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Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Heroes VII Reviews
Thread: Heroes VII Reviews This thread is 11 pages long: 1 2 3 4 5 6 7 8 9 10 11 · «PREV / NEXT»
lokdron
lokdron


Famous Hero
posted October 10, 2015 01:02 PM

GenyaArikado said:
The funny-sad thing is that most reviewers seem to agree that its a game that doesnt add anything new and its mostly for previous fans while most of the people here say they changed too much and dislike it


Hold the same opinion myself actually the game just feels too safe. Plus the bugs does not help either but I am enjoying it.

I personally don't take this place seriously anymore. In my opinion if you like the game don't pay attention to reviews just play it.

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GenyaArikado
GenyaArikado


Bad-mannered
Supreme Hero
posted October 10, 2015 01:26 PM

I know and i do. Although i havent suffered many bugs too. I'm just mentioning it because this is the kind of schizophrenic feedback the devs and publisher has to deal with.


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Stevie
Stevie


Responsible
Undefeatable Hero
posted October 10, 2015 01:50 PM

You can call "schizophrenic feedback" a reliable majority of fanbase and even playerbase reviews, doesn't change reality one bit.
____________
Guide to a Great Heroes Game
The Young Traveler

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GenyaArikado
GenyaArikado


Bad-mannered
Supreme Hero
posted October 10, 2015 02:37 PM

Unsurprisingly, you didnt understand

First, no Stevie, the 500-1000 (being generous) people who post here + SC arent "the majority of the fanbase", but regardless thats not the point im making.

And second.... What reality am i denying? Reviewers (not the people here, official reviewers) are saying its too much like the old games and fans here are saying its too different. Both are polar opposites and whats worse, both matter. That much is a fact.

I'd recommend trying to get some reading comprehension classes before posting again, for the sake of everyone

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Maurice
Maurice

Hero of Order
Part of the furniture
posted October 10, 2015 03:09 PM

GenyaArikado said:
Reviewers (not the people here, official reviewers) are saying its too much like the old games and fans here are saying its too different. Both are polar opposites and whats worse, both matter.


One thing to keep in mind is that reviewers tend to review a multitude of games across a certain amount of time, across various genres most likely too. While this does give them a broad sense of what's "out there" in the game industry, it also means that whatever they review is usually much more shallow than the fans of a specific series go.

Essentially, they're two sides of a similar coin; reviewers can relate the game to other current, modern-era games, while fans can relate it to previous installments of the series, some installments going back decades.

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Stevie
Stevie


Responsible
Undefeatable Hero
posted October 10, 2015 03:12 PM
Edited by Stevie at 15:15, 10 Oct 2015.

GenyaArikado said:
First, no Stevie, the 500-1000 (being generous) people who post here + SC arent "the majority of the fanbase", but regardless thats not the point im making.


Steam reviews? Metacritic? Tell me just ONE forum or critics site that has positive scores on average. There is none. So yes, a resounding negative opinion (or mediocre at best) has been voiced all over the internet, and your appeal that it does not constitute the feeling of a fanbase majority (and I dare say even playerbase by extrapolation) comes with an argument from ignorance.

GenyaArikado said:
And second.... What reality am i denying? Reviewers (not the people here, official reviewers) are saying its too much like the old games and fans here are saying its too different. Both are polar opposites and whats worse, both matter. That much is a fact.


Let's work with exactly what you said which is: "The funny-sad thing is that most reviewers seem to agree that its a game that doesnt add anything new and its mostly for previous fans while most of the people here say they changed too much and dislike it ". It is true that reviewers complained about the lack of innovation, because as it's been mentioned even by TB the only "new" things brought by this installment are a very crude flanking system and the governor feature which hasn't been seen before in the Ubi era, so passable. The changes the community complained about (skill, magic, etc.) are not necessarily "new" in the same sense as the ones above as they represent tweaks performed on preexisting features which have been seen before and which worked just fine. In that sense, there is no contradiction. And if you do understand that, then you can probably understand why I said "doesn't change reality one bit", because the truth is, the comprehension problem is on your side.

