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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: HoMM3 ERA HD + Era scripts gaming build
Thread: HoMM3 ERA HD + Era scripts gaming build This thread is 23 pages long: 1 2 3 4 5 ... 10 ... 19 20 21 22 23 · «PREV / NEXT»
daemon_n
daemon_n


Known Hero
posted November 20, 2021 09:18 PM

bloodsucker said:

And what is "Game Control"?


Button in launcher

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bloodsucker
bloodsucker


Legendary Hero
posted November 20, 2021 11:05 PM
Edited by bloodsucker at 01:44, 21 Nov 2021.

Not shown in my Launcher for HotA that just confirmed I have the latest version.
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daemon_n
daemon_n


Known Hero
posted November 21, 2021 07:52 PM

ERA 3 Launcher Edition Update!
v2.40 (11.21.2021)

Changelog:
!!!ATTENTION!!!
THIS UPDATE MAY BE LONG DUE TO NEW PATCHING ALGORITHM

[+] Updated ERA core to the latest version - thanks to Berserker;
[+] Plugin "Wog Native Dialogs.era" has been updated - smooth scrolling of "Authors" has been added - thanks to igrik;
[+] TrainerX mod updated - thanks to Archer30:
- rewritten the function of receiving spells;
- Improved interaction with custom battlefield dialogue;
- Improved sound effects, now play only when needed;
- Added hotkeys for movement points and mana;
- Added Ctrl / Shift / Alt + LMB to quickly manage resources, primary / secondary skills and the hero's army.
- Added a window for viewing creatures with their stats
# Fixed a crash when opening the commander's dialogue;
[+] Updated mod "Enhanced Henchmen" - thanks to Archer30:

[+] Mod "Wog Graphic Fix Lite" has been updated - thanks to Grossmaster;

[+] Corrections and adaptation of the "Henchman" option - the script was completely rewritten in ERM 2.0 - many thanks to Archer30;
[+] Now "Random hero" will also have a Henchman - thanks to Archer30;
[+] Updated options "No forts from start" and "Ban Cartographers" - thanks to Archer30;
[-] Disabled "Neutral city" option when "TUM" is active;

[#] Some fixes in PvP battles;
[#] Many small fixes - thanks to Archer30;

Update your game now with Heroes 3 Launcher

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted November 21, 2021 07:59 PM

In WoG scripts, 75wog secondary skills boost.erm, line 470

!!FU&v997<>-1:E;     [Exit if not tactics round]

will never give any speed from tactics skill unless you change to

!!FU&v997<>0:E;

BUT, the +3 speed is added after the first move, so if defender got for example 12 speed, you have 10, he will move first then you get +3 speed (13)

I don't know any faster trigger, can you maybe look into?


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RerryR
RerryR


Promising
Supreme Hero
Researching Magic
posted November 22, 2021 11:44 AM

Salamandre said:
In WoG scripts, 75wog secondary skills boost.erm, line 470

!!FU&v997<>-1:E;     [Exit if not tactics round]

will never give any speed from tactics skill unless you change to

!!FU&v997<>0:E;

BUT, the +3 speed is added after the first move, so if defender got for example 12 speed, you have 10, he will move first then you get +3 speed (13)

I don't know any faster trigger, can you maybe look into?




Hi Sal,

I check and this particular line does not exist in the current version of WoG scripts distributed with the launcher. So I assume it is already fixed.
The current implementation uses !?BF instead of !?BR.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted November 22, 2021 12:30 PM

Hi, Can you pls upload that script from launcher wog scripts folder ?
Thx

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RerryR
RerryR


Promising
Supreme Hero
Researching Magic
posted November 22, 2021 01:31 PM

Salamandre said:
Hi, Can you pls upload that script from launcher wog scripts folder ?
Thx



Here you go for seven days:
https://dropmefiles.com/kucdi


otherwise, you can always get the newest scripts from the launcher directly, I mean that is what it was made for, just hit the update button.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted November 22, 2021 05:37 PM

I don't have the launcher as I very rarely play Heroes, thats why. Thanks for script.

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imswear
imswear

Tavern Dweller
posted November 22, 2021 08:35 PM

Thanks.I want to modify some HD content. Where can I find relevant learning materials or discussions?
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Alyx182008
Alyx182008


Adventuring Hero
posted November 25, 2021 10:30 AM

I needed to do a fresh install, and I was surprised to discover that while I installed the English version, I got the Russian maps.


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bloodsucker
bloodsucker


Legendary Hero
posted December 02, 2021 07:45 AM
Edited by bloodsucker at 20:40, 02 Dec 2021.

