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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Is there a future for Heroes?
Thread: Is there a future for Heroes? This thread is 37 pages long: 1 2 3 4 5 ... 10 20 30 ... 33 34 35 36 37 · «PREV / NEXT»
imid
imid


Hired Hero
posted January 04, 2018 02:28 AM

gemeaux333 said:
Erwann le Breton is a great man, the only one to truly understand what true MM fans feels (the silent majority of MM fans I mean, not the fanboys who are the most annoying of the entire world)

Besides, if you look at theses wonderfull creations of HOMM6 called the Conflux Orbs, you see threw the messages (a medium amount of 1 message per day and per orb keeps being posted everyday)that the game is really beloved, HOMM7 sucks, they all regret the support of HOMM6 endend and wish HOMM8 to be fully based of HOMM6

HOMM5 is just like HOMM7, borring and a financial Blach-Hole, no taking risks, ugly graphics taking 50% of the budget of the game, bad scenery/scenario and dialogues...
HOMM6 clearly succeeded in all those domains where HOMM5 and 7 failed/sucked


OK, I also can't play HOMM5, especially because of the graphics I've tried the new 5.5 (great work of magnomagus), but still can't. However, the game contains interesting new ideas and with the help of the community a smart developer can create a really good follow up game. But what is  Le Breton doing?!? He stops the collaboration with quantomas and then ignores all the feedback from the community...as you can easily check, here on this forum there are enough fans who know what they are talking about, one simply can't ignore them. I could trust Le Breton and ubish*t again only if they are able to complete any of the HOMM game they produced (or even H4), but as I said many times they can't because they are not enough intelligent and don't understand the game. I remember now about ubish*t heroes 3 HD mode jajaja, these guys are completely incompetent indeed, whatever they touched it's broken.  Compare Le Breton with the devs of AOW3 and then you'll understand how great and intelligent he is...I exagerate now, but what Le Breton did with HOMM is like taking the work of Dostoyevsky and making a cheap telenovela. Cheers!



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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 04, 2018 05:50 AM
Edited by Elvin at 06:08, 04 Jan 2018.

gemeaux333 said:
Erwann le Breton is a great man, the only one to truly understand what true MM fans feels (the silent majority of MM fans I mean, not the fanboys who are the most annoying of the entire world)

Besides, if you look at theses wonderfull creations of HOMM6 called the Conflux Orbs, you see threw the messages (a medium amount of 1 message per day and per orb keeps being posted everyday)that the game is really beloved, HOMM7 sucks, they all regret the support of HOMM6 endend and wish HOMM8 to be fully based of HOMM6

H6 dev spotted!

Stevie said:
Also, Ubisoft tried to be in the best interest of the game since the beginning. They tried to buy NWC away from 3DO and even contacted JVC after the company's bankruptcy to work on Heroes 5, but they were met with refusal at every step. So, as incompetent as they later proved to be at handling the series, no one can blame them that they didn't try to preserve its legacy.

JVC, on the other hand, abandoned M&M to its downfall having been given the opportunity to continue developing it by Ubisoft, and despite how loudly that fact speaks for itself, people still herald him as the one and only savior that the franchise needs. It's almost comical.

I seem to remember some contradictory quote from Erwan. I think they didn't bother checking with the original writers or anybody else?

JVC did his thing and moved on. If I were a series creator I don't see why I would tolerate ubi's antics and shoulder part of the blame for what happens next. Saviour of course not but hardly responsible for the future of the series either.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Hanmac
Hanmac

Tavern Dweller
posted January 04, 2018 08:23 AM

If they would make something new i would prefer 2(.5)D like old Heroes games
I hate it in that 3!D games that you miss something because you can't see it because of the camera or a monster does attack you from behind

Hm did something in another thread but what do you guys think what's better? Alternative creatures like H4 or alternative upgrades like H5?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 04, 2018 08:38 AM

The latter of course. Where one unit may be fine against a faction it can be worthless against another so players would naturally pick the unit that is the most useful overall. H5 allows you to switch according to your needs. Also, you cannot have an alt unit with a radically different playstyle like shooter vs melee(see cyclops vs ogre mage ) while alternative upgrades can support bigger changes like sky daughter vs earth daughter.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Hanmac
Hanmac

Tavern Dweller
posted January 04, 2018 08:46 AM

Shooter vs melee like the Skeleton upgrades?
XD

Hm for a different heroes game (i did post it in other thread)

What do you think about alternative upgrades but you can't switch them? Like the building can be upgrade in two different ways but then the upgrade can only make one alternative?

