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Thread: Free Heroes of Might and Magic II 0.8 release | This thread is pages long: 1 2 3 4 5 6 7 8 9 10 11 · «PREV |
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LordCameron

 
 
Adventuring Hero
Veteran of the Succession Wars
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posted August 18, 2023 09:25 PM |
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https://pasteboard.co/GPDle2xmm6bF.png
The bars on either side here.
And thank you for the other replies. I finally played and beat the original campaign with the old version, going to try the POL campaign with 1.0.7
(Something I noticed with the dragon king mission was your new AI can make that mission super hard. Took me like 6 tries because the dudes that start with green dragons were just rushing my base.)
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sirDranik

 
 
Adventuring Hero
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posted August 19, 2023 12:57 PM |
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LordCameron said:
The bars on either side here.
We've made such bars to not stretch the main menu, which looked not well. You know, original game and the menu itself were created for 640x480 resolution, which is for 4:3 screens. Since nowadays screens are more wide there're only a few options showing the menu: either stretched (which looks bad especially on extremely wide screens (for exapmle 21:9)) or show the menu keeping the aspect ratio and filling the empty space on your screen with some texture.
LordCameron said:
And thank you for the other replies. I finally played and beat the original campaign with the old version, going to try the POL campaign with 1.0.7
(Something I noticed with the dragon king mission was your new AI can make that mission super hard. Took me like 6 tries because the dudes that start with green dragons were just rushing my base.)
You're welcome! 
We're constantly improving AI. Each release AI receives many adjustments and improvements. I hope some day it will become a challenge to beat AI on higher difficulties.
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LordCameron

 
 
Adventuring Hero
Veteran of the Succession Wars
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posted August 22, 2023 03:05 AM |
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Good to know they are intended, was mostly wondering if I'd broken something. What about banners/flags instead of the bars? Do you think that is feasible?
Playing so much of Homm2 again for the first time in decades got me feeling all creative. I was going to post some fun expansion thoughts and game design thoughts about expanding Homm2, but I made a new post on the forums for it to not detract from here.
Would be curious what you guys thought. Especially on the game design front more than the specifics. (But if you like any of the specifics feel free to steal them.)
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sirDranik

 
 
Adventuring Hero
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posted August 23, 2023 02:54 PM |
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LordCameron said: What about banners/flags instead of the bars? Do you think that is feasible?
Solution of this problem is in our "ToDo" list.
LordCameron said: Playing so much of Homm2 again for the first time in decades got me feeling all creative. I was going to post some fun expansion thoughts and game design thoughts about expanding Homm2, but I made a new post on the forums for it to not detract from here.
Would be curious what you guys thought. Especially on the game design front more than the specifics. (But if you like any of the specifics feel free to steal them.)
I've read your thread and many of your ideas are nice and some of them coincide with the project's goals and even my personal. I hope you will see some of them in the future upcoming fheroes2 expansion.
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LordCameron

 
 
Adventuring Hero
Veteran of the Succession Wars
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posted August 25, 2023 03:51 AM |
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sirDranik said:
I've read your thread and many of your ideas are nice and some of them coincide with the project's goals and even my personal. I hope you will see some of them in the future upcoming fheroes2 expansion. 
Very exciting! 
Keep up the amazing work.
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sirDranik

 
 
Adventuring Hero
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posted September 12, 2023 02:10 PM |
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Dear players of Heroes of Might and Magic 2 and fans of the fheroes2 project!
Today we are releasing a fresh version of the fheroes2 engine - 1.0.8 release.
The past month the team has done a lot of things and we are pleased to share details about our work.
The most noticeable change every player will notice, is the enhanced look of the Save/Load file window. This window was expanded to support much longer filenames and not to be so compressed in size.

The AI in this release became smarter during battles and will kite their shooters if necessary instead of waiting to get hit. On the other hand, on lower difficulties the AI's use of "Dimension door" spell has been given restrictions, making these modes easier.
The team spent a lot of time improving multiple aspects of the UI, including expanding existing translations, adding missing letters in fonts, and making more elements translatable. One of the examples of this work is translated vertical buttons.

The work on the Editor continues. In this release, we completed terrain connections logic to make smooth transitions between terrain types.
An interesting fact is that the team is working on the translation part for the Editor in parallel. At the time when we make it accessible to the public, you will be able to use the Editor in a language of your choice.