There is some incompatibility between Mortal Heroes script and Always Neutral Hero script. By the end of a large scenario almost all heroes had their specialties changed (and they aren't all Offense & Logistics specialists, half of them are quite useless). Maybe this could be avoid with a check in Mortal Heroes: if the hero died as Neutral Hero, skip it.
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daemon_n
daemon_n


Known Hero
posted December 03, 2021 07:53 PM
Edited by daemon_n at 19:55, 03 Dec 2021.

Salamandre said:
Hi, Can you pls upload that script from launcher wog scripts folder ?
Thx


https://github.com/daemon1995/era_gaming_mods/tree/main/WoG%20Scripts

Alyx182008, fixed


bloodsucker, okay, i will take a look

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bloodsucker
bloodsucker


Legendary Hero
posted December 03, 2021 08:05 PM
Edited by bloodsucker at 23:21, 04 Dec 2021.

I used to play in Era II with a "custom script" called "Monsters Resources" but I can't find it in the new menu. Was it dropped or the name changed?

I've noticed the numbers in the Special Abilities and Buffs in the Difficulty Mod screen disappear under certain circumstances. First I thought it was due to my mod but I had to disable Mortal Heroes option and now it shows...

I can't equip either Boots & Gloves, Gold Artifacts or Carts but I can do it to special resources artifacts.
While I'm pretty sure this is done on purpose, I don't know why and the artifacts still appear as rewards, namely from the WoG Rule "heroes gain an artifact when level up". How can player use them?

Ok, the last one is caused by this:
Option 727 "backpack Artifacts"
Under the water of wood and ore being in the backpack now, as in the original, give only 1 unit of resource.
Resource artifacts can no longer be put on (except for the cornucopia And its components, which must be put on for Assembly/disassembly).
Artifacts that give a bonus to the power reserve (rider Gloves, boots-Runners, a necklace of Sea Holding) now also work from a backpack (you can not wear it).
********************
But, if you didn't choose the option to sacrifice from backpack, you can have hero slots free and the backpack full.
-> Possible solution, automatically check the option to Sacrifice from  Backpack, inside "Backpack  Artifacts" script.

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daemon_n
daemon_n


Known Hero
posted December 13, 2021 12:23 PM

bloodsucker said:

-> Possible solution, automatically check the option to Sacrifice from  Backpack, inside "Backpack  Artifacts" script.



what is "acrifice from  Backpack" option?

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bloodsucker
bloodsucker


Legendary Hero
posted December 13, 2021 01:08 PM

I'm sorry, I can't recall the exact name and I can't access the game at this moment but it is an adaptation of Salamandre's mod Masters of Craft and is part of the Era Build package.
It allows you to get rid of artifacts in the backpack, by deleting them and giving the hero half of the experience he would get from sacrificing them on an Altar.
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daemon_n
daemon_n


Known Hero
posted December 15, 2021 12:23 PM

bloodsucker said:
I'm sorry, I can't recall the exact name and I can't access the game at this moment but it is an adaptation of Salamandre's mod Masters of Craft and is part of the Era Build package.
It allows you to get rid of artifacts in the backpack, by deleting them and giving the hero half of the experience he would get from sacrificing them on an Altar.


ah, i know it. It should work well. Ah, sorry, i found anpther reports, and i made the fixes 2 weeks ago. Please, just wait for the fix or write me in Discord - i will send fix there.

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bloodsucker
bloodsucker


Legendary Hero
posted December 15, 2021 02:01 PM

daemon_n said:
Please, just wait for the fix or write me in Discord - i will send fix there.
I can do it myself. I only reported those things cause I was testing my own mod and found some functional incompatibilities in the way this and that script work together.
But this is in fact probably much better done in Discord, I'll meet you there.
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daemon_n
daemon_n


Known Hero
posted December 25, 2021 12:15 AM

ERA 3 Launcher Edition Update!
v2.41 (12.25.2021)

Christmas Update !!!
Santa gremlin in your cradle

[+] Updated ERA core to the latest version - fixed the return of position on the battlefield in multiplayer - thanks to Berserker;
[+] &#1054;&#1073;&#1085;&#1086;&#1074;&#1083;&#1105;&#1085; HD mod &#1076;&#1086; &#1074;&#1077;&#1088;&#1089;&#1080;&#1080; 5.2 R80 - &#1089;&#1087;&#1072;&#1089;&#1080;&#1073;&#1086; Baratorch;
[+] The plugin "Wog Native Dialogs.era" has been updated - the field "commander's name" has been expanded - thanks to igrik;
[+] The plugin "game bug fixes extended.dll" has been updated - the skip of a turn when attacking an unreachable squad has been fixed - thanks to igrik;

[+] Added a new mod "Random Wallpaper" - sets a random wallpaper every time the game is loaded - many thanks to Suft:
- you can enable the mod in the mod manager;

