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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Another Heroes 3 Mod
Thread: Another Heroes 3 Mod This thread is 8 pages long: 1 2 3 4 5 6 7 8 · «PREV / NEXT»
LordCameron
LordCameron


Adventuring Hero
Veteran of the Succession Wars
posted October 21, 2022 04:02 AM

Well that .bat file was a read.

It thinks I have the wrong HD mod version, but the number is the requested one and I followed the link you gave. Is PutinSux supposed to have a version number in it or something? (I don't really understand .bat files)

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BTB
BTB


Famous Hero
Moist & Creamy
posted October 21, 2022 04:19 AM

LordCameron said:
Well that .bat file was a read.

It thinks I have the wrong HD mod version, but the number is the requested one and I followed the link you gave. Is PutinSux supposed to have a version number in it or something? (I don't really understand .bat files)


You're not supposed to read the installer, just run it

Anyway, what it does is check the modified date of the HD_SOD.dll file against the modified date of PutinSux.txt, which is my way to verify that you're using the desired version of HD mod (5.3_R5). If you installed it and are getting an error in the installer, try uninstalling and reinstalling HD mod.

Also, I *just* posted a small update a few minutes ago.

Swapped the appearance of Stronghold and Fortress heroes for Castle/Inferno and Rampart/Necropolis

The grail bonus is now properly applied to your score if the building has been constructed

Reduced the radius of Necropolis's Cover of Darkness from 20 tiles to 10

Dark Alliance - removed the external Cover of Darkness from Necropolis's zone

Zerg Rush - lowered difficulty to medium after further player feedback

Zerg Rush - added a scroll of Town Portal to a central location of the map

Zerg Rush - fixed some incorrect quest text in Castle's starting zone

Fixed some bad formatting for the Earth Resistance spell

Corrected the description text for Master Genies

Corrected minor errors in the Readme and Printme

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LordCameron
LordCameron


Adventuring Hero
Veteran of the Succession Wars
posted October 21, 2022 04:26 AM
Edited by LordCameron at 04:38, 21 Oct 2022.

They are 1 minute apart

July 20 1:54 Am and 1:55 Am

Reinstalled a bunch of times

Edit: Resynced my computer clock (don't know if that helped.) reinstalled a couple more times and got it working. Excited to try this out!

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BTB
BTB


Famous Hero
Moist & Creamy
posted October 21, 2022 04:38 AM
Edited by BTB at 04:39, 21 Oct 2022.

Very strange. No clue why they shouldn't match up completely.

Glad it's working, though. Let me know how it works out!

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phe
phe


Famous Hero
Life and Freedom
posted October 21, 2022 08:34 AM
Edited by phe at 08:36, 21 Oct 2022.

BTB said:

Reduced the radius of Necropolis's Cover of Darkness from 20 tiles to 10


is it possible to make it like WOG Cover of Darkness (map object) to create shroud in irregular shape?

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BTB
BTB


Famous Hero
Moist & Creamy
posted October 21, 2022 09:06 AM

phe said:
BTB said:

Reduced the radius of Necropolis's Cover of Darkness from 20 tiles to 10


is it possible to make it like WOG Cover of Darkness (map object) to create shroud in irregular shape?


Honestly, the ultimate plan is just to trash it altogether. It's a really annoying mechanic.

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LordCameron
LordCameron


Adventuring Hero
Veteran of the Succession Wars
posted October 27, 2022 08:23 PM

What happened to the next hero shortcut? I use it constantly.

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BTB
BTB


Famous Hero
Moist & Creamy
posted October 28, 2022 02:37 AM

LordCameron said:
What happened to the next hero shortcut? I use it constantly.


I'd initially created a "next town" button to go along with it, but after a lot of playing and feedback was basically told that nobody - including myself - used either one.

I did leave myself a bit of an out, though. If anyone actually did miss it, I could just replace the "fullscreen" button I made since I'm pretty sure I'm the only one who uses it.

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LordCameron
LordCameron


Adventuring Hero
Veteran of the Succession Wars
posted October 28, 2022 03:52 AM

BTB said:
LordCameron said:
What happened to the next hero shortcut? I use it constantly.


I'd initially created a "next town" button to go along with it, but after a lot of playing and feedback was basically told that nobody - including myself - used either one.