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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted January 04, 2018 08:59 AM

Every faction should have their very own individual creature tree as in HoMM 2 which should contain tiers without upgrade, with one upgrade, with alternative upgrades, alternative basics or even 2 upgrades.

I would want bigger differences between factions; the faction skill is just a cheap replacement for real faction variety.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 04, 2018 09:07 AM

I prefer the choice to retrain at a cost. Take the skeletons, you can use archers to creep and switch later. Or use the warriors against shooters, then change into archers as you see fit. Same with gargoyles where you could use the obsidian's immunity vs casters and the elemental ones' vulnerability for boosted destructive vs other units.

Not anyone will agree but it's not like it doesn't come without cost. Backtracking to town takes time and if you want it to coincide with your planned town return you will still have to re-evaluate your encounters.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Kipshasz
Kipshasz


Undefeatable Hero
Elvin's Darkside
posted January 04, 2018 10:50 AM
Edited by Kipshasz at 10:54, 04 Jan 2018.

gemeaux333 said:
Erwann le Breton is a great man, the only one to truly understand what true MM fans feels (the silent majority of MM fans I mean, not the fanboys who are the most annoying of the entire world)

Besides, if you look at theses wonderfull creations of HOMM6 called the Conflux Orbs, you see threw the messages (a medium amount of 1 message per day and per orb keeps being posted everyday)that the game is really beloved, HOMM7 sucks, they all regret the support of HOMM6 endend and wish HOMM8 to be fully based of HOMM6

HOMM5 is just like HOMM7, borring and a financial Blach-Hole, no taking risks, ugly graphics taking 50% of the budget of the game, bad scenery/scenario and dialogues...
HOMM6 clearly succeeded in all those domains where HOMM5 and 7 failed/sucked


Oh, look, some


Your trolling is bad and you should feel bad.




Also, Stevie, yes there is.
Race based factions (more or less), and each worshipping it's own god, and the campaigns themselves revolve around gods and their conflict iirc.
Asha - Highfather, Urgash - Bethrezen, even if it's very loosely based.
____________
"Kip is the Gavin McInnes of HC" - Salamandre
"Ashan to the Trashcan", "I got PTSD from H7. " - LizardWarrior

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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted January 04, 2018 11:25 AM

Elvin said:
I prefer the choice to retrain at a cost. Take the skeletons, you can use archers to creep and switch later. Or use the warriors against shooters, then change into archers as you see fit. Same with gargoyles where you could use the obsidian's immunity vs casters and the elemental ones' vulnerability for boosted destructive vs other units.

Not anyone will agree but it's not like it doesn't come without cost. Backtracking to town takes time and if you want it to coincide with your planned town return you will still have to re-evaluate your encounters.
The problem is, with a "uniform" tier & upgrade setting for potentially 8-10 different factions, there will be way too many redundant or obvious choices - also considering that there will be similar units over the different levels. If you look, for example at the Haven H5 line-up, levels 1 and 3 are basically the same units, except that level 3 is obviously better than level 1. Imo, you wouldn't need any upgrade for a "cheap militia" type of unit at all, nor any alternative - especially considering the fact that they might be the basic stuff that could be upgraded VERTICALLY (to tier 2 or 3s).
Then considering a level 2 Archer unit, you might have the basic "Archer" with alternative upgrades a) Crossbowmen with much increased damage (at least on shorter/full range) or b) MOUNTED Archer, gaining the mobile shooter ability and speed, allowing them to operate more independently, while Tier 3 might offer you a choice right away between a Swordman and a Pikeman, both allowing the upgrade to either Crusader or Halberdier, and while you could retrain Crossbowmen and mounted Archers, your pick between Swordman and Pikeman would be definite (for that town only).

Other towns would have completely different trees.

In other words, when you have a multitude of supposedly differently themed factions, it doesn't make sense to press everything into the same pattern. And if you don't like the HoMM 2 reference the Disciples 2 reference is a good example for this as well. I mean, it makes sense that a human medieval-kind-of faction would have a complex upgrade pattern when it comes to "Knights", with very simple beast/monster/supernatural support, while Elves would relish in developing "Archers" and "Druids" with a host of wood-based mythological beasts as well (and simple to non-existent melee Elves).

The building tree should reflect that - you should have work to do plaqying Elves to eventually get the most deadly and dangerous archers, and you should have work with the humans to eventually get a steamrolling Cavalry.

