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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: How to edit HotA?
Thread: How to edit HotA? This Popular Thread is 112 pages long: 1 2 3 4 5 ... 20 40 60 80 100 ... 108 109 110 111 112 · «PREV
Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted July 05, 2024 07:13 PM

Is there any way to make the neutral creature buildings spawn, when placing a random creature building in the map editor?

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xepomaht
xepomaht

Tavern Dweller
posted July 11, 2024 05:24 PM

Editor dat-file: https://cdn.discordapp.com/attachments/698999326764171395/1260977250917154947/Project1.7z?ex=66914814&is=668ff694&hm=c0d5c3f71fda770ed7a5c0b297ee24f08811a6c780f33ef56d2c463dd5c95a4e&

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted August 06, 2024 07:30 PM

Has anyone found out where to edit the spell probabilities of Cove and Factory?

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xepomaht
xepomaht

Tavern Dweller
posted August 07, 2024 12:41 AM

Phoenix4ever said:
Has anyone found out where to edit the spell probabilities of Cove and Factory?


Yes. In dat editor.


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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted August 07, 2024 07:45 AM

Dat editor, you made this program?
But it takes the data from HotA.dat, right?
Is it only available in russian?

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xepomaht
xepomaht

Tavern Dweller
posted August 07, 2024 05:12 PM

Phoenix4ever said:
Dat editor, you made this program?


Yes, it is my old program for Cove town port in ERA+. Editing all data is support.

Phoenix4ever said:
But it takes the data from HotA.dat, right?


Yes. It is simple format.

Phoenix4ever said:
Is it only available in russian?


Yes, i'm not know english language.

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted August 07, 2024 05:40 PM

Okay, thank you.
Sadly I don't speak russian, so I might not be able to understand your program.
But since you made the program, can you tell me where in HotA.dat spell probabilities of Cove and Factory are located?

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xepomaht
xepomaht

Tavern Dweller
posted August 07, 2024 11:24 PM

Phoenix4ever said:
Okay, thank you.
But since you made the program, can you tell me where in HotA.dat spell probabilities of Cove and Factory are located?


The location is different in different versions. The order of the data in the file can be absolutely any. My program finds all the data and sorts it by form. The sorted data can be edited and automatically written to hota.dat. It is impossible to predict the specific location.

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted August 08, 2024 07:53 AM

Are you sure? I mean if we take the newest version of HotA, is it 1.7.1 now?, won't the data be the same always?
Otherwise I am sad I probably don't understand your program.

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xepomaht
xepomaht

Tavern Dweller
posted August 08, 2024 05:14 PM

Phoenix4ever said:
Are you sure? I mean if we take the newest version of HotA, is it 1.7.1 now?, won't the data be the same always?
Otherwise I am sad I probably don't understand your program.


If you add new heroes, creatures, artefacts, towns in hota.dat, or realated version 1.7.2... All data location will be different and the program will be able to read the modified file.


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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted August 08, 2024 06:40 PM

Yeah I know data might change for 1.7.2, but maybe you knew where to find Cove and Factory in 1.7.1?

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AlexSpl
AlexSpl


Responsible
Supreme Hero
posted August 09, 2024 12:32 PM

Why don't you just search for 'casspells'? There are only two entries, probabilities starting from 2E028h and 2F76Dh.

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FfuzzyLogik
FfuzzyLogik


Known Hero
posted August 19, 2024 01:05 PM

I've few time of holidays and was reading post about "Angelic Alliance's" effects.
I wonder if there is a way to make this effect to be of use for "bad" units too...
Lets say the change of effect would be :
- "Good factions" can go together without morale penality,
- Same for "neutral" and "bad" ones too.
- I'd add any of them have no problem to be with "non affected units".

Then the effect is more "symetrical" and of use for bad factions too.

As this effect is not very strong by itself, I thought about changing it to some other artifact if someone knows the adress to hex change the artifact who does that.

Have a good day

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted August 19, 2024 01:16 PM
Edited by Phoenix4ever at 13:17, 19 Aug 2024.

AlexSpl said:
Why don't you just search for 'casspells'? There are only two entries, probabilities starting from 2E028h and 2F76Dh.

Hi Alex
I somehow missed this post, but I need to check it out.
Not entirely sure how you search for casspells though...

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AlexSpl
AlexSpl


Responsible
Supreme Hero
posted August 19, 2024 01:53 PM

Quote:
Not entirely sure how you search for casspells though...


For HxD it's 'Search -> Find -> Text-string -> {Enter the string you want to find} -> Search all'. I'm sure you'll find a similar option in your preferred hex editor.


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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted August 22, 2024 09:08 PM
Edited by phoenix4ever at 10:27, 26 Aug 2024.

Is it possible to write a rule that says Logistics gets offered every X levels, similar to Wisdom and the magic schools?

Logistics is a must have skill and sometimes if you are unfortunate enough not to learn it, the whole game seems ruined.
Magic heroes generally struggle the most learning it.

------------------------------------------------------------------------

Also is it possible to make pyramids revisitable?

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