I did leave myself a bit of an out, though. If anyone actually did miss it, I could just replace the "fullscreen" button I made since I'm pretty sure I'm the only one who uses it.


I don't press the button, but I do use the 'h' key. And it now opens system options instead.

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BTB
BTB


Famous Hero
Moist & Creamy
posted October 28, 2022 04:07 AM
Edited by BTB at 04:08, 28 Oct 2022.

LordCameron said:
BTB said:
LordCameron said:
What happened to the next hero shortcut? I use it constantly.


I'd initially created a "next town" button to go along with it, but after a lot of playing and feedback was basically told that nobody - including myself - used either one.

I did leave myself a bit of an out, though. If anyone actually did miss it, I could just replace the "fullscreen" button I made since I'm pretty sure I'm the only one who uses it.


I don't press the button, but I do use the 'h' key. And it now opens system options instead.


Ahhh, okay. Yeah, the incorrect mapping of keyboard shortcuts is a known issue and a side effect of changing the buttons. I can prioritize looking into fixing that for the next update.

(Everyone in my community tends to play with just a mouse, so that's the playstyle I've been designing toward)

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LordCameron
LordCameron


Adventuring Hero
Veteran of the Succession Wars
posted October 28, 2022 04:10 AM
Edited by LordCameron at 04:15, 28 Oct 2022.

I used to, but I have RSI now so I use a controller. Actually way more comfortable once I get everything configured. Does that mean the key exists somewhere still or is it gone until you fix it?

Like could it be 'r' or 'p' or something?

Edit: It's gone. Spellbook became k, but I pressed every key on my keyboard and didn't find select next hero

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BTB
BTB


Famous Hero
Moist & Creamy
posted October 28, 2022 04:15 AM
Edited by BTB at 04:17, 28 Oct 2022.

LordCameron said:
I used to, but I have RSI now so I use a controller. Actually way more comfortable once I get everything configured. Does that mean the key exists somewhere still or is it gone until you fix it?

Like could it be 'r' or 'p' or something?


The function is still there but it doesn't look like any keybinds are pointing to it at the moment. Separating keypresses from button clicks is kind of tricky, but I can look into it and see if I can get at least something going there.

(Question: Do you use the "next town" shortcut?)

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LordCameron
LordCameron


Adventuring Hero
Veteran of the Succession Wars
posted October 28, 2022 07:26 PM

I don't use the next town shortcut.

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BTB
BTB


Famous Hero
Moist & Creamy
posted October 29, 2022 02:29 AM

LordCameron said:
I don't use the next town shortcut.


All right, so in that case if I run into trouble and can't find a better solution for the time being, I'll just push the "next town" code over to next hero instead, so T will be the button.

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LordCameron
LordCameron


Adventuring Hero
Veteran of the Succession Wars
posted October 29, 2022 02:30 AM

BTB said:
LordCameron said:
I don't use the next town shortcut.


All right, so in that case if I run into trouble and can't find a better solution for the time being, I'll just push the "next town" code over to next hero instead, so T will be the button.


Awesome, thank you.

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BTB
BTB


Famous Hero
Moist & Creamy
posted October 29, 2022 02:34 AM
Edited by BTB at 06:01, 31 Oct 2022.

Of course, I'm always happy to make my mods more accessible to folks.

I'll look into it over the weekend and probably have something up on Monday.

(EDIT: or maybe sooner...)

1.2e - Siege/garrison battles no longer offer an inherent experience boost

1.2e - Renamed the Teleport spell (Dimension Door) to Warp to avoid confusion with the old Teleport spell

1.2e - The AI is now slightly less likely (30% -> 20%) to use a unit's spellcast abilities each turn

1.2e - The Magician's Hat now has +2 Magic instead of +1 Magic and +1 Knowledge

1.2e - Replaced the Magic Cloak with the Tabard of Celerity (+1 unit speed)

1.2e - Reduced the Pendant of Life's effect to match the Ring of Health, which is now also a minor artifact

1.2e - Removed the rings from the Dragonlord Armor and reworked them as standalone artifacts

1.2e - The minor Holy Alliance artifacts now both boost morale while the Dragon ones now boost luck