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Baronus
Baronus


Legendary Hero
posted January 04, 2018 02:58 PM

I think that new JVC Heroes needs new style like CQ. Not gigantic H4 sprites! Nevermore! Small but a lot. 25 towns x 25 creatures and heroes gives 625 figters. Batllefield like H 1-3. Map like H 1-4. Castle siege 1-3 style. Skill system H4 but bigger! Spell system too H4. All good ideas from HIV. Graphic style in the middle between H2 and H3 and MM8. Story line like Terry Ray best pieces. Music as you know:-) Powerfull AI, small cutscene animations. Dialog windows with portraits not only txt. RMG on mastery level. And we have better game than HIII!

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Hanmac
Hanmac

Tavern Dweller
posted January 04, 2018 03:45 PM

Baronus said:
Castle siege 1-3 style

What was the difference between them and later?

Do you guys like the fraction specific war gear (abilities?)

Hm Balista only as war gear or mechanical creature too?

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted January 04, 2018 04:37 PM
Edited by Galaad at 16:38, 04 Jan 2018.

gemeaux333 said:
Erwann le Breton is a business man, the only one to truly understand what MMH6 fans feels


FTFY
____________

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Baronus
Baronus


Legendary Hero
posted January 04, 2018 06:04 PM

In HIV theres no catapult wall crushing. Very bad. Yes different war machines are very good. Of course not only like ballista. Golems are war machines too. Gargoyles etc.

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Hanmac
Hanmac

Tavern Dweller
posted January 04, 2018 06:27 PM

Baronus said:
In HIV theres no catapult wall crushing. Very bad. Yes different war machines are very good. Of course not only like ballista. Golems are war machines too. Gargoyles etc.


I checked the wiki about war machine again
H5 did had different skills (i loved the poison Aid tent)
H7 had totally different things like that big elemental for silvian

I don't know if that much different way for H7 is better than the funny H5 way

Apropos Castle siege, I liked it when they had different shooting creatures on the Tower like the lich that do different attacks

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Baronus
Baronus


Legendary Hero
posted January 04, 2018 07:50 PM
Edited by Baronus at 19:52, 04 Jan 2018.

Baronus

More differences better gameplay! One city without machines but with flyers second with shooters third without flyers and shooters but with powerfull machines. Fourth with cyclop war crushing etc. Fifth crushing by 7lvl units in H4 mode. And more! Yes! Tent must be corrected to heal losed units but to limit eg. 1000 hp depending on tent level.

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Sligneris
Sligneris


Supreme Hero
posted January 05, 2018 06:38 PM
Edited by Sligneris at 19:10, 05 Jan 2018.

Any future Heroes content is unlikely tbh. In a situation where a significant portion of Might & Magic community is dead set on boycotting Might & Magic content and seems to look forward to seeing it fail, it's easier to simply focus on, say, Assassin's Creed instead - franchises with dedicated fanbases that support the franchise, and return some profit when you invest in them.

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Kipshasz
Kipshasz


Undefeatable Hero
Elvin's Darkside
posted January 05, 2018 06:58 PM

that's because ppl don't want to be served a pile of crap sprinkled with gold flakes the third time. Hence the boycotting of anything Trashcan and Le Moron related.

Heroes V, while being a blatant Warhammer aesthetic (in some cases) ripoff still had some redeemable qualities to it. It wasn't a great game, but neither it was a piece of bleeping garbage, like the next two that followed.


Fan created expansions like HotA, are still the best thing to come in the near future.


____________
"Kip is the Gavin McInnes of HC" - Salamandre
"Ashan to the Trashcan", "I got PTSD from H7. " - LizardWarrior

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Sligneris
Sligneris


Supreme Hero
posted January 05, 2018 07:07 PM
Edited by Sligneris at 19:09, 05 Jan 2018.

I must've missed the memo. Heroes 6 was poorly made alright, but was Heroes 7 really so awful? Or are the complaints about it really just part of the same old outrage over the setting and the aesthetics?

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Kipshasz
Kipshasz


Undefeatable Hero
Elvin's Darkside
posted January 05, 2018 07:55 PM

There were other things as well, like the general dumbing down and other crap that I barely noticed, because myself, I only played the game for 10 minutes after downloading it illegally.

Not worth the time and bandwith I wasted doing so.
But in general people are pissed off at stupid decisions, Trashcan setting, and Le Moron.

And don't bring up the "interaction" the devs had with the fans, that was a farce at best.
____________
"Kip is the Gavin McInnes of HC" - Salamandre
"Ashan to the Trashcan", "I got PTSD from H7. " - LizardWarrior

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted January 05, 2018 08:05 PM

Sligneris said:
I must've missed the memo. Heroes 6 was poorly made alright, but was Heroes 7 really so awful? Or are the complaints about it really just part of the same old outrage over the setting and the aesthetics?


Oh God, it was actually way worse. You could at least play h6.
____________

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