GenyaArikado said:
I'd recommend trying to get some reading comprehension classes before posting again, for the sake of everyone


I wouldn't recommend you anything because I'm not sitting on a high horse believing myself to be holier that thou, but also because it would be pointless anyway.
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Guide to a Great Heroes Game
The Young Traveler

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GenyaArikado
GenyaArikado


Bad-mannered
Supreme Hero
posted October 10, 2015 05:23 PM

Did i talk about negative comments? No i didnt, as i said, read. All i said is that reviews point to one side and fans to the other which ultimately translates into schizophrenic feedback for the devs. That much is factual. You can disagree if you want but i'm right regardless. If you have anything else to say to me dont,.im not interested in any sort of conversation with you Ralph

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Stevie
Stevie


Responsible
Undefeatable Hero
posted October 10, 2015 07:34 PM

A majority of negative feedback was simply a side note of mine. The fact that you found said feedback contradictory, which I took the time to disprove, was indeed what I treated. Reviews and fan impression point in the same direction but on different ends, one is ADDING new features, the other is TWEAKING existing features. That's a basic differentiation to make and if you really can't comprehend it then that's just a personal issue of yours. You can start with the name calling and deny it, doesn't change reality one bit
____________
Guide to a Great Heroes Game
The Young Traveler

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farfromrefuge
farfromrefuge


Adventuring Hero
posted October 11, 2015 10:56 PM

There is no contradiction.

There are changes, yes, except these changes are usually quite poorly thought out. The governor feature is good, but the rest can use some major improvements. Flanking system being one of them. I mean, how do you snow it up?! It's like the easiest system to create and think out, but the current rendition of it is so crippled.

The staleness of the series is another matter at all. HoMM VII does not improve on lots of it predecessor's problems, or even if it does - it does it in a strange and bizarre way. Magic schools are the worst currently, but in my personal opinion it is the art style that takes the cake. It's like they tried to pull Ashan into HoMM III visual style and while there is nothing wrong with it per se, they reused most of their assets, creating a quite bizarre mix of new and old units. They lack unity.

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The_Green_Drag
The_Green_Drag


Supreme Hero
posted October 19, 2015 06:26 AM
Edited by The_Green_Drag at 16:43, 10 Dec 2015.

My Heroes 7 review...

So now that I have played a good bit of the campaign, played all the skrimish maps, and played enough with all the factions, I'll go over some aspects of the game

I'll try and organize it the best I can as I go.


Adventure Map

The Good

Important part of any heroes game, I do feel H7 did well on with providing more buildings to interact with at any point in the game, whether its week 1, month 1, or month 6. It's not quite on H3's level and I do think a few creature banks with resource rewards would be really beneficial, but the improvement from H6 in this regard is certainly there.

To be specific I especially enjoy recruiting the neutrals and being able to actually add them to my army with weekly growth. Separating the windmill into two parts (alchemists lab and warehouse) was a good move. Merchants, stat boosters, dragon utopias, and mage guilds are all there, plus more. The many movement bonus buildings are certainly useful. I like that there are not an large amount of portals, and that they're not near any towns for the most part. The area of control mechanic is pretty handy.


The Bad

Not much bad here. I was expecting some kind of building with a creature reward, much like the griffon conservatory, dragon fly nest, HotA sea serpent one...you get the idea.

I miss individual unit dwellings. When you come across a core or elite dwelling it is not really useful unless you have a town of that type.


Faction line ups

The Good

This is pretty Subjective so I wont talk about this much.

I was pleasantly surprised with Sylvan and Necro. Even with fury line up, the phoenix would have been a perfect champion...But Sylvan is a lot of fun to play and so is Necro. Stronghold is my favorite. Haven is also fun to play again.

The Bad

Lack of fliers is annoying, especially with siege battles. Too many mostly ground unit factions.

For as often as Ubi loves to do the bare minimum to differentiate their factions (1/6 strong elites isn't a walker, 1/6 strong cores isn't a melee) I thought they would have taken the opportunity to make 1/12 champions NOT be a large unit and NOT have only 1 growth per week. Yes I am talking about the Swordmaster.

I dispise most of dungeon, Shield or blades should have won so we could have had 1/6 factions without an elite shooter, just the way Ubi likes it


Hero Skills/Classes

The Good

At first I didn't think it was that bad, then I played the game some more...It's probably the worst thing about the game. I like a lot of the skills and the perks and figuring out a good build. Much of the magic schools have interesting ultimates. I particularly like Earth, Wind, and Fires ultimates. I like the economy skill a lot. And that's about it...

