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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Global modding
Thread: Global modding This thread is 22 pages long: 1 2 3 4 5 ... 10 ... 18 19 20 21 22 · «PREV / NEXT»
Articun
Articun


Supreme Hero
As i dream, so shall it be!
posted April 19, 2016 01:02 PM
Edited by Articun at 13:19, 19 Apr 2016.

Could you try to use the textures from the Heroes VI Glories? Is it possible? As for the ability, i don't know if you can give the unit a spell that acts as an ability. I think it doesn't need any new animation. Just the attack animation but instead the rays of sun emit around it. Although, it is up to you.

Well, i don't think Kappa needed anything more Although some better animation regardin its movement would be a huge improvement. Now all that the Kappa needs is its jump ability which i think can be used from the behemoth.

EDIT: Could this be a purple Ascendent dark elf that could take the place of Faceless as a Warfare machine????

EDIT2: Oh i feel so bad for keep asking for stuff.... I feel like such a spoiled brat...
- On the same note, could you try to make the White tiger Green with white stripes and glowing orbs around it?

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Heligrin
Heligrin


Hired Hero
posted April 19, 2016 01:34 PM

AcidDragon said:
OK, I couldn't stop myself
This will NOT be in the game



Void-tainted Light Elemental?

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AcidDragon
AcidDragon


Promising
Famous Hero
who lost his body somehow...
posted April 19, 2016 01:40 PM

Oh right, there was something like that in Heroes Online... and here I thought I was being "original" .

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Moritzbradtke
Moritzbradtke


Known Hero
posted April 19, 2016 01:50 PM

Is there a reason why the lilim is so cheap compared to the efreet? Shouldnt they all be equal in strengh and costs?

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AcidDragon
AcidDragon


Promising
Famous Hero
who lost his body somehow...
posted April 19, 2016 01:57 PM
Edited by AcidDragon at 14:01, 19 Apr 2016.

Not exactly. It's a faction thing. For example - Necropolis has generally weaker units if you look at their stats, but compensates with hordes of skeletons and ghosts made from necromancy. Stronghold has units with a strong attack and weak defense. While most Haven units tend to have high damage.

Also shooter units often have weaker stats, but compensate because - you know - they shoot stuff .

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ChrisD1
ChrisD1


Supreme Hero
posted April 19, 2016 02:44 PM

kudos for your time and drive to do those things. it's looking great.
if possible i will ask if you can bring faceless and evil eyes into the game.
evil eyes could take the troglodyte's stats. it doesn't matter if you have two core shooters because on the elite side you will have none. this will make things interesting
assassin/stalker/evil eye
faceless/strider/(maybe the necro mount with purple/black hues?) or dark elemental
this could be so dreamy!
____________

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Antalyan
Antalyan


Promising
Famous Hero
H7 Forever
posted April 19, 2016 03:38 PM

Is there any progress about importing abilities and animations from H6?

If it was possible, it would be one of the best possible changes for whole game. The lack of units abilities could be easily solved thanks to it

If there are any problems left regards this, you can try contacting directly Limbic (or Marzhin) but I am not sure it they are going to know more than you...


____________
Important H7 tips & tricks
H7 Umbramancer Project

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Articun
Articun


Supreme Hero
As i dream, so shall it be!
posted April 19, 2016 03:44 PM

I guess, that AcidDragon alone cannot do that much. But i believe that if 1-2 more people with graphic skills or some knowledge on how to work with the models and the code contact him they might be able to do wonders.

So, if anyone can post about this in other threads and find people willing to help it will speed up the whole process. I wish i knew how to do stuff like that I have so many ideas but they are doomed to remain as such...

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Antalyan
Antalyan


Promising
Famous Hero
H7 Forever
posted April 19, 2016 04:09 PM

Articun said:
I guess, that AcidDragon alone cannot do that much. But i believe that if 1-2 more people with graphic skills or some knowledge on how to work with the models and the code contact him they might be able to do wonders.


Challenge for everyone to help

Articun said:
I wish I knew how to do stuff like that


So do I
____________
Important H7 tips & tricks
H7 Umbramancer Project

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Kwarc
Kwarc


Adventuring Hero
posted April 19, 2016 04:19 PM

Antalyan said:
Is there any progress about importing abilities and animations from H6?

If there are any problems left regards this, you can try contacting directly Limbic (or Marzhin) but I am not sure it they are going to know more than you...




About progress with animations I wrote here. Exporting abilities from H6 even if it would be somehow possible it make no sense, because H7 had completly different engine. But maybe there is an option to recreate them, I have no idea.

For your information I've already wrote to Marzhin, but he is on vaccation now so I have to wait for answer

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lordgraa
lordgraa


Promising
Known Hero
The Whisperer
HC SUPPORTER
posted April 19, 2016 04:28 PM

Antalyan said:
Is there any progress about importing abilities and animations from H6?



I know that someone tried to port few H6 units but it was not so easy as they were just plain models without skeleton and animation. But ofc skillful people can do miracles

Regarding the abilities - you do not need to port them, just code them directly into the game (by a mod). As I looked into the Unreal engine it is possible but again it will consume a lot of time.