Besides these major changes, this release contains a lot of small changes to polish the game engine and make the game play even better. Adding High Score for multiplayer game, fixing rendering issues in the Kingdom Overview dialog, speeding up file loading and many more such things are included in this release. All major translations have been updated bringing most of them to 100% coverage.
More than 50 bugs were fixed for this release.
We hope that you will enjoy playing the fheroes2 game engine.
Thank you so much for your support!
You could also support the project development on Patreon.
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LordCameron

 
 
Adventuring Hero
Veteran of the Succession Wars
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posted September 14, 2023 05:32 AM |
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The campaign AI is like a teleporting terminator with Black Dragons on some maps. It's terrifying! Definitely see this preventing them from break the balance.
(I'm sticking with the old patch until I beat the campaign though. I've got a grudge.)
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sirDranik

 
 
Adventuring Hero
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posted September 14, 2023 12:34 PM |
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We are planning to reduce even more perks on lower difficulties for AI allowing not expert players to survive.
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LordCameron

 
 
Adventuring Hero
Veteran of the Succession Wars
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posted September 21, 2023 06:00 PM |
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I ran into a bit of a "problem" on the final campaign mission for Price of Loyalty and I'd like to make a suggestion.
The problem was that the final island is supposed to have a huge amount of Necromancers with 100-200 Bone Dragons, Vampires, and Liches each.
Instead, the final Hero went to all his allies and took their undead and had 1600+ of each unit along with 250 ghosts.
So instead of a bunch of tough fights roughly in line with your own heroes's capabilities, there was a bunch of trivial fights, and then an ongoing siege which took me 3 in game months to whittle down his mega stack.
My suggestion is to have a "fun" mode which is the default for the campaign. This would separate from difficulty, but would limit/encourage certain behaviours. I can think of 2 right now.
1. Severely limit trading units and artefacts between heroes so the AI has a bunch of interesting armies to fight.
2. Move the dimension door change out of normal difficulty and into "fun" mode, to only restrict the AI in this manner when Fun mode is on. (This is because campaigns have a bunch of gates typically, and the AI might break the sequences with too much dimension dooring.)
As a bonus, the only reason I could beat the campaign was because the AI didn't waste spell power on me because I was so much weaker than them on paper, even though my hero was a crazy good spellcaster.
Maybe the AI's strength calculation for not wasting spellpower could take into account their chance to prevent a hero from surrendering if they cast a timely magic arrow/ chain lightning? Or they could prioritize taking out the enemy main based on the thieves guild?
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sirDranik

 
 
Adventuring Hero
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posted October 13, 2023 01:06 PM |
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Dear supporters of the fheroes2 project!
As usual, after a month of hard work, we are releasing a new version of the fheroes2 engine - 1.0.9 release, filled with updates, fixes and new features!
Based on feedback from the players we made the AI easier on low difficulties. This makes the game more accessible for more players and at the same time keeps the challenge for those who want on higher difficulties. The AI also got a boost in its battle logic and is smarter on the Adventure Map.
The team reworked the game settings on the Adventure Map. This allows players to change game resolution or language without exiting to the Main Menu. This is more convenient.

Moreover, the Hot Keys dialog was upgraded as well and now it is easy to see all button mappings.

Touch devices have an important update: during battles, players have to confirm actions. The first touch event just places the cursor at the touch point, displaying information about the action being performed. The second touch event is confirmatory and performs the corresponding action if and only if this action corresponds exactly to the action of the first touch.

We reworked the "Continue movement" button's logic on the Adventure Map. A long press on this button cancels any created path for a hero. If a hero without a planned path stands on an object, then pressing this button will interact with that object.

The work on the Editor continues and is gaining pace. During the past month, the team has been able to implement roads, streams, monsters and heroes placement in the Editor. There are more things to do before making the Editor public.

Besides the major changes, the team updated several translations, fixed multiple issues in the battle's logic and rendering, and closed more than 40 issues since the last release.
Thank you so much for your valuable support and we hope you will enjoy the game!
You could also support the project development on Patreon.
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sirDranik

 
 
Adventuring Hero
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posted October 13, 2023 01:38 PM |
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LordCameron said:
1. Severely limit trading units and artefacts between heroes so the AI has a bunch of interesting armies to fight.
2. Move the dimension door change out of normal difficulty and into "fun" mode, to only restrict the AI in this manner when Fun mode is on. (This is because campaigns have a bunch of gates typically, and the AI might break the sequences with too much dimension dooring.)
We are planning to make AI easier for some of these cases very soon.
Thanks for your suggestions!
LordCameron said:
As a bonus, the only reason I could beat the campaign was because the AI didn't waste spell power on me because I was so much weaker than them on paper, even though my hero was a crazy good spellcaster.
Maybe the AI's strength calculation for not wasting spellpower could take into account their chance to prevent a hero from surrendering if they cast a timely magic arrow/ chain lightning? Or they could prioritize taking out the enemy main based on the thieves guild?
That's true. AI doesn't want to waste mana on weak heroes.
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zaio-baio

  
   
Promising
Famous Hero
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posted October 22, 2023 05:15 PM |
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I downloaded it on my phone from google store, but i cant run it...
It says i need to download heroes 2 game from somewhere. Cant you just make it automatic ?
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avatar