[+] TrainerX mod updated - thanks to Archer30:
- added the ability to quickly open the manager of the current hero by Alt + F2;
- fixed the ability to set negative values for resources, mana and movepoints;

[+] Updated mod "Enhanced Henchmen" - thanks to Archer30:
- fixed death after each battle;

[+] Mod "Advanced Classes Mod" has been updated - thanks to Perry R;
- a huge list of changes in the mod manager;

[+] "Advanced Difficulties Mod" has been updated - thanks to Perry R:
- Many new settings and fixes;
- Added HD graphics for mod settings - thanks to Suft;

[+] Mod "Wog Graphic Fix Lite" has been updated to the 2.7.1 version - thanks to Grossmaster;

[+] "Neutral town" option was rewritten - thanks to Archer30:
- fixed crossings with other factions due to third-party mods;

[+] "Altar of Transformation" option was rewritten - thanks to Archer30:
- Now all creatures of the 8th lvl, more valuable than the Blood and less valuable or equal to the Darkness Dragons, will be transformed into creatures of the 8th level;
- All creatures more valuable than Darkness Dragons are immune to transformation.
- All creatures will only be converted to non-upgraded types. For example: Battle Dwarfs -> Gogs (instead of Magogs);

[+] Mod "Scrolling Secondary Skills" was rewritten - added support for WoG-option "WarFare";

[+] "Enhanced War Machines III" option has been completely rewritten:
- WM number is no longer set to 1 when transmitting via HD mod buttons;
- Ability to transfer your WM to AI heroes;
- Ability to quickly transfer all WM of the same type by Alt + Left-click (Shift + Left-click per one);
- Removed additional Ballistas when defending a town with a fort or higher;
- it became possible to resurrect a healthy, but not complete troop;
- Rewritten dialogs for buying in towns and at the WM factory;
- The treatment of the WM itself has become available (AI heals the machines only if the other units are healthy);
- Now again the option adds 2 ballistas to the Town Blacksmiths every week;
- the hero who lost the battle (not paid off) loses all WM;
- is available the ability to cast when Tent's turn;
- option adapted for multiplayer (tests needed);

[+] "Enhanced War Machines II" option has been completely rewritten:
- Correction of the position of the WM summon;
- it became possible to resurrect a healthy, but not complete troop;
- Reduced the chance of a catapult critical hit by half, as stated in the description;
- The tent of the hero-defender took into account the "First Aid" skill of the attacking hero;
- option adapted for multiplayer (tests needed);

[+] Added a function to reload the custom dialog (DL) file:
!?FU(gem_DlgReload);
!#VA(dlgFileName:x);

[+] function!? FU (gem_DlgDefProc); now supports (add) parameter to change the current def frame:

[-] An extra line of description in the Henchmen's script has been removed;
[-] Removed the health increased of the First Aid Tent to 750 With the "Enhanced War Machines III" option;
[-] The option "Surrender to a random hero" has been removed;

[#] Fixed not receiving spells by heroes after buying a spellbook;
[#] Achievement "Doom" no longer works against heroes;
[#] Fixed the wrong player number in the "Bounty Hunters" option;
[#] Mod "Quick Saves" now works in multiplayer;
[#] Fixed the lack of "Treatment" with the option "First Aid II" of two-hex units;
[#] Fixed inability to remove some artifacts from the hero's backpack with the "Use Artifacts, Scrolls and Banners" option - tests are required;
[#] Now "Refusal of Dwellings" also reduces the growth from owner-free objects;
[#] Fixed a crash when trying to rebuild the Dragon Utopia into the town in an online game;
[#] Fixed mixed up pictures of crystals and gems;
[#] Fixed failure of "cancellation of Berserker"-cast with the Badge of Courage equipped on the hero;
[#] Fixed a crash when attacking a human player in an Online game;
[#] Fixed crash when attacking creatures when trying to demolish a building;
[#] Some fixes in PvP battles;
[#] Many other edits in the "WoG scripts" mod - thanks to Archer30;

Update your game now with Heroes 3 Launcher

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Alyx182008
Alyx182008


Adventuring Hero
posted December 27, 2021 10:03 AM

I love your work, it has made staying up-to-date with the core Era components/mods/tweaks so much easier, but there's one small thing that bothers me, that I haven't encountered before your launcher.

The text in scenario descriptions gets cut off at the end. I tried disabling all mods I could, and it's still there. If it can't be fixed, for whatever reason, that's fine, but I'd love to at least know what's causing this.



Thanks again for your work!

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daemon_n
daemon_n


Known Hero
posted December 31, 2021 06:06 AM

got it. Gonna investigate

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