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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: How to edit HotA? (started by Baronus in January 2016)
How to edit HotA? This Popular Thread is 128 pages long: 1 2 3 4 5 ... 30 60 90 120 ... 124 125 126 127 128 · «PREV
purerogue3
purerogue3


Famous Hero
posted October 28, 2026 04:47 PM

I mean it checks the clone spell bas, instead of clone spell non with only 06->05
In the original it doesn't differentiate but that's just the game setting, it allows differentiation - does it matter?
There should be nothing in it that makes it not work because it is bas or non
Why is it checking clone when we want it to check berserk/blind that is the question

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BigPig2
BigPig2


Known Hero
posted October 28, 2026 04:55 PM
Edited by BigPig2 at 17:02, 28 Oct 2026.

Oh, you mean you want it to read the values from the attributes of whichever spell you are using? That was not what I was aiming for, seing as Blind has the percentage values for retaliation strength and Berserk has the values for the cursor shadow.

My aim from the outset was for any spell routed through the case to use Clone's Effect attributes in SPtraits but the spell's own school of magic, and that is what this patch does.

edit: I mean we have discussed that as an option, yes, but I am satisfied with the way this patch works. I dont mind having the level thresholds for different skills follow the same progression, and the silver lining is those spells can still keep their own unique effects.

I am sure it is possible to make the function check the current spell's attributes but that will require further edits.

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purerogue3
purerogue3


Famous Hero
posted October 28, 2026 05:06 PM

Oh sorry, i forgot that IS what I was aiming
my sincere apologizes once again

onto Hypnotize, as you were saying..

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BigPig2
BigPig2


Known Hero
posted October 28, 2026 05:09 PM

For Hypnotize: see page 172. The same working principle, set case to 04, the school of magic skill of the current spell will be applied, the HP allowed will follow Hypnotize's attributes and formula.

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purerogue3
purerogue3


Famous Hero
posted October 28, 2026 05:16 PM
Edited by purerogue3 at 17:17, 28 Oct 2026.

What are we trying to do with Hypnotize again?

edit: oh, use the hp requirement
does it work just like that?

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BigPig2
BigPig2


Known Hero
posted October 28, 2026 05:30 PM

The patch I posted allows the routing of any skill currently using the default case 06 to use Hypnotize's target HP restrictions. Or specifically, simply setting the spell's switch to 04 does that, the patch makes the game check the spell's own school of magic, instead of Hypnotize's Air magic.

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purerogue3
purerogue3


Famous Hero
posted October 28, 2026 05:36 PM

And it reads the power setting from Hypnotize not the spell itself?
So, for example, if you route Blind through it 06->04, the sp*hp is read from Hypnotize, but the retaliation % still read from Blind?
That's quite a neat thing you have achieved, it will have many future applications I am sure

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BigPig2
BigPig2


Known Hero
posted October 28, 2026 05:42 PM

Yes, just changing the switch value to 04 should check the target HP according to Hypnotize's formula (which can be changed to use a scaling multiplier, see page 123) and attributes in SPtraits according to the hero's Air magic.

Applying the patch will make it do the check using the spell's own School of magic, so for example Fire magic for Blind.

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