The Bad

This system is going to need to major changes if the game is going to get any better through expansions. This might have been implemented to increase replayability, but for me its hurting it. If you are like me, you've already picked out your one or two heroes, probably a might and a magic, for each faction that is the closest thing to what you would want in terms of available skills and ultimates. The others just look...unappealing.

There is no way this thing is balanced. Some of the choices are just clearly better than others. Some just do not make sense, like the two most popular might skills Offense and Defense having Ultimates that don't help might heroes.

And lastly I really hate using warcries and how little the logistics skill gives.

Combat/Unit Abilities

The Good

Overall pretty solid. The gap between cores and champions has gotten much better as I don't feel like the cores control the outcome of the battle. I really like the updated tier system. The difference in unit strength is a lot more noticeable now for the most part.

Good amount of combat maps with different obstacles. I like a lot of the new abilities such as the Gnolls oppertunity shot, Simurgh's random debuff, and the Deer's aura. The return of the dragon breaths and stone gazes is also nice.  

Combat is pretty fast with mostly passive abilities which is good with me. The castle fights are pretty hard with the lack of fliers in the game and the covered mechanic. But I love the whole local guards system so leaving the castle can happen without worry of it getting taken by just anybody. Flanking is nice sometimes, but a pain in the butt too.  

The Bad

The rather bland unit stats can make some battles feel tedious. Pretty much every unit in the game takes two turns to cross the battlefield, unless its that large battlefield in which pretty much every unit in the game takes three turns to cross the battlefield...creeping battles become repetitive.  

Slow and tanky isn't a thing anymore. And vice versa, the quick and mobile creatures are basically forgotten. The Construct ability could have been cool with some kind of physical or magical damage reduction but instead its just another form of being undead; golems even move the norm of 5 spaces. And no unit moves over 7 spaces. Its like they cut out the two extremes and left us just the boring middle. I don't like this at all.


I really don't like the way creeping turns into this gigantic army of X creatures guarding anything on the adventure map like its the most precious thing in the game. Sometimes its fun and cool to go against 500+ justicars so i can get a star silver mine, but it gets annoying after a while. And it just gets plain stupid when that X creature happens to have the Nova ability or is a druid/archdruid. As mentioned above, no units can cross the map in one turn so leaf daggers and nova will just wreck a chunk of your team, and it sucks.

I don't know why creeping is like this. I think it has to do with not having any percentage based hero skills, so creature numbers are just stacking up till it becomes a challenge.


Hero Specials

The Good
lol

The Bad

Okay so in the past I thought they wouldn't be that bad and I was wrong. They suck.  Lets go back to the H3 way so you can pick an individual unit to make a little more special than the rest. Small bonuses that scale into late game will add so much to the game!


Overall Surprises
Just a bunch of random stuff

The Good

-The essence of the class systems isn't bad, they just need more variety. Most of the classes offer the same choices and a lot of the skills and perks need to be re-looked at. I like making a secondary hero with the economy skill. The perk that lets you build two buildings a day lets you find new castles and get their champion unit really quick.

-Mixing hero classes around with different factions is actually really fun.  I don't like dungeon's faction skill so I tryed them with a stronghold hero and found it to be really sweet. Now if they just incorporate some more unique units and hero specials and this could get really interesting.

-The adventure map is more fun than H6 for sure but also H5.

-Necro actually doesn't feel like a recycled piece of crap! Only Dungeon does! The new icons for the skeleton, ghost, lamasu, and dragon really helps with that.

-Arcane Knowledge is actually a nice addition. I haven't ran into the problem of investing into a spell school all the way, and not being able to learn lvl 4 spells. Usually I end up picking another school anyways.

-I don't notice a lot of the extremely ugly parts of certain units, such as the nose on the ancient behemoth, or the emerald dragons face. But maybe that is because you can't zoom in on the units...

-Great music

The Bad

-Hero movement is much like Heroes 2. Except stuff is more spaced out so it just sucks.  Before the AI patch this was one of the worst things about the game. Idk if its a terrain penalty problem or what but something should be done.

-Large amount of bugs.

-Similarity of Champion units is very disappointing. All with 1 growth and similar stats. H2&H4 had a great range of champions, shoulda been more like that. Dragons with wings should be able to fly across the map...

