Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
New Server | HOMM1: info forum | HOMM2: info forum | HOMM3: info forum | HOMM4: info forum | HOMM5: info forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 7+ Altar of Wishes > Thread: Is there a future for Heroes?
Thread: Is there a future for Heroes? This thread is 36 pages long: 1 2 3 4 5 ... 10 20 30 ... 32 33 34 35 36 · «PREV
Elvin
Elvin


Admirable
Omnipresent Hero
What if Elvin was female?
posted June 29, 2019 10:02 AM

I believe nowadays a lot more people want to see units feeling and playing like class archetypes. A specific feel, some adaptability, more than one tools to fulfill its role in combat.. Nowadays having a melee attacker that just attacks or an archer whose special is to just shoot, it just doesn't cut it.
____________
DON'T BE A NOOB, JOIN A.D.V.E.N.T.U.R.E.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Su_Lang_Manchu
Su_Lang_Manchu

Tavern Dweller
posted June 30, 2019 01:05 PM
Edited by Su_Lang_Manchu at 13:06, 30 Jun 2019.

lantranar said:
Su_Lang_Manchu said:
Beholders are one of the most iconic monsters and have been featured more in the MM world than Troglodytes.

kinda out of topic a bit but I have been wondering about this for a long time. Beholders is supposed to be an IP belong to WotC/D&D so why did NWC managed to get it into their game?
Series like Baldur's gate and nverwinter night have it too, but they were license from WotC.

I looked this up and found nothing about it. All other games kinda avoid this creature or have to give it different names (evil eyes or eyeball monster or whatever)

It might just be a personal preference, but I always considered Beholders one of the more unique monsters. They also have a history in the RPG MM games and you find the design influences even in games like Doom (the Cacodemon). I'm not so much talking about the original DnD design, but rather the concept.
lantranar said:

Caliostro said:
...

i think its easier to say how you feel about this game, what you like and what you don't like but it's kinda hard to pinpoint the particular mechanics, or system that make it works. I think Hmm as a franchise from 1 to 3 was a mess that just some how .. worked. Its core game has always been flawed, and every iteration has its own undeveloped aspects. Many people think H3 is perfect, but I think h3 and h5 are just the least frustrating to play, or "still feel good despite all the flaws".
I have been seeing people opinions about the game but somehow, for one mechanics to be hated by some people, there will always be some others who like it.


I think that is a very good way to put it.

JollyJoker said:
In a game like HoMM, flanking as a general mechanism makes zero sense, and that includes HO. It is, however, a good creature ability. It might also be a Hero ability to give this to creatures led...

Very much agreed. HoMM doesn't provide enough fine-grained control over movement to make it a good general mechanic. And in general, using flanking attacks means that you just exposed the rear of your own unit to enemy creatures.

It's nice to have, but it's a rather shallow feature. However, it makes a lot of sense on units like Assassins.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
lantranar
lantranar


Hired Hero
posted July 02, 2019 10:29 AM

Su_Lang_Manchu said:
It might just be a personal preference, but I always considered Beholders one of the more unique monsters. They also have a history in the RPG MM games and you find the design influences even in games like Doom (the Cacodemon). I'm not so much talking about the original DnD design, but rather the concept.


IIRC, WotC made the name 'Beholder' their trademark, so at least no one should be able to use that name without their license. The characteristic of monster is not what anyone can patent, so everyone can use it, just that they cannot use the same name.
Thats why i said all other games, comic books and novels use alternative names, including Cacodemon.

Only M&M franchise and King's Bounty have the same monster with the exact same name without any relation to WotC or DnD. Thats what confuses me.

Oddball13579 said:
Another way to look at is is that NWC might have made the Beholder before WotC/D&D acquired it as an IP.


This might just be the case.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
red_flag
red_flag


Known Hero
posted July 09, 2019 02:31 PM
Edited by red_flag at 14:35, 09 Jul 2019.

Chinese mobile M&M Heroes Dynasty gameplay video:
https://www.youtube.com/watch?v=OrKucXHjIPg

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
lordgraa
lordgraa


Promising
Famous Hero
The Whisperer
HC SUPPORTER
posted July 09, 2019 10:51 PM

Nice!

They dont even forget to put in loot boxes! ... ehm, loot orbs

I like how Ubisoft can stay green recycling assets from H7 to H3. Peace to you, brothers
____________
World of Heroes (Czech fansite)
Wryn Pendragon: Umbramancer (H7 community project)

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: Next Thread » This thread is 36 pages long: 1 2 3 4 5 ... 10 20 30 ... 32 33 34 35 36 · «PREV
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0621 seconds