You can even do spellcasting units (as I showed in my tuts) but I wasn`t happy with it because I wanted units with mana and spellbook. But that was too much for my humble modding skills

So I am looking forward to Acid Dragon and his crew how far/deep are they able to mod H7. You can do it
____________
World of Heroes (Czech fansite)
Wryn Pendragon: Umbramancer (H7 fan project)

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Kwarc
Kwarc


Adventuring Hero
posted April 19, 2016 04:32 PM
Edited by Kwarc at 16:32, 19 Apr 2016.

lordgraa said:
I know that someone tried to port few H6 units but it was not so easy as they were just plain models without skeleton and animation. But ofc skillful people can do miracles


That's not true. Gobj files has skeletons and animation. For the moment we can export meshes and skeletons, but there is problem with animation as I wrote in previous post

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AcidDragon
AcidDragon


Promising
Famous Hero
who lost his body somehow...
posted April 19, 2016 08:27 PM

Articun said:
Could you try to use the textures from the Heroes VI Glories? Is it possible?


Yes, but I think right now we have it covered. One of your friends, Darkem, worked on the textures to remove some white decorations to make the Glories look more like H6 ones: link


Articun said:
As for the ability, i don't know if you can give the unit a spell that acts as an ability. I think it doesn't need any new animation. Just the attack animation but instead the rays of sun emit around it. Although, it is up to you.


That is not so simple, but after I'm finished with the basic stuff I might do some experimenting in scripts.

Articun said:
Well, i don't think Kappa needed anything more Although some better animation regardin its movement would be a huge improvement. Now all that the Kappa needs is its jump ability which i think can be used from the behemoth.


Unfortunately that is also not so simple as the Kappa lacks the "far jump" animation and experiments with getting it from the Behemoth have failed. But I'm not giving up yet.

Articun said:
- On the same note, could you try to make the White tiger Green with white stripes and glowing orbs around it?


Probably not . But maybe when I'm bored . It would probably look like He-Man's Battle cat

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AcidDragon
AcidDragon


Promising
Famous Hero
who lost his body somehow...
posted April 20, 2016 12:47 AM

Good news everyone!

I managed to give Kappa Shoya the mighty pounce ability. And the AI even uses it!

Here are its stats, compared to the regular (now renamed) Kappa:


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ChrisD1
ChrisD1


Supreme Hero
posted April 20, 2016 06:37 AM

Haahaha nice job proffessor farnsworth!
Was there an animation for that in the game files???
Also what about the faceless if i may ask?
____________

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Articun
Articun


Supreme Hero
As i dream, so shall it be!
posted April 20, 2016 11:11 AM
Edited by Articun at 11:53, 20 Apr 2016.

Guys big and small, i present you here in this thread the Heroes VII expansion mod, or this is where this mod is headed as i see it.

AcidDragon has been doing all this work alone with little help and this is no small feat. He has managed to do stuff that the developers said could not happen. He made it so that the kappa could get back its ability, something i do not understand why the developers did not include in the first place.
He has also made it possible to allow us to choose from two units on some occasions and i hope that with the help of others, this will expand and be true for all units, thus allowing us to have something we were very vocal from the beggining with the 5/5/3, 4/4/2 and alternative units demands from the team. Again the team denied it was possible or that they even cared to do so.

I have very high hopes for this project and will support AcidDragon as best i can.

For now, seeing how the kappa has returned, i can say thnx for your effort. And also, i would suggest making the health of the upgrade to 18 or 19 and increase defence by 1 or 2 points. Dunno how the formulas look, but it can better reflect the upgrade with all the scales on its back. I would even go as far as increasing the defence to 6, keeping the health to 20, making the damage of the unit a range from 2-4 instead of the static 3 and lowering the initiative to 19-20 so that the Kappa can have a more pronounced role as "tank"


EDIT: How do you manage to post these pics of the units and their stats??? Can someone do this for all the units currently in the game?

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Elvin
Elvin


Admirable
Omnipresent Hero
Rejuvenation process
posted April 20, 2016 12:19 PM

Excellent!

The next step is to swap or add some abilities to existing units to add some much needed variety! Behemoth leap is stupid, ghosts need incorporeal/psysical resistance,  reduce the amount of nova ability users and its clones.. Lilim have it, mages have it, fire elementals have it, even mermaids - with a different animation and a different element.

Would be fantastic if you could somehow import abilities from H6, there were some good ones. Probably a tall order but one can dream
____________
Restoring the light, facing the dark.

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Articun
Articun


Supreme Hero
As i dream, so shall it be!
posted April 20, 2016 01:11 PM

I was wondering when you would reply

Don't you know in all youyr wisdom Oh elder Elvin some good mod person that could help with this?

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AcidDragon
AcidDragon


Promising
Famous Hero
who lost his body somehow...
posted April 20, 2016 01:12 PM

@ChrisD1 - I actually "made" the animation. Not really - I just took a normal movement animation (since it is already a jump), copied it, chopped it up and pasted it in. So generally it looks like a normal jump but higher, longer and further. I haven't touched Faceless yet.

@Articun - Thanks for the kind words and your suggestions about the stats, I will consider them. The stat appearance is actually taken from our website, Acid Cave. I designed that look a few months ago. So all the units have a look like that, but unfortunately the site is only in Polish. (Example - Sylvan units) Someday I may make an English version, but right now I think there are more important things to do .

@Elvin - Like I said, it is not so simple and probably requires scripting, but I might try adding new abilities once I'm done with the creatures themselves. However I am open to any suggestions about existing abilities. For example, I can definitely take away Nova from Fire Elementals and/or Lilim and give them a different (but existing!) ability in a matter of a few clicks.

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Elvin
Elvin


Admirable
Omnipresent Hero
Rejuvenation process
posted April 20, 2016 01:15 PM

Sorry, I am running all over the place due to multitasking so I miss some things here and there
____________
Restoring the light, facing the dark.

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