Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
New Server | HOMM1: info forum | HOMM2: info forum | HOMM3: info forum | HOMM4: info forum | HOMM5: info forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Library of Enlightenment > Thread: [H3] SoD_SP: a HDmod plugin
Thread: [H3] SoD_SP: a HDmod plugin This thread is 9 pages long: 1 2 3 4 5 6 7 8 9 · «PREV
RoseKavalier
RoseKavalier


Honorable
Famous Hero
posted July 20, 2018 07:22 PM

No Winrar, 7zip. Strange, anyway I got them now.

I will inspect later, but for the future the files that are actually helpful to me are the ones in /Packs/SoD_SP/debug. Now I can't see which part of code was responsible, can only guess or try to reproduce it.

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
RoseKavalier
RoseKavalier


Honorable
Famous Hero
posted July 20, 2018 11:09 PM

RoseKavalier said:
No Winrar, 7zip. Strange, anyway I got them now.

I will inspect later, but for the future the files that are actually helpful to me are the ones in /Packs/SoD_SP/debug. Now I can't see which part of code was responsible, can only guess or try to reproduce it.


EDIT
Welp, my version of 7zip was dated apparently. Should be fine in the future.

Thanks for bug report, it is now fixed in 1.15b...

1.15b
[ ] Mapmaker-unhireable heroes fix is now optional
[-] Fix a bug when recalculating hero movement after encounter if the owner of the hero was defeated (thanks Lunareon)
[*] German and Greek language corrections (thanks Nikos)

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Lunareon
Lunareon

Tavern Dweller
posted July 21, 2018 06:20 AM

Thanks for the fix.

BTW, the option for Adventure map coordinates and Real Casualties (Elementals) are reversed in .ini and ingame menu. When its disabled in .ini, its enabled in game.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
RoseKavalier
RoseKavalier


Honorable
Famous Hero
posted July 21, 2018 03:26 PM
Edited by RoseKavalier at 05:02, 29 Jul 2018.

Lunareon said:
Thanks for the fix.

BTW, the option for Adventure map coordinates and Real Casualties (Elementals) are reversed in .ini and ingame menu. When its disabled in .ini, its enabled in game.

Confirmed, had them switched around in internal key sequence. It will be a part of next version, tyvm.

###########################################

RoseKavalier said:

Multiplayer Icon
It is not coming back. The best I can do is evenly space out the icons in the New Game and Load Game menus.

Chat Icon
It's on the to-do list. I've managed to partially remove it but the resources bar has to be stretched and the date text moved as well.


New/Load Game icons were spaced out evenly in 1.15b.


Chat icon will be gone in 1.16.

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
baratorch
baratorch


Promising
Adventuring Hero
posted July 29, 2018 07:48 AM
Edited by baratorch at 07:56, 29 Jul 2018.

RoseKavalier,
so, what about the source code and the possible inclusion of some features of sod_sp in hd-mod?

Here are some of my thoughts on the SoD_SP:

1. I think disabled multiplayer - is a bad design for the plugin.
I would just add a game mode check that would disable the feature in the multiplayer online game and enable it in a single player game.
That's exactly how I do in the HD-mod.
So, if I play both a single player with a SoD_SP, and online multiplayer, I will not have to time to time add and remove the SoD_SP.

2. If I can review the source code of the SoD_SP, or even participate in the development of the SoD_SP, it will have a positive effect on the compatibility  and on the number of bugs.

3. I want to add some SoD_SP features in the HD-mod.
And I want to edit some HD-mod features according to the SoD_SP functionality and vise versa.


What do you say?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
RoseKavalier
RoseKavalier


Honorable
Famous Hero
posted July 29, 2018 05:26 PM
Edited by RoseKavalier at 03:04, 14 Aug 2018.

Hey bara!

As I had said on HW, I'm certainly willing to do so, whatever you see fit.

I will send you an email @ yandex.


#############################

1.15c

I broke the sod_sp options save feature in 1.15b. (signaled by email)

Links updated.
Also lobby chat icon was removed in this version instead of waiting for 1.16. In the future this will probably be made optional.

Thanks for signaling bugs.

#############################

Support Notice: 13.08.2018

I'm taking vacations in a remote area in a few days, I will not be able to provide any support until my return, early September. You can still leave any problems/suggestions here and I will get to them when I come back.

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 9 pages long: 1 2 3 4 5 6 7 8 9 · «PREV
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0320 seconds