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Heroes Community > Library of Enlightenment > Thread: [H3] SoD_SP: a HDmod plugin
Thread: [H3] SoD_SP: a HDmod plugin This thread is 6 pages long: 1 2 3 4 5 6 · «PREV
igrik
igrik


Adventuring Hero
posted January 11, 2018 08:19 AM

RoseKavalier, I made a translation into Russian v1.11 new text.ini RUS

And give me please the code of these bugs. I want to test on the ERA:
[+] Bug fix: AI no longer casts 'Town Portal' on Cursed Ground
[+] Bug fix: AI no longer casts 'Fly' if he does not have it (Waterwalk~Fly bug)

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RoseKavalier
RoseKavalier


Honorable
Famous Hero
posted January 11, 2018 04:57 PM

Much appreciated!
Replying on WoG forum.
____________
My Let's Plays: Metataxer's Revenge - The Empire of The World 2

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blackstomper
blackstomper


Adventuring Hero
Member of the old Wog-team
posted January 14, 2018 04:50 PM

Hello Rosek
I downloaded this, and the newest HDmod, but I keep getting crashes when trying to start a map.
I get a HD_Crashlog file with errors, but wonŽt post them unless you want me to

I really wanna try this, cause it has so many smart things that IŽd love to add to my game

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RoseKavalier
RoseKavalier


Honorable
Famous Hero
posted January 14, 2018 06:10 PM
Edited by RoseKavalier at 18:12, 14 Jan 2018.

You can always upload it and link it here.

The plugin works fine on latest HDmod on my side, and your report is the first otherwise so if you want help I'm gonna need some more information from your side, system, version, other mods, modifications, ... anything which you don't normally have after installing clean version.

I don't really have specific debug tool or anything to look at crash logs - usually it's code error on my part, user side incompatibility from another mod or modification, not using admin, bad installation etc. Also just to make certain, mod is 0% tested for multiplayer and should be disabled; in any case 99% of mod is disabled in multiplayer.
____________
My Let's Plays: Metataxer's Revenge - The Empire of The World 2

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blackstomper
blackstomper


Adventuring Hero
Member of the old Wog-team
posted January 14, 2018 06:22 PM

Win 10 64bit
Installed on D:
ERA 2.46 (I think, the latest up until they restarted it again)
HDmod 5.0b
Mods in use
Disposable Spell-Scrolls
Bounty Hunter
Spells uncovered
Conquistador
Upgrade All
Morn Battlefield
Swap Troops
Secondary Skill scrolling 1.1
Wog Revided
XXLIn the wake of gods 1.0

Crash logg
https://drive.google.com/open?id=1BZWutcFHiNyP1TCeEQFhZmFNxkMlmj14

Hope this is somewhat helpfull

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RoseKavalier
RoseKavalier


Honorable
Famous Hero
posted January 14, 2018 06:32 PM

Well that was easy, you are using WoG/Era.

RoseKavalier said:
It has not been tested outside of SoD and no support will be given to other expansions/mods at this time.


I added HotA compatibility a while ago but the crew decided they don't want plugins so with newer HDmod versions it doesn't work.

WoG compatibility is another story completely, given the limitless combinations of existing mods I don't think I want to ever get into that.
____________
My Let's Plays: Metataxer's Revenge - The Empire of The World 2

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blackstomper
blackstomper


Adventuring Hero
Member of the old Wog-team
posted January 14, 2018 07:01 PM

RoseKavalier said:
Well that was easy, you are using WoG/Era.

RoseKavalier said:
It has not been tested outside of SoD and no support will be given to other expansions/mods at this time.


I added HotA compatibility a while ago but the crew decided they don't want plugins so with newer HDmod versions it doesn't work.

WoG compatibility is another story completely, given the limitless combinations of existing mods I don't think I want to ever get into that.


Hahahaha, well...then I have to go to HotA to use this
Good to know, thanks for your support and help!

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 14, 2018 07:08 PM

The plugins work perfectly in Era. Resurrect is okay, big stacks ok, I never had any crash from it, and tested on rather heavy scripted maps. And also, the quantity of mods is irrelevant, if they are properly coded. Is bad coded mods who crash the game.

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thGryphn
thGryphn


Promising
Famous Hero
posted January 14, 2018 07:30 PM

blackstomper said:
RoseKavalier said:
Well that was easy, you are using WoG/Era.

RoseKavalier said:
It has not been tested outside of SoD and no support will be given to other expansions/mods at this time.


I added HotA compatibility a while ago but the crew decided they don't want plugins so with newer HDmod versions it doesn't work.

WoG compatibility is another story completely, given the limitless combinations of existing mods I don't think I want to ever get into that.


Hahahaha, well...then I have to go to HotA to use this
Good to know, thanks for your support and help!


Well, as he said, it doesn't work with HotA... neither do any plugins...

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RoseKavalier
RoseKavalier


Honorable
Famous Hero
posted January 14, 2018 08:10 PM

Salamandre said:
The plugins work perfectly in Era. Resurrect is okay, big stacks ok, I never had any crash from it, and tested on rather heavy scripted maps. And also, the quantity of mods is irrelevant, if they are properly coded. Is bad coded mods who crash the game.

Well the biggest problem compared to specific plugin like gamebugfixes vs. SoD_SP is the amount of patched areas and whether some patches are compatible or not.

For example, one of the reasons SoD_SP used to be incompatible with HotA was that both patched similar areas which resulted in garbage code.

The first step to compatibility with WoG is to check that all WoG callers, e.g. !!BA, have no conflict with the location of SoD_SP hooks and patches. That's a lot of work for me and I'd rather just continue development (still one thing left before 1.13). When need be I can make separate patches for WoG rather than have to check every hook and patch for full compatibility.

@thGryphn
Not true, there are ways to still use plugins with the easiest being to use older HDmod version.
Keep separate installation folders and you're set for single and multiplayer. Same way ERA players used to stay on very old HDmod version.

>>1.5.1

____________
My Let's Plays: Metataxer's Revenge - The Empire of The World 2

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 15, 2018 08:09 PM
Edited by Salamandre at 20:10, 15 Jan 2018.

Playing today a battle vs 7 stacks of archangels who can clone and can cast 4 times, so there was a lot of resurrecting on the bf. So I got the other version of the bug, now there is no problem with the resurrected stack right after being resurrected (it moves and such) but after I hit him and it gets to move, it freezes. Did you get such situations?

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RoseKavalier
RoseKavalier


Honorable
Famous Hero
posted January 16, 2018 12:18 AM

Salamandre said:
Playing today a battle vs 7 stacks of archangels who can clone and can cast 4 times, so there was a lot of resurrecting on the bf. So I got the other version of the bug, now there is no problem with the resurrected stack right after being resurrected (it moves and such) but after I hit him and it gets to move, it freezes. Did you get such situations?

Nope... if you send a save with instructions on how to recreate it I can take a look.
____________
My Let's Plays: Metataxer's Revenge - The Empire of The World 2

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