  
    
Promising
Supreme Hero
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posted October 22, 2023 07:23 PM |
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I guess nobody knows where 'somewhere' is to make process automatic. How launcher would know if you bought the game? Or are you insist to work with pirated files?
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sirDranik

 
 
Adventuring Hero
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posted October 23, 2023 10:20 AM |
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zaio-baio said: I downloaded it on my phone from google store, but i cant run it...
It says i need to download heroes 2 game from somewhere. Cant you just make it automatic ?
Fheroes2 - is just a game engine. It is not working without the original game resources. Distributing the original resources is illegal. So you need to purchase the original game and place needed files into fheroes2 directory, according to the installation guide.
You can also try the "download demo" option, which is free. Built in automatic script can download the demo version and you can unpack it into fheroes2 folder with the help of fh2 tools. But demo files are limited with only one map, without campaign, CD music, expansion content etc.
Original Heroes 2 game is available on GOG now for a few dollars.
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Zaio-Baio

  
   
Promising
Famous Hero
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posted October 23, 2023 03:16 PM |
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I have bought the H2 Gold from GoG, but i want to try it on my android phone as well. If it runs good i might get a tablet to play it there.
I will try to move the files from my pc to my phone, but i think there should be an easier way. Why not just give the possibility for the ppl to buy the game on google store after they start fheroes2 ?
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sirDranik

 
 
Adventuring Hero
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posted October 23, 2023 06:08 PM |
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Zaio-Baio said: I have bought the H2 Gold from GoG, but i want to try it on my android phone as well. If it runs good i might get a tablet to play it there.
I will try to move the files from my pc to my phone, but i think there should be an easier way. Why not just give the possibility for the ppl to buy the game on google store after they start fheroes2 ?
Original Heroes 2 game is not available at Google store, since it was never released on Android OS.
So the only way to get the resources is to install the game on the PC and copy them manually.
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baronus

 
     
Legendary Hero
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posted October 24, 2023 09:20 AM |
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Edited by baronus at 09:23, 24 Oct 2023.
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baronus
You can automatically download demo. And Play.
For full game its extreamally easy. You need only copy all from data and ofcourse maps. Eventually music and movies. But MIDI music is included ingame. Theres no deal with gog to make business. A lot of people dont need it. Because they have his own copy. For a lot demo is enough. So only for small number is gog. And you can play it on Android using dosbox too. And other emulators.
Do freeheroes is completly dont needed only to Play! We are waiting for modding option! It is a true target to make fheroes2!
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Zaio-Baio

  
   
Promising
Famous Hero
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posted October 26, 2023 11:12 AM |
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Congrats for the good work!
It runs really well on my laptop, no crushes so far.
It would be great if you manage to add multiplayer lobby and simultaneous turns 
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Pollo2002

 
   
Famous Hero
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posted November 05, 2023 08:17 AM |
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I always liked more Heroes 2 than 3, the only thing i would miss badly from heroes 3 is specialties.
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sirDranik

 
 
Adventuring Hero
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posted November 19, 2023 02:16 PM |
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Dear supporters of the fheroes2 project and Heroes of Might and Magic 2 players!
After a month of tedious work, we are presenting a new version of the fheroes2 engine - 1.0.10. As always today's release is full of compelling features and code changes.
The editor being the highest priority at the moment is evolving. Our team added an enhanced erase tool, the ability to put artifacts and treasures on the adventure map and also did important groundwork towards expanding the game with new future heroes. The current state of the editor is still not ready to be open to the public, but this is planned to be changed in the very near future.

We made a lot of changes in relation to rendering and the overall UI of the engine in this release. A lot of small rendering issues were fixed, several dialogs were reworked and we were able to speed up graphics-related code as well. Speaking of UI, the team added a new hero action icon to separate situations, when a hero stands on an action object and when he needs to travel to another place.

Additionally, we updated the town portal dialog to make it resizable in relation to game resolution and the number of available towns.

The AI in this release received a huge boost in its logic: now it can use marketplace to speed up the castle’s development. Important to note, that the AI does not cheat and uses the same exchange rate as human players. The team improved the AI decision-making logic during battles regarding pathfinding and spell evaluation. This makes AI more competitive on higher difficulties.
As in every release before the team updated multiple language translations and fixed dozens of small UI and logic issues, totaling more than 30 issues being closed.
An important update: save files that are created by the engine older than 1.0.5 are not supported anymore. This is done to proceed with the Editor development by removing a lot of "hacks" for old saves. If you have save files older than 1.0.5 and want to play them, use 1.0.9 version to open and save these files. The engine will resave files in 1.0.9 format.
Thank you so much for your valuable and continuous support of the project and we hope you will enjoy the game.
You could also support the project development on Patreon.
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