-The poor animations of some nicely made units is a let down. Grim riders walking animation is too quick and looks awkward, the trogs digging into nothing, the odd flying animations of many creatures, the behemoth's mighty pounce, the many archer units that shoot their bow in melee combat (even though the hunters have a sword at their belt), and the dragons swiping their claws like cats on critical strikes, when they should be breathing fire.

-Hero specials are pretty terrible. Adding one movement and plus X amount of stats per X level to a favorite creature is all we need. Some actually unique one's would be nice but this growth increasing rubbish needs to go.

-The gate battles are just annoying and you cannot skip them. Nobody cares to try and kill as many as you can with the local guard that isn't a castle. A quick battle option needs to be available.

-They actually took the black dragon from Heroes 6 and put it into Heroes 7

In A Nutshell

The game is quite enjoyable after/if you come to peace with the skill system mess. The worst parts of H6 got fixed for me so it at least feels like a Heroes game. It's not perfect and certainly not a 'best of' but I can definitely call it the best Ubi heroes. The battles feel closer to the classic games and the adventure map isn't boring me to tears anymore. I also like the art style used for much of the game. The return of many classic creatures is definitely keeping me hooked and I wanna see more added.

I think the game has potential to be really great. With a change to the skill system that wouldn't restrict the player's choice so much and some hero specials that actually feel important, this game could even rise up to H3's level!?!?!


My Honest rating of the game, without thinking about the bugfest and the recycled creatures, and the terrible cutscenes...

6/10

Edit:Changed Rating. Stopped playing weeks about anyways...More hours into it the bland design of factions and units become a lot more clear. I gave the game a chance and I do like the graphics and the maps and many of the unit designs. Unfortunately it's not enough to make up for the crappy core game.


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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted October 19, 2015 12:28 PM

Forgot to update in a while.

Everyeye.it: 78/100
Quote:
It's a game dedicated to fans of the saga, and the lack of a tutorial speaks for itself. On the other hand, in a single box, you'll find all the traditional gameplay of the Might and Magic Heroes brand.


God is a Geek: 70/100
Quote:
More a service to existing fans than a new game in the series, Heroes VII is a huge game that entertains but fails to overwhelm.


GameOver.gr: 70/100
Quote:
Once more the third chapter of the long-standing series remained unsurpassed, despite its promising outset. It doesn’t take long for the campaign to reveal its weak structure and for the player to realize that the game exhibits a tedious army development system which slows the action to a crawl.


IGN Italia: 69/100
Quote:
Albeit faithful to the original spirit of the series, this seventh chapter seems devoid of a true soul. A couple of good ideas can't save it from the abyss of mediocrity.



Game World Navigator Magazine: 52/100
Quote:
Limbic’s creation doesn’t deserve being called “a new Heroes game”; at best, it’s a remake of Heroes of Might & Magic V. [Nov 2015, p.72]

____________

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GenyaArikado
GenyaArikado


Bad-mannered
Supreme Hero
posted October 19, 2015 08:34 PM

Frankly they should slap a stick when you first open the game that reads something like "If you are new play Haven campaign" or that takes you automatically to the council and autoselects it idk.

Haven 1 is pretty much a tip-less tutorial.

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malax83
malax83


Famous Hero
Game ranger, HotA Player
posted October 20, 2015 12:06 AM

Nice review Green Dragon.

I m sharing most of your opinions even if i completely disagree with a few of them. For example i consider the tier system like a fog, firstly i believed it was smoother but now i m seeing it as a lack of depth in creatures variety.

I didn t understand all your reviews, you mention the need of fliers.. But you like the difficulty of the siege a fort.

Unfortunetly, your critizes looks good and severe but you judge the game with a 8/10 !

I m only waiting with some of your comments how Limbic could answer to you in 6 months. We will see if they are planning to introduce new flying units or if they will reduce some of the 2x2 creatures.

And which way do they find to prevent OP ability to be always unlock..

Wait and see.

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The_Green_Drag
The_Green_Drag


Supreme Hero
posted October 20, 2015 01:35 AM

malax83 said:
Nice review Green Dragon.

I m sharing most of your opinions even if i completely disagree with a few of them. For example i consider the tier system like a fog, firstly i believed it was smoother but now i m seeing it as a lack of depth in creatures variety.

I didn t understand all your reviews, you mention the need of fliers.. But you like the difficulty of the siege a fort.

Unfortunetly, your critizes looks good and severe but you judge the game with a 8/10 !