1.2e - Per the above, the Dragontooth Necklace now only has +1 Magic and the Dragonbone Greaves +1 Defense

1.2e - The Targe of the Mad Ogre is now +4 defense instead of +3 Defense and +2 Attack

1.2e - The Mystic Orb of Mana is now a ring (formerly Quiet Eye of the Dragon) with +4 Knowledge

1.2e - The Dragonscale Shield and Armor now have +3 Defense and +2 Magic instead of +4 Defense

1.2e - Slightly buffed the Dragontongue Sword, Dragonfang Crown, and Titan's Artifacts

1.2e - The Dragonlord Armor now only heavily boosts Defense/Magic (+13) with less Attack/Knowledge (+5)

1.2e - Re-adjusted the values of all artifacts; relic artifacts in particular are now worth much more

1.2e - Renamed several artifacts (see Printme for details)

1.2e - Optimized a great deal of the artifact code (should hopefully be invisible to the player)

1.2e - Fixed incorrect right-click text for the Holy Alliance and Dragonlord Armor morale/luck bonuses

1.2e - Fixed potential unexpected behavior from Magebane and the Earthquake spell

1.2e - Fixed a bug where buying a spell with a scroll equipped would undo the basic minimum level casting

1.2e - Fixed incorrect battle log text for Timespinner

1.2e - Fixed the keyboard shortcuts that were broken when redesigning the interface buttons

1.2e - The "move hero" button should no longer incorrectly gray out

1.2e - Cursed Ground now correctly gives a +2 native terrain bonus to undead units instead of non-undead

1.2e - Ocean Saga & Zerg Rush - starting heroes now begin inside their starting town instead of next to them

1.2e - Zerg Rush - removed a poorly-placed obstacle in Dungeon's starting zone

1.2e - Added several more directories for the installer to search a HoMM3 installation

1.2d - Fixed a bug where the Cure spell would crash the game when cast at master level

1.2d - Zerg Rush - fixed some quest text typos and removed a misplaced obstacle from the lake

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LordCameron
LordCameron


Adventuring Hero
Veteran of the Succession Wars
posted October 30, 2022 09:15 PM

Awesome! Everything seems to be working correctly.

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BTB
BTB


Famous Hero
Moist & Creamy
posted October 31, 2022 03:30 AM
Edited by BTB at 03:23, 08 Nov 2022.

LordCameron said:
Awesome! Everything seems to be working correctly.


Thank you, although that is unfortunately not the case. I messed up one of my optimizations and left in an old jump, so this version will crash a lot. I've identified the problem and will post a fix shortly.

EDIT: fix is up

Version 1.2f (October 31, 2022)

Fixed a major bug in the previous update that was causing crashes

Zerg Rush & Ocean Saga - reverted the change to starting hero positions

Added graphics for the fourth-level Stronghold and Fortress Mage Guilds

RIP Eddie (2004-2021), you will always be missed <3

   Version 1.2g (November 01, 2022)

Magic Elementals now correctly have 75% spell resistance instead of only 50%

Paralyze odds are now properly 1/3 (corrected a rounding error)

Optimized some more code (should again hopefully be invisible to the player)

Fixed a crash from the previous update when loading new maps with HD+ mode enabled

Fixed an error in the installer that was failing to check drives other than C:

   Version 1.2h (November 06, 2022)

Weekly growth bonuses now apply to both base and upgraded dwellings and are 2x growth instead of +5

Growth weeks can no longer incorrectly occur for unaffiliated units or for Conflux units

Monthly bonuses now also apply to upgraded dwellings and are 3x growth instead of 2x population

Added graphics for the fifth-level castle Mage Guild

The Dragonlord Armor should no longer incorrectly block lv.1-4 spells

Removed blank artifact entries from the map editor

Optimized more code (again, should hopefully be invisible to the player)

   Version 1.2i (November 07, 2022)

Fixed a bug that would occasionally crash the game during the AI's turn

Heroes with unit specialties now correctly get a Diplomacy bonus for the upgraded versions

Artifact Trader and Mercenary Guild rates now improve with more of them instead of Marketplaces

Added regeneration to Living Dead (upgraded Zombies)

Corrected the description text for Ogre Magi

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BTB
BTB


Famous Hero
Moist & Creamy
posted December 01, 2022 03:50 PM
Edited by BTB at 04:31, 03 Dec 2022.

