing. But the latest installment in one of the premiere fantasy-strategy series ever published, released by the world’s third-largest independent publishing house? Come on.
He also experienced a lot of crashes and bugs while playing in a PC that should hold the game easily. Can't blame him.
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Stevie
Responsible
Undefeatable Hero
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posted October 01, 2015 09:47 PM |
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Edited by Stevie at 21:48, 01 Oct 2015.
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It's a call to reality that Ubilimbic very much needs. Necessary unpleasant medicine.
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Kayna
Supreme Hero
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posted October 01, 2015 09:54 PM |
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Harsh but fair. He judges the game for what it is, not how it should be according to the promises of Ubislack. He clearly states he'd give the game a 65 score instead of 40 if the game had no bugs.
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Stevie
Responsible
Undefeatable Hero
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posted October 01, 2015 10:13 PM |
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Edited by Stevie at 22:14, 01 Oct 2015.
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Multiplayer.it - 70/100
Quote: Might & Magic Heroes VII offers well told story and a potentially solid turn based experience but is still unfinished.
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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted October 01, 2015 10:31 PM |
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Thank you, Stevie.
I should probably make a third list with video reviews, since those are a bit different from the classic review format.
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Stevie
Responsible
Undefeatable Hero
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posted October 01, 2015 10:34 PM |
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No problem. A video review list could be useful.
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Maurice
Hero of Order
Part of the furniture
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posted October 02, 2015 12:33 AM |
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Storm-Giant said:
Quote: Corpse-like animations
The full-screen cutscenes, whether procedurally generated as part of battles or in the stories told by Ivan’s advisers in the campaign, proved incredibly disappointing. They frankly look atrocious: clunky, ugly, reminiscent of games released a decade or more ago.
In all honesty, I kinda like the mission briefings that connect the map you just played with the one you're going to play - at least with the Stronghold campaign. I don't mean the Council session thingy, but the ingame 3D-turned-2D images in brown as the Council member narrates the events that happened between missions.
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Stevie
Responsible
Undefeatable Hero
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posted October 02, 2015 09:45 AM |
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Edited by Stevie at 09:46, 02 Oct 2015.
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Post Arcade - 65/100
Quote: So there’s definitely no shortage of stuff to do. The campaigns alone will fill at minimum a few weeks of nightly play...The question is whether it’s any fun.
IGN - 64/100
Quote: It manages to scratch a very old PC gaming itch, at least between the awful cutscenes and performance problems.
Level Up - 50/100
Quote: Deeply flawed, Might & Magic Heroes VII rests on solid foundations but ultimately ruins them with horrible performance, game-breaking bugs and poor presentation.
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Syth
Hired Hero
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posted October 02, 2015 10:47 AM |
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Complaining about the campaign cut scenes as if it were a big thing in strategy game is just low depth analysis of the game.
I am GLAD that they didn't spent much time on those animations.The resources should have gone else where.There are so many strategy games that tell you the story with scrolling images and wall of texts.Not everybody has the budget of Blizzard to produce them.
I am looking at the reviews but there is no mention of nice elements like;Town defense creatures or mixed neutrals or separating game difficulty as AI intelligence,economy and creature growth.Random map generator/editor are what we didn't have for the previous games either.
Of course it has some problems (mostly balance problems actually) but "no new ideas in the game" is just plain wrong.There are some good ideas and good ideas make a good Strategy game not some fancy graphics.
Eyecandy and visuals are what the community screaming to cut down to focus on gameplay.That's mostly what they did.
Overall I am happy with the game(will be more happy when they do a soley balance/multiplayer patch) but these critics stick their spears in the wrong parts of this beast.
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