I m only waiting with some of your comments how Limbic could answer to you in 6 months. We will see if they are planning to introduce new flying units or if they will reduce some of the 2x2 creatures.

And which way do they find to prevent OP ability to be always unlock..

Wait and see.


Thanks glad you liked it

I did bash it a little more than i praised so 8/10 would seem funny. I put H6 at a 6/10 and H5 a 7/10 and I like this one more than both of those so that's just how I did it.

About the fliers and siege battles...
I like how the 'cover' mechanic works and the local guards system which makes the siege battles harder/more fun. By flier I mean the typical weak, but fast moving units like the dragon fly, Pegasus, or thunderbird in H3 who can cross the battlefield in one turn. With all the ranged units, most of whom shoot with no range penalty, and lack of fast fliers, it feels unbalanced. Stronghold is pretty much the only faction that has this kind of unit.

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Hermes
Hermes


Famous Hero
posted October 20, 2015 04:11 AM

Hi Green Dragon,

Really enjoyed your review as well, very thorough. Although I do disagree on few points(I for once like the skill wheel a lot), but you do get a lot right! I would like to add to the similarity of champions, all siege machines are exactly the same which is disappointing, moats don't have a descriptions by the way. Also many core and elites are too similar as well, but factions themselves are very diverse and I really enjoy some of them. Dungeon is actually better the more you play it. Agree about the lack of flyers in all factions excluding Stronghold. Bugs aside and some patches and expansions in the future, this can be the best heroes game for me so far.

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The_Green_drag
The_Green_drag


Supreme Hero
posted October 20, 2015 05:14 PM

Hermes said:
Hi Green Dragon,

Really enjoyed your review as well, very thorough. Although I do disagree on few points(I for once like the skill wheel a lot), but you do get a lot right! I would like to add to the similarity of champions, all siege machines are exactly the same which is disappointing, moats don't have a descriptions by the way. Also many core and elites are too similar as well, but factions themselves are very diverse and I really enjoy some of them. Dungeon is actually better the more you play it. Agree about the lack of flyers in all factions excluding Stronghold. Bugs aside and some patches and expansions in the future, this can be the best heroes game for me so far.


Hey thanks for reading it, glad you enjoyed it. The war machines are indeed a let down with he similarities and lack of intresting skills tied with them. Just leveling them up isn't enough. H5 did really well with making the ballista and healing tents fun and powerful, they shoulda started off that.

I'm growing on dungeon a lot more as I play all the factions anyway. It's really just the design of it that gets me. I really hate that black dragon and the strider is about the worst thing I've ever seen. But the assassins are fun to use and I love the hydra, just wish it had no retaliation

But yeah honestly after the bug fixes and some changes to the Skillwheel I think this game could truthfully stand tall next to H3 and H5 (since most people prefer that one too) after some more content gets added.

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted November 22, 2015 01:50 PM

CGMagazine: 30/100

Quote:
As a reviewer, I was bored, as a gamer I was confused, and as a fan, I was disappointed. Ubisoft’s indifference for a long-running and beloved series is a problem, and I hope they realize that.

Do not play Heroes of Might and Magic VII. From the game’s fundamentally flawed technical foundation to the abhorrently misdirected implementation and communication of design elements, this is one massively missed opportunity.

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Svartzorn
Svartzorn


Known Hero
Dead struggling with death.
posted November 22, 2015 03:43 PM

Soooo... is this game worth it?
Any info on the multiplayer system? Some guys @ steam told me it was broken. To me the multiplayer experience is what makes HOMM the very best.
____________
Death to the world.

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted November 22, 2015 03:46 PM

From top Shadow Councilor Mirash:

Quote:
I can not forgive such an outrage as the terrible, horrible, shameful multiplayer, inconvenient, uncomfortable, and not working.

____________

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Svartzorn
Svartzorn


Known Hero
Dead struggling with death.
posted November 22, 2015 03:52 PM

Weak dude. Just read the thread.
IMO Ubi should really focus in fixing that HOMM3 HD they made. If they can patch that up accordingly, giving it a decent multiplayer interface - maybe a dedicated server - and implementing the changes made by the expansions, I think people would not complain that much.
And I wouldn't even say it's nostalgia, HOMM 2 and 3 are just great games.
Just give the franchise to blizzard or something.
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Death to the world.

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