Version 1.3 (December 01, 2022)

Renamed Chokepoint Island to Breakthrough Island and slightly reworked its premise

Added hero specialties for Leadership, Luck, and Tactics (replacing Ballistics specialists)

Changed several other hero specialties and secondary skills in support of the above

Added new graphical displays for luck and morale bonuses to accommodate their new maximum values

Adjusted the odds of several class skills, most notably for Overlords (Scouting is now a major skill)

The Scouting skill now increases the combat bonus on native terrain in addition to map view radius

Reduced the effect of expert and master-level Scouting from +6/+9 visible tiles to +5/+7

Reduced the effect of expert and master-level Archery from 25%/50% damage to 20%/30%

Increased the effect of expert-level Learning from 25% to 30%

Increased the minimum unit speed for Logistics by 1 per level (5/6/7 -> 6/7/8)

Logistics specialists now get +2 minimum unit speed instead of double the skill's effect

Slightly adjusted the speed of several units (Centaurs, Elves, Gogs, Fiends, and Swordsmen)

Movement points are now based on a hero's fastest unit when beginning their turn in a town

The ballista and catapult are now targetable without the Ballistics skill

The ballista and catapult now always deal 2x damage at basic Ballistics and 3x at expert

Heroes no longer come equipped with a catapult by default (they are now sold by all town Blacksmiths)

Per the above, catapults are now shown on the Kingdom Overview screen instead of spellbooks

The odds of statuses set by units now vary depending on the number of units in each stack

Reduced the physical damage taken by petrified units from 50% to 25%

Slightly adjusted the Mage Guild spell odds for Tower, Dungeon, and Fortress towns

Dungeon's "Void" Portal now produces random elemental units weekly (no external dwellings needed)

Added a second horde building for Conflux (+1 growth to Mind & Magic Spirits)

Reduced the resource cost of Conflux's Magic University in response to the above

Slightly changed a few build requirements, most notably to the Oblivion Portal (now Order of Fire)

The 7th-level Inferno dwelling now correctly requires the 6th-level dwelling to be built

Moved the Oblivion Portal to a more visible location on the Inferno town screen

Swapped the GFX for Necropolis's Death Converter and Blacksmith (which is now the old Resource Silo)

Re-arranged most of the town build menus into a more sensible layout

Made some minor touch-ups to Conflux's siege battle background graphic

It's no longer possible for the "Artifact" stating bonus to give an Ass of Legion to Conflux heroes

The Mystic Eye of Power is now properly set as a minor artifact instead of treasure level

The Holy Alliance now only allows mixing of good units (excluding Stronghold/Fortress units)

The AI no longer needs to find every obelisk to dig up the grail on Hard (>75%) or Very Hard (>50%)

Fixed a bug where clicking the "activate" button with no hero selected would crash the game

Fixed an outstanding bug that allowed exiting the level-up screen without choosing a skill

Expert First Aid skill now properly allows medical tents to remove the Enslave status

Mr. Bones now only has a 1/4 chance of an artifact which is now set when the map first loads

Fixed AI heroes getting "stuck" on whirlpools and other possible unexpected teleporter behavior

It's no longer possible for Universities in random maps to have "blank" skill slots

It's no longer possible for the final game score to be reduced to less than zero

Moved all of the "blank" artifacts in the editor to the bottom of the list

Some changes and fixes (https://www.facebook.com/chad.p.christiansen/posts/pfbid05mMsDvVExq46T31KHT3cK4n4V2ey9KpLjw8QsR8KY648N7PVzYUZBmmggU6rhkw2l)

   Version 1.3a (December 02, 2022)

Fixed a duplication bug on the Rampart and Inferno build menus that was overwriting other buildings

Added hotkey annotations to the status bar hover text for interface buttons

The installer now defaults "always show hero info" in HD Mod settings to on

Corrected an incorrect description in the Printme

Some changes and fixes

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Drakon-Deus
Drakon-Deus


Undefeatable Hero
CONTINUITY IS POWER
posted December 03, 2022 09:14 AM

Downloaded and played this for a little while now. Good work!
____________
Horses don't die on a dog's wish.

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